Michael Alexsander Silva Dias
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0d13eb4225
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Fixed Remote Tree not drawing relationship lines unless the setting is changed.
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2018-02-20 18:12:44 -03:00 |
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Fabio Alessandrelli
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dfef6f24d5
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Small patch to change mbedtls _WIN32_WINNT
We are using 0x0601 as min anyway.
This avoids SOCKADDR_STORAGE error on uwp build
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2018-02-20 17:50:08 +01:00 |
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Fabio Alessandrelli
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d29488ee9b
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Link bcrypt lib in window and UWP
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2018-02-20 17:42:16 +01:00 |
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Rémi Verschelde
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e3be5bb61d
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Merge pull request #16861 from YeldhamDev/tree_docs_fix
Clarified what the Tree's signals "item_activated" and "item_double_clicked" do
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2018-02-20 17:36:05 +01:00 |
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Michael Alexsander Silva Dias
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1260ed90bd
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Clarified what the Tree's signals "item_activated" and "item_double_clicked" do.
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2018-02-20 13:11:06 -03:00 |
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Damar Indra
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e69dd47501
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Tileset Editor Improvement
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2018-02-20 22:33:59 +07:00 |
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Michael Alexsander Silva Dias
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db80d56388
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Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode.
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2018-02-20 12:19:06 -03:00 |
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Rémi Verschelde
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497a4e9e25
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Merge pull request #16757 from AndreaCatania/kinpush
Improved kinematic body, Now can move rigid body
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2018-02-20 15:41:10 +01:00 |
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Rémi Verschelde
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ae8e8b2bc2
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Merge pull request #16856 from volzhs/line-scene-tree
Draw relationship line on scene tree dock if option is on
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2018-02-20 15:35:36 +01:00 |
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Fabio Alessandrelli
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a929a5aea5
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Import PR 730 from mbedTLS project
Fixes UWP build while we wait for it to get into next release.
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2018-02-20 15:12:00 +01:00 |
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George Marques
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a2ef49f8b9
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Websocket module properly recognize UWP (by @vnen)
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2018-02-20 15:11:50 +01:00 |
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volzhs
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36aa62802a
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Draw relationship line on scene tree dock if option is on
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2018-02-20 22:26:40 +09:00 |
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Andrea Catania
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6ed392f47a
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Improved kinematic body 2D and 3D, Now can move rigid body
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2018-02-20 12:43:47 +01:00 |
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Juan Linietsky
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6756896b22
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Merge pull request #16852 from godotengine/revert-15985-uniforms-single-argument-constructors
Revert "Handle single-argument constructors in uniform default values"
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2018-02-20 07:28:35 -03:00 |
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Juan Linietsky
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4c56edfb83
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Revert "Handle single-argument constructors in uniform default values"
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2018-02-20 07:28:22 -03:00 |
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Rémi Verschelde
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05a8675f82
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Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors
Handle single-argument constructors in uniform default values
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2018-02-20 11:26:26 +01:00 |
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Rémi Verschelde
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1fbb83de2c
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Merge pull request #16467 from godotengine/gles3-light-shader-time
using TIME in light shader enables uses_fragment_time
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2018-02-20 11:19:14 +01:00 |
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Rémi Verschelde
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2c44b2cee4
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Merge pull request #16718 from Chaosus/triplanarfix
Add refraction possibility when triplanar uv mode enabled
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2018-02-20 11:14:31 +01:00 |
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Rémi Verschelde
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4b562aaf0c
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Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bug
Fix a rendering bug with screen_texture
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2018-02-20 11:11:11 +01:00 |
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Rémi Verschelde
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55f00d9655
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Merge pull request #16455 from volzhs/close-docs
Keep to show current script when closing all docs
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2018-02-20 09:40:29 +01:00 |
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Rémi Verschelde
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c62a6942dc
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Merge pull request #16845 from NathanWarden/fix_vs_no_compile
[Mono] Fixed "expression did not evaluate to a constant" compiler error for Windows.
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2018-02-20 09:39:18 +01:00 |
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Rémi Verschelde
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1a604fc858
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Merge pull request #16843 from YeldhamDev/stack_frames_reselect
Made the Debugger's Stack Frames items reselectable
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2018-02-20 09:36:24 +01:00 |
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volzhs
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df84290a7e
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Keep to show current script when closing all docs
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.
Fix #16403
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2018-02-20 14:39:52 +09:00 |
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Nathan Warden
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72fe70272d
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[Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio.
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2018-02-20 00:24:52 -05:00 |
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Michael Alexsander Silva Dias
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32e3f257ac
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Made the Debugger's Stack Frames items reselectable.
