Leon Krause
b4b816c122
Enable Theora module for HTML5 platform
2018-08-28 01:56:47 +02:00
Juan Linietsky
02490dbd2c
Merge pull request #21507 from fire/gltf2_quat_normalization
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GLTF2 animation regression with Quat normalization
2018-08-27 19:27:06 -03:00
K. S. Ernest (iFire) Lee
fa62037ff6
In the GLTF importer normalize Quaternions after every operation and when reading from the format.
2018-08-27 14:59:28 -07:00
Ignacio Etcheverry
6b10e3750e
Merge pull request #21497 from neikeq/hm
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C# generated classes ignore warning CS1591 and cleanup
2018-08-27 21:43:46 +02:00
Ignacio Etcheverry
aa2bcf3dfc
C# generated classes ignore warning CS1591 and cleanup
2018-08-27 20:39:51 +02:00
Tommi Komulainen
c2f0b4c9c6
[macOS] change "Complete Symbol" shortcut to not conflict with Spotlight
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The default shortcut for Spotlight search is Command+Space so try not to
use it. Instead use Ctrl+Space similar to Xcode.
2018-08-27 20:39:43 +02:00
Tommi Komulainen
464756ec0f
[macOS] fix conflicting keybindings for (Find and) Replace...
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```
Play Scene Command+R (no change)
Replace... Command+R => Option+Command+F
Find Function... Option+Command+F => Ctrl+Command+J
```
On macOS Option+Command+F is commonly used for Find and Replace so use
it instead to avoid conflicting with "Play Scene"
And as Option+Command+F is currently used by "Find Function..." rebind
the latter to Control+Command+J which is the Xcode shortcut for
"Jump to Definition"
Fixes #19817
2018-08-27 20:28:24 +02:00
Juan Linietsky
0565adb20f
Removed fallback system and merged bptc into s3tc
2018-08-27 13:47:35 -03:00
Rémi Verschelde
79c6a83c99
Bump version to 3.1-alpha
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IMPORTANT: This means that the master branch is now considered feature-complete
for the upcoming 3.1 release, and thus in *feature freeze*.
Unless explicitly allowed by project maintainers, no new feature PRs will be
considered for merge until Godot 3.1-stable is released. Current PRs made
before the feature freeze will still be reviewed and potentially merged before
the beta stage, if deemed satisfactory.
2018-08-27 18:17:35 +02:00
Juan Linietsky
2428ec6205
Merge pull request #21453 from BlackCatter/triplanar-detail-fix
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Fix error using triplanar UV with detail map
2018-08-27 13:04:47 -03:00
Juan Linietsky
02d2676dc9
Merge pull request #21405 from SneakyMax/fix-animation-condition-advancing
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Fix advancing based on condition in AnimationNodeStateMachinePlayback
2018-08-27 13:04:02 -03:00
Rémi Verschelde
1fe6ad6a9d
Merge pull request #21400 from rfht/master
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log to console if falling back to dummy audio driver
2018-08-27 18:03:52 +02:00
Rémi Verschelde
9df5ddae29
Merge pull request #21456 from MarianoGnu/tileset_editor
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TileSet editor Fixes
2018-08-27 17:49:02 +02:00
Rémi Verschelde
66778eae71
Merge pull request #21420 from elasota/fix-last-mipmap
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Fix uninitialized mipmap levels
2018-08-27 17:48:41 +02:00
Rémi Verschelde
f06b7d40c8
Merge pull request #21449 from vnen/gdscript-builtin-is
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Allow `is` operator to test built-in types
2018-08-27 17:48:11 +02:00
Rémi Verschelde
5b87864385
Merge pull request #21369 from Noshyaar/exportflag
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Deprecating bit flags export with no hint text
2018-08-27 17:47:21 +02:00
Rémi Verschelde
573d03d888
Merge pull request #21489 from godotengine/revert-21236-windows-graceful-close
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Revert "Try closing gracefully before terminating process"
2018-08-27 17:33:27 +02:00
Rémi Verschelde
72996df656
Revert "Try closing gracefully before terminating process"
2018-08-27 17:32:43 +02:00
Rémi Verschelde
c1f687c681
Merge pull request #21387 from hpvb/fix-15324
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Fall back to GLES2 if GLES3 is not working
2018-08-27 16:54:22 +02:00
Ignacio Etcheverry
78bb53f85d
Merge pull request #21205 from KellyThomas/c-sharp-feature-parity-quat
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[Mono] Quat - add some missing constructors and methods
2018-08-27 16:18:09 +02:00
Rémi Verschelde
35fbb11cec
Merge pull request #21484 from Omicron666/patch-1
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Typo in text string
2018-08-27 16:16:57 +02:00
Omicron
71397e0e17
Typo in text string
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reported by Yuri Chornoivan on weblate
2018-08-27 16:12:48 +02:00
JFonS
b58bb95c86
Saner selection code for instanced scenes in 3D, should close #21447
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Selecting instanced scenes still doesn't work properly because gizmos are not being added to instanced nodes.
I will probably work on fixing all the shenanigans around selection, but that will take some time.
This part of the code should work better for the moment.
