Hugo Locurcio
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4b42379c8f
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Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
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2022-07-28 18:46:59 +02:00 |
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Bastiaan Olij
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bad5c659a4
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Move Sky(RD) into environment
Move Fog logic from render scene render to fog
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2022-07-26 10:19:40 +10:00 |
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luz paz
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38aaaa3cf9
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Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
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2022-07-21 07:38:23 -04:00 |
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Bastiaan Olij
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d139131aab
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Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
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2022-07-17 15:42:24 +10:00 |
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Rémi Verschelde
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6bbfd160b0
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SCons: Properly track codegen script dependency for generated GLSL headers
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2022-07-02 16:01:48 +02:00 |
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Bastiaan Olij
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997810e417
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
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