Aaron Franke
dc3d66bc8a
Merge pull request #70651 from aaronfranke/3.x-gltf-null-cond
...
[3.x] GLTF: Fix wrong error macro used in a few spots
2022-12-31 22:56:05 -06:00
Andrii Doroshenko (Xrayez)
accdd575f6
Make dict2inst
to work with arbitrary _init
parameters
...
This is achieved by skipping initializer call while creating an instance
of a GDScript. This is implemented by passing -1 as an argument count
to `_new` and interpreting any value below 0 to mean that the initializer
should not be called during instantiation, because internal members of
an instance are going to be overridden afterwards.
2022-12-31 23:57:35 +01:00
Hugo Locurcio
717cbbd6e7
Tweak particles animation offset property hint to allow more precise values
2022-12-29 22:17:47 +01:00
Aaron Franke
ca898a7b77
[3.x] GLTF: Fix wrong error macro used in a few spots
2022-12-27 18:55:10 -06:00
stmSi
15d6f341a7
[3.x] Fixed: Save Branch as Scene
not workking in Remote Tree (only work when u pause)
2022-12-26 17:19:33 +06:30
necrashter
147de75e52
Set touch input as handled only after _gui_call_input
2022-12-26 11:58:32 +03:00
Haoyu Qiu
bdcfb0877b
Fix error when dropping script into script editor
2022-12-26 14:35:33 +08:00
stmSi
18f44a4b67
Suggest Filename in Remote Tree File Dialog
2022-12-25 19:37:32 +06:30
stmSi
28e1fc4af9
Fix Editor hanging if audiostream's pitch_scale is NaN
2022-12-24 12:34:22 +06:30
HolonProduction
9c437631a4
Add support for svg images in the asset lib.
...
Backport of #70317
2022-12-23 23:24:18 +01:00
Rémi Verschelde
0f10eafb38
mbedtls: Update to upstream version 2.28.2
...
(cherry picked from commit 6e65244b6b
)
2022-12-22 12:27:04 +01:00
Rémi Verschelde
c531d0fd43
libpng: Update to upstream 1.6.39
...
(cherry picked from commit 925ad18e1a
)
2022-12-22 12:26:09 +01:00
ipsoftdev
d41ce4d492
Do not ignore x86 source code directories anywhere under thirdparty directory
...
(cherry picked from commit b37f10adf7
)
2022-12-22 12:25:52 +01:00
Rémi Verschelde
ac589edb36
Merge pull request #69939 from timothyqiu/open-packed-scene-3.x
...
[3.x] Add open scene button in Inspector for PackedScene resource
2022-12-22 08:57:30 +01:00
Rémi Verschelde
3571b3f194
Merge pull request #70411 from aaronfranke/3.x-gltf-document-extension
...
[3.x] Backport the GLTFDocumentExtension system
2022-12-22 08:56:48 +01:00
Rémi Verschelde
5c42b82fd5
Merge pull request #70412 from Calinou/video-driver-change-require-restart
...
Fix Driver Name editor setting not requiring an editor restart
2022-12-22 08:56:43 +01:00
Rémi Verschelde
b59b566325
Merge pull request #70262 from Maran23/3-x-editor-inspector-section-click
...
[3.x] EditorInspectorSection is not (un)folded when clicking under the font
2022-12-22 08:56:37 +01:00
Rémi Verschelde
39edf7ee8a
Merge pull request #70365 from lawnjelly/octree_pairing_fix
...
Fix pairing crash in physics Octree
2022-12-22 08:56:30 +01:00
Rémi Verschelde
7a46f61089
Merge pull request #70368 from pfertyk/issue-70187-bit-map-resize-spams-errors
...
Fix `BitMap.resize` error spam
2022-12-22 08:56:25 +01:00
Rémi Verschelde
309d3bf19a
Merge pull request #70343 from smix8/finalize_navigation_server_3.x
...
[3.x] Move navigation server finalize before physics server
2022-12-22 08:55:36 +01:00
Rémi Verschelde
3b7bb812fd
Merge pull request #70310 from Sauermann/3x-fix-follow-viewport-transform
...
[3.x] Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-22 08:55:28 +01:00
Rémi Verschelde
76bcc90da8
Merge pull request #70228 from Calinou/add-transparent-viewport-project-setting-3.x
...
Add a project setting to make the root viewport transparent (3.x)
2022-12-22 08:55:21 +01:00
Hugo Locurcio
df301de95f
Fix Driver Name editor setting not requiring an editor restart
2022-12-21 18:59:01 +01:00
Rémi Verschelde
e771804e78
Fix some Clang -Wunused-but-set-variable warnings
2022-12-21 12:15:52 +01:00
Aaron Franke
62e10daf70
[3.x] Backport the GLTFDocumentExtension system
2022-12-21 00:40:00 -06:00
Rémi Verschelde
edbfaa1d80
Merge pull request #70185 from timothyqiu/3.x-cherrypicks
...
