Hilderin
769424388e
Fix crash on reimport scene with animations
2024-08-02 16:50:22 -04:00
Fredia Huya-Kouadio
eaf85e6582
Enable the display scale option in the Project manager's quick settings dialog
2024-08-02 12:58:06 -07:00
Pedro J. Estébanez
33bd994087
D3D12: Avoid crash on exit
2024-08-02 18:18:10 +02:00
Fabio Alessandrelli
764b7abe82
[ENet] Better handle disconnected peers in DTLS server
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The ENetDTLSServer socket implementation should avoid reporting errors
during send and receive operations, unless the socket is effectively no
longer usable (and thus ENet should close it).
2024-08-02 16:07:37 +02:00
Pedro J. Estébanez
8cf2903c7f
D3D12: Avoid cases of redundant render target clears
2024-08-02 14:26:17 +02:00
Hendrik Brucker
de7ce9a85f
Reduce size changes of visual shader nodes when connecting/disconnecting
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- plus small internal rename
2024-08-02 13:26:49 +02:00
Hendrik Brucker
1f0eddca70
Fix GraphEdit port snapping in certain edge cases
2024-08-02 12:38:53 +02:00
Haoyu Qiu
7cf9ed5f65
Fix several typos in the documentation
2024-08-02 08:42:20 +08:00
Silc Lizard (Tokage) Renew
8323c3891d
Snap current position to the edge on animation finished
2024-08-01 23:57:47 +09:00
Silc Lizard (Tokage) Renew
dd32e2d331
Add a note of loop_mode for custom_timeline to the NodeAnimation docs
2024-08-01 18:52:32 +09:00
bruvzg
27474c9563
[Windows] Check if transparency is enabled in the project setting before applying DWM blur.
2024-08-01 10:30:46 +03:00
bruvzg
99b0100a06
[X11] Use motion event button state instead of async state.
2024-08-01 10:07:07 +03:00
Hugo Locurcio
e15a62e42c
Document support 3D premultiplied alpha in ResourceImporterTexture
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This is supported since Godot 4.3.
2024-08-01 03:59:49 +02:00
Eric Tuvesson
f810d18f09
Fix typo in EditorPlugin _forward_3d_draw_over_viewport(overlay)
method example
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Too few arguments for "draw_circle()" call. Expected at least 3 but received 2.
2024-08-01 00:10:16 +02:00
Rémi Verschelde
3978628c6c
Merge pull request #94994 from dsnopek/mobilevr-interface-docs-use-xr
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Fix type-o in `MobileVRInterface` sample code in docs: `xr` -> `use_xr`
2024-08-01 00:06:47 +02:00
Rémi Verschelde
e5035668b1
Merge pull request #94993 from akien-mga/scons-4.8.0-load-ninja-earlier
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SCons: Load optional ninja tool before setting its options
2024-08-01 00:06:43 +02:00
Rémi Verschelde
7e1b74b5f6
Merge pull request #94991 from Hilderin/fix-global-script-class-file-no-class
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Fix global class cache file not present when no class name
2024-08-01 00:06:41 +02:00
Rémi Verschelde
6e50da8a37
Merge pull request #94931 from KoBeWi/1_window_1_hack
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Use legacy color picking in single window mode
2024-08-01 00:06:38 +02:00
Rémi Verschelde
4aa0b52267
Merge pull request #94443 from wjt/get_supported_variation_list-example-typo
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Font: Fix typo in `get_supported_variation_list` example
2024-08-01 00:06:34 +02:00
Rémi Verschelde
3c7eb6a4a9
Merge pull request #94256 from alvinhochun/embree-include-order-dllexport-fix
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embree: Fix include order causing unwanted dllexport symbols
2024-08-01 00:06:31 +02:00
Rémi Verschelde
2add44c0dc
Merge pull request #94168 from Faless/net/wsl_peer_reuse
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[WebSocket] Allow reusing closing and closed peers
2024-08-01 00:06:26 +02:00
David Snopek
24b7d973fa
Fix type-o in MobileVRInterface
sample code in docs: xr
-> use_xr
2024-07-31 16:36:44 -05:00
Will Thompson
4fb07d4608
Font: Fix typo in get_supported_variation_list example
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FontVariation.set_base_font is a function, not a property. The property
is FontVariation.base_font.
2024-07-31 23:16:30 +02:00
Rémi Verschelde
d2064fea52
SCons: Load optional ninja tool before setting its options
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SCons 4.8.0 made this stricter, as we were advised in #94805 .
Fixes #94805 .
