Micky
64ba22a9a7
Overhaul Transform3D documentation
2024-03-02 17:53:12 +01:00
Rémi Verschelde
34effe41dc
Merge pull request #89036 from Mickeon/documentation-uncommon-words-2
...
Overhaul some "uncommon" wording in class reference
2024-03-01 17:22:18 +01:00
Micky
c54e09a5a3
Overhaul some "uncommon" wording in class reference
2024-03-01 15:32:38 +01:00
Rémi Verschelde
8e951fd0a9
Merge pull request #89024 from bruvzg/rtl_hover_meta
...
[RTL] Add optional `push_meta` argument to control how meta underline is drawn.
2024-03-01 15:00:41 +01:00
Rémi Verschelde
bd7637248c
Merge pull request #88883 from joaoh82/add-weighted-random-method
...
Add `RandomNumberGenerator::rand_weighted` method
2024-03-01 15:00:32 +01:00
Rémi Verschelde
d8cfc5e1c8
Merge pull request #88841 from MajorMcDoom/doc-fix
...
Add necessary elaboration to documentation for `Node3D::get_parent_node_3d`
2024-03-01 15:00:27 +01:00
bruvzg
2a3de7adc3
[RTL] Add optional push_meta
argument to control how meta underline is drawn.
2024-03-01 12:07:06 +02:00
Markus Sauermann
8121446385
Document that parse_input_event
doesn't influence the OS
2024-02-29 18:59:04 +01:00
Zi Ye
4c8015bec3
Add necessary elaboration to documentation for Node3D::get_parent_node_3d
2024-02-29 08:40:32 -06:00
Rémi Verschelde
6d9a529c87
Merge pull request #88970 from KoBeWi/ImageCursor2D
...
Improve `cursor_set_custom_image()` method
2024-02-29 13:54:53 +01:00
Rémi Verschelde
9cf48f5365
Merge pull request #88963 from adamscott/hide-to-advanced-snap-2d-vertices
...
Move `rendering/2d/snap/snap_2d_vertices_to_pixel` setting to advanced view
2024-02-29 13:54:46 +01:00
Rémi Verschelde
dc87f05f44
Merge pull request #88961 from AThousandShips/deferred_doc
...
[Doc] Clarify some details about deferred calls
2024-02-29 13:54:42 +01:00
Rémi Verschelde
cc21871c9a
Merge pull request #88956 from akien-mga/doc-rtl-zero-idx
...
RTL: Clarify that line, paragraph, and character numbers are zero-indexed
2024-02-29 13:54:31 +01:00
Rémi Verschelde
9278856ff7
Merge pull request #88948 from dalexeev/core-add-callable-create
...
Core: Add `Callable.create` static method for `Variant` callables
2024-02-29 13:54:22 +01:00
Rémi Verschelde
c9b531c613
Merge pull request #88920 from AThousandShips/group_doc_fix
...
[Doc] Fix some incorrect uses of "children"
2024-02-29 13:54:18 +01:00
Rémi Verschelde
172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
...
Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
Rémi Verschelde
da916221a7
Merge pull request #88577 from davthedev/itemlist-light-refactor
...
Fix item positioning, text alignment & unwanted clipping of ItemList items
2024-02-29 13:54:03 +01:00
Rémi Verschelde
5c38b9bcf4
Merge pull request #88255 from Calinou/doc-richtextlabel-meta-clicked
...
Document using RichTextLabel's `meta_clicked` to handle clickable URLs
2024-02-29 13:53:54 +01:00
Rémi Verschelde
1cc9190c70
Merge pull request #81822 from nlupugla/nodepath-slice
...
Add `NodePath::slice` method
2024-02-29 13:53:34 +01:00
João Henrique Machado Silva
88df5ea8ac
Add RandomNumberGenerator::rand_weighted method
2024-02-29 13:29:53 +01:00
A Thousand Ships
9b5cd8e240
[Doc] Fix some incorrect uses of "children"
2024-02-29 11:52:55 +01:00
Danil Alexeev
d90c9db27f
Core: Add Callable.create
static method for Variant
callables
2024-02-29 10:45:00 +03:00
kobewi
3aeb4a5542
Improve cursor_set_custom_image() method
2024-02-28 20:32:25 +01:00
Hugo Locurcio
3fe01226b7
Use black for font outlines by default instead of white
...
This makes font outlines more usable out of the box, as black
is one of the most commonly used colors for font outlines.
