reduz
635d33dc6c
Refactor variant built-in methods yet again.
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* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Rémi Verschelde
fb2151089c
Merge pull request #43372 from aaronfranke/clamp-fixes
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Minor clamp and float fixes
2020-11-11 13:20:19 +01:00
reduz
5288ff538d
Create Variant built-in functions.
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-Moved Expression to use this, removed its own.
-Eventually GDScript/VisualScript/GDNative need to be moved to this.
-Given the JSON functions were hacked-in, removed them and created a new JSONParser class
-Made sure these functions appear properly in documentation, since they will be removed from GDScript
2020-11-10 19:31:10 -03:00
Aaron Franke
ee79fc627c
Minor clamp and float fixes
2020-11-10 14:30:07 -05:00
Rémi Verschelde
03ae26bb74
Merge pull request #43398 from KoBeWi/add_an_array_to_another_array_but_with_a_method
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Add append_array() method to Array class
2020-11-10 13:53:58 +01:00
Rémi Verschelde
32464e569f
Merge pull request #40748 from RandomShaper/improve_packed_fs_api
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Improve/fix packed data API
2020-11-10 10:59:34 +01:00
Rémi Verschelde
0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
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Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
reduz
9979abce74
Change how no-arg constructor is handled internally in Variant.
2020-11-09 16:28:15 -03:00
Rémi Verschelde
b4a0661885
Merge pull request #43419 from reduz/document-operators
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Make sure operators appear in the docs too
2020-11-09 19:54:34 +01:00
Rémi Verschelde
aa6a1094a5
Merge pull request #43415 from bruvzg/var_ctr_af32
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Fix duplicate variant constructor typo.
2020-11-09 19:21:20 +01:00
reduz
11bf2ec6d1
Make sure operators appear in the docs too
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Add "operator" and "constructor" qualifiers to make it easier to
see in the docs.
2020-11-09 14:12:01 -03:00
bruvzg
a4a21654b1
Fix duplicate variant constructor typo.
2020-11-09 18:34:17 +02:00
Rémi Verschelde
9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
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The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.
This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
Rémi Verschelde
8a318fe1dd
Merge pull request #43404 from akien-mga/color-fix-clamp-uint32_t-warning
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Color: Fix -Wtype-limits GCC warning after refactoring
2020-11-09 14:59:11 +01:00
Rémi Verschelde
771b3c583d
Color: Fix -Wtype-limits GCC warning after refactoring
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Warning from GCC 10.2.0 with `warnings=extra`:
```
./core/math/color.h: In member function 'int32_t Color::get_r8() const':
./core/typedefs.h:107:42: error: comparison of unsigned expression in '< 0' is always false [-Werror=type-limits]
107 | #define CLAMP(m_a, m_min, m_max) (((m_a) < (m_min)) ? (m_min) : (((m_a) > (m_max)) ? m_max : m_a))
| ~~~~~~^~~~~~~~~
./core/math/color.h:201:49: note: in expansion of macro 'CLAMP'
201 | _FORCE_INLINE_ int32_t get_r8() const { return CLAMP(uint32_t(r * 255.0), 0, 255); }
| ^~~~~
```
Also some code consistency changes while at it.
2020-11-09 14:11:21 +01:00
reduz
221a2a1742
Refactored variant constructor logic
2020-11-09 08:54:43 -03:00
Tomasz Chabora
9f23a94b8a
Add append_array() method to Array class
2020-11-08 21:09:45 +01:00
reduz
127458ed17
Reorganized core/ directory, it was too fatty already
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-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz
05de7ce6ca
Refactored variant setters/getters
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-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Rémi Verschelde
709964849f
Merge pull request #42896 from Calinou/httprequest-increase-chunk-size
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Increase the default HTTPClient download chunk size to 64 KiB
2020-11-07 16:38:28 +01:00
Rémi Verschelde
329d2c1ced
Merge pull request #42947 from Calinou/image-load-bmp-from-buffer
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Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
2020-11-07 16:38:09 +01:00
Hugo Locurcio
13357095ee
Increase the default HTTPClient download chunk size to 64 KiB
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This improves download speeds at the cost of increased memory usage.
This change also effects HTTPRequest automatically.
See #32807 and #33862 .
2020-11-07 16:11:04 +01:00
reduz
f2397809a8
Refactored Variant Operators.
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-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Yuri Roubinsky
38fb26794b
Exposed randi_range to global funcs + renamed rand_range to randf_range
2020-11-06 17:06:26 +03:00
Rémi Verschelde
52c1b5fc41
Merge pull request #43283 from Calinou/color-remove-contrasted
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Remove `Color.contrasted()` as its behavior is barely useful
2020-11-06 10:17:12 +01:00
Andrii Doroshenko (Xrayez)
34ca426851
Remove unused PHI
define in math funcs
2020-11-05 18:05:58 +02:00
Rémi Verschelde
35e6070a35
doc: Override default value for RandomNumberGenerator.seed
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It's non-deterministic so it's better to show a fixed value like 0 instead of
having it potentially change whenever `randomize()` is called.
