Commit graph

6429 commits

Author SHA1 Message Date
Rémi Verschelde
0caf55a481 i18n: Sync translations with Weblate
(cherry picked from commit 00b5663782)
2020-05-05 16:05:56 +02:00
Yuri Roubinsky
463e4ad0f5 Some fixes for canvas item visual shader inputs 2020-05-05 13:19:36 +03:00
Yuri Roubinsky
082542b525 Added uniform qualifiers to visual shaders 2020-05-05 11:25:48 +03:00
janglee
be7a353c70 Improved go-to definition (Ctrl + Click)
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-05 10:46:12 +05:30
Rémi Verschelde
878adb22b7
Merge pull request #37717 from qarmin/world_fix
Change non-existent World to World3D
2020-05-04 16:37:40 +02:00
Rémi Verschelde
2df844d5b3
Merge pull request #38376 from dreamsComeTrue/duplicate-nodes-fix
Proper naming and ordering when Duplicate nodes in SceneTreeDock
2020-05-03 18:18:04 +02:00
Eric M
27ada5c114 Stopped trying to revert to default values when script implementation of property_can_revert exists 2020-05-03 16:54:58 +10:00
PouleyKetchoupp
aacf69bad2 Format remote printerr properly in script debugger output 2020-05-01 18:23:51 +02:00
Dominik 'dreamsComeTrue' Jasiński
03c3abae88 Fix Soft Reload Script shortcut clash with Replace in Files
Fixes: #38362
2020-05-01 12:17:14 +02:00
Dominik 'dreamsComeTrue' Jasiński
278259b433 Proper naming and ordering when Duplicate nodes
Fixes: #38162
2020-05-01 10:45:55 +02:00
Rémi Verschelde
13aff5338a
Merge pull request #37939 from MrRevington/SpriteFramesEditoAtlasTextureSupport
Add AtlasTexture support in SpriteFrames Editor
2020-05-01 08:52:17 +02:00
MrRevington
13770ac08d Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet 2020-04-30 23:28:58 +02:00
Rémi Verschelde
bd8d5e1b65
Merge pull request #38325 from Calinou/editor-no-focus-on-align-with-view
Don't focus the selection after using Align Transform With View
2020-04-30 10:03:29 +02:00
Kiri Jolly
87ba4daf4b Fixed false positives in the culling system.
This fixes numerous false positives coming out of the culling system.

AABB checks are now a full separating-axis check against the frustum, with the points of the frustum being compared to the planes of the box just as the points of the box were being compared to the planes of the frustum. This fixes large objects behind the camera not being culled correctly.

Some systems that used frustums that were (sometimes mistakenly?) unbounded on one or more side have been modified to be fully enclosed.
2020-04-29 19:33:42 -07:00
Rémi Verschelde
58435b0c91
Merge pull request #20371 from aaronfranke/vector-lerp
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29 15:50:00 +02:00
Hugo Locurcio
a636631e33 Don't focus the selection after using Align Transform With View
It made minor adjustments difficult as the camera moved every time
Align Transform With View was used.

This closes #36738.
2020-04-29 15:39:33 +02:00
Rémi Verschelde
4b4fc2ea55
Merge pull request #33578 from code-xD/master
Made the search results more specific.
2020-04-29 13:57:25 +02:00
Rémi Verschelde
a277c89556
Merge pull request #37523 from 1abinitio1/master
Add option for editor freelook camera sensitivity
2020-04-29 11:20:13 +02:00
Shivansh Anand
8c66d80099 Make Quick Open substring match more specific.
When finding a substring, the rating is biased towards substrings
at the end of the path.

Fixes #33504.
2020-04-29 10:12:32 +02:00
Aaron Franke
540156b387
[Core] Rename linear_interpolate to lerp 2020-04-29 04:02:49 -04:00
Rémi Verschelde
41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
Rémi Verschelde
2ed231521b
Merge pull request #37705 from dreamsComeTrue/editor-animation-player-improvements
Allow to rename animation just after it was duplicated in Editor
2020-04-29 09:37:53 +02:00
1abinitio1
712a5aff1d Add option for editor freelook camera sensitivity 2020-04-29 09:36:29 +02:00
Rémi Verschelde
fa34b8eda2
Merge pull request #37965 from EricEzaM/drag-multiple-resources-onto-array-export
Drag multiple resources onto exported array variable at once
2020-04-29 09:20:18 +02:00
Rémi Verschelde
4b5d4bbe48
Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fix
Fixed shuffling editor help tabs
2020-04-29 09:06:00 +02:00
Rémi Verschelde
75e4ccc00e
Merge pull request #36427 from nekomatata/scene-thumbnail-flipped
Fixed flipped scene preview thumbnail
2020-04-28 21:59:12 +02:00
Rémi Verschelde
2497740a4e
Merge pull request #37273 from akien-mga/gltf-tangent-fix-32712
glTF: Fix tangent generation for non-blend shapes
2020-04-28 20:32:37 +02:00
Rémi Verschelde
fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
Rémi Verschelde
717f053e37
Merge pull request #38121 from JFonS/add_unwrap_caching
Add caching the lightmap unwrapping on import
2020-04-27 18:51:32 +02:00
Rémi Verschelde
3fff0dda39 i18n: Sync translations with Weblate
(cherry picked from commit ae958b89ab)
2020-04-27 10:38:22 +02:00
Tom Evans
fe53c1b0bd Fixed shuffling editor help tabs
The indexes for the ScriptEditorItemData entries were not getting
updated after sorting. This would cause a page to be open but with a
different tab selected. Whenever _update_script_names was called next,
it would correct this indexing. Now we correct it immediately following
the tab sort.
2020-04-26 12:23:00 -05:00
Hugo Locurcio
72da1667e0
Improve path search behavior discoverability in the project manager
This closes #38185.
2020-04-25 21:59:38 +02:00
Michael Alexsander
d239196fc7 Tweak Decal icon slightly 2020-04-24 22:40:06 -03:00
Rémi Verschelde
a09e035695
Merge pull request #37107 from RandomShaper/imvu/export_vmem
Add ability to export debugger's VRAM usage report
2020-04-25 00:32:00 +02:00
Rémi Verschelde
10e5427cc2
Merge pull request #38165 from YeldhamDev/multitrack_time_fix
Fix crash when changing time value of multiple animation keys at once via inspector
2020-04-25 00:02:29 +02:00
Rémi Verschelde
12c36e2761
Merge pull request #37862 from YeldhamDev/decal_icon
Add icon for the Decal node
2020-04-24 17:29:54 +02:00
Pedro J. Estébanez
a037232a67 Add ability to export VRAM usage as CSV 2020-04-24 09:37:42 +02:00
Michael Alexsander
b081e954cc Fix crash when changing time value of multiple animation keys at once via inspector 2020-04-23 21:45:50 -03:00
JFonS
f7dadc4796 Add caching the lightmap unwrapping on import
This commit adds caching to the lightmap mesh unwraps generated on
import. This speeds up re-imports of meshes that haven't changed and
also makes sure that the unwraps are consistent across imports.

