Marcelo Fernandez
b31e1b84fc
Fix AudioStreams::stop possibly causing a small noise
2019-02-17 11:20:10 -03:00
Juan Linietsky
623f7b64ae
Updat polygons when skeleton setup changes, fixes #25949
2019-02-16 20:08:17 -03:00
Juan Linietsky
0cee7ab4c9
Change snapping to only happen when the floor normal remains as floor, fixes #22312
2019-02-16 15:50:31 -03:00
Juan Linietsky
c54330c6b0
Make sure stop on slope can have a tiny bit of precision edge.
2019-02-16 11:19:47 -03:00
Rémi Verschelde
5fc86026ca
Fix typos with codespell
...
Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
...
Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Rémi Verschelde
c5dcbeb160
Scene: Ensure classes match their header filename
...
Also drop some unused files.
Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`
Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde
dfe4990b18
Merge pull request #25496 from ptrojahn/lookat
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Fix look_at with non uniform scaling
2019-02-12 13:41:42 +01:00
Rémi Verschelde
9c6f19117c
Merge pull request #25754 from JFonS/fix_25567
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Fix canvas particle material for old GLSL versions
2019-02-12 11:25:32 +01:00
JFonS
4d933b1530
Fix canvas particle material for old GLSL versions
2019-02-11 14:56:23 +01:00
Rémi Verschelde
034cd62a77
Warn when using GPU particles with GLES2
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Closes #25733 .
2019-02-09 20:49:58 +01:00
Paul Trojahn
163cdb8954
Fix look_at with non uniform scaling
...
The angle function doesn't consider the scaling of the local coordinates,
so it needs to be removed first. Fixes #23247
2019-02-08 18:00:54 +01:00
Rémi Verschelde
17d92c2b09
Merge pull request #25551 from JFonS/fix_rogue_cpu_particles
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Fix local_delta when resetting CPUParticles
2019-02-08 12:17:16 +01:00
JFonS
a7a21bd9fe
Fix particles animation on GLES2
2019-02-06 16:00:22 +01:00
JFonS
fe6123fca4
Fix local_delta when resetting CPUParticles
2019-02-01 17:16:09 +01:00
Juan Linietsky
45a400d90e
Do not restrict light texture type (wont work with atlas, though)
2019-01-27 16:58:18 -03:00
Gilles Roudiere
30dd1815e4
Change the frame number before triggering the animation_finished signal
2019-01-27 17:31:55 +01:00
Juan Linietsky
d0b736f7e5
Ability to get the current canvas item being drawn from stylebox.
2019-01-24 10:22:41 -03:00
Rémi Verschelde
7c8f55f857
Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bug
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Fix bug with CpuParticles2D AlignY
2019-01-22 12:19:00 +01:00
clayjohn
af92ade728
properly initialize angular_velocity in cpuparticles2d
2019-01-21 21:00:00 -08:00
clayjohn
fbde851641
fix bug with cpu_particle_2d_align_y
2019-01-21 20:11:48 -08:00
Juan Linietsky
d8b702b566
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
...
-Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-18 14:15:05 -03:00
Juan Linietsky
e0336996ce
Add some checks to avoid disaster when making a node the scene root. Fixes #24484
2019-01-17 15:26:38 -03:00
Juan Linietsky
7478f468b2
Fixes to 2D lights, closes #24750
2019-01-17 10:40:36 -03:00
Michael Alexsander Silva Dias
9c69d7f339
Appease some CppCheck warns for files in the "scene" directory
2019-01-16 12:59:18 -02:00
Juan Linietsky
e46f28e02d
Removed splits in Polygon editor, replace by internal vertices and polygon support.
2019-01-08 19:11:08 -03:00
Timo Schwarzer
c06db1dd18
Add process_mode property to Camera2D
...
This allows the user to choose if the camera should update in
_process or _physics_process.
