Rémi Verschelde
bb0c2d4677
Merge pull request #41139 from nekomatata/text-edit-disable-vk
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Add option to disable virtual keyboard for TextEdit
2020-08-11 11:48:37 +02:00
Rémi Verschelde
69e995e5af
Merge pull request #41172 from naithar/fix/iphone-os-values
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[iOS] [4.0] Simplify OS value retrieval
2020-08-11 11:41:55 +02:00
Rémi Verschelde
183697f466
Merge pull request #41181 from Calinou/mime-type-fix-indentation
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Fix inconsistent indentation in the FreeDesktop MIME type XML
2020-08-11 07:56:28 +02:00
Hugo Locurcio
b0713e9e6c
Improve the project README
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- Use the SVG version of the logo.
- Mention console support in the first paragraph.
- Point contributors to the `#godotengine-devel` IRC channel.
- Improve formatting for better readability.
- Add more links when needed.
- Fix warnings reported by markdownlint.
2020-08-10 23:07:34 +02:00
Hugo Locurcio
4dc6efc08e
Fix inconsistent indentation in the FreeDesktop MIME type XML
2020-08-10 23:04:13 +02:00
Rémi Verschelde
a32b427f99
Merge pull request #41043 from ShivamMukherjee/fix-variant-call
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Fix Vector3i and Vector2i AXIS_* constants
2020-08-10 19:30:39 +02:00
Rémi Verschelde
cb0009fcd0
Merge pull request #41163 from raulsntos/default-env-formatting
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Create default_env.tres with the same format used to save it
2020-08-10 19:22:22 +02:00
Rémi Verschelde
d6c9dc0442
Merge pull request #40445 from hinlopen/project-settings-editor
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Rewrite ProjectSettings editor header
2020-08-10 19:20:59 +02:00
Stijn Hinlopen
5563722628
Rewrite ProjectSettings editor advanced options
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- New layout: advanced options hidden by default, error labels added.
- Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-10 17:32:01 +02:00
Sergey Minakov
f9989a1a58
iOS: simplify OS value retrieval
2020-08-10 15:54:44 +03:00
Raul Santos
f997004ee8
Create default_env.tres with the same format used to save it
2020-08-10 09:51:47 +02:00
PouleyKetchoupp
1c231cacb3
Fix 2D Particle velocity with directed emission mask
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Changed CPU velocity calculation for EMISSION_SHAPE_DIRECTED_POINTS
to follow the same logic as in the GPU version:
mat2 rotm;
rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;
rotm[1] = rotm[0].yx * vec2(1.0, -1.0);
VELOCITY.xy = rotm * VELOCITY.xy;
Now both CPUParticles2D & CPUParticles3D (z disabled) show the same results
as their GPU counterparts and take the initial velocity settings into account.
2020-08-09 18:16:53 +02:00
George Marques
f2149fe763
Merge pull request #41124 from Paulb23/colour_region_blank_lines
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Fix colour region continuation over blank lines
2020-08-09 09:27:16 -03:00
PouleyKetchoupp
095331fae4
Add option to disable virtual keyboard for TextEdit
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Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.
It allows implementing a custom virtual keyboard.
2020-08-09 11:06:36 +02:00
totlmstr
bfede1c060
Add missing #ifdef MODULE_SVG_ENABLED
2020-08-08 12:57:00 -07:00
Andrii Doroshenko (Xrayez)
6a495f4d04
Properly detect --test
command-line argument
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Do not prematurely parse anything which beings with `--test`
to run doctest. This allows other commands to be run, such as
`--test-gdscript` or other custom arguments.
2020-08-08 21:54:23 +03:00
Paulb23
5cf2cf8646
Fix colour region continuation over blank lines, issue 41120
2020-08-08 15:36:46 +01:00
George Marques
69c81309cc
Merge pull request #40673 from ThakeeNathees/gdscript-op-eval-validation
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GDScript operator evaluation validation bug fix
2020-08-08 10:52:40 -03:00
George Marques
1f14068727
Merge pull request #40951 from bruvzg/gds_cleanup
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[GDScript] Add static HashMap cleanup.
2020-08-08 10:44:57 -03:00
George Marques
3aef60591b
GDScript: Tidy up assignment operator check
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The operator is already gathered by the parser, no need to do it again
in the analyzer.