The unwrapping process is not deterministic, so one could end up with
a different mapping every time the scene was imported, breaking any
previously baked lightmaps. The changes in this commit prevent that
from happening.
2020-04-22 15:34:00 +02:00
dankan1890
ef08e64afb Fixed output prints " Signal 'node_removed' is already connected " when the editor settings window is closed.
Close #38012
2020-04-22 04:26:44 +02:00
Rémi Verschelde
9a283f7e71
Merge pull request #37202 from JFonS/update_joint_gizmos
Update Joint gizmos automatically
2020-04-21 23:04:04 +02:00
jfons
3e77b6d49d Update Joint gizmos automatically 2020-04-21 21:51:33 +02:00
Rémi Verschelde
bb9d89d78c
Merge pull request #38089 from YeldhamDev/scenedock_local_fix
Fix "Local" button not being pressed in the Scene dock on first run
2020-04-21 21:17:35 +02:00
Michael Alexsander
f1244ce944 Fix "Local" button not being pressed in the Scene dock on first run 2020-04-21 15:03:42 -03:00
Juan Linietsky
f8ef38efed Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
Juan Linietsky
5d4dc2d45c Add ability to bind typed arrays to script API
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21 10:15:40 +02:00
Rémi Verschelde
7343ec13d9
Merge pull request #38047 from akien-mga/mono-docdata-hack
DocData: Keep Mono properties on non-Mono builds
2020-04-21 09:55:36 +02:00
Juan Linietsky
ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
Rémi Verschelde
6d8e1aea89
Merge pull request #37989 from Calinou/add-freelook-navigation-scheme-settings
Add editor freelook navigation scheme settings
2020-04-20 23:57:34 +02:00
Rémi Verschelde
b30014f93f DocData: Keep Mono properties on non-Mono builds
This doesn't make much sense API-wise, but it's important for the documentation
workflow that the Mono and non-Mono builds produce the same output, otherwise
we keep having non-Mono builds removing Mono properties and losing their
descriptions.

This is a terrible hack but it's ad hoc, and should be OK for the time being.
2020-04-20 17:59:07 +02:00
Rémi Verschelde
2cd952bd84 Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Subgroups were added in #37678 but not properly handled everywhere
where PROPERTY_USAGE_GROUP is.
2020-04-20 17:13:06 +02:00
Rémi Verschelde
0ef8bcac4d DocData: Skip unexposed classes
Properly expose classes that we actually want accessible.
2020-04-20 12:51:10 +02:00
Juan Linietsky
49d0c6a5c9 Ability to create local RenderingDevice instances. 2020-04-18 21:47:17 -03:00
Hugo Locurcio
8a48fb3517
Add editor freelook navigation scheme settings
Depending on what one is trying to achieve, a different freelook mode
may be more desirable.