2019-01-06 15:44:17 +01:00
Rémi Verschelde
2c118d754d
Merge pull request #24689 from BrodyEller/master
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Fix viewport not updating with make_current() for Camera2D
2019-01-04 19:04:13 +01:00
Timo Schwarzer
a1fbef3d60
Allow offset and unit_offset to be set higher than one loop
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Fixes #24745
2019-01-03 17:32:20 +01:00
Rémi Verschelde
03b8168c2e
Merge pull request #24691 from BlackCatter/line2d-fix
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Fix line 2D intersection behavior
2019-01-02 19:39:31 +01:00
Artem Burjachenko
6ff26b105a
Fix line 2D intersection behavior
2019-01-02 17:34:58 +04:00
Brody Eller
440d62acd1
Fix viewport not updating with make_current() for Camera2D
2019-01-01 13:44:09 -05:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
0b774d47e6
Merge pull request #24509 from guilhermefelipecgs/fix_24273
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Add bind for TileMap::get_cell_autotile_coord
2018-12-21 10:08:03 +01:00
Guilherme Felipe
9eb4bb044f
Add bind for TileMap::get_cell_autotile_coord
2018-12-20 15:43:44 -02:00
Guilherme Felipe
21bad78bd8
Fixes for TileSetEditor and TileMapEditor
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[TileSetEditor] Hide Bitmask and Priority for ATLAS_TILE
[TileMapEditor] Hide "Disable autotile" if the selected tile isn't
autotile
Fix #22756 , don't update bitmask when tilemode is ATLAS_TILE
2018-12-20 15:31:45 -02:00
Guilherme Felipe
d840262739
Add z-index to ATLAS_TILE
2018-12-17 10:03:50 -02:00
piratesephiroth
0e94afbc92
fix stop_on_slope affecting sliding up slopes
2018-12-14 16:02:43 +01:00
Rémi Verschelde
661e5e873b
Merge pull request #24046 from DualMatrix/stop_slope
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Fixed using move_and_slide with stop_on_slope stopping too early
2018-12-14 13:57:19 +01:00
Rémi Verschelde
3f9c054163
Merge pull request #23887 from ibrahn/dirty-material-list-lifetime
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Moved dirty material lists from static to lifetime controlled by main.
2018-12-11 18:05:19 +01:00
Guilherme Felipe
69f6f787c0
Add Z-Index for Autotile
2018-12-07 18:42:56 -02:00
Michael Alexsander Silva Dias
f69dbc0953
Update NavPoly in the editor canvas when the resource is changed via the Inspector
2018-12-06 19:45:47 -02:00
Rémi Verschelde
1691e2e5e4
Merge pull request #24148 from mineevgleb/fix-pathfollow-offset-slider
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#24131 : fix for PathFollow offset slider overlapping with the inspector
2018-12-06 11:54:30 +01:00
MrCdK
3f7ae10843
Fixed CanvasItem.draw_multimesh() binding.
2018-12-05 01:29:21 +01:00
Gleb Mineev
f0379366dc
#24131 : fix for PathFollow offset slider overlapping with the inspector
2018-12-04 00:29:37 +01:00
Rémi Verschelde
cda28f5077
Merge pull request #24007 from JFonS/fix_cpuparticles_scale
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Fix "scale" property collision in CPUParticles
2018-12-02 17:56:06 +01:00
JFonS
4ede92bdc8
Fix "scale" property collision in CPUParticles
2018-11-30 16:05:50 +01:00
DualMatrix
86472ad5a9
Fixed using move_and_slide with stop_on_slope stopping too early
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This makes it stop exactly on the slope, I'm not 100% sure if this if this is the correct fix let me know what you think.
Fixes #23675
2018-11-29 02:24:33 +01:00
Juan Linietsky
5b8dde4b4a
Removed error that should not be an error, fixes #21088
2018-11-28 18:41:29 -03:00
Andrii Doroshenko (Xrayez)
86eaded7b4
Init ignore_camera_zoom
property in parallax background constructor
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The default value for `ignore_camera_zoom` property was initialized by garbage value,
leading to camera's zoom to be ignored even if unset in editor most of the time.
2018-11-27 14:10:19 +02:00