Juan Linietsky
971ce680f2
Fixes to how anisotropy is handled, makes it work on nvidia.
2020-02-11 12:04:56 +01:00
Juan Linietsky
f4948721e4
Fixed uninitialized memory bug in voxelizer
2020-02-11 12:04:54 +01:00
Juan Linietsky
2af701fa03
Use a different strategy to get textures from GPU (via buffers), for more compatibility.
2020-02-11 12:04:54 +01:00
Rémi Verschelde
a60edae506
Merge pull request #32950 from RandomShaper/fix_rid_alloc
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Fix bugs in `RID_Alloc`
2020-02-11 12:04:42 +01:00
Pedro J. Estébanez
e38ae8d7e4
Fix bugs in RID_Alloc
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- Replace unintended `%` with `&`
- `get_owned_list()`: make thread-safe and fix logic
- Apply same logic fix to the destructor
Previously, the determination of owned RIDs was wrong. For instance, it could skip owned items or include duplicates in the list.
Avoids the engine crashing at exit.
2020-02-11 12:04:41 +01:00
Rémi Verschelde
f3f446ac75
Merge pull request #32914 from RandomShaper/fix_template_compile
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Fix export template compilation
2020-02-11 12:04:36 +01:00
Pedro J. Estébanez
19e294e29b
Fix export template compilation
2020-02-11 12:04:31 +01:00
Rémi Verschelde
a8e14bee58
Merge pull request #32821 from bruvzg/vlk_fix_macos_exit
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[Vulkan, macOS] Fix RID leaks and crashes on exit.
2020-02-11 12:04:20 +01:00
bruvzg
a85923b972
Move Vulkan context/rendering_device destruction to windowWillClose notification.
2020-02-11 12:04:16 +01:00
Rémi Verschelde
d10406a59a
Merge pull request #32818 from bruvzg/vlk_fix_hidpi_and_resize
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[Vulkan, macOS] Improve HiDPI handling, fix incorrect window viewport clipping.
2020-02-11 12:04:08 +01:00
bruvzg
d5df1b651c
Improve HiDPI handling, fix incorrect window viewport clipping.
2020-02-11 12:04:04 +01:00
Juan Linietsky
2c67cc654f
AO support for GIProbe (right on time for Godot Sprint!)
2020-02-11 12:03:55 +01:00
Juan Linietsky
76c6f39d99
GIProbe now generates a distance field on bake using CPU, for better compatibility
2020-02-11 12:03:54 +01:00
Juan Linietsky
561b431d85
Dynamic object support for GI Probes (a bit buggy still)
2020-02-11 12:03:52 +01:00
Juan Linietsky
a95fb114ba
Fixed 2D and 3D CPU Particles
2020-02-11 12:03:50 +01:00
Juan Linietsky
6ee2f5e6b6
More GIProbe work and fixes
2020-02-11 12:03:49 +01:00
Rémi Verschelde
6075c5f9bf
Merge pull request #32560 from bruvzg/vlk_v3_fix
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[Vulkan] Fix Vector3 ambiguities and out of bounds init.
2020-02-11 12:03:44 +01:00
bruvzg
26318f3bd1
Fix Vector3 ambiguities and out of bounds init.
2020-02-11 12:03:39 +01:00
Juan Linietsky
fb739f9da7
Fixed display menu visualizations.
2020-02-11 12:03:24 +01:00
Juan Linietsky
965185c765
Better GIProbe quality settings.
2020-02-11 12:03:23 +01:00
Juan Linietsky
fa548b052e
Missing proper comparison for depth pre-pass.
2020-02-11 12:03:21 +01:00
Juan Linietsky
acf0f6c8a7
GIProbes working.
2020-02-11 12:03:20 +01:00
Rémi Verschelde
52f96abd8b
Merge pull request #32389 from akien-mga/vulkan
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Better format generated shader headers
2020-02-11 12:03:11 +01:00
Rémi Verschelde
3695c08782
basis_universal: Use proper basisu_transcoder.h header, fixes Clang build
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Also renames bu to basisu to be more explicit and match upstream name.