This closes #34034.
2020-04-18 16:24:12 +02:00
qarmin
559bc3ca87 Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
Eric M
b9d10c5743 Added properties and methods to allow for dragging and dropping multiple files onto exported arrays. 2020-04-18 10:50:30 +10:00
Rémi Verschelde
17304f1aae
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Implement global and per instance shader uniforms.
2020-04-17 18:36:06 +02:00
Juan Linietsky
0e1c66d9fc Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
2020-04-17 12:35:41 -03:00
Rémi Verschelde
3c3795279f i18n: Sync translations with Weblate
(cherry picked from commit 471a5abbf3)
2020-04-17 13:41:23 +02:00
Rémi Verschelde
45a036feec
Merge pull request #37012 from Calinou/reverse-builtin-script-naming
Tweak the built-in script naming for resources with custom names
2020-04-16 12:38:54 +02:00
Eric M
7f5fb73146 Added selection outline to locked nodes. 2020-04-15 22:03:12 +10:00
Rémi Verschelde
5e5103f460
Merge pull request #37861 from reduz/implement-decals
Implement decals
2020-04-14 17:13:20 +02:00
Juan Linietsky
5944eb6e7f Implement decals
Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
Michael Alexsander
0adbc43ab9 Add icon for the Decal node 2020-04-14 01:08:38 -03:00
Rémi Verschelde
644bc87240
Merge pull request #37843 from qarmin/unitialized_crash
Fixed crash caused by uninitialised variable
2020-04-13 13:53:44 +02:00
qarmin
c937fe5237 Fixed crash caused by unitialized variable 2020-04-13 12:11:55 +02:00
Rémi Verschelde
1888ab594b
Merge pull request #37823 from MCrafterzz/relativeSnap
Relative scale snapping 2D
2020-04-13 12:10:25 +02:00
Marcus Elg
795cba2d73 Relative scale snapping 2D 2020-04-13 10:16:54 +02:00
Nico Mitchell
7211ad73bc Remove separators from particles menus 2020-04-12 22:15:20 -04:00
Rémi Verschelde
06748a2b5f
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Add vogel filter and settings to soft shadows
2020-04-13 00:39:37 +02:00
Juan Linietsky
a57dc398db Implement MSAA 2020-04-12 15:33:57 -03:00
Juan Linietsky
16ae2cc1bf Add screen space AA option, with FXAA implementation. 2020-04-12 10:57:18 -03:00
clayjohn
621f6f09a8 Add proper quality settings to soft shadows 2020-04-10 23:09:17 -07:00
Juan Linietsky
d06f8ef75a Shows proper scene render time in editor info
Also fixed GPU profiler, which was not working on nvidia hardware.
2020-04-10 14:19:30 -03:00
Yuri Sizov
1ea7295bd2 Improve shortcut formatting in docs 2020-04-10 18:42:11 +03:00
Kiri Jolly
cc27b4560f Othographic camera in-editor now uses Z near/far settings instead of a hardcoded value
Fixes #18809.

The in-editor ortho camera used a far clipping plane of 8192 units, and was
placed 4096 units away from the camera cursor.

This was far enough to cause culling issues from floating point precision loss
on objects smaller than one unit.

This change modifies the near/far clipping planes of the ortho camera to use
those specified in the editor (and currently used by the perspective camera).
The frustum is still centered around the camera cursor location, as it was
before.

(cherry picked from commit 26912c15e6)
2020-04-10 17:19:49 +02:00
Rémi Verschelde
e383798327
Merge pull request #37344 from YeldhamDev/dialog_node_icons
Updade dialog node's icons
2020-04-10 13:13:24 +02:00
Rémi Verschelde
60f77fa059
Merge pull request #37509 from wazzy47/issue_36228
Add "preview_on_sphere" setting of material editor plugin
2020-04-10 12:08:51 +02:00
Rémi Verschelde
5566c5eb8d
Merge pull request #37517 from nekomatata/slider-grab-area-highlight
Add style for highlighted Slider grab area
2020-04-10 12:08:02 +02:00
Rémi Verschelde
29651de583
Merge pull request #37565 from Calinou/builtin-script-warn-limitations
Warn about built-in script limitations in the script creation dialog
2020-04-10 12:02:57 +02:00
Rémi Verschelde
8d02dadaaa
Merge pull request #37602 from Janglee123/reversed-zoom-scale-animtion-player
Reversed timeline zoom slider of AnimationPlayer
2020-04-10 11:55:33 +02:00
Dominik 'dreamsComeTrue' Jasiński
235f13dc51 Allow to rename animation just after it was duplicated & show animation name in Delete prompt 2020-04-10 11:48:55 +02:00
Thakee Nathees
1532eefd4e ARVR -> XR rename icon missing fixed
Fix: #37716
2020-04-10 02:11:21 +05:30
Juan Linietsky
26ecd924cc
Merge pull request #37678 from reduz/refactor-shadowmapping
Refactored shadowmapping.
2020-04-08 13:59:10 -03:00
Juan Linietsky
4ffc0d6b3f Refactored shadowmapping.
- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes

