Rémi Verschelde
ffca740185
Merge pull request #30806 from akien-mga/fix-hint-sprite-frames
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Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
2019-07-25 10:33:18 +02:00
Rémi Verschelde
336846e547
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
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This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.
To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
Rémi Verschelde
b662bc65bf
Merge pull request #30796 from YeldhamDev/anim_undo_dict_duplicate
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Fix undo problems with method and transform tracks in the animation editor
2019-07-25 08:36:37 +02:00
Michael Alexsander Silva Dias
a2c4e4d6ff
Center text in the debugger's "Monitors" tab
2019-07-24 21:52:47 -03:00
clayjohn
ff7c37927a
added pointMesh primitive
2019-07-24 12:14:31 -07:00
Michael Alexsander Silva Dias
3d9df3b2ed
Fix undo problems with method and transform tracks in the animation editor
2019-07-24 11:29:51 -03:00
Rémi Verschelde
adae2b0738
Merge pull request #30778 from YeldhamDev/anim_multi_key_edit
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Make possible to edit multiple keys in an animation again
2019-07-24 08:39:30 +02:00
Rémi Verschelde
c608b6f648
Merge pull request #23334 from malbach/align_sel_view
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Add 'Move to view' and make 'Align to view' only align
2019-07-24 08:33:23 +02:00
Rémi Verschelde
d844e30614
Inspector: Make default float step configurable
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Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).
Supersedes #25470 .
Partial fix for #18251 .
2019-07-23 17:31:38 +02:00
Rémi Verschelde
06a6507751
Merge pull request #30772 from mbrlabs/view-distance
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Increased max view distance in spatial editor plugin
2019-07-23 16:32:09 +02:00
malbach
4a218b9862
Add 'Align Rotation with View' to spatial editor
2019-07-23 15:14:03 +02:00
Rémi Verschelde
4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
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Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
Marcus Brummer
4c8fa414bb
Increased max view distance in spatial editor plugin
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Increased from 10000 to 1000000. I also removed two related magic numbers.
Closes #30766 .
2019-07-23 11:42:41 +02:00
qarmin
aab8da25ad
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 09:14:31 +02:00
Rémi Verschelde
c7a427241e
Merge pull request #30735 from Zylann/project_manager_improvement
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Project manager improvements
2019-07-23 08:41:42 +02:00
Michael Alexsander Silva Dias
9be52a5e0f
Move "Open Screenshot" from the "Editor" menu to the editor settings
2019-07-23 02:05:29 -03:00
Michael Alexsander Silva Dias
97e18f03db
Make possible to edit multiple keys in an animation again
2019-07-22 20:12:01 -03:00
Rémi Verschelde
66d09a6b4c
SCons: Fix uses of [].append instead of env.add_source_files()
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Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.
Part of #30270 .
2019-07-22 15:08:32 +02:00
Rémi Verschelde
017b224a87
Merge pull request #30713 from bojidar-bg/30615-trackpad-2d-viewport
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Improve touchpad support in 2d editor viewport
2019-07-22 14:06:28 +02:00
Rémi Verschelde
7b7c459106
Merge pull request #30749 from godotengine/revert-22642-inspector_metadata
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Revert "Expose "meta" to the Inspector"
2019-07-22 12:23:19 +02:00
Rémi Verschelde
9f5b77acc9
Revert "Expose "meta" to the Inspector"
2019-07-22 12:03:57 +02:00
Rémi Verschelde
a1b4568ba9
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
2019-07-22 11:56:41 +02:00
Marc Gilleron
d3652887df
Project manager improvements
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- Faster launch time by loading icons in a coroutine
- Faster sorting, filtering, fav'ing etc
- Refactored project list with a proper structured class
2019-07-21 20:47:25 +01:00
Bojidar Marinov
e37594824f
Improve touchpad support in 2d editor viewport
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Implements ideas from #30615
2019-07-20 17:55:02 +03:00
Rémi Verschelde
7c11099587
Merge pull request #30703 from hbina/patch-1
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Make comparison operator== const in EditorAutoloadSettings
2019-07-20 12:05:46 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
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Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
Rémi Verschelde
3aeca70659
Merge pull request #30697 from bojidar-bg/6067-pale-customtype-script
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Make custom types more subtle and more useful
2019-07-20 11:49:52 +02:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Hanif A
4dc717ea07
Make comparison operator== const
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`operator==` of EditorAutoloadSettings is not const for whatever reason...
