Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Andrea Catania
a395d809a5
Added function to control 6DOF precision
2018-11-27 07:11:28 +01:00
Geoffrey Irons
e149327be0
Added angular restitution
...
Adding angular and linear springs
Added getters
2018-11-13 09:24:00 +01:00
Rémi Verschelde
ddfef86836
Fix build after c2a9cb34
...
`return` statements were missing, and those warnings do not need to be
behind #ifdefs, they do not expose any deprecated API.
2018-08-27 10:10:40 +02:00
Andrea Catania
c2a9cb343b
Added deprecated to joints un/used parameters
2018-08-26 09:10:30 +02:00
Andrea Catania
a12e3bab23
Improved 6DOF joint implementation, and removed useless function from cone joint
2018-08-15 18:14:32 +02:00
Geoffrey
09c887f38e
Implemented interface for bullet joint motors
2018-03-16 13:37:15 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
AndreaCatania
b546cd50a3
Changed how 6DOF limits works
2017-12-09 19:53:08 +01:00
AndreaCatania
32408f3bfd
Fixed joint scale
2017-12-09 01:22:36 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
AndreaCatania
fb4871c919
Bullet physics engine implementation
...
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00