Closes #17260
2020-04-08 11:19:43 -03:00
Rémi Verschelde
d89dc5794a
Merge pull request #37644 from JFonS/gizmos_rename
Rename all gizmo classes, using the 4.0 node names.
2020-04-08 10:54:42 +02:00
unknown
db78ad6f2a Fix signal disconnection soon after connection in EditorQuickOpen 2020-04-08 14:08:50 +05:30
janglee
3f23e1d600 Reversed timeline zoom slider
Fixes #37409
2020-04-07 16:14:23 +05:30
jfons
3841a64703 Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
Rémi Verschelde
5433188f76
Merge pull request #37592 from Anutrix/dissolving_class
Dissolving class EditorLineEditFileChooser into EditorAutoloadSettings.
2020-04-07 09:15:21 +02:00
Rémi Verschelde
fedf9c5c94
Merge pull request #37643 from YeldhamDev/help_tooltip_paneless
Remove unnecessary panel in EditorHelpBit
2020-04-07 08:48:37 +02:00
Michael Alexsander
446ca21efa Remove unnecessary panel in EditorHelpBit 2020-04-06 18:40:06 -03:00
Rémi Verschelde
0d4d96d4b0
Merge pull request #37639 from qarmin/no_more_leaks
Fixes leaks when running editor
2020-04-06 21:25:36 +02:00
qarmin
5cbab81564 Fixes leaks when running editor 2020-04-06 20:07:08 +02:00
Yuri Roubinsky
e0a9879ce4
Merge pull request #37623 from Chaosus/vs_fix_keyword_name
Adds warning to the uniform name in visual shader if its equal to keyword
2020-04-06 14:15:20 +03:00
Yuri Roubinsky
8dfe6716ec Adds warning to the uniform name in visual shader if its equal to keyword 2020-04-06 12:29:50 +03:00
Rémi Verschelde
e14464caeb
Merge pull request #37447 from ThakeeNathees/text-replace-empty-string-fix
replace selected text with empty string bug fixed
2020-04-06 11:28:42 +02:00
Rémi Verschelde
32d9d6e7ff
Merge pull request #37621 from dankan1890/autoslice_fix
Fixed TextureRegion autoslice issue.
2020-04-06 11:28:18 +02:00
dankan1890
671e97d254 TextureRegion: fixed Autoslice not created/updated properly. 2020-04-06 10:36:59 +02:00
Rémi Verschelde
6b07c72d76
Merge pull request #37556 from KoBeWi/kill_get_index
Remove Node.get_position_in_parent()
2020-04-06 09:44:38 +02:00
Rémi Verschelde
11f31a7329
Merge pull request #37613 from pycbouh/linkbutton-missing-colors
Add missing LinkButton colors in Editor Theme
2020-04-06 09:17:50 +02:00
Thakee Nathees
2144eb05df replace selected text with empty string bug fixed
Fix: #37416
2020-04-06 07:30:20 +05:30
Tomasz Chabora
c1023157eb Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
Yuri Sizov
0671d7b276 Added missing LinkButton colors in Editor Theme 2020-04-05 22:57:12 +03:00
Michael Alexsander
6d6af0ea06 Fix changing the import type of multiple files at once 2020-04-05 15:13:29 -03:00
unknown
600f7cb97c Dissolving class EditorLineEditFileChooser into EditorAutoloadSettings. 2020-04-05 14:10:30 +05:30
Michael Alexsander
a1a096eb09 Remove unnecessary Panel in "Features" section in the Export dialog 2020-04-05 00:08:53 -03:00
Rémi Verschelde
da887714be
Merge pull request #37570 from reduz/implement-sss
Re-implement subsurface scattering.
2020-04-04 17:14:48 +02:00
Juan Linietsky
c54f80d35c Re-implement subsurface scattering.
The size settings are more "just works", with default scale and depth scale
values that don't need much tweaking.

Additionally, a "skin" mode was added so skin looks better.
EDIT: Cleaned up SSR filter shader a bit.
2020-04-04 11:44:28 -03:00
Michael Alexsander
ae34c53590 Take borders into account with floating dock initial position/size 2020-04-04 09:48:59 -03:00
Hugo Locurcio
ac210e196c
Warn about built-in script limitations in the script creation dialog
This partially addresses #31758.
2020-04-04 13:44:13 +02:00
Vasiliy
48b144afb7 Add "preview_on_sphere" setting of material editor plugin 2020-04-04 12:36:05 +03:00
Rémi Verschelde
9abb415d92
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Expose 'Embedded Windows Mode' as Editor and Project Settings
2020-04-04 07:58:53 +02:00
Dominik 'dreamsComeTrue' Jasiński
7af84d7213 Expose 'Embedded Windows Mode' as Editor and Project Settings 2020-04-03 21:15:22 +02:00
qarmin
7d19939203 Removed duplicated add_child 2020-04-03 19:48:40 +02:00
Rémi Verschelde
4a0e99f197
Merge pull request #37363 from YeldhamDev/floating_dock_enhancements
General enhancements to floating docks
2020-04-03 17:39:30 +02:00
Rémi Verschelde
59d44ee872
Merge pull request #37505 from YeldhamDev/viewcont_rename
Rename ViewportContainer to SubViewportContainer
2020-04-03 15:53:35 +02:00
Rémi Verschelde
b50387c8bf
Merge pull request #37521 from akien-mga/more-nullptr
Replace more occurrences of NULL with nullptr
2020-04-02 17:37:09 +02:00
Rémi Verschelde
6a38ce1b31
Merge pull request #37512 from reduz/implement-ssr
Re-Added screen space reflection.
2020-04-02 17:17:27 +02:00
Rémi Verschelde
f1e943f6ce
Merge pull request #35720 from Calinou/remove-request-docs-button
Remove Request Docs button in the script editor due to various issues
2020-04-02 16:45:01 +02:00
Juan Linietsky
87c658b304 Re-Added screen space reflection. 2020-04-02 11:25:21 -03:00
PouleyKetchoupp
4c8173af0f Add style for highlighted Slider grab area 2020-04-02 15:05:46 +02:00
Rémi Verschelde
ea7b497065 Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
Hugo Locurcio
2f6f029a75 Remove Request Docs button in the script editor due to various issues
The Request Docs button is partly responsible for layout overflow
issues on narrow displays, such as #31133.

It also tended to attract spam and low-effort issues that were
difficult to act upon. A "Send Docs Feedback" menu option has been added
to replace it.
2020-04-02 14:07:03 +02:00
lupoDharkael
95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Michael Alexsander
0c6851ae53 Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
Rémi Verschelde
3a996faeed
Merge pull request #37442 from YeldhamDev/subviewport_register
Register SubViewport class
2020-03-31 16:29:41 +02:00
Rémi Verschelde
8dd58a6157
Merge pull request #37153 from neikeq/mono_ios-4.0
[master] Mono/C#: Add iOS support
2020-03-31 14:17:27 +02:00
Rémi Verschelde
0a2fa4d892 Fix more -Wmaybe-uninitialized warnings with target=release_debug
I have no idea why those don't get triggered in target=debug builds.

