Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
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- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
Thaddeus Crews
000d12d237
C#: Enforce Globalization code quality rules
2024-02-20 11:15:12 -06:00
Rémi Verschelde
dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
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Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Silc Lizard (Tokage) Renew
67e38709fd
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
Zae
8245157682
C#: Fix missing CowData 64-bit promotion for PackedInt32Array
.
2024-02-13 12:19:48 +08:00
Raul Santos
5815d1c8c8
Improve handling of generic C# types
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- Create CSharpScript for generic C# types.
- `ScriptPathAttributeGenerator` registers the path for the generic type definition.
- `ScriptManagerBridge` lookup uses the generic type definition that was registered by the generator.
- Constructed generic types use a virtual `csharp://` path so they can be registered in the map and loaded as if there was a different file for each constructed type, even though they all share the same real path.
- This allows getting the base type for a C# type that derives from a generic type.
- Shows base scripts in the _Add Node_ and _Create Resource_ dialogs even when they are generic types.
- `get_global_class_name` implementation was moved to C# and now always returns the base type even if the script is not a global class (this behavior matches GDScript).
- Create `CSharpScript::TypeInfo` struct to hold all the type information about the C# type that corresponds to the `CSharpScript`, and use it as the parameter in `UpdateScriptClassInfo` to avoid adding more parameters.
2024-02-08 18:31:13 +01:00
Rémi Verschelde
d0f8b76ffd
Merge pull request #87838 from paulloz/dotnet/fix-duplicate-key-on-reload
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C#: Fix duplicate key issue on reload
2024-02-02 12:05:14 +01:00
Paul Joannon
999180d5b5
Delay fs update when populating path bimap
2024-02-01 22:06:40 +01:00
Zae
1e14503715
C#: Fix issues for StringName reference in CSharpInstanceBridge.Get
.
2024-01-29 02:04:02 +08:00
Rémi Verschelde
563e385810
Merge pull request #87526 from zaevi/fix_csharp_gc
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C#: Fix incorrect GC handle for non-instantiable types.
2024-01-26 11:47:25 +01:00
Paul Joannon
46b3096570
Clean a bunch of C# warnings
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- `[Obsolete]` tag generated in the middle of documentation comments
- Potential `null` values in generators
- Obsolete call to `GetEditorInterface()`
- We don't want `Godot.Collections.Array` to end with `Collection`
- A few culture specifications and use of `AsSpan` instead of `SubString` in `StringExtensions`
- Disable CA1716 in GodotSharp
2024-01-26 09:38:33 +01:00
Zae
201e946741
C#: Fix incorrect GC handle for non-instantiable types.
2024-01-25 02:40:08 +08:00
Rémi Verschelde
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
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Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky
24fe0715b5
Promote CowData to 64 bits
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Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
Yuri Sizov
b6a2c78033
Merge pull request #87286 from akien-mga/fix-preprocessor-if-ENABLED-checks
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Fix `#if *_ENABLED` inconsistencies, should check if defined
2024-01-17 18:53:33 +01:00
Rémi Verschelde
0a7579b161
Fix #if *_ENABLED
inconsistencies, should check if defined
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Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
2024-01-17 10:30:15 +01:00
A Thousand Ships
227a165ce4
[C#] Fix Encloses
failing on shared upper bound for AABB
and
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`Rect2(I)`
2024-01-16 20:20:53 +01:00
Zae
51c54b03d1
C#: Fix return type hint for methods.
2024-01-09 04:28:17 +08:00
Rémi Verschelde
22e880ad20
Merge pull request #83163 from Chubercik/vectorXi_dist_methods
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Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +01:00
Raul Santos
abd7927325
C#: Use string literal instead of nameof
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Using `nameof` expressions with method parameters requires C# 11 and we're currently on C# 10.
