Commit graph

2209 commits

Author SHA1 Message Date
Juan Linietsky
669f5c994b fix "v" pivot adjust function 2015-06-16 16:15:01 -03:00
Kostadin Damyanov
1505d65ac9 Haiku: handle mouse movement and click events 2015-06-16 21:52:24 +03:00
sanikoyes
14cd70faf3 Script editor: restore line/column after script reload 2015-06-16 15:15:10 +08:00
volzhs
81a1f32f0c Merge branch 'pmr_virtual' 2015-06-15 09:46:32 +09:00
volzhs
43d5d42039 Merge branch 'create_from_fnt' 2015-06-15 09:46:16 +09:00
volzhs
839d69502c fix register Physics2DTestMotionResult 2015-06-15 08:57:14 +09:00
Juan Linietsky
f2a29aadc6 fixed small refresh issue when moving docks 2015-06-14 01:09:58 -03:00
Juan Linietsky
7674bad6c4 fixes for dock motion 2015-06-14 00:41:08 -03:00
Juan Linietsky
8228fea02f missing changes 2015-06-14 02:13:47 -03:00
Juan Linietsky
edf1f27118 Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-13 22:14:36 -03:00
Juan Linietsky
9a58960d28 some editor window changes
-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
Jaguar
7c0051beac Fixed variables being set before calling the setter method 2015-06-13 14:10:06 -04:00
Bojidar Marinov
852bf95c0c Delete .fscache from fog_of_war demo, closes #2079. 2015-06-13 14:47:22 +03:00
Bojidar Marinov
5a0de04eb7 Resolved a merge conflict. 2015-06-13 14:43:12 +03:00
James McLean
86c87ee66a Merge branch 'master' of github.com:okamstudio/godot into development 2015-06-12 20:31:00 -04:00
Juan Linietsky
4e46143499 some optimizations in godot memory handling 2015-06-12 18:27:48 -03:00
Juan Linietsky
89300b70e7 added ability for Area (3D) to detect other areas 2015-06-12 15:52:21 -03:00
Juan Linietsky
8945670bc0 made changing pivot simpler in 2D nodes (just press v with mouse over position) 2015-06-12 13:53:18 -03:00
Juan Linietsky
4b35654a02 Update rasterizer_gles2.cpp
fixed camera plane
2015-06-12 09:54:19 -03:00
James McLean
2e6d3b7fad Changed floats to 'real_t'. 2015-06-11 21:37:54 -04:00
Kostadin Damyanov
8df3e30abd Haiku: create a GL context and initialize the audio and physics servers 2015-06-11 22:57:41 +03:00
James McLean
c2181285eb Changed 'scale' to 'scale_basis' in 'interpolate_with'. 2015-06-11 13:44:04 -04:00
James McLean
237d6afa16 Merge branch 'master' of github.com:okamstudio/godot 2015-06-11 10:46:59 -04:00
James McLean
b19ed63eb6 Implemented interpolation for affine transformations (Matrix32::interpolate_with) 2015-06-11 10:43:48 -04:00
Juan Linietsky
c845c2a827 added icon 2015-06-11 10:03:33 -03:00
Juan Linietsky
9e479065f5 new space shooter demo
ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
krzycho
2287d030a2 fixed problem with crashing godot when changing number of steps while no animation added 2015-06-11 14:39:50 +02:00
krzycho
936b6e69f6 founded and fixed a bug that freezed godot when deleting while grabbing color in ColorRamp 2015-06-11 05:18:13 +02:00
krzycho
394276c45f ColorRamp new features:
- hold alt and left-click to duplicate color
- hold shift while grabbing color node to snap selected one to the nearest one if close enough
2015-06-11 04:36:11 +02:00
Kostadin Damyanov
f99b72c04f Haiku: remove an #ifdef as the platform now supports MSG_NOSIGNAL 2015-06-10 21:18:39 +03:00
volzhs
9bee9e7498 add bind method for create_from_fnt (load fnt made by BMFont) 2015-06-10 02:25:34 +09:00
volzhs
5ffa3f4ff0 add bind method for create_from_fnt (load fnt made by BMFont) 2015-06-10 02:23:47 +09:00
James McLean
bb659fa875 Added rot/pos constructor for Matrix32 variant. 2015-06-09 10:55:23 -04:00
Rodolfo Ribeiro Gomes
310f061a4a Small fix for Import Game dialog labels 2015-06-08 23:19:52 -03:00
Juan Linietsky
bc6d91c897 Merge pull request #2051 from jrimclean/master
oops, thanks
2015-06-08 14:23:54 -03:00
James McLean
45b453169a Fixed get_packet/put_packet bindings in PacketPeer. 2015-06-08 13:18:18 -04:00
Juan Linietsky
c76900beb8 draw button focus before text and icon
closes #2047
2015-06-08 10:36:27 -03:00
Juan Linietsky
7590f3db21 grid container supports separate h and v spacing
closes #2049
2015-06-08 10:36:26 -03:00
Juan Linietsky
ade337c340 Delete godot.creator.user.RG2068 2015-06-08 01:35:33 -03:00
Juan Linietsky
f0681d3632 logo in svg curves & license 2015-06-08 01:33:46 -03:00
Juan Linietsky
f052153983 Added Node.find_node(mask) function
by popular request
2015-06-08 00:33:10 -03:00
Juan Linietsky
798b55df30 Merge pull request #2044 from est31/fix-win
Complete fix for windows compilability
2015-06-07 11:25:14 -03:00
est31
ddba217109 Complete fix for windows compilability
Thanks @volzhs for testing :)
2015-06-07 16:12:03 +02:00
Juan Linietsky
a30b2bf5df Merge pull request #2042 from est31/fix-win
Fix windows compilability
2015-06-07 10:40:04 -03:00
est31
64704ecbc5 Fix windows compilability 2015-06-07 15:36:14 +02:00
Juan Linietsky
8d61817293 Merge pull request #2037 from est31/use-local-win
Time zone support
2015-06-07 00:32:29 -03:00
Juan Linietsky
efbe877005 Merge pull request #2029 from est31/rawarray
Add String.to_utf8() and String.to_ascii()
2015-06-07 00:30:37 -03:00
Juan Linietsky
0351e3ae17 Merge pull request #2023 from TheJosh/dae-exporter-assimp
Fix Blender DAE exporter - files are unreadable by Assimp
2015-06-07 00:30:07 -03:00
Juan Linietsky
dac398ba58 Merge pull request #2017 from Razzlegames/multitouch_fix_1908
Additional Fix for Multi-touch release problem
2015-06-07 00:29:46 -03:00
Juan Linietsky
c7af3146c8 Merge pull request #2007 from Krzycho666/master
Fixed ui_accept problem
2015-06-07 00:29:35 -03:00