Fixes #37461.
2020-03-31 13:52:42 +02:00
Ignacio Etcheverry
77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
Michael Alexsander
46a6751302 Register SubViewport class 2020-03-30 16:43:55 -03:00
Rémi Verschelde
f3c74afd28
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
2020-03-30 20:32:11 +02:00
Rémi Verschelde
eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Juan Linietsky
89e1263117 Move glow upscale quality to a global setting, for consistency 2020-03-30 10:46:03 -03:00
Rémi Verschelde
cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
Tomasz Chabora
37ffb40047 Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
Michael Alexsander
805ee0ee6c General enhancements to floating docks 2020-03-27 16:49:41 -03:00
Juan Linietsky
a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
Juan Linietsky
307b1b3a58
Merge pull request #37340 from reduz/rename-3d-nodes
Make 2D and 3D node names more explicit
2020-03-27 13:47:15 -03:00
Rémi Verschelde
d1acbbce7f Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
2020-03-27 16:26:34 +01:00
Juan Linietsky
eaae4b6408 Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
2020-03-27 14:54:04 +01:00
bruvzg
21c2116744
Fix default editor font.
Fix popup_centered_clamped definition typo.
2020-03-27 14:13:01 +02:00
Michael Alexsander
d15e1dafbd Updade dialog node's icons 2020-03-26 22:44:49 -03:00
bruvzg
15a9f94346 Add macOS DisplayServer implementation.
Change global menu to use Callable, add support for check items and submenus.
2020-03-26 16:24:05 +01:00
Mateo Kuruk Miccino
f387b9b4f4 Multiple changes to DisplayServerX11
- Travis: Change x11 to linuxbsd
- SCons: Change x11 plataform to linuxbsd
- Plugins: Remove ; to avoid fallthrough warning
- DisplayServerX11: Implement set_icon
- DisplayServerX11: Fix X11 bug when a window was erased from windows
  map, all the changes from that erased windows are sending to the main
  window
- DisplayServerX11: Reorder create_window commands
- DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i
  where it belongs

+ More X11 fixes which have been integrated directly back into reduz's
original commits while rebasing the branch.
2020-03-26 15:49:54 +01:00
Juan Linietsky
047e0b7de5 Reworked tooltips to use the popup system. 2020-03-26 15:49:45 +01:00
Juan Linietsky
b3080bc2f4 Popups have also been converted to windows
Controls using the old modal API have been replaced to use popups.
2020-03-26 15:49:44 +01:00
Juan Linietsky
c7b4dcae2f Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
Juan Linietsky
441f1a5fe9 Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
Juan Linietsky
4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky
8e6960a69e Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
Juan Linietsky
9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Juan Linietsky
f8a79a97c7 Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
Juan Linietsky
4396e98834 Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
Rémi Verschelde
24fa0d871d
Merge pull request #37294 from akien-mga/scons-drop-python2
SCons: Drop support for Python 2
2020-03-26 09:28:11 +01:00
Yuri Roubinsky
1358febfa1
Merge pull request #37287 from Chaosus/vs_sky
Added sky shader mode to visual shaders
2020-03-26 08:38:19 +03:00
Yuri Roubinsky
898b843718 Added sky shader mode to visual shaders 2020-03-25 19:04:42 +03:00
Rémi Verschelde
3d2dd79ecd SCons: Drop support for Python 2
We now require SCons 3.0+ (first version with Python 3 support),
and we set min required Python 3 version to 3.5 (3.4 and earlier are
EOL).
2020-03-25 15:25:37 +01:00
Rémi Verschelde
13a9bfbca7 Style: Harmonize header guards to style guide [Core] 2020-03-25 11:22:19 +01:00
Rémi Verschelde
5fede4a81c
Merge pull request #37272 from AndreaCatania/fix_ik_rot
Fixed IK rotation issue
2020-03-25 08:25:44 +01:00
Rémi Verschelde
0034c88c57 glTF: Fix tangent generation for non-blend shapes
PR #30877 was bogus as it made a blend shape-specific code block apply
to everything but blend shapes (as it seemed not to work properly *for*
blend shapes).

The proper fix should thus be to simply remove the problematic
block (and thus cleanup unnecessary logic).

Fixes #32712.
2020-03-24 11:25:06 +01:00
Andrea Catania
277696d6c5 Fixed IK rotation issue 2020-03-24 10:06:24 +01:00
Rémi Verschelde
cfd84625f0 Move DocData and Collada out of their subfolders
Now that the unused DocDump was removed, the `editor/doc` subfolder is
redundant.