2018-08-27 16:02:49 +02:00
Juan Linietsky
eb25cd0737
Merge pull request #21483 from godotengine/revert-21467-fix-3d-textures
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Revert "Fix some 3D texture issues"
2018-08-27 10:12:39 -03:00
Juan Linietsky
bca706b361
Revert "Fix some 3D texture issues"
2018-08-27 10:12:07 -03:00
Rémi Verschelde
87725e891d
Merge pull request #21481 from BastiaanOlij/bind_mesh_methods
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Bound get surface functions on mesh
2018-08-27 15:06:45 +02:00
thfrwn
d37e9ef95d
log to console if falling back to dummy audio driver
2018-08-27 05:35:59 -07:00
Bastiaan Olij
ca677090ff
Bound get surface functions on mesh
2018-08-27 21:49:27 +10:00
Rémi Verschelde
2928091ce2
Merge pull request #21477 from akien-mga/tile_set_shape_offset
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TileSet: Bind tile_set_shape_offset and getter
2018-08-27 13:39:40 +02:00
Rémi Verschelde
439e562b1a
Merge pull request #21474 from elasota/fix-cvtt-scalar
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Fix CVTT scalar version not compiling
2018-08-27 13:36:23 +02:00
Rémi Verschelde
fa2c5bea3c
TileSet: Bind tile_set_shape_offset and getter
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Fixes #21476 .
2018-08-27 11:09:11 +02:00
Rémi Verschelde
49cf675ef4
Merge pull request #21450 from vnen/gdscript-type-space
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Remove space before colon on type hints
2018-08-27 10:42:19 +02:00
elasota
0fe3bda9af
Fix CVTT scalar version not compiling
2018-08-27 04:15:52 -04:00
Rémi Verschelde
3dc63a710f
Merge pull request #21469 from akien-mga/glsl-clang-format
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Style: Enable clang-format on GLSL shaders
2018-08-27 10:12:24 +02:00
Rémi Verschelde
ddfef86836
Fix build after c2a9cb34
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`return` statements were missing, and those warnings do not need to be
behind #ifdefs, they do not expose any deprecated API.
2018-08-27 10:10:40 +02:00
Rémi Verschelde
3c0ea513de
Merge pull request #21460 from hpvb/fix-19716
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When setting an X11 icon fails, try halving the size
2018-08-27 10:03:47 +02:00
Rémi Verschelde
0ba84b3f23
Merge pull request #21467 from elasota/fix-3d-textures
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Fix some 3D texture issues
2018-08-27 09:51:05 +02:00
Rémi Verschelde
2131f101b6
Merge pull request #21470 from elasota/fix-tiled-exr
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Fix tiled EXR import
2018-08-27 09:46:57 +02:00
Rémi Verschelde
fc1d464f1f
Merge pull request #21381 from YeldhamDev/members_help_overview_fix
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Fix Members/Help Overview getting their items deselected when a tooltip appears
2018-08-27 09:43:00 +02:00
Rémi Verschelde
0f4ba4481a
Merge pull request #21432 from JFonS/fix_material_convert
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Fix "Convert To ShaderMaterial" option not working, closes #20891
2018-08-27 08:55:41 +02:00
elasota
4b7885fb1e
Fix tiled EXR crash, update tinyexr to head to fix corrupted uncompressed EXR loading
2018-08-27 02:52:12 -04:00
Rémi Verschelde
a543c68959
Merge pull request #21466 from elasota/fix-layered-texture-import
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Fix crash when importing layered textures
2018-08-27 08:00:15 +02:00
Rémi Verschelde
98cc2ce1dd
Merge pull request #21433 from AndreaCatania/megafix
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Multiple fixes on Physics things
2018-08-27 07:46:40 +02:00
Rémi Verschelde
4226d56ca9
Style: Enable clang-format on GLSL shaders
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As of clang-format 6.0.1, putting the `/* clang-format off */` hint
around our "invalid" `[vertex]` and `[shader]` statements isn't enough
to prevent a bogus indent of the next comments and first valid statement,
so we need to enclose that first valid statement in the unformatted chunk.
2018-08-27 07:34:14 +02:00
Michael Alexsander Silva Dias
df4f3aecd8
Fix Members/Help Overview getting their items deselected when a tooltip appears
2018-08-26 23:55:45 -03:00
Leon Krause
92b259ccf1
Fix WebM module for HTML5 platform
2018-08-27 04:08:04 +02:00
elasota
30e20b6278
Partial fixes for 3D texture issues
2018-08-26 20:22:56 -04:00
elasota
02d3d4c2ce
Fix crash when importing layered textures
2018-08-26 20:21:27 -04:00
Hein-Pieter van Braam
3d4b7c6c5f
When setting an X11 icon fails, try halving the size
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When setting an icon that is too large previously Godot would die with a
X Error of failed request: BadLength error. To avoid this we install an
error handler right before we set an icon. If the error handler triggers
we halve the icon size until it works or until we've reached a 0 size on
either width or height.
We print a warning when this happens to alert developers.
This fixes #19716
2018-08-27 01:28:11 +02:00
Mariano Javier Suligoy
c64ab97063
TileSet editor Fixes
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Properly draw navigation and oclusion polygons for SINGLE type tiles. Fixes #21398
Add some checks for TileID validation before accessing to it's properties. Fixes #21397
Fix 'Keep inside region' snap option for tiles with SINGLE_TILE mode. Fixes #21402
Restore hability to asign/unasign an script to a tileset. Fixes #20886
2018-08-26 17:10:01 -03:00