2019-07-19 21:52:30 -04:00
Rémi Verschelde
e44041ae41
Merge pull request #30695 from YeldhamDev/big_text_focus
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Make multiline text edit grab focus when popping up
2019-07-19 23:01:38 +02:00
Rémi Verschelde
0bf930c117
Merge pull request #30692 from qarmin/null_pointer_to_function
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Don't allow to pass to _is_node_locked function NULL pointer
2019-07-19 22:04:33 +02:00
Bojidar Marinov
4f72178868
Make custom types more subtle and more useful
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Implements #6067 (aaronfranke's idea)
Fixes #26980
2019-07-19 22:33:58 +03:00
Michael Alexsander Silva Dias
df9c890022
Make multiline text edit grab focus when popping up
2019-07-19 14:32:23 -03:00
Rémi Verschelde
c317a3ce16
Merge pull request #30354 from LikeLakers2/multinodeedit-same-type-properties
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MultiNodeEdit now only shows properties with the exact same PropertyInfo data
2019-07-19 17:58:17 +02:00
qarmin
ed84c9e506
Don't allow to pass to _is_node_locked function NULL pointer
2019-07-19 17:56:35 +02:00
Julian Murgia
249fdd9f80
Adds contextual item in scene tree dock to wrap selection in a new node
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Fixes #20187
2019-07-19 16:46:13 +02:00
Rémi Verschelde
9384b6ab0e
i18n: Sync translation template with current source
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Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde
0d779e7777
i18n: Sync translations with Weblate
2019-07-19 15:45:00 +02:00
Rémi Verschelde
21a2cd1a04
Merge pull request #23270 from silvanocerza/remote_scene_tree_filter
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Implemented remote scene tree filtering
2019-07-19 15:38:07 +02:00
Rémi Verschelde
2ca3e47d66
Merge pull request #22642 from YeldhamDev/inspector_metadata
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Expose "meta" to the Inspector
2019-07-19 14:39:23 +02:00
Rémi Verschelde
40dec55916
Merge pull request #30600 from vortexofdoom/dualshock_joypad
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Added DualShock Equivalents to Joypad Button 10 and 11
2019-07-19 09:00:42 +02:00
Rémi Verschelde
41500db735
Merge pull request #30686 from Calinou/enable-auto-brace-complete
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Enable the script editor's "Auto Brace Complete" by default
2019-07-19 08:54:07 +02:00
Hugo Locurcio
755689b0e9
Enable the script editor's "Auto Brace Complete" by default
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This also adds a setting hint for the "Code Complete Delay" setting
and cleans up some duplicated default setting values.
This closes #30662 .
2019-07-18 21:42:10 +02:00
Hugo Locurcio
ddf83d93b3
Improve preview and screenshot display in the asset library
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Images are now resized with Lanczos interpolation for higher quality.
Video thumbnails now display a "pointing hand" cursor when hovered
as they will open in an external browser.
2019-07-18 20:10:30 +02:00
Michael Alexsander Silva Dias
19d261336b
Minor improvements to the AssetLib
2019-07-17 12:35:57 -03:00
Rémi Verschelde
96cbbffac7
Merge pull request #30608 from sparkart/fix-script-not-clearing-when-renamed
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Fix losing scene modifications when renaming file
2019-07-17 11:09:34 +02:00
Cameron Reikes
d4bed7586d
Lower priority of anchor helper input
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- Fixes #30132
2019-07-16 11:33:40 -07:00
Rémi Verschelde
22c843b0c4
Merge pull request #30602 from n-k-chilagani/first_time
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Fixed Make 3D viewport locked nodes unselectable as in 2D viewport
2019-07-16 11:35:16 +02:00
Nikhil Kumar
600c153076
Fixed Make 3D viewport locked nodes unselectable as in 2D viewport #29903
2019-07-16 14:19:20 +05:30
Rémi Verschelde
0ad6a1c66e
Merge pull request #30561 from Calinou/2d-guides-use-resize-cursors
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Use resize cursors when hovering or dragging guides in the 2D editor
2019-07-16 08:54:04 +02:00
Rémi Verschelde
58d0fb1254
Merge pull request #30579 from NilsIrl/from_if_to_switch
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Use switch instead of if statement in editor_node.cpp
2019-07-16 08:48:34 +02:00
Emmanuel Barroga
2350af5e70
Fix losing scene modifications when renaming file
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Closes : #30436
When renaming/moving a file in the filesystem docker, changes on a scene that has dependencies on the file being renamed/moved are lost.
To resolve this, this patch saves the scenes that depend on the file first, to save its current state.
2019-07-15 20:50:03 -07:00
Daniel Larson
ba6fbe5fa7
Added DualShock Equivalents to Joypad Button 10 and 11
2019-07-15 11:56:41 -05:00
Nils ANDRÉ-CHANG
7a1b399df2
Use switch instead of if statement
2019-07-15 17:21:34 +01:00
Rémi Verschelde
5d962f8baf
Merge pull request #30583 from hbina/fix_crash_issue_30493
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Fix crashing when changing Node type.
2019-07-15 16:41:55 +02:00
unknown
c5d4bd9e34
Fixed editor_doc properties font alignment bug
2019-07-15 19:18:51 +05:30
hbina085
e9c1e5aa7c
Fix crash when changing Node type
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Prevent the application from crashing by simply checking if current "selection" is not null before accessing it.