Similarly, there's no reason for Collada to have a subfolder for itself
when glTF or OBJ don't.
2020-03-24 09:56:04 +01:00
Rémi Verschelde
9d24541597 Remove unused classes and stray headers
Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```
2020-03-24 09:50:51 +01:00
Hugo Locurcio
4a1f22d1ec
Improve the editor feature profiles UX
- Add an help message when no profile is selected.
  - This replaces the class/property trees which are now hidden
    when no profile is selected.
- Display `(none)` as the current profile when no profile is
  currently active.
- Make the newly created/imported profile the current if it's the
  first profile to be added to the list.
- Make more strings localizable.
2020-03-22 21:56:39 +01:00
Rémi Verschelde
ed9a0d0484
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
Implement Sky Shaders
2020-03-22 20:03:35 +01:00
clayjohn
61a74739ca Working sky shader implementation 2020-03-21 20:43:44 -07:00
Rémi Verschelde
7ed9da0a54
Merge pull request #37161 from simpuid/positon-gizmo-fix
Fixes transform gizmo position when node has default transform
2020-03-21 15:31:47 +01:00
simpuid
19825436d4 Fixes transform gizmo position when node has default transform
Changes made:
* Added dirty bit for SpatialEditorSelectedItem's last_xform
* SpatialEditorViewport checks that dirt bit too before skipping the selection
2020-03-21 18:31:46 +05:30
Rémi Verschelde
aca1971a12 i18n: Add header strings to translation catalog 2020-03-20 12:35:22 +01:00
Rémi Verschelde
4857648a16 i18n: Add support for translating the class reference
- Parse `.po` files from `doc/translations/*.po` like already done
  with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
  and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
  Strings are automatically dedented and stripped of whitespace to ensure
  that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
  `EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
  not really meaningful.
2020-03-20 08:48:11 +01:00
Fabio Alessandrelli
10dd73c868
Merge pull request #37159 from ThakeeNathees/f8-stop-process-crash-fix
Fix editor crash when stopping game with F8.
2020-03-19 16:51:41 +01:00
Rémi Verschelde
500086587a
Merge pull request #35712 from KoBeWi/theheme_spy
Show theme property descriptions in the inspector
2020-03-19 14:50:59 +01:00
Thakee Nathees
76fd073f58 stop game process with KEY_F8 crash fixed
Fix: #37121
2020-03-19 19:13:19 +05:30
johan
1c02906a6f Editor 2D: Change pixel alignment strategy, fix jittering in high zoom
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor.

This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer.
2020-03-18 12:37:14 -04:00
Rémi Verschelde
194d2ccb72
Merge pull request #37116 from neikeq/issue-12917
Sync csproj when files are changed from the Godot FileSystem dock
2020-03-18 16:07:49 +01:00
Ignacio Etcheverry
fe0b783e70 Expose FileSystemDock to the scripting API and fixed signals
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being
emitted because the emitted was using the wrong signal name.
2020-03-18 15:06:07 +01:00
Rémi Verschelde
faca5bafe8
Merge pull request #36993 from van800/editor_metadata
For third-party tools - editor_path is stored in project's editor settings
2020-03-18 10:39:06 +01:00
Rémi Verschelde
b8577ecce1
Merge pull request #37106 from akien-mga/clang-format-cpp11
Style: Set clang-format Standard to Cpp11
2020-03-17 08:42:39 +01:00
Rémi Verschelde
cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
alvaroHernandez
e47d5691e4 prevent joypad button input dropdown going out of dialog 2020-03-16 21:44:50 -03:00
Rémi Verschelde
2aa832f415 i18n: Sync translations with Weblate
(cherry picked from commit 0e36b11f9d)
2020-03-16 10:49:03 +01:00
Rémi Verschelde
47eb28a919
Merge pull request #36184 from volzhs/plugins-checkbox
Use checkbox for plugin status instead of option list
2020-03-16 10:47:32 +01:00
Rémi Verschelde
2a49798c7b
Merge pull request #36970 from JFonS/fix_viewports_update
Update all editor viewports after settings changes
2020-03-14 23:46:58 +01:00
JFonS
55b478afd9 Update all editor viewports after settings changes 2020-03-14 20:47:12 +01:00
Hugo Locurcio
e90beade15 Tweak the built-in script naming for resources with custom names
This makes the script name appear before the scene file name,
which ensures it's always visible even if the list of scripts is too
narrow to display the full name.

This only impacts built-in scripts with custom resource names.
Unnamed resources will still use `<scene_file>::<id>` naming
in the list of scripts.
2020-03-13 15:20:42 +01:00
Pedro J. Estébanez
98326d88bb Fix bad uses of mutex causing deadlocks 2020-03-13 11:13:58 +01:00
Rémi Verschelde
951ecc4f79
Merge pull request #36518 from Janglee123/no-underlined-keywords
Removed underlining of not clickable symbols
2020-03-12 22:24:43 +01:00
Rémi Verschelde
36a414eb03
Merge pull request #36994 from akien-mga/typedefs-cleanup
typedefs: Cleanup unused macros and unnecessary checks
2020-03-12 22:02:18 +01:00
Ivan.Shakhov
2f151068b5 for third-party tools - editor_path is stored in project's editor settings 2020-03-12 13:59:48 +01:00
Rémi Verschelde
676fcca988
Merge pull request #36963 from JFonS/fix_rotation_gizmo_update
Fix rotation gizmo for empty Spatials
2020-03-12 12:35:18 +01:00
Rémi Verschelde
1c2f2a805d typedefs: Cleanup unused macros and unnecessary checks
We now require a compiler with C++17 support, so we don't need to
check for features added to GCC 5 or Clang 3.2.

Clang builtin availability checks were unused anyway as Clang defines
`__GNUC__` as it's also a GNU C implementation.