2023-12-21 03:11:47 +01:00
Yuri Sizov
ef79e5d9dd
Merge pull request #82983 from Repiteo/c#-godotsharp-nullable-classes
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[C#] Enable nullability for variant classes
2023-12-19 20:32:30 +01:00
Yuri Sizov
f478a599fc
Merge pull request #85975 from Repiteo/c#-null-ptr-exception
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C#: Implement function to throw on null pointers
2023-12-19 13:02:24 +01:00
Thaddeus Crews
a0db88335a
Implement function to throw on null pointers
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• Specifically: checks if ptr == IntPtr.Zero
2023-12-17 08:52:20 -06:00
Thaddeus Crews
08e44123cb
[C#] Enable nullability for variant classes
2023-12-09 12:42:10 -06:00
Thaddeus Crews
db7a643e1c
[C#] Enable nullability for variant structs
2023-12-09 12:41:53 -06:00
Rémi Verschelde
d76c1d0e51
Bump version to 4.3-dev
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The essential doesn't change.
-- Samuel Beckett, Waiting for Godot
2023-11-29 23:00:27 +01:00
Rémi Verschelde
313bffc205
Merge pull request #83357 from raulsntos/dotnet/ConvertCallableToNative(default)
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C#: Fix converting default Callables to native
2023-11-10 21:55:22 +01:00
A Thousand Ships
668761fa8e
Rename Vector2/3/4I.Min/Max
to MinValue/MaxValue
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More consistent with the `Mathf` constants they reference
2023-11-09 14:16:53 +01:00
Rémi Verschelde
49f492d54b
Merge pull request #83532 from raulsntos/dotnet/nested-class-generation
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C#: Fix generated nested class order
2023-10-18 16:54:58 +02:00
Raul Santos
fe078219fc
C#: Fix generated nested class order
2023-10-18 03:37:57 +02:00
Raul Santos
e6ebde8408
Fix C# docs to use the proper XML
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Replaces some BBCode that was accidentally left in the C# documentation
with the proper XML syntax.
2023-10-18 01:56:25 +02:00
kleonc
408de3b091
Clarify C# docs for operators performing xform_inv
2023-10-17 19:49:42 +02:00
Raul Santos
d525a45e5c
C#: Fix converting default Callables to native
2023-10-15 02:02:58 +02:00
Zae
55f74d99f4
C#: Fix lookup for singleton instance types.
2023-10-13 16:40:46 +08:00
Jakub Marcowski
cb954c6bab
Implement Vector2i/3i/4i
methods: distance_to
and distance_squared_to
2023-10-12 13:46:49 +02:00
Thaddeus Crews
d0cd726310
C#: untyped to typed handle null exception
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• Add some missing exception/return documentation
2023-10-09 09:53:21 -05:00
Thaddeus Crews
d5d5af653e
C# - Fix inheritdoc links in Compat.cs
2023-10-08 09:14:28 -05:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Raul Santos
1dbecc3ff1
Add C# compat members for 4.2 changes
2023-10-03 19:34:39 +02:00
Rémi Verschelde
6bebd9c961
Merge pull request #82664 from hackerzhuli/master
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Fixed an error in `Vector3.BezierDerivative` in mono module
2023-10-02 13:17:02 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
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Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
朱力
bceba81b54
Fixed an error in Vector3.BezierDerivative in mono module
2023-10-02 15:00:05 +08:00
etti
3a39de4e2f
Add rotate_toward and angle_difference to GDScript and C#
2023-10-01 22:19:42 +02:00
Danil Alexeev
aff767ef07
Fix expected argument count for Callable
call errors
2023-09-29 20:00:10 +03:00
Raul Santos
f60cff1cb2
C#: Remove compat method that is now generated
2023-09-26 16:12:10 +02:00
Rémi Verschelde
42011d8673
Merge pull request #82240 from jaros3/vector2i-gethashcode
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[C#] Use `HashCode.Combine()` for basic composite types instead of xor
2023-09-26 13:45:18 +02:00
Rémi Verschelde
017541bcec
Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb
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C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
bruvzg
bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 09:39:51 +03:00
Rémi Verschelde
d759f91f8d
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
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C#: Add abstract class support
2023-09-25 17:18:05 +02:00
Jaroslav Wegner
f1bab5fa51
[C#] Use HashCode.Combine()
for basic composite types instead of xor
2023-09-25 13:56:23 +03:00