Max Hilbrunner
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1df0900d8e
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[DOCS] StreamPeerTCP
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2018-10-21 22:28:21 +02:00 |
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Rémi Verschelde
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cd0b82fd56
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Mark AnimatedTexture frame_* properties as internal
This way they no longer appear in the documentation, and the related
setters and getters do.
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2018-09-13 22:54:35 +02:00 |
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luz.paz
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08bde5b2de
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Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
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2018-09-12 21:39:17 -04:00 |
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Rémi Verschelde
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3fa77b3172
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doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
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2018-02-27 13:40:49 +01:00 |
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Rémi Verschelde
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fee29570d0
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doc: Sync classref with current source
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2018-02-19 10:47:16 +01:00 |
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Rémi Verschelde
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3c7a39b40c
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doc: Update version string in header
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2018-02-19 10:46:33 +01:00 |
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Marlon Henry Schweigert
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87adf9cfba
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Display set_nodelay to GDScript
Pass enabled arg
Rename set_nodelay to set_no_delay
Add description to the method
Change description
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2018-01-30 13:22:15 -02:00 |
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Rémi Verschelde
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d516aab8fa
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doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
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2018-01-25 08:50:56 +01:00 |
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Rémi Verschelde
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e28cdc4654
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doc: Update version string in XML
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2018-01-13 11:43:42 +01:00 |
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Rémi Verschelde
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7dfba3cda9
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doc: Fix enum tags thanks to 2bc6db6
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2017-11-24 23:16:30 +01:00 |
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Rémi Verschelde
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bc75fae579
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doc: Update header version for 3.0-beta
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2017-11-24 09:16:52 +01:00 |
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Rémi Verschelde
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967bfb0c4a
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doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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2017-11-15 20:41:16 +01:00 |
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Rémi Verschelde
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fc09e14366
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classref: Sync with current source
Also fix hyperlink references to same class as per the guidelines.
[ci skip]
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2017-10-22 12:56:17 +02:00 |
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Juan Linietsky
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4f929a0fdf
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Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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2017-09-12 17:45:41 -03:00 |
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