2020-02-11 12:03:07 +01:00
Rémi Verschelde
af6a3a419a
Better format generated shader headers
2020-02-11 12:03:05 +01:00
Juan Linietsky
d5cf1a872b
Fixes to Basis Universal.
2020-02-11 12:02:59 +01:00
Rémi Verschelde
339cab7b53
Merge pull request #32385 from akien-mga/vulkan_basis
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Vulkan: Fixes to bundled basis_universal and glslang
2020-02-11 12:02:54 +01:00
Rémi Verschelde
65ad12e79a
glslang: Disable warnings and allow unbundling
2020-02-11 12:02:50 +01:00
Rémi Verschelde
7458a601ce
basis_universal: Fix py3 build and document license and provenance
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Also drop unneeded files.
Fix build with MinGW. Closes #32384 .
2020-02-11 12:02:45 +01:00
Juan Linietsky
4aea9f74e6
Rewritten StreamTexture for better code reuse, added basis universal support
2020-02-11 12:02:36 +01:00
Juan Linietsky
263bebe023
Untested support for compute shaders
2020-02-11 12:02:34 +01:00
Rémi Verschelde
f55332ffad
Merge pull request #32298 from Chaosus/vk_fix_typo
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[Vulkan] Fix typo in shading modes
2020-02-11 12:02:28 +01:00
Yuri Roubinsky
ca66fec570
[Vulkan] Fix typo in shading modes
2020-02-11 12:02:24 +01:00
Juan Linietsky
b08f13d558
Skeletons are now working.
2020-02-11 12:02:17 +01:00
Rémi Verschelde
e3b76fd040
Merge pull request #32281 from Chaosus/vk_shader_array_varying2
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[Vulkan] Implement shader array support for varyings
2020-02-11 12:02:06 +01:00
Yuri Roubinsky
bfa834a78a
[Vulkan] Implement shader array support for varyings
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Remake of #32175
2020-02-11 12:02:02 +01:00
Rémi Verschelde
d08bf966eb
Merge pull request #32280 from Chaosus/vk_shader_switch2
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[Vulkan] Implements switch flow control operator in shaders
2020-02-11 12:01:59 +01:00
Yuri Roubinsky
d51b7aafb5
[Vulkan] Implements switch flow control operator in shaders
2020-02-11 12:01:49 +01:00
Juan Linietsky
bc3dbe8240
Properly working instancing, and compatibility fixing for old meshes
2020-02-11 12:01:33 +01:00
Juan Linietsky
123ee5995c
Visual GPU profiler and related profiling support in Vulkan.
2020-02-11 12:01:26 +01:00
Juan Linietsky
dc32083681
Proper texture reloading (was broken).
2020-02-11 12:01:25 +01:00
Juan Linietsky
dd3682e5fe
Modernized default 3D material, fixes material bugs.
2020-02-11 12:01:24 +01:00
Juan Linietsky
6deffa62fb
Several fixes to 3D rendering, and multimesh implementation.
2020-02-11 12:01:22 +01:00
Juan Linietsky
9d7b7f931b
Reflection probes working
2020-02-11 12:01:21 +01:00
Juan Linietsky
69e83e4815
Directional light cleanup.
2020-02-11 12:01:21 +01:00
Juan Linietsky
88a7debbbc
Directional lights and shadow mapping are functional.
2020-02-11 12:01:20 +01:00
Juan Linietsky
920db604d2
Rewrote large part of rendering, omni and spot shadows now work.
2020-02-11 12:01:18 +01:00
Juan Linietsky
1d871f6226
Tonemapping ported (not all parameters supported yet, only enough to get correct color)
2020-02-11 12:01:09 +01:00
Juan Linietsky
2d6a916835
Environment sky more or less working.
2020-02-11 12:01:05 +01:00
Rémi Verschelde
f7aa7927e7
Merge pull request #31527 from Chaosus/vk_shader_array_support2
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[Vulkan] Implemented local shader arrays
2020-02-11 12:00:53 +01:00