Commit graph

526 commits

Author SHA1 Message Date
K. S. Ernest (iFire) Lee
696346f4cc
Add ASTC compression and decompression with Arm astcenc.
Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-19 16:27:59 +01:00
DeeJayLSP
93409b8e64
zlib/minizip: Update to version 1.2.13, remove zlib from freetype
Security update, fixes CVE-2022-37434 in zlib.

Only applications exposing/using `inflateGetHeader()` seem to be affected,
which is not our case, so this is not critical for Godot.

Remove duplicated copy of zlib in freetype sources to force using the updated
version in `thirdparty/zlib/`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-07 13:03:06 +01:00
Rémi Verschelde
d0398f62f0
Revert "pcre2: Update to upstream version 10.42"
This reverts commit 62c3e4ab9c.

Needs more work, see comments about `_regex_free` errors in .
2022-12-23 11:29:11 +01:00
Rémi Verschelde
62c3e4ab9c
pcre2: Update to upstream version 10.42
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog

This should also fix support for RISC-V architectures, at least in the sljit
library.
2022-12-22 16:34:29 +01:00
Rémi Verschelde
6e65244b6b
mbedtls: Update to upstream version 2.28.2 2022-12-21 12:05:54 +01:00
bruvzg
d4fbe1ef06
HarfBuzz: Update to version 6.0.0 2022-12-17 00:19:09 +02:00
Rémi Verschelde
cb7984e411
Merge pull request from akien-mga/graphite-mit
graphite: Update to latest Git, switch to MIT license
2022-12-13 10:13:16 +01:00
Rémi Verschelde
0ee6ffb257
graphite: Update to latest Git, switch to MIT license
Graphite is now available under:
MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later

We pick MIT which is the same as Godot's main license for simplicity.

Remove define to skip deprecation warnings, upstream fixed those.
2022-12-13 10:06:00 +01:00
Bastiaan Olij
b8b5e6ecd0 Update to OpenXR 1.0.26 2022-12-13 12:11:36 +11:00
Rémi Verschelde
d7905b3c0b
basis_universal: Sync with upstream a91e94c84
a91e94c849
2022-12-08 13:49:45 +01:00
Rémi Verschelde
d47daf0187
Merge pull request from DeeJayLSP/update_thorvg
Update thorvg to 0.8.3
2022-12-01 23:51:33 +01:00
DeeJayLSP
f592f6ba0c Update miniupnpc to 2.2.4 2022-11-30 10:30:23 -03:00
DeeJayLSP
88b7d5c3c5 Update thorvg to 0.8.3 2022-11-30 09:14:34 -03:00
DeeJayLSP
a81c1e8a58 Update CA certificates to 2022.10 revision 2022-11-29 12:45:41 -03:00
Rémi Verschelde
ceca460783
Merge pull request from grahamboree/updated-recast
Update Recast integration to fix crash in NavigationMesh baking
2022-11-28 11:03:05 +01:00
Graham Pentheny
36de150c74 Updated Recast to 4fef044
In some cases Godot can generate input parameters to Recast that cause it to crash.  Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize.

This has been fixed upstream in Recast (in 3901c5854c).  Updating Godot's Recast integration fixes this crash issue in Godot as well.
2022-11-27 19:22:33 -05:00
DeeJayLSP
5e4158eb48
Update embree to 3.13.5 2022-11-25 13:09:04 +01:00
DeeJayLSP
f30219627d Update cvtt to GIT 2022 2022-11-23 15:15:06 -03:00
Rémi Verschelde
c52d8369ce
Merge pull request from DeeJayLSP/update_theora
Update libtheora to GIT (2020.10)
2022-11-15 16:25:05 +01:00
Riteo Siuga
dc2919d57b Load GLX dynamically with GLAD
This is accomplished through the addition of a GLAD GLX loader in the
`thirdparty` directory.

This is another step towards a nice Wayland/X11 interoperation.
2022-11-15 13:55:30 +01:00
Riteo
f6397bffb1 Regenerate GL loader code with GLAD 2
GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2
does not, so for consistency I thought that it would be a good idea to
uniform things beforehand. While it had some API changes some renames
were all that was needed and everything works like before, at least on
the Wayland branch.

I've kept the structure identical, although this new generator has quite
a few hefty features, such as a single header mode.

I've also added GLAD to `thirdparty/README.md`, but I haven't specified
that in the commit title because it's a very small "fix".
2022-11-14 21:48:01 +01:00
Rémi Verschelde
0181d005c9
vulkan: Update all components to Vulkan SDK 1.3.231.1
Updates to volk, vulkan headers, `vk_enum_string_helper.h`, glslang,
spirv-reflect.