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2018-02-20 00:02:37 -03:00 |
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Rémi Verschelde
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ad5ac052a4
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Merge pull request #16098 from NathanWarden/ci_command_options
Added --quit and --build-solutions cmd line options to make CI pipelines possible
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2018-02-19 23:56:16 +01:00 |
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Will Nations
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b0bdb4456b
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Expose Sprite._edit_get_rect for click rect access
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2018-02-19 16:45:11 -06:00 |
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Rémi Verschelde
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1602e0cdb9
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SCons: Remove references to obsolete "fat" bits
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2018-02-19 23:39:56 +01:00 |
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Rémi Verschelde
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3e6f2b7d98
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Fix previous commit, "bits" still needed for buildsystem
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2018-02-19 23:36:34 +01:00 |
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Rémi Verschelde
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42c5af5e48
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OSX: Remove unnecessary bits assignment
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2018-02-19 23:34:11 +01:00 |
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Nathan Warden
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4bfb504c2f
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Added an auto quit and auto build flag to the command line options.
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2018-02-19 16:22:55 -05:00 |
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Rémi Verschelde
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b2aeb02e7d
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Merge pull request #16530 from AndreaCatania/rays
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
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2018-02-19 22:15:49 +01:00 |
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Rémi Verschelde
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6ee4298ee3
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Merge pull request #16652 from aragar/FixQuotationInString
Fix quotation in string
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2018-02-19 22:12:53 +01:00 |
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Rémi Verschelde
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693f5426d4
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Merge pull request #16709 from willnationsdev/autoload-edit
Enable EditorPlugin to add/remove autoloads
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2018-02-19 22:04:42 +01:00 |
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Rémi Verschelde
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e7fb143515
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Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update
Makes 3D editor grid color update without restart.
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2018-02-19 22:02:02 +01:00 |
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Bernhard Liebl
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1d2d08da5b
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Add show path button to project manager
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2018-02-19 21:56:28 +01:00 |
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Rémi Verschelde
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d5daaa72fa
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Merge pull request #15306 from poke1024/item-list-draw-speed
Boost drawing speed of ItemLists with many items
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2018-02-19 21:53:59 +01:00 |
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Rémi Verschelde
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37a6ce5a42
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Merge pull request #15563 from poke1024/gdscript-shuffle
Add shuffle() method to Array
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2018-02-19 21:53:08 +01:00 |
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Rémi Verschelde
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5933cf867a
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Merge pull request #15780 from volzhs/emoji
Support colored font
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2018-02-19 21:51:53 +01:00 |
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Rémi Verschelde
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7455244866
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Merge pull request #15852 from poke1024/color_hsv
Add Color.from_hsv()
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2018-02-19 21:51:04 +01:00 |
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Chris Bradfield
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a5688ccd90
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Improve CollisionObject/CollisionObject2D warning message
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2018-02-19 21:48:31 +01:00 |
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Stephen Traskal
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e790ca084d
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Fixing folder/file case sensitive renaming issue
Example:
Could not rename "Objects" to "objects" or vice versa
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2018-02-19 21:46:58 +01:00 |
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Rémi Verschelde
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43de4eb4d2
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Merge pull request #15933 from x1212/fix_preload_in_exports
fix spurious error messages during autocomplete and validate
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2018-02-19 21:46:26 +01:00 |
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Rémi Verschelde
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a41c45c335
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Merge pull request #16060 from sdfgeoff/apply_torque
Exposed apply_torque_impulse to gdscript
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2018-02-19 21:38:33 +01:00 |
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Rémi Verschelde
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aeed774fef
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Merge pull request #16173 from vnen/gdscript-arguments
Add argument count check for some GDScript functions
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2018-02-19 21:35:53 +01:00 |
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Rémi Verschelde
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f163b0e4b4
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Merge pull request #16241 from Chaosus/zoomlabel
Added zoom label to code editor
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2018-02-19 21:35:11 +01:00 |
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Rémi Verschelde
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3564895b63
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Merge pull request #16430 from dragmz/download_tpl_to_file
Download export templates to a file (instead of memory) using separate thread
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2018-02-19 21:31:26 +01:00 |
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Rémi Verschelde
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2a723519c0
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Merge pull request #16491 from Chaosus/update_status_bar_font
Make status bar label fonts updateable
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2018-02-19 21:28:55 +01:00 |
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Bojidar Marinov
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ea57a19b34
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Fix a rendering bug with screen_texture
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2018-02-19 22:07:38 +02:00 |
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Andrea Catania
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ffc3ef8677
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
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