Rémi Verschelde
3f759f03c3
Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgb
2022-02-12 10:22:06 +01:00
Rémi Verschelde
d1dbe21c56
Merge pull request #57980 from akien-mga/vulkan-1.3.204
2022-02-12 10:21:27 +01:00
Jean-Michel Bernard
b452534e60
Fix 3D Editor axis drag lines precision issue
2022-02-12 10:20:31 +01:00
Rémi Verschelde
f5a27ee4fe
Merge pull request #57994 from jmb462/polygon2d-handles
2022-02-12 10:12:06 +01:00
Silc 'Tokage' Renew
865da09871
Implement cubic_interpolate() as MathFunc for refactoring
2022-02-12 18:11:17 +09:00
Rémi Verschelde
daf9729b92
Merge pull request #57703 from lawnjelly/float_literals_math_funcs
2022-02-12 10:01:48 +01:00
Rémi Verschelde
7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
bruvzg
1aa6a95081
[macOS] Add missing translation file.
2022-02-12 10:25:53 +02:00
Fabio Alessandrelli
d05f0f15f3
Merge pull request #57005 from Calinou/web-editor-tweak-logo-max-width
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Tweak logo max width on the web editor
2022-02-12 02:54:06 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Fabio Alessandrelli
9c3cbc9edc
Merge pull request #56966 from Calinou/web-editor-allow-any-orientation
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Allow using the web editor on any device orientation
2022-02-12 02:43:52 +01:00
Hugo Locurcio
1737b4a946
Rename Hdr as Srgb texture import option to be lowercase
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Unlike all other import options, Hdr As Srgb was internally spelled
out with uppercase characters.
2022-02-12 02:39:10 +01:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
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- Tweak colors to be less saturated and more balanced (in terms of hue).
The cool blue sky is balanced by a warm brown ground,
which makes reflections look closer to how they'd look like when using
an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
PhysicalSkyMaterial to reduce indoor light leaking, especially
when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
ProceduralSkyMaterial colors. Previously, the default editor sky
color was different from the colors of a newly created
ProceduralSkyMaterial resource.
Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Hugo Locurcio
c6ef8fb6d4
Improve documentation for GeometryInstance3D.transparency
2022-02-12 00:42:45 +01:00
Igor Kordiukiewicz
2fe43a3bd8
Fix SelfList::remove error when animating Sprite3D
2022-02-11 23:32:06 +01:00
Jean-Michel Bernard
b0ebbd8ece
Hide Polygon2D lines and handles when node is not visible in tree.
2022-02-11 23:18:23 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows).
2022-02-12 00:14:09 +02:00
Rémi Verschelde
a0558b8af8
Merge pull request #57984 from jmb462/collisionshape_handles
2022-02-11 23:03:20 +01:00
Rémi Verschelde
006ce4d83d
Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback
2022-02-11 23:02:58 +01:00
Rémi Verschelde
45360ca118
Merge pull request #57982 from trollodel/fix_disabled_visualscript
2022-02-11 22:57:11 +01:00
Rémi Verschelde
3e3b858814
Merge pull request #57969 from fazil47/csg-export-fbx-fix
2022-02-11 22:53:00 +01:00
Bartłomiej T. Listwon
29b6ed9283
Audio quality improvements in PitchShift
2022-02-11 20:21:28 +01:00
Bartłomiej T. Listwon
c02e979dbf
Pass audio samples untouched for pitch_scale around 1.0f
2022-02-11 20:21:26 +01:00
trollodel
e97e894aa0
Fix editor compile error when VisualScript is disabled
2022-02-11 18:45:41 +01:00
Jean-Michel Bernard
ef995b222e
Hide CollisionShape2D handles when node is not visible in tree.