Fixes #30493
2019-07-15 09:17:14 -04:00
Hugo Locurcio
0fb80d7b0f
Use resize cursors when hovering or dragging guides in the 2D editor
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This also tweaks the casing in undo/redo action names for consistency.
This closes #30550 .
Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15 14:24:45 +02:00
Rémi Verschelde
7e27da54d8
Merge pull request #30516 from kawa-yoiko/editor-settings-search
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Improvements on searching in the settings dialog
2019-07-15 11:22:02 +02:00
Rémi Verschelde
58fd123f45
Merge pull request #30581 from KoBeWi/tiled_shorts
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Add tilemap editor rotation hotkeys
2019-07-15 11:02:40 +02:00
Rémi Verschelde
12c6e0e497
Merge pull request #30569 from Calinou/remove-unused-vulkan-icon
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Remove unused Vulkan icon
2019-07-15 08:21:08 +02:00
Rémi Verschelde
1db3d987b2
Merge pull request #30565 from bojidar-bg/27468-region-editor-in-the-way
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Fix TextureRegionEditorPlugin popping up even when explicitly hidden
2019-07-15 08:17:24 +02:00
Rémi Verschelde
158feb4194
Merge pull request #30544 from bojidar-bg/30537-huge-default-values
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Fix huge multiline default values being generated
2019-07-15 08:16:43 +02:00
Rémi Verschelde
0471e4d578
Merge pull request #30543 from kawa-yoiko/editor-script-typecheck
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Fix potential crash caused by type mismatch in Ref
2019-07-15 08:01:06 +02:00
Rémi Verschelde
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
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Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Chaosus
e82b5e910a
Better boolean indication in visual shaders
2019-07-15 08:31:51 +03:00
Tomasz Chabora
38d9434098
Add tilemap editor rotation hotkeys
2019-07-14 15:46:47 +02:00
Hugo Locurcio
0aaf6cb87c
Remove unused Vulkan icon
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This icon was likely added to be used in the renderer selection
dropdown, but now that the GLES2 and GLES3 icons have been removed
in favor of just using text, it'll probably never be used.
2019-07-13 23:22:01 +02:00
Bojidar Marinov
b648d3e110
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
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Fixes #27468
2019-07-13 21:55:32 +03:00
Bojidar Marinov
f451a40282
Fix huge multiline default values being generated
2019-07-12 21:17:12 +03:00
Shiqing
dd1589b2bc
Fix potential crash caused by type mismatch in Ref
2019-07-12 23:53:07 +08:00
Chaosus
d56fc13cad
Highlight GLES3 functions in the visual shader member panel
2019-07-12 17:58:13 +03:00
Shiqing
b5b1a56c04
Fixes and improvements in settings search
2019-07-12 22:20:06 +08:00
Rémi Verschelde
584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
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Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus
9d6e1e3109
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:43:37 +03:00
Chaosus
0727caadd1
Added triplanar uniform texture node to visual shaders
2019-07-12 12:14:34 +03:00
Rémi Verschelde
3045697e4b
Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditable
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Fix AnimationTree editor messing up parameters when nested
2019-07-11 22:04:29 +02:00
Bojidar Marinov
6d92750cf7
Fix AnimationTree editor messing up parameters when nested
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Fixes #29436
2019-07-11 21:18:53 +03:00
Rémi Verschelde
5a8e94a1a2
Merge pull request #30521 from Calinou/improve-2d-editor-line-drawing
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Improve line drawing in the 2D editor
2019-07-11 19:38:49 +02:00
unknown
f236b460e5
Some small fixes to warnings in python scripts
2019-07-11 22:26:04 +05:30
Hugo Locurcio
5c0ee4a790
Improve line drawing in the 2D editor
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- Use antialiasing (only visible when using the GLES3 renderer)
- Scale line widths on hiDPI displays
This also removes some debugging prints.
2019-07-11 16:05:09 +02:00
Rémi Verschelde
84fb8ac5d4
Merge pull request #30347 from gaisama/project-name-default
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Set a default value for project name when installing a project.
2019-07-11 08:51:05 +02:00
gaisama
f3b95560f4
Set a default value for project name when installing a project.
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If I download a template named KewlGame, we should not force the user to have to type that name in order to complete the installation process. The user can still rename it if they wish to but we should be providing a default value. This quality of life enhancement will improve the workflow for newcomers to Godot who typically attempt to install a template as their first action within the program.
