Chaosus
6694c119d0
Added lerp_angles built-in function
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Co-authored-by: Xrayez <https://github.com/Xrayez >
Co-authored-by: DleanJeans <https://github.com/DleanJeans >
2019-07-20 12:59:41 +03:00
Rémi Verschelde
f796779f7c
Merge pull request #23310 from aaronfranke/posmod-int
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Add integer posmod and rename default arg names
2019-07-19 15:07:49 +02:00
K. S. Ernest (iFIre) Lee
bdf54a7f9e
Visualscript: Add types for base type get and set.
2019-07-19 00:04:46 -07:00
Aaron Franke
a60f242982
Add integer posmod and rename default arg names
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"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator.
I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement.
2019-07-18 16:33:43 -04:00
Rémi Verschelde
950153757b
Merge pull request #30648 from NilsIrl/useless_casts
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Remove useless casts to String
2019-07-18 09:34:55 +02:00
Bojidar Marinov
8336590154
Fix stack underflows when yielding twice
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Also, refactor GDScriptFunctionState::_signal_callback, removing some excessive repetition.
Fixes #30269 .
2019-07-17 23:48:49 +03:00
Andrii Doroshenko (Xrayez)
422a8ffe02
Fix BMP loader to distinguish between compression types
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Some of the values in compression enumeration represent uncompressed formats:
https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-wmf/4e588f70-bd92-4a6f-b77f-35d0feaf7a57
This allows the loader to proceed with uncompressed formats.
Note that loading compressed BMP's is still not supported.
2019-07-17 20:28:35 +03:00
Nils ANDRÉ-CHANG
074115338e
Remove useless casts to String
2019-07-17 11:31:42 +01:00
Andrii Doroshenko (Xrayez)
d5c5aabbf2
Fix BMP loader incorrectly interpreting color table size
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Color table should exist for images with bit count <= 8. Importing 16-bit
BMP images could also likely have a color table but they're not currently
supported in Godot.
2019-07-17 01:43:33 +03:00
Rémi Verschelde
7b1ee28a03
Merge pull request #30567 from NilsIrl/static_func_inside_class
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Show static functions inside classes in method list
2019-07-16 08:53:02 +02:00
Rémi Verschelde
efd55631e2
doc: Sync classref with current source
2019-07-15 20:45:30 +02:00
Nils ANDRÉ-CHANG
9e3455cb1e
Show static functions inside classes in method list
2019-07-15 17:16:57 +01:00
Rémi Verschelde
75f2575f28
Merge pull request #30552 from kawa-yoiko/match-unreachable
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Fix unreachable code detection in match statements
2019-07-15 08:13:57 +02:00
Ignacio Roldán Etcheverry
7f3490c5e1
Merge pull request #30584 from neikeq/yatta
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Mono: Better handling of missing/outdated API assemblies
2019-07-14 19:39:26 +02:00
Ignacio Etcheverry
e59ac40712
Mono: Better handling of missing/outdated API assemblies
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Remove the old API assembly invalidation system. It's pretty simple since now the editor has a hard dependency on the API assemblies and SCons takes care of prebuilding them.
If we fail to load a project's API assembly because it was either missing or outdated, we just copy the prebuilt assemblies to the project and try again. We also do this when creating the solution and before building, just in case the user removed them from the disk after they were loaded.
This way the API assemblies will be always loaded successfully. If they are not, it's a bug.
Also fixed:
- EditorDef was behaving like GlobalDef in GodotTools.
- NullReferenceException because we can't serialize System.WeakReference yet. Use Godot.WeakRef in the mean time.
2019-07-14 19:17:07 +02:00
Shiqing
206d515783
Fix unreachable code detection in match statements
2019-07-13 19:31:49 +08:00
Rémi Verschelde
eb98c5e047
Merge pull request #30129 from fire/xatlas_update
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[WIP] Update xatlas to latest upstream commit (1efe581).
2019-07-11 19:44:55 +02:00
unknown
f236b460e5
Some small fixes to warnings in python scripts
2019-07-11 22:26:04 +05:30
Ignacio Etcheverry
4061e132ff
Mono: Add old TTRs to GodotTools
2019-07-11 13:59:06 +02:00
Rémi Verschelde
518e23424e
pcre2: Update to upstream version 10.33
2019-07-11 10:35:39 +02:00
Ignacio Roldán Etcheverry
2c6daf73f3
Merge pull request #30502 from neikeq/chotto-matte-kudasai
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Mono: Fix Api HintPath and update old game projects
2019-07-10 22:36:06 +02:00
Ignacio Roldán Etcheverry
1700ab9bc6
Merge pull request #30501 from neikeq/dispose-godotsharpexport
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Mono: Fix null dereference in EditorExportPlatformAndroid
2019-07-10 22:35:54 +02:00
Ignacio Etcheverry
9eb0729a05
Mono: Fix Api HintPath and update old game projects
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Fixed Api assembly references with more than one HintPath.
Also made the editor update old C# projects use the new Api assembly HintPaths.