Cherry-picks for the 3.x branch (future 3.6) - 11th batch
2022-12-21 07:13:32 +01:00
kleonc
7b196dd0ee
AtlasTexture Fix calculating rects when flipping
...
(cherry picked from commit c3851b91db
)
2022-12-21 09:34:39 +08:00
Paweł Fertyk
ddd7189b39
Fix BitMap.resize
error spam
...
Fixes #70187 .
2022-12-20 21:54:21 +01:00
lawnjelly
6a2912c856
Fix pairing crash in physics Octree
...
Remove section of code that should not run and was causing crash.
2022-12-20 19:25:34 +00:00
smix8
8e4f8c82c5
[3.x] Move navigation server finalize before physics server
...
Moves finalize_navigation_server() before physics server (and also OS in 3.x). The NavigationServer command queue can have objects from other servers like physics or visuals so it needs to be flushed before.
2022-12-20 11:16:47 +01:00
Markus Sauermann
608cbd8296
Include the follow-viewport-transform into CanvasLayer transform calculations
...
The follow-viewport-transform was missing from several calculations
3.x version of #59682
2022-12-19 19:18:54 +01:00
Marius Hanl
51859286a6
EditorInspectorSection is not folded when clicking under the font
2022-12-18 16:22:44 +01:00
Zak
f974bcf074
Add uri
property for LinkButton
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b0
)
2022-12-18 10:43:39 +08:00
Tomasz Chabora
4951f50b0f
Keep property values when extending script
...
(cherry picked from commit 44cf3c22ac
)
2022-12-18 10:32:04 +08:00
Anilforextra
daa4be06b0
Enable material editor preview to be rotated.
...
(cherry picked from commit d4ee903004
)
2022-12-18 10:32:04 +08:00
smix8
17e6d76de6
Fix Navigation agent callback wild pointer crash
...
Fixes crash in sanitizer builds when callback agent or object are already freed.
(cherry picked from commit 194c1c44e0
)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
be3017114f
Silence Input.vibrate_handheld()
warning as it's already documented
...
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.
Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
(cherry picked from commit 4a991887bf
)
2022-12-18 10:32:04 +08:00
Haoyu Qiu
b2e5c8fe10
Fix possible Tween leak on exit
...
(cherry picked from commit e173710963
)
2022-12-18 10:32:04 +08:00
Rindbee
9056cc9c2a
Fix property link not working in MultiNodeEdit
...
This is due to the `p_field` in the `EditorProperty::emit_changed`.
`p_field` only works for `MultiNodeEdit`, not for other objects.
(cherry picked from commit b6fdd0815c
)
2022-12-18 10:32:04 +08:00
FireForge
0d602ce881
Add Vector2/3 linking to more properties
...
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale
(cherry picked from commit 92817aa72f
)
2022-12-18 10:32:04 +08:00
kobewi
9499ebecee
Add vector value linking
...
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
(cherry picked from commit 5553e27fe8
)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
65465f309c
Add a project setting to make the root viewport transparent
...
This allows creating a project with a transparent window without having
to write any script.
2022-12-18 00:38:05 +01:00
Rémi Verschelde
3428bcd854
Merge pull request #70156 from m4gr3d/update_editor_theme_3x
...
[3.x] Add boot splash for the Godot Editor
2022-12-17 14:28:18 +01:00
Rémi Verschelde
607940875c
Merge pull request #70111 from Maran23/3.x-check-null-event-in-tree
...
[3.x] Check for null event in Tree._gui_input to avoid engine crash
2022-12-17 14:28:11 +01:00
Rémi Verschelde
84566b3296
Merge pull request #70089 from Rubonnek/3x-avoid-compiling-editor-checks-in-visibilitynotfier2d
...
[3.x] Avoid compiling Editor checks in release builds for `VisibilityNotifier2D`
2022-12-17 14:27:21 +01:00
Rémi Verschelde
1f9f6f60b3
Merge pull request #67934 from alfredbaudisch/vs-operator-aliases-3.x
...
[3.x] Add math operators to Visual Shader node names
2022-12-17 14:27:11 +01:00
Fredia Huya-Kouadio
4110d48b63
Add boot splash for the Godot Editor
2022-12-16 09:54:50 -08:00
Marius Hanl
09f974b21d
Check for null event in Tree._gui_input to avoid engine crash
2022-12-15 17:35:53 +01:00
Alfred Reinold Baudisch
7779164096
Add math operators to Visual Shader node names
...
This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed.
This feature is inspired by Unreal Engine node graph editor's UX.
Backported from https://github.com/godotengine/godot/pull/67905
2022-12-15 17:21:37 +01:00
Wilson E. Alvarez
78b8cf7edb
Avoid compiling Editor checks in release builds for VisibilityNotifier2D
2022-12-15 11:13:10 -05:00