2020-08-08 10:37:51 -03:00
George Marques
241e709462
Merge pull request #41062 from ThakeeNathees/unsafe-arithmatic-assignment-bug-fix
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GDScript: unsafe arithmetic assignment bug fix
2020-08-06 10:51:48 -03:00
Thakee Nathees
38c7d080e8
GDScript: unsafe arithmetic assignment bug fix
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Fix : #41051
2020-08-06 11:12:26 +05:30
Stephen Nichols
fbd07bf3bf
Adding error message for empty grouping expression
2020-08-05 14:42:33 -05:00
Stephen Nichols
8a13be50ab
Fixing null callee crash.
2020-08-05 14:41:46 -05:00
Aman Jain
2b89944a3d
Add 'Export App Bundle' to Android Export Options
2020-08-05 12:55:02 -04:00
Andrea Catania
6831da630f
Merge pull request #40989 from madmiraal/fix-40739
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Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-05 13:54:25 +02:00
Andrea Catania
8de57bde13
Merge pull request #41040 from qarmin/fixes_leak_bulet
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Fixes leak when creating bullet shape
2020-08-05 13:22:42 +02:00
Vivraan
8629cfdb08
Fix Vector3i and Vector2i AXIS_* constants
2020-08-05 14:15:28 +05:30
Rafał Mikrut
ac1b2da96e
Fixes leak when creating bullet shape
2020-08-05 10:04:04 +02:00
Maganty Rushyendra
cf04aabef1
Fix tile placement preview for rotated, skewed or scaled TileMaps
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Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.
2020-08-05 10:12:08 +08:00
Tomasz Chabora
a09078e64b
Improve Vector2.angle() description
2020-08-05 00:18:19 +02:00
Fabio Alessandrelli
fceb64827e
Remap script path when registering class.
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Was causing `class_name`-defined scripts to not being loaded in exported
games due to the remap from `*.gd` to `*.gdc`/`*.gde`.
2020-08-04 15:46:40 +02:00
George Marques
ec678c5e94
Merge pull request #40992 from vnen/fix-input-call
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Fix _input being mistakenly called twice on script
2020-08-04 09:17:01 -03:00
Antoine Félix
f3626364fc
Modify the scene only when color changed
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Editor now changes a color in the inspector only when it is different
from the current one.
Solves fake unsaved changes in editor after using the ColorPicker.
Resolves : #40879
2020-08-03 19:46:44 +02:00
George Marques
9adf6d3441
Merge pull request #40690 from ThakeeNathees/arithmetic-assign-type-check-bug-fix
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GDScript arithmetic assignment type check bug fix
2020-08-03 09:26:09 -03:00
George Marques
9048e72ae9
Merge pull request #40986 from Anutrix/grammer-fix
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Fixed tiny grammar issues in error messages
2020-08-03 09:23:16 -03:00
George Marques
b8671b61fc
Fix _input being mistakenly called twice on script
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Instead it calls both the script and the native method.
2020-08-03 08:40:08 -03:00
Marcel Admiraal
3a05ca9c2b
Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-03 11:39:16 +01:00
unknown
561af0c17d
Fixed tiny grammar issues in error messages
2020-08-03 14:03:28 +05:30
Arkadiusz Marcin Kołek
8e1c9ff1c1
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
Christopher Davis
41d8c0c818
platform: Update metadata for export platforms
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Updates the logos of for macOS, Android, and iOS; Also
changes "Mac OSX" to "macOS"
Addresses https://github.com/godotengine/godot-proposals/issues/1161
2020-08-01 23:43:14 -07:00
Andrii Doroshenko (Xrayez)
76e00d2405
Stringify Variant
compatible types for doctest output
2020-08-02 01:38:24 +03:00
bruvzg
ee973f5b90
[GDScript] Add static HashMap cleanup.
2020-08-01 22:08:12 +03:00
K. S. Ernest (iFire) Lee
98b709c3f8
Port Basis tests to use doctest.
2020-08-01 08:27:10 -07:00
Markus Sauermann
8335f00949
Wake up RigidBody 2D after applying torque
2020-08-01 14:36:24 +02:00
Rémi Verschelde
ec9302cecc
Merge pull request #40927 from 27thLiz/dinput-id
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DirectInput: Use correct joypad id
2020-08-01 10:13:15 +02:00
hoontee
fc8574fbac
Transform CSGShape collision when necessary
2020-08-01 01:45:22 -05:00
Rémi Verschelde
bc813fd061
Merge pull request #40930 from Xrayez/fix-leak-test-args
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Fix memory leak in test args
2020-07-31 23:23:03 +02:00
Rémi Verschelde
5af5331474
Merge pull request #40929 from KoBeWi/starhack
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Properly disambiguate unsaved scripts
2020-07-31 23:07:28 +02:00
Andrii Doroshenko (Xrayez)
db1259ac70
Fix memory leak in test args
2020-07-31 23:58:22 +03:00