Commit graph

10018 commits

Author SHA1 Message Date
Juan Linietsky
a40fe16866 Implement audio stream playback parameters.
Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].

Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).

This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:

* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394) this allows editing and animating audio graph parameters.

In any case, this PR is required to complete #64488.

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update doc/classes/AudioStream.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
Malcolm Nixon
c316eee929 Add bone update option to OpenXRHand to allow preserving original hand scale.
This is useful if the hand model is not weighted to support re-scaling to the users hands; or the hand is scaled to non-human sizes.
2024-01-15 23:55:13 -05:00
Alberto Vilches
7a90c56c00 C# Add test suite for Diagnostic Analyzers: GlobalClass and MustBeVariant 2024-01-15 11:31:12 +01:00
Fabio Alessandrelli
89dacb88ec [MP] Fix remote net ID cleanup
Synchronizers for spawned nodes were not correctly keeping track of the
net ID assigned by the remote, preventing the replication from
performing the proper cleanup.

This resulted in errors being thrown when sync messages were received
after despawn (which is possible due to their unreliable nature).
2024-01-14 21:04:03 +01:00
Fabio Alessandrelli
cb08f2a968 [MP] Fix spawned nodes not working after reset
Ensures that spawnable nodes (i.e. spawned nodes over which the local
instance has authority) always have a network ID, since they may lose it
after the multiplayer is reset (e.g. when changing the multiplayer peer).
2024-01-14 20:54:41 +01:00
BlueCube3310
381d6348df Use ETC2 compression for grayscale images 2024-01-13 13:27:00 +01:00
Ricardo Subtil
a06e5f70bc Simplify script paths to ensure proper resource path checks 2024-01-12 17:53:59 +00:00
Aaron Franke
d36a34edb7
Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
Rémi Verschelde
8616487ece
Merge pull request #86916 from BlueCube3310/basisu-etc2-ra-rg
Fix `BasisUniversal` ETC RA as RG transcoding
2024-01-11 20:45:38 +01:00
Rémi Verschelde
5cdd0c6cd6
Merge pull request #84613 from Calinou/glslang-build-only-vulkan
Only build glslang if Vulkan or Direct3D 12 rendering is enabled
2024-01-11 20:44:50 +01:00
Rémi Verschelde
4b305cd903
Merge pull request #86982 from BastiaanOlij/openxr_touch_plus
OpenXR: Add Meta touch plus interaction profile
2024-01-11 17:41:26 +01:00
Rémi Verschelde
9e967ebdf9
Merge pull request #86583 from reduz/lightmapper-dda-fix
Tiny fix for lightmapper DDA
2024-01-11 17:37:45 +01:00
Rémi Verschelde
3dcf9059ae
Merge pull request #86454 from Repiteo/c#-upgrade-TFMs
C#: Upgrade TFM for `net472` and some `netstandard2.0` projects
2024-01-11 17:37:19 +01:00
Rémi Verschelde
087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Rémi Verschelde
ba96dbb49a
Merge pull request #85460 from van800/master
Bump the `JetBrains.Rider.PathLocator` PackageReference to 1.0.8
2024-01-11 17:36:04 +01:00
Rémi Verschelde
2c83241f8a
Merge pull request #85204 from BastiaanOlij/openxr_hand_tracking_datasource
OpenXR: Add support for hand tracking source extension
2024-01-11 17:35:38 +01:00
Bastiaan Olij
f2ef41b853 Add Meta controller extension 2024-01-11 15:29:38 +11:00
Hugo Locurcio
2aaa4cd645
Only build glslang if Vulkan or Direct3D 12 rendering is enabled
glslang isn't needed for OpenGL rendering, which includes the web export.
This reduces the web release export template's `.wasm` size by about 20 KB,
since web builds use `vulkan=no`.
2024-01-11 00:42:56 +01:00
Rémi Verschelde
cea56336b2
Merge pull request #86972 from zaevi/fix_csharp_method_return_type
C#: Fix return type hint for methods.
2024-01-10 12:03:33 +01:00
Rémi Verschelde
8a6debd71e
Merge pull request #86592 from emklasson/fix_gd0103_link
Fix typo in GD0103 error link
2024-01-10 12:03:29 +01:00
Juan Linietsky
caef2be758 Tiny fix for lightmapper DDA
- Ensures only one axis advances at a time
- This fixes extremely corner cases where the DDA may skip over geometry
2024-01-10 10:39:56 +01:00
Bastiaan Olij
4c806c03df OpenXR: Add support for hand tracking source extension 2024-01-10 16:58:40 +11:00
Rémi Verschelde
b7f7ca1412
Merge pull request #85783 from TheSofox/regex-lookahead-fix
Fix RegEx `search_all` for zero length matches/lookahead
2024-01-09 17:47:14 +01:00
kobewi
0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Rémi Verschelde
78fadf45ca
Merge pull request #85335 from zinefer/bugfix-blend-importer-on-windows-network-share
Replace `//` with `\\` before sending path to Blender
2024-01-09 15:30:50 +01:00
A Thousand Ships
cae3b822c3
Improve error message when a GDScript instance fails to be constructed
Co-authored-by: Slashscreen <SlashScreen@users.noreply.github.com>
2024-01-09 13:32:22 +01:00
Rémi Verschelde
6f118b8c4a
Merge pull request #86985 from timothyqiu/zip-packer-attributes
Fix ZIPPacker storing file permissions unexpectedly
2024-01-09 11:30:02 +01:00
Rémi Verschelde
079f1c154d
Merge pull request #86269 from aaronfranke/detect-module
Allow detecting when building as an engine module
2024-01-09 11:27:24 +01:00
Rémi Verschelde
e9695d9fa2
Merge pull request #84976 from DarioSamo/rd_common_render_graph
Acyclic Command Graph for Rendering Device
2024-01-09 11:27:19 +01:00
Rémi Verschelde
1edcf9a405
Merge pull request #81345 from anvilfolk/gdoverview
GDScript: Add module description in markdown
2024-01-09 11:27:05 +01:00
Haoyu Qiu
7a833c9b2e Fix ZIPPacker storing file permissions unexpectedly 2024-01-09 13:55:34 +08:00
HolonProduction
92a7c26806 Allow specifying a scene in completion tests 2024-01-08 22:38:41 +01:00
Zae
51c54b03d1 C#: Fix return type hint for methods. 2024-01-09 04:28:17 +08:00
Dario
cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Rémi Verschelde
c6671d9961
Merge pull request #86906 from Malcolmnixon/avatar-capable-openxrhand
Add ability to drive full-body avatars using OpenXRHand
2024-01-08 14:53:20 +01:00
Silc Lizard (Tokage) Renew
a51958a2a0 Remove Object pointer/solve types conflict in AnimationTrackCache
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Rémi Verschelde
01f8ce6e3d
Merge pull request #86846 from capnm/240105_thorvg_from_v0.11.6_to_v0.12.0
ThorVG: update from v0.11.6 to v0.12.0
2024-01-08 11:58:19 +01:00
Rémi Verschelde
c10d268974
Merge pull request #86787 from ryevdokimov/code-spell-check
Fix various spelling errors across engine solution
2024-01-08 11:55:55 +01:00
Rémi Verschelde
60f557c0c5
Merge pull request #86016 from demolke/master
Import step interpolation for loc/rot/scale from GLTF as nearest
2024-01-08 11:52:16 +01:00
Rémi Verschelde
b88535fe23
Merge pull request #85178 from HolonProduction/completion-tests
Add unit test runner for autocompletion
2024-01-08 11:51:03 +01:00
Martin Capitanio
e090b112ef ThorVG: update from v0.11.6 to v0.12.0
https://github.com/thorvg/thorvg/releases/tag/v0.12.0