2019-07-10 18:40:29 -04:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
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Pass by reference to const
2019-07-10 15:43:15 +02:00
Ev1lbl0w
1994111037
Allow dots for class name in popup dialog
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Signed-off-by: Ev1lbl0w <ricasubtil@gmail.com>
2019-07-10 13:44:52 +01:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
Rémi Verschelde
9d47e3b975
Merge pull request #30461 from Calinou/draw-rect-width-antialiased
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Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
2019-07-09 22:06:16 +02:00
Rémi Verschelde
ff0554d055
Merge pull request #30469 from bojidar-bg/20662-unselectable-error
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Add a way to copy the text of warnings shown in the editor
2019-07-09 21:58:26 +02:00
Hugo Locurcio
2491c87f86
Add width
and antialiased
parameters to CanvasItem draw_rect()
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This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
Bojidar Marinov
eed2251f17
Add a way to copy the text of warnings shown in the editor
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Closes #20662
2019-07-09 21:11:31 +03:00
hbina085
349deabbe4
Fix issues where translations doesn't work
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The crux of the issue is a white space between % and s.
I have fixed similar problems than found in #30063
Edited by @akien-mga to fix some more occurrences on other
placeholders.
2019-07-09 12:54:53 +02:00
Rémi Verschelde
59ad47961f
i18n: Sync translation template with current source
2019-07-09 12:50:49 +02:00
Rémi Verschelde
5c8654882a
i18n: Sync translations with Weblate
2019-07-09 12:48:36 +02:00
Rémi Verschelde
0c1394e1a3
Merge pull request #30125 from akien-mga/docdata-expose-parametric-setget
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DocData: Re-expose parametric setters and getters
2019-07-09 08:51:26 +02:00
Rémi Verschelde
2fd902a08f
Merge pull request #30438 from Calinou/use-color-constructors
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Use base `Color()` constructors instead of `Color::html()`
2019-07-09 08:30:10 +02:00
Rémi Verschelde
c2cf640753
Merge pull request #30435 from bojidar-bg/14513-show-matches-count
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Display a count of matches when searching in the code editor
2019-07-09 08:28:12 +02:00
Hugo Locurcio
28d3a6051c
Use base Color()
constructors instead of Color::html()
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This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Bojidar Marinov
862369f842
Display a count of matches when searching in the code editor
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Fixes #14513
2019-07-08 20:33:04 +03:00
Rémi Verschelde
c7734e2cbb
Merge pull request #30384 from Anutrix/a-filter-feature
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Added filter to SceneTreeDialog
2019-07-08 13:40:15 +02:00
Rémi Verschelde
92e332e960
Merge pull request #30373 from sntdevco/patch-1
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Improve localization
2019-07-08 08:20:32 +02:00
Rémi Verschelde
af80182016
Merge pull request #30407 from qarmin/small_fixess
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Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin
9a77d748c0
Fixes minor issues found by static analyzer
2019-07-07 23:08:51 +02:00
Hugo Locurcio
c9445632e1
Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sample
2019-07-07 18:53:21 +02:00
Rémi Verschelde
3c133aebda
Merge pull request #30378 from Kanabenki/sort-selection-duplicate
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Sort selected nodes in scene tree before duplication
2019-07-06 20:31:52 +02:00
Rémi Verschelde
9d6859ca09
Merge pull request #30379 from bojidar-bg/30368-editor-stay-dimmed
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Fix editor remaining dimmed after certain actions
2019-07-06 20:31:00 +02:00
unknown
8934a26565
Added filter to SceneTreeDialog
2019-07-06 22:41:47 +05:30
Bojidar Marinov
e222615e97
Fix editor remaining dimmed after certain actions
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Fixes #30368
2019-07-06 17:37:40 +03:00
Kanabenki
6eb6895db8
Sort selected nodes in scene tree before duplication
2019-07-06 14:51:24 +02:00
Ibrahn Sahir
4e4697b1c4
Added release function to PoolVector::Access.
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Sayan Nandan
70ba9ef612
Improve localization
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This commit improves localization and clarifies that once removed, the file cannot be restored
2019-07-06 11:13:03 +05:30
geequlim
253cd73f1d
Fix code completion for shader editor
2019-07-06 12:03:17 +08:00
LikeLakers2
e86f6faf64
MultiNodeEdit now only shows properties with the exact same PropertyInfo data
2019-07-05 17:40:06 -04:00
Rémi Verschelde
595763e0a0
Revert "Add editor menu to open the project data "user://" location."
2019-07-05 12:37:42 +02:00
Rémi Verschelde
3676100964
Merge pull request #30336 from fire/open_project_data
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Add editor menu to open the project data "user://" location.
2019-07-05 11:40:28 +02:00
Rémi Verschelde
6e9cb44004
Merge pull request #30282 from neikeq/editor_in_cs_equals_win
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Re-write mono module editor code in C#
2019-07-05 10:29:19 +02:00
Rémi Verschelde
a149e412f7
Merge pull request #24086 from RandomShaper/bundle-pck-to-executable
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Enhance game export
2019-07-05 10:28:29 +02:00
K. S. Ernest (iFire) Lee
44df7c8b9b
Add editor menu to open the project data "user://" location.
