Commit graph

6 commits

Author SHA1 Message Date
MewPurPur
03d1830176 Optimize, tweak, improve consistency in SVG icons, and fix masks in light mode 2023-11-04 17:36:18 +02:00
MewPurPur
398ca4e71a Use the gray color for all abstract classes 2023-08-31 12:59:18 +03:00
MewPurPur
383c0116d7 Revert to the old Camera icons 2023-08-22 01:58:04 +03:00
Hugo Locurcio
e21388d9f4
Readd a Camera3D icon gizmo to the 3D editor, renew Camera2D/3D icons
The lack of icon gizmo made it no longer possible to select Camera3D
nodes in the 3D viewport by clicking on them.

A new Camera3D icon gizmo was designed to be direction-neutral.
This avoids the issue that the previous icon gizmo had, since it was
always facing right.

This also adds icons for CameraAttributesPractical and CameraAttributesPhysical.
2023-08-08 16:04:53 +02:00
VolTer
6f6fbb93be Manually optimize a lot of SVGs 2023-05-27 20:03:44 +02:00
clayjohn
385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Renamed from editor/icons/CameraEffects.svg (Browse further)