2024-02-28 20:25:15 +01:00
A Thousand Ships
1cc5b0aa0d
[Doc] Clarify some details about deferred calls
2024-02-28 17:04:47 +01:00
Adam Scott
dcf4cf79fd
Hide snap_2d_vertices_to_pixel setting to advanced
2024-02-28 10:59:41 -05:00
Rémi Verschelde
4a1397b58c
RTL: Clarify that line, paragraph, and character numbers are zero-indexed
...
Closes #82885 .
2024-02-28 13:46:23 +01:00
Rémi Verschelde
df78c0636d
Merge pull request #88798 from Malcolmnixon/xr-body-tracker
...
XR: Add body tracking support.
2024-02-28 09:34:40 +01:00
Malcolm Nixon
57aa734562
Add body tracking support.
2024-02-27 19:51:59 -05:00
Rémi Verschelde
f80cdeb597
Merge pull request #87504 from smix8/nav_mesh_auto_rebake
...
Auto-bake edited NavigationPolygons in the Editor on a timer
2024-02-27 21:22:56 +01:00
smix8
10e8f3698b
Auto-bake edited NavigationPolygons in the Editor on a timer
...
Auto-bakes edited NavigationPolygons in the Editor on a timer.
2024-02-27 20:51:38 +01:00
Hugo Locurcio
67e9ccdbc4
Display the build date in the editor and when starting the engine
...
This can be used to quickly see how recent a development build is,
without having to look up the commit date manually.
When juggling around with various builds (e.g. for benchmarking),
this can also be used to ensure that you're actually running the
binary you intended to run.
The date stored is the date of the Git commit that is built, not
the current date at the time of building the binary. This ensures
binaries can remain reproducible.
The version timestamp can be accessed using the `timestamp` key
of the `Engine.get_version_info()` return value.
2024-02-27 20:39:17 +01:00
Hugo Locurcio
ea03154a27
Document using RichTextLabel's meta_clicked
to handle clickable URLs
2024-02-27 20:22:32 +01:00
David Giardi
f63728cb9f
Fix item positioning & pointer detection areas of ItemList
2024-02-27 20:03:10 +01:00
A Thousand Ships
fe203d7003
Prevent threading problems in TileMap
2024-02-27 15:38:25 +01:00
Rémi Verschelde
0df286fde0
Merge pull request #88875 from aaronfranke/doc-textedit-gutter-type
...
Explain gutter types in the TextEdit documentation
2024-02-27 10:18:39 +01:00
Rémi Verschelde
4a4937318b
Merge pull request #88825 from adamscott/add-create-folder-icon
...
Add create folder icon
2024-02-27 10:18:13 +01:00
Rémi Verschelde
3780604d79
Merge pull request #88819 from lyuma/import_nodes_as_skeleton_bones
...
Add new scene import option to import as Skeleton
2024-02-27 10:18:00 +01:00
Rémi Verschelde
915f176903
Merge pull request #87973 from flooxo/master
...
Remove duplicate `ARRAY_CUSTOM_RGBA8_UNORM` ref in Mesh docs
2024-02-27 10:17:15 +01:00
Rémi Verschelde
7c0461af48
Merge pull request #82968 from Calinou/doc-physics-bounce-damping
...
Document Bounce = 1.0 not being sufficient for infinite energy conservation
2024-02-27 10:17:11 +01:00
Rémi Verschelde
e1be09145c
Merge pull request #80372 from Mickeon/doc-peeves-engineering
...
Overhaul Engine singleton documentation
2024-02-27 10:17:07 +01:00
Micky
c11b52b1e5
Overhaul Engine documentation
2024-02-26 20:59:47 +01:00
Hugo Locurcio
7ff1704b1b
Document Bounce = 1.0 not being sufficient for infinite energy conservation
2024-02-26 19:30:43 +01:00
Aaron Franke
8a3e1dfa02
Explain gutter types in the TextEdit documentation
2024-02-26 11:03:29 -06:00
Micky
03400d0326
Tweak SceneTree Documentation
2024-02-26 16:27:58 +01:00
Adam Scott
fd3666298c
Add create folder icon
2024-02-26 09:04:24 -05:00
Pedro J. Estébanez
5e144022e7
Enhance cache modes in resource loading
...
- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008 ).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669 , #82830 ).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Lyuma
652ef966f9
Add new scene import option to import as Skeleton
...
Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
Rémi Verschelde
08a3493f07
Merge pull request #88811 from Sauermann/fix-focus-change-doc
...
Mention how Control focus loss affects `Viewport.gui_focus_change`
2024-02-26 10:49:19 +01:00
Rémi Verschelde
785c69d5e2
Merge pull request #88791 from MajorMcDoom/add-bone-index
...
Make `Skeleton3D::add_bone` return the new bone index
2024-02-26 10:49:15 +01:00