2019-07-05 01:07:11 -07:00
Rémi Verschelde
a9ad1e6692
Merge pull request #30321 from KoBeWi/underdup
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Smarter node placement after duplicating
2019-07-05 09:56:31 +02:00
Rémi Verschelde
26cff6ff92
Merge pull request #30316 from sparkart/master
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Reparent selection without flattening
2019-07-05 09:56:06 +02:00
Rémi Verschelde
133a07ed2d
Merge pull request #30327 from Calinou/editor-dim-window-quitting
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Dim the editor window while it's quitting
2019-07-05 09:44:43 +02:00
Rémi Verschelde
c401639820
Merge pull request #30326 from Anutrix/replace-all-fix-for-now
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Got replace-all working without breaking search
2019-07-05 09:44:11 +02:00
Rémi Verschelde
0b6c76efd7
Merge pull request #30325 from LikeLakers2/scenetreedock-script-creation-bugfix-2
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SceneTreeDock will reset the ScriptCreateDialog's inheritance base type whenever it opens the dialog
2019-07-05 09:43:12 +02:00
Rémi Verschelde
be3d6c8b33
Merge pull request #30319 from Calinou/editor-use-checkboxes
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Use CheckBoxes in the editor instead of CheckButtons when applicable
2019-07-05 09:42:25 +02:00
Ignacio Etcheverry
aa9908e4f6
Script API methods must return Ref<T> instead of Reference*
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ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-05 09:38:28 +02:00
Ignacio Etcheverry
270af6fa08
Re-write mono module editor code in C#
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Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
Rémi Verschelde
259a3fb1e9
Merge pull request #29744 from GodotExplorer/gdscript-completion-icons
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Show icons for code completion options
2019-07-05 08:00:40 +02:00
Geequlim
10cfd87414
Show icons for code completion options
2019-07-05 09:25:50 +08:00
Hugo Locurcio
492c3196ae
Dim the editor window while it's quitting
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This makes it clearer that the editor window is busy while it's quitting
(which can take a while on slower PCs).
This also makes it feel more responsive to user input.
Note that the effect is only visible if
"Interface > Editor > Quit Confirmation" is disabled in the
Editor Settings, as the quit confirmation already makes
the editor window dim while quitting.
2019-07-04 23:47:47 +02:00
unknown
2685d3324c
Got replace-all working without breaking search
2019-07-05 02:13:03 +05:30
LikeLakers2
d2e915623a
SceneTreeDock will reset the ScriptCreateDialog's inheritance base type
2019-07-04 16:36:24 -04:00
Tomasz Chabora
0cd9a65aa4
Smarter node placement after duplicating
2019-07-04 18:16:19 +02:00
Hugo Locurcio
acbd0fea97
Use CheckBoxes in the editor instead of CheckButtons when applicable
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CheckButtons should only be used if toggling them has an
immediate effect. Otherwise, CheckBoxes should be used.
2019-07-04 17:32:59 +02:00
Emmanuel Barroga
839c3bd1bf
Resolves Issue #30271 Reparent selection without flattening
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When reparenting a multi-selection via drag and drop, the hierarchy was flattened. This change resolves that issue.
2019-07-04 06:41:21 -07:00
Rémi Verschelde
542489a866
DocData: Re-expose parametric setters and getters
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Setters and getters have been hidden from the documentation when the matching
properties have been exposed, but some of them are parametric and require the
name or index of a given parameter to be used. So they need to be properly
documented with the type and name of the arguments they take.
For example, CPUParticles' `set_param(Parameter param, float value)`.
2019-07-04 14:08:16 +02:00
Rémi Verschelde
c5ea4b27f9
FileSystem dock: Improve duplicate check for directory paths
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Supersedes and closes #30225 .
2019-07-04 11:42:40 +02:00
Geequlim
ed7ed52151
Parse more informations for code completion
2019-07-04 14:00:14 +08:00
Pedro J. Estébanez
40f4d3cf0f
Add embedded PCK option to PC platforms
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The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly.
The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities.
2019-07-03 21:58:12 +02:00
Rémi Verschelde
2293c612e6
Merge pull request #30283 from Calinou/add-3d-gizmo-snapping
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Implement snapping for most 3D gizmos
2019-07-03 21:45:27 +02:00
jens
0f6c572db6
Make easier to select keys that are at position 0 in AnimationPlayer editor
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Fixes #26151 .
