Juan Linietsky
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669f5c994b
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fix "v" pivot adjust function
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2015-06-16 16:15:01 -03:00 |
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Kostadin Damyanov
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1505d65ac9
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Haiku: handle mouse movement and click events
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2015-06-16 21:52:24 +03:00 |
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sanikoyes
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14cd70faf3
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Script editor: restore line/column after script reload
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2015-06-16 15:15:10 +08:00 |
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volzhs
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81a1f32f0c
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Merge branch 'pmr_virtual'
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2015-06-15 09:46:32 +09:00 |
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volzhs
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43d5d42039
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Merge branch 'create_from_fnt'
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2015-06-15 09:46:16 +09:00 |
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volzhs
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839d69502c
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fix register Physics2DTestMotionResult
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2015-06-15 08:57:14 +09:00 |
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Juan Linietsky
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f2a29aadc6
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fixed small refresh issue when moving docks
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2015-06-14 01:09:58 -03:00 |
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Juan Linietsky
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7674bad6c4
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fixes for dock motion
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2015-06-14 00:41:08 -03:00 |
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Juan Linietsky
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8228fea02f
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missing changes
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2015-06-14 02:13:47 -03:00 |
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Juan Linietsky
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edf1f27118
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-06-13 22:14:36 -03:00 |
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Juan Linietsky
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9a58960d28
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some editor window changes
-ability to make dock position configurable, and it gets saved
-editor starts maximized default
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2015-06-13 22:12:53 -03:00 |
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Jaguar
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7c0051beac
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Fixed variables being set before calling the setter method
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2015-06-13 14:10:06 -04:00 |
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Bojidar Marinov
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852bf95c0c
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Delete .fscache from fog_of_war demo, closes #2079.
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2015-06-13 14:47:22 +03:00 |
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Bojidar Marinov
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5a0de04eb7
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Resolved a merge conflict.
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2015-06-13 14:43:12 +03:00 |
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James McLean
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86c87ee66a
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Merge branch 'master' of github.com:okamstudio/godot into development
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2015-06-12 20:31:00 -04:00 |
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Juan Linietsky
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4e46143499
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some optimizations in godot memory handling
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2015-06-12 18:27:48 -03:00 |
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Juan Linietsky
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89300b70e7
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added ability for Area (3D) to detect other areas
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2015-06-12 15:52:21 -03:00 |
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Juan Linietsky
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8945670bc0
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made changing pivot simpler in 2D nodes (just press v with mouse over position)
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2015-06-12 13:53:18 -03:00 |
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Juan Linietsky
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4b35654a02
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Update rasterizer_gles2.cpp
fixed camera plane
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2015-06-12 09:54:19 -03:00 |
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James McLean
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2e6d3b7fad
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Changed floats to 'real_t'.
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2015-06-11 21:37:54 -04:00 |
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Kostadin Damyanov
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8df3e30abd
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Haiku: create a GL context and initialize the audio and physics servers
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2015-06-11 22:57:41 +03:00 |
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James McLean
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c2181285eb
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Changed 'scale' to 'scale_basis' in 'interpolate_with'.