No update to VMA which still has 3.0.1 as it's last tagged release.
2022-11-03 12:20:46 +01:00
Rémi Verschelde
d43364e3cc
Merge pull request from bruvzg/icu72.1
ICU: Update to version 72.1
2022-10-31 14:25:37 +01:00
bruvzg
4e44a271f0
ICU: Update to version 72.1 2022-10-28 09:11:55 +03:00
bruvzg
7afd76bba6
HarfBuzz: Update to version 5.3.1 2022-10-21 11:35:13 +03:00
DeeJayLSP
b87584a070 Update libtheora to GIT (2020.10) 2022-10-18 21:15:13 -03:00
Rémi Verschelde
99b450762b thorvg: Sync with 0.8.2, cleanup SCsub and fix includes
We were compiling `src/loaders/external_png` but using the header from
`src/loaders/png`, leading to `-Wodr` warnings.

Remove unused bundled lodepng code since we use `external_png` (libpng).

Whitespace changes are from upstream, will attempt PR'ing a cleanup there for
future updates.
2022-10-13 17:05:41 +02:00
Rémi Verschelde
d8268aae30 Fix MSVC warnings C4324, C4389, C4456, and C4459
Part of .
2022-09-28 16:43:09 +02:00
Rémi Verschelde
09d1ebb7ae Merge pull request from bruvzg/hb52
Update to version 5.2.0, add new Unicode 15 blocks and scripts.
2022-09-18 00:43:49 +02:00
bruvzg
ec8084d87f
HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts. 2022-09-17 23:19:11 +03:00
Rémi Verschelde
0f2dc5c5e1 libpng: Update to upstream 1.6.38 2022-09-16 21:09:44 +02:00
Bastiaan Olij
70d3935bf9 Update OpenXR to 1.0.25 2022-09-14 11:20:54 +10:00
bruvzg
8dab4a2aa3
[Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
Rémi Verschelde
e5e34f21fc libwebp: Sync with upstream 1.2.4
Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.4/NEWS
2022-08-23 19:05:53 +02:00
Pedro J. Estébanez
5020a545d1 Patch glslang to avoid build errors on certain platforms 2022-08-23 10:54:27 +02:00
Rémi Verschelde
557953d844
Merge pull request from RandomShaper/upgrade_spirv_reflect
spirv-reflect: Update to latest commit
2022-08-06 09:24:53 +02:00
Rémi Verschelde
d8c8ecb148 certs: Sync with Mozilla bundle as of Jul 19, 2022
7f33e7eb84
2022-08-05 03:02:38 +02:00
bruvzg
2980c0d60c
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification. 2022-08-04 09:10:16 +03:00
bruvzg
4373a0bb86
[TextServer] Add ICU Unicode security and spoofing detection. 2022-08-02 15:37:49 +03:00
bruvzg
5f5a9f256c
HarfBuzz: Update to version 5.0.1 2022-07-24 23:05:03 +03:00
Fabio Alessandrelli
9403a68853 Bump mbedtls to version 2.18.1, update LICENSE.
Keep applying windows entropy patch.

Update thirdparty/README with correct version information.
2022-07-18 14:58:08 +02:00
Pedro J. Estébanez
02e102911f spirv-reflect: Update to latest commit 2022-07-08 22:18:51 +02:00
bruvzg
6c27d9d624
HarfBuzz: Update to version 4.4.1 2022-07-04 09:12:19 +03:00
Rémi Verschelde
de75085c7f etcpak: Fix Android ARMv7 build with NDK r23
Fix merged upstream.
Fixes .
2022-06-29 14:31:57 +02:00
Rémi Verschelde
39ed39900e zstd: Update to upstream version 1.5.2
Release notes:
- https://github.com/facebook/zstd/releases/tag/v1.5.1
- https://github.com/facebook/zstd/releases/tag/v1.5.2
2022-06-28 14:10:07 +02:00
Bastiaan Olij
a740a6eda1 Update OpenXR to 1.0.23 2022-06-23 17:07:22 +10:00
Rémi Verschelde
40c360b870
Merge pull request from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz
5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Rémi Verschelde
bcd783fa9a doctest: Update to 2.4.9 2022-06-19 10:41:56 +02:00
Cyberrebell
6a2bd6c936 updated vk_mem_alloc.h to fix startup issue with AMD 6000 series GPUs using SteamVR on Windows 2022-06-12 23:36:06 +02:00