Fixes #36986.
2020-03-11 21:44:56 +01:00
luz.paz
7bf6e5f773 Fix various typos
Found via `codespell`
2020-03-11 13:59:18 -04:00
janglee
50a570c9c1 Removed underlining for not clickable symbols 2020-03-11 08:57:21 +00:00
JFonS
a0af3094b4 Fix rotation gizmo for empty Spatials
The AABB for an empty Spatial has 0 size, since the stored and
compared Transform was scaled by the AABB size, it would completely
destroy the rotation information. If there is no rotation
information, the gizmo doesn't update when the rotation changes.
2020-03-10 16:23:22 +01:00
Rémi Verschelde
1500e40ccf
Merge pull request #36887 from MCrafterzz/relativeSnap
Made snap relative work on rotation as well
2020-03-10 10:17:42 +01:00
Fabio Alessandrelli
95c4ba80c5 Fix "deploy with remote debug" editor option.
The line to update the option was missing (rendering it useless).
Of course the only one I didn't know how to test was broken.
2020-03-10 04:06:19 +01:00
Rémi Verschelde
478337c412
Merge pull request #36751 from Faless/debugger/threads_and_profilers
ScriptDebugger refactor, threading, profilers.
2020-03-09 19:08:07 +01:00
Marcus Elg
97a07bada7 Made snap relative work on rotation as well 2020-03-09 17:00:47 +01:00
Rémi Verschelde
af015f79d3
Merge pull request #36917 from volzhs/cancel-snap-setting
Update snap setting only with OK
2020-03-09 12:19:56 +01:00
Rémi Verschelde
1f37c8e048
Merge pull request #36914 from guilhermefelipecgs/fix_check_view_information
Fix the VIEW_INFORMATION checkbox not being selected (visually)
2020-03-09 12:17:07 +01:00
Rémi Verschelde
e162c07af9
Merge pull request #36920 from Faless/debugger/more_instances
Move Debug menu logic to DebuggerEditorPlugin, allow 4 debug instances
2020-03-09 12:01:14 +01:00
Rémi Verschelde
a4318281d3
Merge pull request #36929 from timothyqiu/keep-filename
Keeps the filename when marking scene as unsaved
2020-03-09 11:43:11 +01:00
Rémi Verschelde
788765709d DocData: Fix serialization of Variant default values
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-03-09 10:52:44 +01:00
Rémi Verschelde
e629b4bc8a i18n: Sync translations with Weblate
(cherry picked from commit 18e021b7cd)
2020-03-09 10:13:45 +01:00
Fabio Alessandrelli
bfc1b76803 Allow running/debugging up to 4 instances. 2020-03-09 09:43:54 +01:00
Haoyu Qiu
9ed61a70cc Keeps the filename when marking scene as unsaved 2020-03-09 10:26:57 +08:00
jfons
7055a926ff Add rotation widget to 3D viewport 2020-03-08 23:38:29 +01:00
Fabio Alessandrelli
4d623b70d7 Move Debug menu logic to DebuggerEditorPlugin 2020-03-08 22:57:48 +01:00
volzhs
667a981d4d Update snap setting only with OK
restore previous values with cancel
2020-03-09 04:31:11 +09:00
Guilherme Felipe
126cec41e6 Fix the VIEW_INFORMATION checkbox not being selected
Generated id of "Display Advanced..." was in conflict with "View Information"
2020-03-08 15:34:41 -03:00
Fabio Alessandrelli
3b47eb51e4 Update editor debugger to new remote debugger.
Shared RemoteDebuggerPeer code between client and server.
Move editor profilers inside editor/debugger folder.
2020-03-08 12:36:39 +01:00
Fabio Alessandrelli
540ca05a80 Threaded networking for editor debugger. 2020-03-08 12:16:09 +01:00
Mateo Miccino
86b48093eb Signals: filter_changed from ProjectListFilter now is emitted when it's on scene tree to avoid unexpected call 2020-03-07 18:34:10 -03:00
fhuya
f097defba1 Re-architecture of the Godot Android plugin. 2020-03-05 10:00:19 -08:00
Rémi Verschelde
42595085a5
Merge pull request #36752 from RandomShaper/rework_semaphore
Drop old semaphore implementation
2020-03-05 16:33:45 +01:00
Rémi Verschelde
fdda39a506 Signals: Don't pass default binds to EditorProperty property_changed
This was done by mistake in #36758, but it's not necessary and actual
causes a bug.

`property_changed` is only emitted via `emit_changed()`, which already
has default values for `p_field` and `p_changing`.

Also reverted to using `String` for now to be on the safe side, even if
it's inconsistent with `emit_changed()`. I had only changed it
partially in #36758 so it was inconsistent. It probably does make sense
to port `EditorInspector` and related property editors to use
`StringName` where relevant, but that's for a dedicated PR.

Fixes #36799.
2020-03-05 15:35:44 +01:00
Rémi Verschelde
54a8bad8fe
Merge pull request #36700 from ThakeeNathees/scene-tab-bug-fix
Fix possible EditorFolding crash when switching scenes
2020-03-05 14:23:43 +01:00
Thakee Nathees
3275e8488b Fix EditorFolding crash when switching scenes 2020-03-05 18:19:58 +05:30
Fabio Alessandrelli
e5ec499a92 Fix some bugs spotted by asan in editor debugger.
EditorDebuggerInspector is in tree, so it gets automatically deleted,
when clearing errors the debugger should not fake a process
notification.
2020-03-05 12:28:22 +01:00
Rémi Verschelde
85ffc5ec97
Merge pull request #36746 from aaronfranke/plugin-icon-docs
Document EditorPlugin get_plugin_icon and get_plugin_name
2020-03-05 09:46:41 +01:00
Rémi Verschelde
0c53f1f7db
Merge pull request #36743 from Calinou/tweak-giprobe-gizmo
Tweak the GIProbe gizmo to be more subtle
2020-03-04 22:44:44 +01:00
Rémi Verschelde
7c9e15238e
Merge pull request #36739 from Calinou/improve-giprobe-editor-label
Improve the GIProbe editor contextual label
2020-03-04 22:41:25 +01:00
Aaron Franke
68d73ecf60
Document EditorPlugin get_plugin_icon and get_plugin_name
The return value's type hint is now accurate.
2020-03-04 15:49:20 -05:00
Rémi Verschelde
f83f1d7c9b
Merge pull request #36069 from RandomShaper/imvu/improve_drives_ux
Improve UX of drive letters
2020-03-04 13:19:55 +01:00
Rémi Verschelde
c90ec71bcd
Merge pull request #36699 from dreamsComeTrue/fix-extension-file-dialog
Take correct part of extension with File Dialog
2020-03-04 10:36:20 +01:00
Gil Arasa Verge
e060e0992a Double click on a folder didn't open it (editor)
Same behavior as #36684.
Removed by mistake in #36426.