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2015-06-11 13:44:04 -04:00 |
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James McLean
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237d6afa16
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Merge branch 'master' of github.com:okamstudio/godot
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2015-06-11 10:46:59 -04:00 |
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James McLean
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b19ed63eb6
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Implemented interpolation for affine transformations (Matrix32::interpolate_with)
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2015-06-11 10:43:48 -04:00 |
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Juan Linietsky
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c845c2a827
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added icon
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2015-06-11 10:03:33 -03:00 |
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Juan Linietsky
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9e479065f5
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new space shooter demo
ortho camera sort fix, closes #2063
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2015-06-11 10:00:48 -03:00 |
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krzycho
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2287d030a2
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fixed problem with crashing godot when changing number of steps while no animation added
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2015-06-11 14:39:50 +02:00 |
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krzycho
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936b6e69f6
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founded and fixed a bug that freezed godot when deleting while grabbing color in ColorRamp
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2015-06-11 05:18:13 +02:00 |
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krzycho
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394276c45f
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ColorRamp new features:
- hold alt and left-click to duplicate color
- hold shift while grabbing color node to snap selected one to the nearest one if close enough
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2015-06-11 04:36:11 +02:00 |
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Kostadin Damyanov
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f99b72c04f
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Haiku: remove an #ifdef as the platform now supports MSG_NOSIGNAL
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2015-06-10 21:18:39 +03:00 |
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volzhs
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9bee9e7498
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add bind method for create_from_fnt (load fnt made by BMFont)
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2015-06-10 02:25:34 +09:00 |
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volzhs
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5ffa3f4ff0
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add bind method for create_from_fnt (load fnt made by BMFont)
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2015-06-10 02:23:47 +09:00 |
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James McLean
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bb659fa875
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Added rot/pos constructor for Matrix32 variant.
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2015-06-09 10:55:23 -04:00 |
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Rodolfo Ribeiro Gomes
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310f061a4a
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Small fix for Import Game dialog labels
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2015-06-08 23:19:52 -03:00 |
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Juan Linietsky
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bc6d91c897
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Merge pull request #2051 from jrimclean/master
oops, thanks
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2015-06-08 14:23:54 -03:00 |
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James McLean
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45b453169a
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Fixed get_packet/put_packet bindings in PacketPeer.
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2015-06-08 13:18:18 -04:00 |
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Juan Linietsky
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c76900beb8
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draw button focus before text and icon
closes #2047
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2015-06-08 10:36:27 -03:00 |
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Juan Linietsky
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7590f3db21
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grid container supports separate h and v spacing
closes #2049
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2015-06-08 10:36:26 -03:00 |
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Juan Linietsky
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ade337c340
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Delete godot.creator.user.RG2068
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2015-06-08 01:35:33 -03:00 |
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Juan Linietsky
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f0681d3632
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logo in svg curves & license
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2015-06-08 01:33:46 -03:00 |
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Juan Linietsky
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f052153983
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Added Node.find_node(mask) function
by popular request
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2015-06-08 00:33:10 -03:00 |
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Juan Linietsky
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798b55df30
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Merge pull request #2044 from est31/fix-win
Complete fix for windows compilability
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2015-06-07 11:25:14 -03:00 |
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est31
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ddba217109
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Complete fix for windows compilability
Thanks @volzhs for testing :)
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2015-06-07 16:12:03 +02:00 |
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Juan Linietsky
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a30b2bf5df
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Merge pull request #2042 from est31/fix-win
Fix windows compilability
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2015-06-07 10:40:04 -03:00 |
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est31
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64704ecbc5
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Fix windows compilability
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2015-06-07 15:36:14 +02:00 |
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Juan Linietsky
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8d61817293
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Merge pull request #2037 from est31/use-local-win
Time zone support
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2015-06-07 00:32:29 -03:00 |
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Juan Linietsky
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efbe877005
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Merge pull request #2029 from est31/rawarray
Add String.to_utf8() and String.to_ascii()
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2015-06-07 00:30:37 -03:00 |
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Juan Linietsky
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0351e3ae17
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Merge pull request #2023 from TheJosh/dae-exporter-assimp
Fix Blender DAE exporter - files are unreadable by Assimp
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2015-06-07 00:30:07 -03:00 |
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Juan Linietsky
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dac398ba58
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Merge pull request #2017 from Razzlegames/multitouch_fix_1908
Additional Fix for Multi-touch release problem
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2015-06-07 00:29:46 -03:00 |
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Juan Linietsky
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c7af3146c8
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Merge pull request #2007 from Krzycho666/master
Fixed ui_accept problem
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2015-06-07 00:29:35 -03:00 |
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