2024-07-31 23:03:59 +02:00
Hilderin
1ed723bd19
Fix global class cache file not present when no class name
2024-07-31 16:57:25 -04:00
Rémi Verschelde
b6dee96f68
Merge pull request #94987 from kitbdev/fix-update-mouse-cursor-state-pos
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Fix update mouse cursor state wrong mouse position
2024-07-31 22:33:11 +02:00
Rémi Verschelde
019cf2b40c
Merge pull request #94984 from Faless/mp/fix_safer_cache_cleanup
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[MP] Partially revert cache cleanup, track paths as fallback
2024-07-31 22:33:07 +02:00
Rémi Verschelde
8460a72f94
Merge pull request #94871 from rune-scape/fix-mismatched-parsers2
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GDScript: Fix common mismatched external parser errors (second try)
2024-07-31 22:33:03 +02:00
Rémi Verschelde
9559330187
Merge pull request #91011 from Faless/mp/fix_disconnect_on_change
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[MP] Fix `disconnect_peer` not doing the proper cleanup
2024-07-31 22:32:55 +02:00
rune-scape
6e8fa6dd50
GDScript: Fix common mismatched external parser errors
2024-07-31 12:54:16 -07:00
kit
fce60c2b3f
Fix update mouse cursor state wrong mouse position
2024-07-31 14:10:40 -04:00
Pedro J. Estébanez
90679f1dcf
Report shader arrays sized after spec constants as zero-sized
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This effectively disables validation of the size of the data provided.
2024-07-31 20:07:53 +02:00
Fabio Alessandrelli
90d5d26026
[MP] Partially revert cache cleanup, track paths as fallback
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Cleaning up remote NodePath cache is not trivial since the visibility
API allows for certain nodes to be despawned (and re-spawned) on some
peers while being retained in the authority.
This means that from the server point of view, the node has not changed,
and the path simplification protocol won't be run again after
respawning.
While we can track this information for synchronizers via the
replication API, we can't easily track this information for potential
child nodes that use RPCs (I'm convinced it is doable, but we need to
track the whole dependency tree which would require some more complex
refactoring).
This commit partially reverts some of the cache cleanup logic to always
retain remote IDs, and adds a NodePath lookup fallback when the ObjectID
is invalid.
2024-07-31 19:32:32 +02:00
Rémi Verschelde
6cd2876c98
i18n: Sync translations with Weblate
2024-07-31 17:56:37 +02:00
Rémi Verschelde
540c05e141
Merge pull request #94980 from Calinou/editor-doc-cache-make-version-specific
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Split editor documentation cache by minor version
2024-07-31 17:31:21 +02:00
Hugo Locurcio
789f3135ad
Split editor documentation cache by minor version
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This avoids conflicts with other editor versions and ensures the
cache remains valid if you regularly switch between editor versions.
2024-07-31 17:17:45 +02:00
Rémi Verschelde
db414b647a
Merge pull request #94978 from bruvzg/macos_pid_map
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[macOS] Fix `is_process_running` and `kill` for bundled apps.
2024-07-31 17:07:18 +02:00
bruvzg
1dfcbccfe6
[macOS] Fix is_process_running
and kill
for bundled apps.
2024-07-31 16:54:53 +02:00
Rémi Verschelde
1d57b81d26
Merge pull request #94976 from bruvzg/win_app_name
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[Windows] Improve editor grouping, set friendly name registry key for exported projects.
2024-07-31 16:13:21 +02:00
Rémi Verschelde
0f172b1beb
Merge pull request #94975 from akien-mga/fix-reimport-textures-with-changed-settings
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Fix reimporting textures after changing import project settings
2024-07-31 16:13:18 +02:00
Rémi Verschelde
e2be29c2a9
Merge pull request #93404 from TokisanGames/fix-empty-scene-crash
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Fix crash in Node3DEditorViewport selecting on empty scene
2024-07-31 16:13:12 +02:00
bruvzg
3f8cc6678b
[Windows] Improve editor grouping, set friendly name registry key for exported projects.
2024-07-31 15:04:00 +03:00
Rémi Verschelde
5914023be9
Fix reimporting textures after changing import project settings
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Fixes #94882 .
2024-07-31 13:48:42 +02:00
Rémi Verschelde
8d9a394f63
Merge pull request #94958 from adamscott/fix-missing-web-nullcheck-source
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Add missing null check before disconnecting source
2024-07-31 11:37:47 +02:00
Rémi Verschelde
4cc56e1c22
Merge pull request #94932 from Hilderin/fix-editor-settings-still-displayed-when-replaced
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Fix editor settings still displayed when replaced
2024-07-31 11:37:44 +02:00
Rémi Verschelde
372b3f8437
Merge pull request #94910 from RandomShaper/res_load_unlocked
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ResourceLoader: Let resource setup late steps invoke loading in turn
2024-07-31 11:37:41 +02:00
Rémi Verschelde
3fce516155
Merge pull request #94428 from alvinhochun/windows-angle-resize-sync
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Windows: Update ANGLE surface size when window is resized
2024-07-31 11:37:37 +02:00
Rémi Verschelde
9fe4cb6a76
Merge pull request #93284 from rune-scape/missing-import-settings-crash
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Avoid crashing when scene import settings are empty
2024-07-31 11:37:34 +02:00
Rémi Verschelde
f763962aed
Merge pull request #85955 from PierceLBrooks/plb/fix-opensl-audio-driver-closure
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Android: Ensure cleanup of all subobjects in the OpenSL audio driver
2024-07-31 11:37:26 +02:00
jsjtxietian
eab49cf256
Fix obj's name set in wrong order when importing
2024-07-31 14:50:02 +08:00