Fixes #36757.
2020-03-03 19:43:37 +01:00
Pedro J. Estébanez
9a3a2b03b8 Drop old semaphore implementation
- Removed platform-specific implementations.
- Now all semaphores are in-object, unless they need to be conditionally created.
- Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined.
- Similarly to `Mutex`, methods are made `const` for easy use in such contexts.
- Language bindings updated: `wait()` and `post()` are now `void`.
- Language bindings updated: `try_wait()` added.

Bonus:
- Rewritten the `#ifdef` in `mutex.h` to meet the code style.
2020-03-03 13:20:42 +01:00
Rémi Verschelde
48ed841dd0 Signals: Fix some regressions from #36426
- Fix `callable_mp` bindings to methods which used to have default
  arguments passed to `bind_method`. We now have to re-specify them
  manually when connecting.
- Re-add `GroupsEditor::update_tree` binding.
- Misc code quality changes along the way.
2020-03-03 11:44:06 +01:00
Pedro J. Estébanez
aee586553a Improve UX of drive letters
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.

This improves the UX on Windows.

In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-03 10:38:34 +01:00
Hugo Locurcio
fda2558ff7
Tweak the GIProbe gizmo to be more subtle 2020-03-02 23:22:50 +01:00
Hugo Locurcio
46bc1a7c3f
Improve the GIProbe editor contextual label
- Change the label color depending on the estimated performance
  (green = fast, yellow = average, red = slow).
- Use the Unicode multiplication symbol.
- Make the label translatable.
2020-03-02 22:09:38 +01:00
fhuya
5b80dc9a2a Fix android template install validation. 2020-03-02 10:53:05 -05:00
Rémi Verschelde
e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde
55396d6e06
Merge pull request #36621 from WizardOhio24/fix-wrong-selection-on-line-clone-down
Fix wrong selection on cloning a line down in the editor
2020-03-01 15:53:55 +01:00
Dominik 'dreamsComeTrue' Jasiński
319840bad1 Take correct part of extension with File Dialog
Fixes #36697
2020-03-01 09:44:48 +01:00
Richard Menzies
28f74327be Fix wrong selection on cloning a line down in the editor 2020-02-29 16:29:48 +00:00
Rémi Verschelde
1399747532
Merge pull request #36667 from simpuid/paste-params-undo-feature
Implement undo-redo feature for Parameter Paste in the Inspector
2020-02-29 14:12:54 +01:00
simpuid
f817ba8379 Implement undo-redo feature for Parameter Paste in the Inspector
EditorData::undo_redo.add_do_property and EditorData::undo_redo.add_undo_property is used in EditorData::paste_object_params to implement this feature. It's action name is set to "Paste Params"

Changes made
* Removed the call for clearing the history on paste params case.
* Instead of directly setting the properties value, EditorData::undo_redo is used.
2020-02-29 16:52:12 +05:30
Rémi Verschelde
cb91f8d971
Merge pull request #36406 from nathanwfranke/revert-fix-signal-errors
Partial revert "Fix two signal errors"
2020-02-29 12:11:53 +01:00
Rémi Verschelde
cafa4ae3bd
Merge pull request #36653 from YeldhamDev/icons_for_the_icon_god
Add more missing icons (and adjust a few)
2020-02-28 22:07:50 +01:00
Michael Alexsander
687f72ba28 Add more missing icons (and adjust a few) 2020-02-28 15:00:10 -03:00
Rémi Verschelde
32ccf306f9 ConnectionsDock: Fix error when parsing CustomCallable connections 2020-02-28 14:32:36 +01:00
Rémi Verschelde
09a6a2d8f8 Signals: Port more uses of connect_compat
Those were problematic as they call a method of their parent class,
but callable_mp does not allow that unless it's public.

To solve it, we declare a local class that calls the parent class'
method, which now needs to be protected to be accessible in the
derived class.
2020-02-28 14:24:09 +01:00
Mateo Dev .59
b8f08b42e7 Signals: Fix signals error prints for the new signal system 2020-02-28 14:24:09 +01:00
Rémi Verschelde
f742dabafe Signals: Manually port most of remaining connect_compat uses
It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde
01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Tomasz Chabora
225622e5e3 Add unique icon to Polygon2D 2020-02-28 12:01:39 +01:00
Rémi Verschelde
42ffcaa4f7
Merge pull request #36630 from YeldhamDev/import_dock_checking_preset
Fix import changing disabling checking on multiple files
2020-02-28 10:13:22 +01:00
Rémi Verschelde
4f64f3401a
Merge pull request #36388 from AndreaCatania/some_renames
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28 09:15:38 +01:00