Rémi Verschelde
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67961d875d
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Merge pull request #66178 from clayjohn/double-precision-rendering
Emulate double precision for regular rendering operation when REAL_T_IS_DOUBLE
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2022-09-30 09:59:45 +02:00 |
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Bastiaan Olij
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56d6a13fd7
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Make dependencies with shader includes in subfolders
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2022-09-26 12:29:19 +10:00 |
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clayjohn
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27a3014f50
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Emulate double precision for regular rendering operation.
We calculate the lost precision on the CPU and pass it into the GPU
so that it can calculate an error-corrected version of the vertex position
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2022-09-20 23:40:01 -07:00 |
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Bastiaan Olij
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02ea1de7d0
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Extract shared scene data into a separate class
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2022-09-15 12:09:57 +10:00 |
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