Commit graph

13 commits

Author SHA1 Message Date
Matias N. Goldberg
79c9edab3b Draw sky as a fullscreen triangle 2023-08-05 17:55:43 -03:00
Yuri Sizov
bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Replace sampler arrays with constant sampler elements, simplify and reuse code for all shaders
2023-07-12 17:16:12 +02:00
ChibiDenDen
35715e510f replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
Bastiaan Olij
66272ea26e Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00
mightygoat
69f634ac78 Fix the grainy sky while using debanding 2023-04-15 10:43:46 +05:30
RandomCatDude
c118314fe8 Apply sky fog after luminance multiplier 2023-04-08 12:52:33 +05:00
Bastiaan Olij
e886a7af81 Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
clayjohn
8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
Rémi Verschelde
d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 2022-09-01 23:52:34 +02:00
Hugo Locurcio
699e9f7966
Add Environment properties to control fog rendering on background sky
Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.

When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
2022-09-01 19:07:39 +02:00
clayjohn
385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Hugo Locurcio
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
Bastiaan Olij
bad5c659a4 Move Sky(RD) into environment
Move Fog logic from render scene render to fog
2022-07-26 10:19:40 +10:00
Renamed from servers/rendering/renderer_rd/shaders/sky.glsl (Browse further)