Rémi Verschelde
1b446ebcd4
Merge pull request #58559 from fazil47/scene-tree-icon-focus
...
Double clicking scene tree icon focuses that node
2022-03-01 08:46:14 +01:00
Rémi Verschelde
32209e4ebd
Merge pull request #58586 from naithar/fix/ios-multitouch
...
[iOS] Fix multitouch not working correctly
2022-03-01 08:45:29 +01:00
Rémi Verschelde
a09814e4f8
Merge pull request #58644 from KoBeWi/ ❗
2022-03-01 02:01:35 +01:00
Rémi Verschelde
feee9d0aa5
Merge pull request #58629 from groud/fix_native_extion_init_order
2022-03-01 01:33:48 +01:00
Rémi Verschelde
c8e62555f6
Merge pull request #58477 from AlbertFay/text-under-scrollbar
2022-03-01 01:32:36 +01:00
Rémi Verschelde
de9446186d
Merge pull request #58488 from lawnjelly/float_literals_casts
2022-03-01 01:32:07 +01:00
Rémi Verschelde
9458a8f742
Merge pull request #58640 from Paulb23/caret-changed
2022-03-01 01:30:16 +01:00
kobewi
f653107764
Fix scripts not saving when closing
2022-03-01 01:23:26 +01:00
kobewi
c49cd80ab8
Update some docs regarding SubViewports
2022-03-01 01:11:23 +01:00
Ricardo Buring
cb5bc58e81
Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
2022-02-28 22:25:45 +01:00
Ricardo Buring
9e100c3e7a
Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
...
This allows reparenting, etc.
2022-02-28 22:21:32 +01:00
Paulb23
7f5782047e
Fixed caret change signal emission
2022-02-28 19:01:44 +00:00
Gilles Roudière
ce512b35c1
Reorder native extension types initialization, initializing editor last
2022-02-28 16:03:26 +01:00
Igor Kordiukiewicz
ffa4a02808
Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
2022-02-28 15:47:35 +01:00
Rémi Verschelde
039ffda991
Merge pull request #58628 from BastiaanOlij/fix_parsing_specialisation_constants
...
Fixing retrospective code for specialisation constants
2022-02-28 15:43:47 +01:00
Rémi Verschelde
54a777b523
Merge pull request #58554 from KoBeWi/MIA
...
Don't abort loading scene on missing dependency
2022-02-28 15:42:09 +01:00
Bastiaan Olij
fe5bb06df9
Fixing retrospective code for specialisation constants
2022-03-01 00:10:33 +11:00
Rémi Verschelde
345b4bb86a
Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsive
...
Fix to prevent AcceptDialog and children class taking over main window
2022-02-28 12:48:59 +01:00
Gilles Roudière
7ae988ce5e
Fix a crash in GDScriptAnalyzer when a script class's file is not found
2022-02-28 12:20:00 +01:00
Rémi Verschelde
9b7aeaf88f
Merge pull request #58413 from Sauermann/fix-canvas-item-visibility
...
Fix invisible CanvasItem visibility issue
2022-02-28 11:24:19 +01:00
Rémi Verschelde
0b7bc3fd90
Merge pull request #58619 from BastiaanOlij/openxr_fix_color_issue
...
Fix color issues with OpenXR
2022-02-28 11:01:28 +01:00
Rémi Verschelde
f968c11b86
Merge pull request #58596 from rburing/joints_disconnect_connected_signals
...
`Joint2D` and `Joint3D`: disconnect only connected signals
2022-02-28 11:00:14 +01:00
Rémi Verschelde
e7176e6c85
Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo
...
Fix typo in SSR roughness quality enum value names
2022-02-28 10:51:20 +01:00
Rémi Verschelde
2e45884252
Merge pull request #58623 from timothyqiu/animated-sprite
...
Fix `AnimatedSprite` infinite loop
2022-02-28 10:48:16 +01:00
Rémi Verschelde
6716af9f83
Merge pull request #58597 from IgorKordiukiewicz/remove-files-dropped-signal-from-scene-tree
...
Remove files_dropped signal from SceneTree
2022-02-28 10:17:54 +01:00
Haoyu Qiu
3a439a9c03
Fix AnimatedSprite infinite loop
2022-02-28 16:00:45 +08:00
Igor Kordiukiewicz
b870b40d79
Remove files_dropped signal from SceneTree
2022-02-28 07:51:50 +01:00
Rémi Verschelde
353be6261f
Merge pull request #58603 from Calinou/doc-fogvolume-thin-flicker
...
