Rémi Verschelde
82d7531a2e
Merge pull request #95990 from Breush/76166-sky-auto-radiance
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Sky: Adapt radiance size if `AUTOMATIC_MODE` resolves to `REALTIME`
2024-09-04 17:12:02 +02:00
Rémi Verschelde
3cc99d3e31
Merge pull request #95983 from bruvzg/win_fd_opt_fix
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[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
2024-09-04 17:11:57 +02:00
Rémi Verschelde
8d120a5d08
Merge pull request #95965 from Hilderin/update-script-documentation-file-remove-on-startup
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Update script documentation removed files on startup
2024-09-04 17:11:54 +02:00
Rémi Verschelde
de2f50777e
Merge pull request #95343 from Giganzo/unique-name-dialog
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Add ConfirmationDialog when clicking on % button in SceneTree
2024-09-04 17:11:46 +02:00
A Thousand Ships
ab04d76e0e
[Editor] Prevent duplicate Open in Editor
buttons in scene tree dock
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Duplicate buttons were added when editor description changed
2024-09-04 17:00:57 +02:00
Danil Alexeev
2dd043d1f6
Docs: Add missing deprecated/experimental tag support for theme items
2024-09-04 17:49:05 +03:00
Hendrik Brucker
ec7ca6bab5
[Tests] Improve argument description and snake_case name conversion of test generator script
2024-09-04 16:04:31 +02:00
Hendrik Brucker
36a0ec166e
[Tests] Make [Audio]
tag consistent with other test environment tags
2024-09-04 15:14:49 +02:00
Hilderin
1c3bc2f980
Update script documentation removed files on startup
2024-09-04 06:12:22 -04:00
Giganzo
89c009b105
Add ConfirmationDialog when clicking on % button in SceneTree
2024-09-04 12:08:32 +02:00
Hugo Locurcio
ef35ca2d8f
Use antialiased line drawing in animation Bezier editor
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This applies both to tangents and general line drawing, making the
animation Bezier editor match the Curve editor inspector.
2024-09-04 11:54:38 +02:00
Rémi Verschelde
906a4e9db9
Merge pull request #96525 from bruvzg/rem_gl_renderer_incl
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Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-04 11:16:48 +02:00
Rémi Verschelde
3e8ebb9a99
Merge pull request #96554 from bruvzg/mac_title_dblc
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[macOS] Make gaps between editor titlebar buttons unclickabe to prevent accidental window move/resize.
2024-09-04 11:16:45 +02:00
Rémi Verschelde
9abf86f4fe
Merge pull request #96540 from hunterkepley/fix-wayland-middlemouse-paste
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Wayland: Fix primary clipboard handling
2024-09-04 11:16:42 +02:00
Rémi Verschelde
52838efaad
Merge pull request #95179 from DanielKinsman/profiler-target-fps
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Add target fps editor setting to visual profiler
2024-09-04 11:16:39 +02:00
Rémi Verschelde
7881dc2b11
Merge pull request #94945 from ArshPanesar/fix-anim-player-root-crash
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Fix `AnimationPlayer` crash when it's made the scene root
2024-09-04 11:16:36 +02:00
Rémi Verschelde
69ca549ef9
Merge pull request #92570 from rune-scape/rune-stringname-bits
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StringName: `operator==` compares in-place
2024-09-04 11:16:32 +02:00
Rémi Verschelde
7f6e1693dd
Merge pull request #92407 from timothyqiu/section-dropping
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Remove unused member variable in `EditorInspectorSection`
2024-09-04 11:16:28 +02:00
Rémi Verschelde
8eff04192b
Merge pull request #91780 from Riteo/falling-with-style
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Improve UX when falling back between Display Servers
2024-09-04 11:16:08 +02:00
Alexis Breust
44e526d3d5
Sky: No more auto-selecting REALTIME mode if radiance is not 256
2024-09-04 10:54:08 +02:00
Arsh Panesar
e905be8249
Fix AnimationPlayer
crash when it's made the scene root
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When an AnimationPlayer is made root of a scene,
the track links may become broken and clicking on
them will crash.
Current master branch also breaks node links when
AnimationPlayer is made scene root, and can also
crash the engine if another node was made scene
root prior to the AnimationPlayer.
This happens because when made root, the editor
loses track of AnimPlayer's root node. By keeping
a copy of the AnimPlayer's root_node, the track
links remain functional.
Fixes #91043 .
2024-09-04 10:45:07 +02:00
Danil Alexeev
78abc3f57a
Document use of pre-calculated triangulation when drawing polygons
2024-09-04 11:31:22 +03:00
bruvzg
8009d7c6da
[macOS] Make gaps between editor titlebar buttons unclickabe to prevent accidental window move/resize.