Co-Authored-By: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>
2019-07-03 12:56:36 -03:00
Hugo Locurcio
0ce59bf6dd
Implement snapping for most 3D gizmos
2019-07-03 12:26:01 +02:00
Rémi Verschelde
8c78a4b78f
Merge pull request #30264 from Calinou/add-csg-gizmo-snapping
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Implement snapping in the CSG gizmos and 3D polygon editor
2019-07-03 07:01:01 +02:00
Rémi Verschelde
d8ce7aeddc
Merge pull request #30253 from akien-mga/signals-tooltip
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ConnectionsDock: Add tooltip with signal description
2019-07-02 21:43:58 +02:00
Rémi Verschelde
4dec1bde77
Merge pull request #30231 from Ranoller/master
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Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Rémi Verschelde
9e134407d4
Merge pull request #30252 from Faless/tls/disable_no_crash
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Fix editor crash when StreamPeerSSL is unavilable.
2019-07-02 21:42:13 +02:00
Rémi Verschelde
9e1e4defef
Merge pull request #30228 from YeldhamDev/go_to_menu
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Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there
2019-07-02 21:41:29 +02:00
Hugo Locurcio
527fb3968a
Implement snapping in the CSG gizmos and 3D polygon editor
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The spatial editor snap settings will now affect the CSG gizmos
and 3D polygon editor (which is used in CSGPolygon).
2019-07-02 20:02:07 +02:00
Ranoller
14e2a99129
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
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This commit fix #22989 #15249 #28206 . Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961 . Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Rémi Verschelde
190e866e4d
ConnectionsDock: Add tooltip with signal description
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Had to create a custom Tree to override `make_custom_control` for the
rich text display, similar to EditorProperty.
Fixes #30244 .
2019-07-02 16:49:31 +02:00
Fabio Alessandrelli
c798173332
Fix editor crash when StreamPeerSSL is unavilable.
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The fix for EditorNode is a bit hacky, but the handling of the buttons
and features there is hacky too (based on enums that might not reflect
the actual state).
2019-07-02 15:34:34 +02:00
Rémi Verschelde
e9d624d7ce
Merge pull request #30239 from Faless/crypto/crypto_core
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CryptoCore class to access to base crypto utils.
2019-07-02 14:52:43 +02:00
Rémi Verschelde
4cb0887660
Merge pull request #30249 from marxin/fix-gcc9-warnings
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Fix few GCC9 warnings:
2019-07-02 14:16:28 +02:00
Martin Liska
f48bb8fac8
Fix few GCC9 warnings:
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thirdparty/assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const':
thirdparty/assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy]
176 | pOut = aiColor3D(c.r,c.g,c.b);
modules/dds/texture_loader_dds.cpp:167:50: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
167 | if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT1")) {
| ^
[ 28%] modules/dds/texture_loader_dds.cpp:170:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
170 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT3")) {
| ^
modules/dds/texture_loader_dds.cpp:174:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
174 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT5")) {
| ^
modules/dds/texture_loader_dds.cpp:177:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
177 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("ATI1")) {
| ^
modules/dds/texture_loader_dds.cpp:180:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
180 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("ATI2")) {
| ^
modules/dds/texture_loader_dds.cpp:183:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
183 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("A2XY")) {
| ^
thirdparty/assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const':
thirdparty/assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy]
176 | pOut = aiColor3D(c.r,c.g,c.b);
2019-07-02 13:35:30 +02:00
Rémi Verschelde
78af5625d0
i18n: Sync translation template with current source
2019-07-02 13:30:19 +02:00
Rémi Verschelde
bc00332286
Fix TTR strings for VisualShaderNodes
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It had been done wrongly in #30185 , but I missed it.
2019-07-02 13:29:26 +02:00
Rémi Verschelde
ce3e3b609c
i18n: Sync translations with Weblate
2019-07-02 13:22:58 +02:00
Fabio Alessandrelli
564d93ff10
CryptoCore class to access to base crypto utils.
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Godot core needs MD5/SHA256/AES/Base64 which used to be provided by
separate libraries.
Since we bundle mbedtls in most cases, and we can easily only include
the needed sources if we so desire, let's use it.
To simplify library changes in the future, and better isolate header
dependencies all functions have been wrapped around inside a class in
`core/math/crypto_base.h`.
If the mbedtls module is disabled, we only bundle the needed source
files independently of the `builtin_mbedtls` option.
If the module is enabled, the `builtin_mbedtls` option works as usual.
Also remove some unused headers from StreamPeerMbedTLS which were
causing build issues.
2019-07-02 12:36:27 +02:00
Rémi Verschelde
98879be276
Merge pull request #27510 from fire/screenshot_editor
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Add editor screenshot on control - f12.
2019-07-02 11:30:16 +02:00
Rémi Verschelde
e8b483ce21
Merge pull request #19936 from Xrayez/collapse-button
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Expand/collapse nodes recursively in scene tree dock
2019-07-02 10:02:24 +02:00
Rémi Verschelde
0ab11e436d
Merge pull request #29656 from nhold/add-remove-option-array-inspector
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Add buttons to remove keys\items from dictionaries\arrays.
