Fredia Huya-Kouadio
bea913a874
Stop ignoring hidden files and directories in the assets
directory
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(cherry picked from commit bf76d2afcf
)
2020-06-04 12:09:39 +02:00
Marcus Brummer
b6c536317b
Perform a clean Gradle build if android plugins changed
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Fixes #38986
(cherry picked from commit abd66c1bb0
)
2020-06-04 11:17:11 +02:00
volzhs
c86ddd6b61
Add missing consumePurchase plugin method for GodotPayment
2020-05-28 11:51:14 +09:00
Rémi Verschelde
f03bc21e09
Merge pull request #39103 from m4gr3d/enable_legacy_external_storage
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Enable legacy external storage for Android 10
2020-05-27 22:57:24 +02:00
Fredia Huya-Kouadio
2e7e3dcfe4
Enable legacy external storage for Android 10
2020-05-27 13:34:40 -07:00
Fredia Huya-Kouadio
0181e89e43
Validate that Use Custom Build
is enabled when Plugins
are selected
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Remove `GodotPayment` from the default build template
2020-05-27 12:04:31 -07:00
Rémi Verschelde
9aeb9ea826
Merge pull request #39081 from m4gr3d/fix_emit_signal_3_2
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[3.2] Fix parameters passing when emitting signal
2020-05-27 12:53:35 +02:00
Fredia Huya-Kouadio
3c0b26e29c
Fix parameters passing when emitting signal
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The issue was caused because we were using variables local to the `for` loop block.
Address [feedback](https://github.com/godotengine/godot/pull/39047#issuecomment-634545849 ) by @pouleyKetchoupp regarding the use of arrays on stack with dynamic size.
2020-05-27 03:38:38 -07:00
Fredia Huya-Kouadio
06b7f611f8
Provide the ability for clients of the Godot library to add their own command line arguments
2020-05-27 02:12:54 -07:00
Timo Schwarzer
8373c0792a
Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-25 21:09:45 +02:00
PouleyKetchoupp
f4f4b77d23
Use long instead of int for object id in Android java wrapper
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Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
(cherry picked from commit 39f59786fa
)
2020-05-25 16:36:34 +02:00
SkyJJ
2197ef0566
Fix Android LineEdit editing bugs
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(cherry picked from commit cc473b948f
)
2020-05-20 12:07:08 +02:00
Fredia Huya-Kouadio
2c81a82d53
Update the permission string for the Oculus hand tracking to match the latest api update
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(cherry picked from commit 6e2988f26a
)
2020-05-20 11:37:24 +02:00
Fabio Alessandrelli
92031098bf
Move mixrate and latency definition to AudioServer
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Each driver used to define the (same) project settings value, but the
setting names are not driver specific. Ovverriding is still possible via
platform tags.
(cherry picked from commit 90c7102b51
)
2020-05-18 16:40:33 +02:00
Fredia Huya-Kouadio
a71a338c59
Implementation of the Godot Android Plugin configuration file
2020-05-16 23:09:45 -07:00
Rémi Verschelde
d784cb23ec
Merge pull request #37929 from thebestnom/migrate-to-androidX-3.2
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Android: Migrate deprecated support library to AndroidX [3.2]
2020-05-16 09:03:44 +02:00
Rémi Verschelde
d45b96d2b1
Android: Check for deprecated GodotPaymentV3 module, direct to new plugin
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Fixes #38581 .
2020-05-15 13:32:30 +02:00
thebestnom
30680a4afe
Android: Migrate deprecated support library to AndroidX
2020-05-10 19:08:27 +03:00
Rémi Verschelde
e637fe9dd3
clang-format: Add JavaImportGroups for Java code
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(cherry picked from commit 6038325470
)
2020-05-07 13:36:27 +02:00
Fredia Huya-Kouadio
918f5dee23
Address OS.request_permissions()
bug when non-platform permission(s) is included
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(cherry picked from commit ef62506e5c
)
2020-05-06 23:29:29 +02:00
Marcel Admiraal
48bc3fd297
Fix Android export throwing Unicode errors.
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(cherry picked from commit e74f8aaaf1
)
2020-05-01 10:56:58 +02:00
Fredia Huya-Kouadio
2d9725b89d
Fix detection logic for the Android sdk path
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The previous logic used the 'tools' directory within the Android sdk to validate it. That directory was recently deprecated and removed from the Android sdk folder (https://developer.android.com/studio/releases/sdk-tools )
(cherry picked from commit 328354f878
)
2020-04-27 10:15:56 +02:00
Fredia Huya-Kouadio
17ad99c206
Fix Android templates size regression
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The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped.
Since the change is only needed for development (debugging) purposes, it's commented out by default.
(cherry picked from commit 2f38cfd9ab
)
2020-04-23 11:08:46 +02:00
Fredia Huya-Kouadio
b7fa9cf8ff
Fix compilation issue by updating a call to runOnGLThread
that was missed by PR #37175
2020-04-16 16:16:24 -07:00
Rémi Verschelde
c4a849588b
Merge pull request #37175 from m4gr3d/make_godot_plugin_callbacks_generic_3.2
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[3.2] Update the naming scheme for the GodotPlugin's methods
2020-04-17 00:08:27 +02:00
SkyJJ
96e381ac03
Validate supported architectures when exporting to Android
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(cherry picked from commit 7fcd13575e
)
2020-04-16 11:41:41 +02:00
fhuya
373db27788
Migrate legacy apache dependency to the GodotPayment plugin
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This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
(cherry picked from commit c591cb8fda
)
2020-04-16 11:41:23 +02:00
Rémi Verschelde
88e1264893
Android: Bump build tools to 29.0.3
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(cherry picked from commit ca896ddbf0
)
2020-04-16 11:41:11 +02:00
fhuya
ff7b455478
Delete unused drawable resources.