2024-09-04 10:48:42 +03:00
DCTewi
5bfd8db7b7
Fix ProcessDialog errors appeared after rebuilding .NET project
2024-09-04 14:26:48 +08:00
hunterkepley
7949585aad
Wayland: Fix primary clipboard handling
2024-09-03 22:39:54 -04:00
rune-scape
6abd17265b
StringName: operator== compares in-place
2024-09-03 17:31:08 -07:00
Giganzo
7d78d753b5
Fix Set Frame Title popup position
2024-09-04 01:52:07 +02:00
Daniel Kinsman
5e04f0760a
Add target fps editor setting to visual profiler
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Use same max fps as project setting
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-09-04 09:47:26 +10:00
kobewi
ecc0ab8061
Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-03 23:59:25 +02:00
smix8
a99a1699aa
Add option to bake a mesh from animated skeleton pose
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Adds option to bake a mesh from animated skeleton pose.
2024-09-03 22:16:05 +02:00
Rémi Verschelde
e2dd56bea7
Merge pull request #95902 from kitbdev/remove-forced-mouse-focus
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Clean up Viewport's `forced_mouse_focus`
2024-09-03 17:38:17 +02:00
Rémi Verschelde
293c0cb559
Merge pull request #95782 from andrei-g99/master
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Add descriptions to `PolygonPathFinder` `setup` and `is_point_inside` methods
2024-09-03 17:38:12 +02:00
Rémi Verschelde
13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
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StringName Dictionary keys
2024-09-03 17:38:06 +02:00
andrei-g99
61ddf05eef
Add descriptions to PolygonPathFinder
setup
and is_point_inside
methods
2024-09-03 16:38:38 +02:00
Rémi Verschelde
514c564a8c
Merge pull request #96520 from Giganzo/fix-make-floating-tooltip
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Mention screen selector in Make Floating button tooltip
2024-09-03 16:14:08 +02:00
Rémi Verschelde
a985d59603
Merge pull request #96473 from LunaTheFoxgirl/patch-1
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Fix ambiguity in `angle_difference` function documentation
2024-09-03 16:14:05 +02:00
Rémi Verschelde
d0a7dcd8c0
Merge pull request #96371 from KoBeWi/mentos
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Improve dropping code in script editor
2024-09-03 16:14:02 +02:00
Rémi Verschelde
885d38b5ce
Merge pull request #96355 from smix8/nav_mesh_queries
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Move NavigationServer mesh queries to dedicated file
2024-09-03 16:13:58 +02:00
Rémi Verschelde
d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
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Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
Rémi Verschelde
b104f21841
Merge pull request #96237 from KoBeWi/you_expected_path_to_even_less_bugs_branch_but_it_was_me,_dio
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Fix Path2D splitting
2024-09-03 16:13:51 +02:00
Rémi Verschelde
79da448d5f
Merge pull request #94582 from citizenll/feat_context_menu_plugin4.x
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Add support for custom items to editor right-click context menus
2024-09-03 16:13:47 +02:00
Rémi Verschelde
5a374548fa
Merge pull request #94263 from Arnklit/collapse_expand_remote_scene_view
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Add Expand/Collapse Branch right click option to remote scene view
2024-09-03 16:13:41 +02:00
Rémi Verschelde
ec7fc97972
Merge pull request #93029 from groud/multiple_occlusion_polygons
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Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 16:13:36 +02:00
Rémi Verschelde
a8337da037
Merge pull request #91123 from aaronp64/multi_viewport_crash
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Fix `SubViewport`/`AudioStreamPlayer2D` crash
2024-09-03 16:13:32 +02:00
Rémi Verschelde
49ed6c558c
Merge pull request #86809 from clayjohn/TAA-disocclusion
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Tune TAA disocclusion scale to avoid rejecting all samples during motion.
2024-09-03 16:13:26 +02:00
aXu-AP
7218dd6a3a
Add support for Transform2D/3D in lerp()
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Implements godotengine/godot-proposals#10579
2024-09-03 16:59:15 +03:00
Gilles Roudière
d75c5ec7ba
Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 15:38:51 +02:00
bruvzg
d4e78b8db5
Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-03 16:11:59 +03:00
bruvzg
319bfa9965
[Windows] Use the same API for all OS_Windows::*_environment
functions.
2024-09-03 16:02:35 +03:00
aaronp64
7a9acd5aca
Fix SubViewport/AudioStreamPlayer2D crash
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Updated Viewport destructor to remove itself from World2D, to avoid World2D keeping invalid pointers.
2024-09-03 08:27:47 -04:00