Rémi Verschelde
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8f5d9b6391
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doc: Sync classref with current source
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2019-03-07 10:54:42 +01:00 |
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Michael Alexsander Silva Dias
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5dc4893f2e
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Add descriptions for the 'MergeMode's in 'UndoRedo' docs
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2019-02-21 11:07:41 -03:00 |
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Michael Alexsander Silva Dias
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6ba94d5ca0
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Add argument to UndoRedo's "clear_history()" to not increase the version
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2018-11-18 19:46:35 -02:00 |
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Rémi Verschelde
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5267099a87
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doc: Sync classref with current source
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2018-08-29 22:25:11 +02:00 |
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VirtualBox
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57f3e89f70
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Update UndoRedo.xml
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2018-08-26 21:11:17 +02:00 |
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Rémi Verschelde
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391e46830f
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doc: Sync classref with current source
Fix various missing arguments in bindings.
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2018-07-26 11:56:21 +02:00 |
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Rémi Verschelde
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3fa77b3172
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doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
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2018-02-27 13:40:49 +01:00 |
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Rémi Verschelde
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3c7a39b40c
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doc: Update version string in header
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2018-02-19 10:46:33 +01:00 |
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Rémi Verschelde
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d516aab8fa
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doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
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2018-01-25 08:50:56 +01:00 |
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Rémi Verschelde
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e28cdc4654
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doc: Update version string in XML
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2018-01-13 11:43:42 +01:00 |
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Todd Ross
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6e932c3108
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obsolete UndoRedo max_steps; no users identified
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2018-01-08 10:57:07 -06:00 |
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Rémi Verschelde
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7dfba3cda9
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doc: Fix enum tags thanks to 2bc6db6
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2017-11-24 23:16:30 +01:00 |
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Rémi Verschelde
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bc75fae579
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doc: Update header version for 3.0-beta
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2017-11-24 09:16:52 +01:00 |
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Rémi Verschelde
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967bfb0c4a
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doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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2017-11-15 20:41:16 +01:00 |
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Rémi Verschelde
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574a5714dc
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doc: Sync classref and escape comparators
[ci skip]
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2017-09-17 18:57:17 +02:00 |
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Juan Linietsky
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4f929a0fdf
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Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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2017-09-12 17:45:41 -03:00 |
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