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(cherry picked from commit 73d4e2eefb
)
2020-04-16 11:40:56 +02:00
fhuya
fd045b8b91
Update Android custom template build configuration.
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(cherry picked from commit 9c11076a20
)
2020-04-16 11:40:06 +02:00
Rémi Verschelde
5698a9ec74
Merge pull request #37305 from m4gr3d/implement_plugin_signals_3.2
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[3.2] Add signal support to Godot Android plugin:
2020-04-10 18:42:32 +02:00
Rémi Verschelde
798bf901b8
Android: Downgrade gradle plugin to 3.5.3
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With the NDK installed locally, gradle plugin 3.6.0 seems to enforce
a specific older NDK version, and will fail building if you don't have
it installed with:
```
No version of NDK matched the requested version 20.0.5594570.
Versions available locally: 21.0.6113669
```
Upstream issue: https://github.com/gradle/gradle/issues/12440
(cherry picked from commit ba2ec53a26
)
2020-04-02 23:34:02 +02:00
fhuya
b995256bca
Update the naming scheme for the GodotPlugin's methods in preparation of the vulkan integration.
2020-03-28 15:42:21 -07:00
fhuya
0c782ca2b2
Backport Kotlin support
2020-03-27 10:18:30 -07:00
fhuya
f69760b4be
Add signal support to Godot Android plugin:
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Supports registering and emitting signal from a Godot Android plugin
2020-03-27 01:37:41 -07:00
fhuya
7135bc3e37
Miscellaneous cleanup for the Android codebase:
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- update gradle plugins versions
- cleanup java_godot_lib_jni
Note: logic was mostly moved around and no new logic/functionality was added.
2020-03-25 09:00:37 -07:00
Rajat Goswami
19e71f94d8
Adding missing include guards to header files identified by LGTM.
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This addresses the issue godotengine/godot#37143
(cherry picked from commit 2ecf928ae3
)
2020-03-25 11:38:54 +01:00
unknown
fcde11222a
Removed unused code in android detect.py and SCsub
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(cherry picked from commit 90cdacd741
)
2020-03-25 11:38:54 +01:00
PouleyKetchoupp
2e4e1e0324
Fix text_entered signal when max_length is used in LineEdit on Android
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Fixes #35954
(cherry picked from commit c169367e83
)
2020-03-25 11:38:53 +01:00
fhuya
9a035efe62
Complete the implementation of the GodotPayment plugin.
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Move the remaining plugin components within the plugin source code.
(cherry picked from commit 99173c5fc4
)
2020-03-25 11:38:53 +01:00
fhuya
cd2b2bf8bf
Enable Android studio debugger.
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(cherry picked from commit 41dadb2b2b
)
2020-03-25 11:38:53 +01:00
fhuya
c3660bb4dc
Re-architecture of the Godot Android plugin.
2020-03-09 10:30:02 +01:00
Rémi Verschelde
c34b351b24
SCons: Explicitly define our C (C11) and C++ (C++14) standards
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On GCC and Clang, we use C11 and C++14 with GNU extensions (`std=gnu11`
and `std=gnu++14`). Those are the defaults for current GCC and Clang,
and also match the feature sets we want to use in Godot.
On MSVC, we require C++14 support explicitly with `/std:c++14`, and
make it strict with the use of `/permissive-` (so features of C++17 or
later can't be used).
Moves the definition before querying environment flags and platform
config so that it can be overridden when necessary.
(cherry picked from commit 342f127362
)
2020-03-04 14:12:19 +01:00
Rafał Mikrut
d001ca320d
Fix suspicious | and + operators
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(cherry picked from commit d0621b954b
)
2020-03-04 12:40:14 +01:00
Marcus Brummer
9190f516b1
Improved custom Android template exports
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Prevent newlines from beeing appended in AndroidManifest.xml and
build.gradle. Fixes #36708 .
2020-03-03 10:49:13 +01:00
Alexander Holland
489b3c2949
Fix double tap pressed event regression
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(cherry picked from commit d2a5b7367b
)
2020-02-14 15:56:26 +01:00
Hugo Locurcio
9a8455f5a7
Remove per-file progress reporting when exporting to Android
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Calling `step()` on EditorProgress too often will slow down the
rest of the editor, so it's best avoided. This is also more consistent
with other exporters, as most of them don't report per-file progress
either.
Exporting a 2D project with ~1,100 files to Android now takes
about 10 seconds from a debug editor build instead of 65 seconds.
This closes #30850 .
(cherry picked from commit 2dd3a01d11
)
2020-02-06 13:02:08 +01:00
PouleyKetchoupp
b2ac2b6201
Fixed LineEdit virtual keyboard inputs on Android
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Changed the condition to add a length filter to make it consistent with the documentation (0 means no character limit). Otherwise the default value in LineEdit causes the virtual keyboard to be non-fonctional on Android.
(cherry picked from commit 196860508a
)
2020-02-06 13:02:07 +01:00
Rémi Verschelde
096bf873bc
Merge pull request #35632 from godotengine/revert-32854-fix-wireless-adb-debugging
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Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi"
2020-01-27 21:13:37 +01:00
Rémi Verschelde
c317ac89bf
Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi"
2020-01-27 19:59:24 +01:00