2019-07-10 22:00:31 +02:00
Ignacio Etcheverry
2a8294ff24
Mono: Fix null dereference in EditorExportPlatformAndroid
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We need to dispose the GodotSharpExport export plugin before the editor destroys EditorSettings. Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid will be freed after EditorSettings already was, and its device polling thread will try to access the EditorSettings singleton, resulting in null dereferencing.
2019-07-10 21:51:47 +02:00
Ignacio Roldán Etcheverry
c3da4f854d
Merge pull request #30486 from neikeq/fix-indexoutofbounds-msbuildfinder
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Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows
2019-07-10 21:43:17 +02:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
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Pass by reference to const
2019-07-10 15:43:15 +02:00
Ignacio Roldán Etcheverry
8b778f6234
Merge pull request #30489 from neikeq/fix-nullexc-on-gengameproj
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Mono: Fix null exception in GenerateGameProject
2019-07-10 15:40:25 +02:00
Ignacio Etcheverry
caf20492cf
Mono: Fix null exception in GenerateGameProject
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Also fix pdb files for GodotTools.*.dll assemblies not being copied to the output directory.
2019-07-10 15:03:05 +02:00
Ignacio Roldán Etcheverry
63c4d5af72
Merge pull request #30485 from neikeq/remove-frameworkpathoverride-from-scons
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SCons no longer passes FrameworkPathOverride to MSBuild
2019-07-10 13:35:40 +02:00
Ignacio Etcheverry
ace0c6ce38
Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows
2019-07-10 13:30:03 +02:00
Ignacio Etcheverry
c0a4f12fcc
SCons no longer passes FrameworkPathOverride to MSBuild
2019-07-10 13:19:52 +02:00
Ignacio Etcheverry
2da83a278b
Mono: Add missing GodotTools.sln
2019-07-10 12:30:12 +02:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
K. S. Ernest (iFire) Lee
d81d29dcbf
Update xatlas to b7d7bb.
2019-07-09 15:24:10 -07:00
Ignacio Etcheverry
d3f48f88bb
Fix EditorNavigationMeshGenerator registered in Core API
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Also added an option to output a json file with all the ClassDB registered classes and its members. This can be used to compare the API of two different builds by a simple diff.
2019-07-09 23:33:29 +02:00
Rémi Verschelde
d2e620b8fc
Merge pull request #30463 from neikeq/fix-search-dirs
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Fix export templates ignoring assemblies in 'res://.mono/assemblies'
2019-07-09 21:59:32 +02:00
Ignacio Etcheverry
4af03e52bd
Make SCons check for System MSBuild before Mono's
2019-07-09 16:49:06 +02:00
Ignacio Etcheverry
df6d1656fe
Fix export templates ignoring assemblies in 'res://.mono/assemblies'
2019-07-09 16:49:02 +02:00
Rémi Verschelde
2fd902a08f
Merge pull request #30438 from Calinou/use-color-constructors
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Use base `Color()` constructors instead of `Color::html()`
2019-07-09 08:30:10 +02:00
Rémi Verschelde
dcffa0ee64
Merge pull request #30434 from Faless/ws/wslay_fix_handshake_break
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Fix WebSocketClient consuming data during hanshake
2019-07-09 08:28:01 +02:00
Rémi Verschelde
29ca79bd68
Merge pull request #30428 from neikeq/gitcheckout-b
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Misc Mono Fixes
2019-07-09 08:26:48 +02:00
Hugo Locurcio
28d3a6051c
Use base Color()
constructors instead of Color::html()
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This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Fabio Alessandrelli
3e305ea036
Fix WebSocketClient consuming data during hanshake
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Was missing a break of the while loop on connection.
This potentially caused early data frames to be trashed.
2019-07-08 19:24:27 +02:00
Ignacio Etcheverry
069af23bdb
Mono: Fix build errors with tools=no
2019-07-08 18:07:20 +02:00
Ignacio Etcheverry
dd22cc7527
C#: Fix some crashes during assemblies reloading
2019-07-08 18:07:20 +02:00
Ignacio Etcheverry
aa3b8f7dbb
Fix Godot.Object.ToString() infinite recursion
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Should not be using Variant to String conversion as that would call ToString() again
2019-07-08 18:07:20 +02:00
Ignacio Etcheverry
5ed3d34cd9
Fix --generate-mono-glue bug when directory doesn't exist
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DirAccess::get_full_path(path) only works if the path exists. Implement our own abspath function.
2019-07-08 18:07:15 +02:00
Ignacio Etcheverry
2c83255013
Fix C# bindings detection of abstract classes
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ClassDB::can_instance was changed recently breaking our code, as the editor is not yet initialized. Check ClassInfo::creation_func directly.
2019-07-08 15:13:57 +02:00
Ignacio Etcheverry
b0cbf4e2b2
Fix InvalidCastException when loading script metadata
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Old value wasn't string so we have to keep that in mind
2019-07-08 15:12:04 +02:00
Rémi Verschelde
9da5fdc955
Merge pull request #30419 from Faless/ws/wslay_server_proto
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(Re-)Implement subprotocols in websocket server.
2019-07-08 08:18:00 +02:00