- Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
Move Fog logic from render scene render to fog