Fixes #43317 .
2020-11-05 00:41:24 +01:00
Rémi Verschelde
424cd00f8b
doc: Sync classref with current source + fixup some bindings
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Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
reduz
f123981a96
Implement DirectionalLight2D
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Also separated Light2D in PointLight2D and DirectionalLight2D.
Used PointLight2D because its more of a point, and it does not work
the same as OmniLight (as shape depends on texture).
Added a few utility methods to Rect2D I needed.
2020-11-04 10:03:01 -03:00
Hugo Locurcio
7adb6b91b3
Remove Color.contrasted()
as its behavior is barely useful
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Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
2020-11-03 04:46:08 -05:00
Rémi Verschelde
873d461785
Merge pull request #40364 from marstaik/alpha2coverage_up
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Alpha Hash and Alpha2Coverage Implementation
2020-11-03 07:50:49 +01:00
Marios Staikopoulos
e5d7c7d5fc
Alpha Hash and Alpha2Coverage Implementation
2020-11-02 20:11:20 -08:00
Rémi Verschelde
e8794b24bd
Merge pull request #43260 from HaSa1002/mainloop-remove-deprecated-methods
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MainLoop: Remove deprecated methods
2020-11-02 14:26:49 +01:00
Lyuma
37b6a36cc4
Avoid reentrant OBJTYPE_RLOCK in ClassDB
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Fixes #43020 when a thread uses ClassDB while main thread calls is_parent_class().
2020-11-01 03:40:06 -08:00
HaSa1002
f8ac4c4d75
MainLoop: Remove deprecated methods
2020-11-01 12:38:30 +01:00
Rémi Verschelde
f98db723b9
Merge pull request #43184 from Chaosus/fix_randi_range_biased
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Fix biased output of randi_range
2020-10-30 15:00:44 +01:00
reduz
0e6664539d
Refactor pixel snapping.
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-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful
Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606 , supersedes #41535 , supersedes #41534
2020-10-30 08:57:32 -03:00
Yuri Roubinsky
31faa1f226
Fix biased output of randi_range
2020-10-29 15:41:00 +03:00
Rémi Verschelde
54e6338c9b
Vulkan: Make validation layers optional
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They're now disabled by default, and can be enabled with the command line
argument `--vk-layers`.
When enabled, the errors about them being missing are now warnings, as
users were confused and thought this meant Vulkan is broken for them.
Fix crash in `~VulkanContext` when validation layers are disabled (exposed by
this PR since before they could not be disabled without source modification).
Also moved VulkanContext member initializations to header.
Fixes #37102 .
2020-10-27 16:19:15 +01:00
Rémi Verschelde
fddbfdba91
Merge pull request #43100 from madmiraal/apply-upstream-391
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Apply upstream gamecontrollerdb patch 391.
2020-10-27 08:56:13 +01:00
Andrii Doroshenko (Xrayez)
1923f0d302
Make randbase
member protected in RandomNumberGenerator
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Allows to extend `RandomNumberGenerator` via C++ modules.
2020-10-27 01:52:15 +02:00
Marcel Admiraal
afc9e5923e
Apply upstream gamecontrollerdb patch 391.
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Co-authored-by: SalvoB <salvob41@users.noreply.github.com>
2020-10-26 16:47:48 +00:00
Marcel Admiraal
0c0c36be44
Provide support for buttons and D-pads mapped to half axes, and
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fix axes mapped to buttons and D-pads.
2020-10-26 07:52:24 +00:00
Yuri Roubinsky
4c65dc975c
Shows ColorRect in Color constants autocompletion
2020-10-23 19:03:50 +03:00
Rafał Mikrut
742251e90a
Fix invalid method names
2020-10-22 19:50:25 +02:00
George Marques
c8716734eb
Merge pull request #43000 from vnen/variant-internal-method-name
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Add name and base type to Variant::InternalMethod (on debug)
2020-10-22 09:55:18 -03:00
George Marques
8b3271563f
Add name and base type to Variant::InternalMethod (on debug)
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This is useful to showing error messages when a pointer to an
InternalMethod is the only information available.
2020-10-22 09:07:25 -03:00
Tomasz Chabora
37d515e99c
Favor project.binary over project.godot
2020-10-22 00:12:18 +02:00
Hugo Locurcio
0209e3790e
Add Image.load_bmp_from_buffer()
for run-time BMP image loading
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/676 .
2020-10-20 23:52:45 +02:00
reduz
ee06a70ea6
Refactor MethodBind to use variadic templates
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Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00