Godot-related SVG bug fixes:

+ [SwEngine] Fixed a linear filling scaling issue.
      thorvg/thorvg#1834
+ [SwEngine] Path data not invalid even though
      it doesn't start with MoveTo.
      thorvg/thorvg#1848

Fixes #86128 Gradient issue.
2024-01-08 09:59:43 +01:00
Malcolm Nixon
5b8b2a4e70 Add ability to drive full-body avatars using OpenXRHand
This PR allows the OpenXRHand to drive:
- OpenXR rigged hand skeletons located under the OpenXRHand node
- Godot Humanoid rigged hand skeletons located under the OpenXRHand node
- OpenXR rigged avatar skeletons located separately in the scene-tree
- Godot Humanoid avatar skeletons located separately in the scene-tree
2024-01-07 12:08:54 -05:00
BlueCube3310
51ad937532 Fix BasisUniversal ETC RA_AS_RG transcoding 2024-01-07 12:53:01 +01:00
Thaddeus Crews
7a06390552
C#: Upgrade TFM for net472 and some netstandard2.0 projects 2024-01-06 09:14:33 -06:00
Aaron Franke
91b24b2780
Use GODOT_MODULE define in TextServer modules 2024-01-06 01:19:29 -06:00
Aaron Franke
e2b3c588e1
Allow detecting when building as an engine module 2024-01-06 01:19:29 -06:00
demolke
3749cbb3ca Import step interpolation for loc/rot/scale from GLTF as nearest
Currently all object transform animation tracks get imported and baked
as linear. For step interpolation mark the resulting animation track
with Nearest interpolation to make sure there are no in-betweens
generated. This is useful for camera cuts or similar.
2024-01-05 22:03:57 +01:00
Danil Alexeev
b31acb0cd5
GDScript: Allow utility functions to be used as Callable 2024-01-05 21:16:53 +03:00
Muller-Castro
96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
HolonProduction
af4cbaf751 Add unit test runner for autocompletion 2024-01-05 17:49:51 +01:00