2019-07-02 07:29:22 +02:00
Nathan Hold
bd9cc84fdc
Add option to remove array item and button to remove typed array item
2019-07-02 12:42:37 +10:00
K. S. Ernest (iFire) Lee
05de0eafab
Add editor screenshot on control - f12.
2019-07-01 13:39:21 -07:00
Rémi Verschelde
0268a4869d
Merge pull request #30196 from LikeLakers2/scenetreedock-script-creation-bugfix
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SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock
2019-07-01 21:13:46 +02:00
Michael Alexsander Silva Dias
91d357f177
Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there
2019-07-01 16:00:05 -03:00
Rémi Verschelde
4d99408d12
Merge pull request #28884 from vnen/yield-resume-stack
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Keep GDScript functions in stack while yielding
2019-07-01 16:35:26 +02:00
Rémi Verschelde
f5d9454a4b
Merge pull request #29071 from YeldhamDev/improve_bookmarks
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Improve bookmarks
2019-07-01 16:34:17 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
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Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
qarmin
3c154eb93b
Remove unnecessary code and add some error explanations
2019-07-01 12:59:42 +02:00
Hugo Locurcio
310b03d97e
Tweak gamepad button names to be consistent with the documentation
2019-07-01 12:18:59 +02:00
Rémi Verschelde
d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
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Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Rémi Verschelde
b62041d1f3
Merge pull request #30089 from fire/cicd-crash
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Headless CI/CD crash fixes
2019-07-01 12:03:46 +02:00
Rémi Verschelde
e285114e0c
Merge pull request #30072 from mbrlabs/node-search-fix
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Better pre-selection of search result node in "Create New Node" dialog.
2019-07-01 12:03:16 +02:00
Rémi Verschelde
bbb725836d
Merge pull request #28701 from SonerSound/master
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Export paths are now saved as relative paths
2019-07-01 09:27:01 +02:00
Rémi Verschelde
b62d315a7f
Merge pull request #30146 from Chaosus/editor_file_dlg_ex
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Auto-change file extension in EditorFileDialog when filter changes
2019-07-01 09:24:37 +02:00
SonerSound
90b2415343
Export path may now be written as a relative path
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If the target directory does not exist, it will be recursively created.
Export paths are now saved as a relative to the projects base directory
Renamed relative_to function to final_path_from_relative which takes a relative path and outputs the final path from a string that represents a directory.
Added relative_path_from_final which takes in a final path and outputs a relative path if possible. If not possible it outputs the relative path that represents the current directory.
If the target directory does not exist when exporting the project, then it is recursively created.
Removed final_path_from_relative function
Changed DirAccess into DirAccessRef for automatic object destruction
2019-06-30 19:13:49 +01:00
LikeLakers2
410054db38
SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock
2019-06-29 23:19:45 -04:00
LikeLakers2
4961db8e88
ScriptCreateDialog should emit the script_changed signal first
2019-06-29 23:18:37 -04:00
Rémi Verschelde
b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
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Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085
9f0c6a6009
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-06-29 16:08:48 -04:00
Rémi Verschelde
9ca1a5af3e
Merge pull request #30167 from Xrayez/module-editor-icons
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Add support for creating editor icons per module
2019-06-29 18:51:28 +02:00
Rémi Verschelde
187d8addf9
Merge pull request #30152 from Chaosus/vs_conversion
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Added convertor from VisualShader to Shader
2019-06-29 18:40:28 +02:00
Rémi Verschelde
176188b1c6
Merge pull request #30187 from bojidar-bg/30184-null-values
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Remove bogus nulls from generated default values
2019-06-29 18:38:12 +02:00
Rémi Verschelde
5cf51cc7e4
Merge pull request #30182 from hbina/pylint_anomalous_backlash
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"Anomalous backslash in string: '-'" in extract.py
2019-06-29 18:15:46 +02:00
Rémi Verschelde
4ca22d81d7
Merge pull request #30156 from qarmin/fix_memory_leak_in_tilemap
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Fix memory leak in Tilemaps
2019-06-29 16:51:15 +02:00
Rémi Verschelde
19c780b0ed
Merge pull request #30185 from hbina/fix_issue_30111
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use vformat for duplicate strings
2019-06-29 16:50:18 +02:00
Rémi Verschelde
f8df412512
Merge pull request #24156 from AnaDenisa/master
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Add option to input value in EditorPropertyEasing. Fixes #8449
2019-06-29 15:34:24 +02:00
Bojidar Marinov
55234d62b0
Remove bogus nulls from generated default values
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Also, fix crash in PluginScript destructor.
2019-06-29 15:51:33 +03:00
hbina085
f531a92057
use vformat for duplicate strings
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many strings in visual_shader_editor_plugin.cpp does not use vformat for duplicate strings making it harder to translate
2019-06-29 07:52:09 -04:00
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
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Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Rémi Verschelde
ba6b0dc38d
Merge pull request #30174 from LikeLakers2/resourcepropertyeditor-selection-bugfix
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Fix an EditorPropertyResource bug where clicking on the flat buttons …
2019-06-29 12:22:57 +02:00
hbina085
fd39e94121
Pylint warning for extract.py
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pylint is complaining that an "Anomalous backslash in string: '\-'"
The string constant might be missing an 'r' prefix.