Document how to fix thin FogVolumes flickering when the camera moves
2022-02-28 07:41:35 +01:00
Rémi Verschelde
babac6e08c
Merge pull request #58549 from floppyhammer/fix-particle-trail
...
Fix particle trail glitch
2022-02-28 07:17:59 +01:00
Bastiaan Olij
8f035b2ab4
Fix color issues with OpenXR
2022-02-28 13:02:03 +11:00
Hugo Locurcio
83efe4d8b0
Fix typo in SSR roughness quality enum value names
2022-02-28 01:06:26 +01:00
Hugo Locurcio
29e85298f5
Document how to fix thin FogVolumes flickering when the camera moves
2022-02-27 20:02:21 +01:00
Rémi Verschelde
3fab862c59
Merge pull request #58594 from Chaosus/vs_fix_crash
2022-02-27 18:43:30 +01:00
Ricardo Buring
184105e753
Joint2D and Joint3D: disconnect only connected signals
2022-02-27 16:55:57 +01:00
Yuri Roubinsky
a4a8de3874
Fix crash on creation of HSV2RGB/RGB2HSV
functions in visual shader
2022-02-27 17:51:31 +03:00
Fazil Babu
f2b0bd54b2
Double clicking scene tree icon focuses that node
2022-02-27 17:16:45 +05:30
Rémi Verschelde
ff877adf0f
Merge pull request #58589 from BastiaanOlij/vulkan_openxr_use_proper_handle
...
Use VK_NULL_HANDLE when initializing XrSwapchainImageVulkanKHR
2022-02-27 12:42:28 +01:00
Bastiaan Olij
1f1b786a36
Use VK_NULL_HANDLE when initializing XrSwapchainImageVulkanKHR
2022-02-27 21:13:02 +11:00
Sergey Minakov
15ef056997
[iOS] Fix multitouch not working correctly
2022-02-26 23:18:28 +03:00
Rémi Verschelde
234eb83dfe
Merge pull request #58507 from aaronfranke/camera-matrix
...
Use is_zero_approx and fix spelling in CameraMatrix invert
2022-02-26 20:42:44 +01:00
Aaron Franke
061ab30051
Use is_zero_approx and fix spelling in CameraMatrix invert
2022-02-26 12:19:54 -06:00
kobewi
678ec9bcde
Don't abort loading scene on missing dependency
2022-02-26 12:02:05 +01:00
floppyhammer
1675c5375e
Fix particle trail glitch
2022-02-26 13:53:06 +08:00
K. S. Ernest (iFire) Lee
ab15267096
Allow automatic lod when importing 3D scenes with Static Lightmaps
...
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
2022-02-25 18:03:09 -08:00
Rémi Verschelde
0393057e36
Merge pull request #58490 from bruvzg/imporve_popup_menu_handling
2022-02-25 23:02:56 +01:00
albertfay1121
dba0d52349
Fixed bug with text going under scrollbar
...
added classes reference update
2022-02-25 13:45:38 -08:00
Hugo Locurcio
b1a295b739
Implement distance fade properties in OmniLight3D and SpotLight3D
...
This can be used to fade lights and their shadows in the distance,
similar to Decal nodes. This can bring significant performance
improvements, especially for lights with shadows enabled and when
using higher-than-default shadow quality settings.
While lights can be smoothly faded out over distance, shadows are
currently "all or nothing" since per-light shadow color is no longer
customizable in the Vulkan renderer. This may result in noticeable
pop-in when leaving the shadow cutoff distance, but depending on the
scene, it may not always be that noticeable.
2022-02-25 15:17:35 +01:00
Rémi Verschelde
90d16a3210
Merge pull request #58497 from JFonS/stb_rect_pack_upgrade
2022-02-25 12:31:40 +01:00
Rémi Verschelde
cfd5177fc2
Merge pull request #58527 from bruvzg/vma_fix
2022-02-25 12:31:15 +01:00
Rémi Verschelde
6fbfb27c0c
Merge pull request #58520 from Calinou/pckpacker-verbose-print-for-every-file
2022-02-25 12:20:50 +01:00