2022-02-11 18:44:17 +01:00
Rémi Verschelde
84d7a69570
spirv-reflect: Update to latest commit, adds SPIRV 1.6 support
2022-02-11 18:42:51 +01:00
Rémi Verschelde
26b2defe0c
vulkan: Update volk, headers and glslang to 1.3.204
2022-02-11 18:42:51 +01:00
Rémi Verschelde
18d6b75ba8
RendererRD: Remove binding specifier for push constants
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This is unsupported and glslang made it raise an error in 11.7.0:
https://github.com/KhronosGroup/glslang/pull/2810
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-02-11 18:42:32 +01:00
Fazil Babu
92f4c33492
CSG Meshes can be exported as glTF
2022-02-11 22:48:28 +05:30
Rémi Verschelde
cf13f8af64
Merge pull request #57979 from akien-mga/revert-57948-vulkan-1.3
2022-02-11 17:59:47 +01:00
Rémi Verschelde
8f4793b225
Revert "vulkan: Update volk, headers and glslang to 1.3.204"
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This reverts commit d233908fb6
.
2022-02-11 17:50:22 +01:00
Rémi Verschelde
e11f0d9bfd
Revert "spirv-reflect: Update to latest commit, adds SPIRV 1.6 support"
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This reverts commit 912c2062e6
.
2022-02-11 17:49:45 +01:00
Rémi Verschelde
882ef8284a
Merge pull request #57973 from pycbouh/editor-remove-theme-type
2022-02-11 17:36:17 +01:00
jordi
7a9972afc2
Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0
2022-02-11 10:25:38 -06:00
Yuri Sizov
175088db25
Add an explicit way to remove a theme type
2022-02-11 17:57:52 +03:00
Rémi Verschelde
ea0337909c
Merge pull request #57972 from BimDav/fix_has_setting4
2022-02-11 15:31:12 +01:00
Rémi Verschelde
36892b7fc8
Merge pull request #57948 from akien-mga/vulkan-1.3.204
2022-02-11 15:22:10 +01:00
Rémi Verschelde
275f26cb57
Merge pull request #57968 from reduz/variant-ref-assignment-fix
2022-02-11 15:10:51 +01:00
Ignacio Roldán Etcheverry
f4478843ca
Merge pull request #57917 from raulsntos/csharp-signal-documentation
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Support signals in C# generated documentation
2022-02-11 14:51:57 +01:00
BimDav
d39e416c61
has_setting now correctly returns true when the setting is present due to a feature tag
2022-02-11 14:35:30 +01:00
Rémi Verschelde
c576075972
Merge pull request #57963 from bruvzg/rtl_vis_chars
2022-02-11 14:08:02 +01:00
reduz
3ad3a43063
Fix Variant Ref<> assignment.
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-Creating from object pointer via funcptr API was missing reference initialization.
-Supersedes https://github.com/godotengine/godot-cpp/pull/662
-Fixes several crashes in GDExtension
2022-02-11 12:30:49 +01:00
Marcus Brummer
55fda17742
Deselect nodes in the 3D editor when pressing ESC
2022-02-11 11:41:51 +01:00
bruvzg
2e01a0d7a3
[RTL / Label] Reorganize property order to ensure "visible_characters" / "percent_visible" are set after the "text".
2022-02-11 12:31:13 +02:00
JFonS
3aa7b7eaf2
Merge pull request #57919 from mbrlabs/region-select-fixes
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Fixed issues with 3D region-select in the editor
2022-02-11 10:59:18 +01:00
Rémi Verschelde
2921cf6a99
Merge pull request #57888 from dusakus/depanoramize-spot-projector
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remove normal_to_panorama from spotlight projector
2022-02-11 10:41:00 +01:00
Rémi Verschelde
7a7a695b27
Merge pull request #57961 from bruvzg/fix_win_drap_drop
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[Windows] Fix drag-and-drop.
2022-02-11 09:55:08 +01:00
Marcus Brummer
3c4c73b100
Fixed issues with 3D region-select in the editor
2022-02-11 09:43:40 +01:00
Rémi Verschelde
0a4f8729d2
Merge pull request #57944 from Calinou/doc-audiostreamplayer-area-mask
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Improve the `AudioStreamPlayer2D/3D.area_mask` documentation
2022-02-11 08:54:16 +01:00
bruvzg
65426f831f
[Windows] Fix drag-and-drop.
2022-02-11 09:34:55 +02:00