Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Rémi Verschelde
6cdcde7114
doc: Add missing commas after "If true/false"
2018-12-20 13:47:12 +01:00
Juan Linietsky
c2e165955f
Updated documentation to visible property in CanvasItem, closes #20809
2018-12-14 11:36:53 -03:00
Rémi Verschelde
d030c17d5e
doc: Sync classref with current source
2018-12-13 15:12:25 +01:00
MrCdK
3f7ae10843
Fixed CanvasItem.draw_multimesh() binding.
2018-12-05 01:29:21 +01:00
Rémi Verschelde
5f8af252e8
doc: Use HTTPS for docs.godotengine.org and point to latest branch
...
Fixes #23509 .
2018-11-05 08:46:27 +01:00
Jared
d286e98fd1
Small documentation clarification added to CanvasItem.
2018-09-16 21:44:37 +03:00
Rémi Verschelde
c320d9394d
doc: Sync classref with current source
2018-09-11 00:18:21 +02:00
robojumper
98b59cf2a3
Add support for tutorial links to makerst.py
...
Also change the <tutorials> structure to make use of individual <link> tags
2018-06-12 17:40:24 +02:00
Rémi Verschelde
3d9deda8b3
Sync classref with current source
2018-05-12 09:38:00 +02:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
...
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Poommetee Ketson
eb63f7b071
[DOCS] Sync classref with current source
2018-02-25 15:14:25 +07:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
Rémi Verschelde
f2e3825616
doc: Fix references to online tutorials after godotengine/godot-docs#1015
2018-01-25 09:03:59 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
PetePete1984
f4d67433e7
More precise description for is_visible_in_tree
2018-01-22 16:22:17 +01:00
Rémi Verschelde
6c46787749
doc: Replace some more "val" with "value" + sync
2018-01-17 10:43:23 +01:00
Juan Linietsky
03475ba197
Filled tutorial field in most relevent classes.
...
Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
Will Nations
3533e01eab
[DOCS] Animation, CanvasItem, Curve3D, Curve
2017-12-13 23:05:56 -06:00
Rémi Verschelde
ce0f894b48
doc: Sync classref with current source
2017-12-10 00:43:49 +01:00
Will Nations
a9c9499c73
[DOCS] CanvasItem/Material/Layer, ClassDB, CollisionObject(2D)
2017-12-07 22:12:01 -06:00
Rémi Verschelde
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
Rémi Verschelde
92f07fefcd
doc: Remove setters and getters now exposed via properties/members
2017-11-24 18:10:32 +01:00
Rémi Verschelde
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
Rémi Verschelde
15ada56d73
doc: Sync classref with current source
2017-11-24 09:16:27 +01:00
Gilles Roudiere
8d1f2b1857
Rework the canvas_item API for further improves to the canvas item editor
2017-11-19 13:36:31 +01:00
Rémi Verschelde
967bfb0c4a
doc: Remove revision.module_config from version string
...
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Rémi Verschelde
fc09e14366
classref: Sync with current source
...
Also fix hyperlink references to same class as per the guidelines.
[ci skip]
2017-10-22 12:56:17 +02:00
Rémi Verschelde
210ebb5cdb
doc: Sync classref with current source
...
[ci skip]
2017-09-23 10:59:41 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
a4005221f5
doc: Sync classref with current source
...
[ci skip]
2017-09-13 08:53:01 +02:00
Juan Linietsky
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
...
recognize them.
2017-09-12 17:45:41 -03:00