2019-06-29 05:31:42 -04:00
LikeLakers2
facafeb19a
Fix an EditorPropertyResource bug where clicking on the flat buttons would not select the property in the inspector
2019-06-28 19:23:57 -04:00
Andrii Doroshenko (Xrayez)
7c11a1b162
Add support for creating editor icons per module
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The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.
Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
Chaosus
da7cf8b49f
Added convertor from VisualShader to Shader
2019-06-28 19:54:43 +03:00
Chaosus
eeabb132ec
Auto-change file extension in EditorFileDialog when filter changes
2019-06-28 18:35:24 +03:00
qarmin
67b58de0f8
Fix memory leak in Tilemaps
2019-06-28 15:37:09 +02:00
AnaDenisa
13279a7da7
Add option to input value manually in EditorPropertyEasing
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Double-clicking on the EditorPropertyEasing widget (e.g. for the Light
Attenuation parameter) shows an EditorSpinSlider to set the value manually.
Fixes #8449 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-28 12:25:19 +02:00
unknown
a86329c41e
Fixed search highlight when search text not found or empty
2019-06-27 22:44:14 +05:30
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
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Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde
f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
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Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Rémi Verschelde
11b8bf5572
Merge pull request #30103 from groud/center_2D_editor
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Centers the 2D viewport in the editor
2019-06-27 15:14:23 +02:00
Chaosus
0aec3c3113
Shows menu when dragging connection on empty space in visual shader graph
2019-06-27 10:48:18 +03:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
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Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Gilles Roudière
1b53ea79e2
Centers the 2D viewport in the editor
2019-06-26 23:03:15 +02:00
Hein-Pieter van Braam-Stewart
d1dbbd6515
Make sure that the resource previewer does not hang on exit
2019-06-26 08:02:49 -07:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Marcus Brummer
80a0d1701b
Better pre-selection of search result nodes in "Create New Node" dialog.
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Also search for substrings in class types, not just subsequences. If for
the current search term a substring has been found in a class type name,
prefer the substring match over the subsequence.
Fixes #26010
2019-06-26 15:05:00 +02:00
Rémi Verschelde
cb8d95dd4b
Merge pull request #24288 from ttencate/update_spinner_23738
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Make visibility of update spinner editor-wide, hidden by default
2019-06-26 12:12:16 +02:00
Michael Alexsander Silva Dias
70036d8484
Fix certain items not appearing in search tree when a feature profile is set
2019-06-25 20:36:26 -03:00
Thomas ten Cate
05b67514a6
Make visibility of update spinner editor-wide, hidden by default
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- Make visibility of the spinner and "update always" option editor-wide,
rather than per-project metadata.
- Add options "Show Update Spinner" and "Update Continuously" under
Editor Settings > Interface > Editor. Both options are false by
default.
- Rename some variables and constants to be more consistent and clearer:
"update always" -> "update continuously", "update changes" -> "update
when changed", "update menu" -> "update spinner", "circle" -> "update
spinner".
Fixes #23738 .
2019-06-25 14:57:44 +02:00
Rémi Verschelde
615ffb3507
doctool: Fix writing theme_item descriptions
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We already had support for parsing and saving theme_item descriptions
in DocData, and displaying it in the editor, but doctool would drop the
changes as it was not writing them back to the XML.
Part of #29868 .
2019-06-25 13:08:15 +02:00
Rémi Verschelde
c477cbd09d
Merge pull request #30041 from KoBeWi/to_infinity_and_beyond
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Allow to remove 2D editor bounds
2019-06-25 09:12:17 +02:00
Tomasz Chabora
c81525ec05
Allow to remove 2D editor limits
2019-06-25 00:19:44 +02:00
Rémi Verschelde
6fbd045845
Merge pull request #29913 from eligt/fix-editor-help
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Ensure indentation works properly in rich text
2019-06-24 22:59:59 +02:00
Rémi Verschelde
9f2f1f5e3d
Fix scoped enum value reference, breaks GCC 5
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Introduced in #29376 and recent compilers are fine with it, but GCC 5
complains.
Fixes #30044 .
2019-06-24 21:56:55 +02:00
Marcus Brummer
0716c59f14
Check if autoload nodes are != NULL before deleting them.
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This fixes #27854
2019-06-24 16:00:54 +02:00
Rémi Verschelde
25022a1d89
Merge pull request #29974 from clayjohn/particles_restart
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Properly set emitting when particles restart
2019-06-24 13:48:56 +02:00
Rémi Verschelde
1cb2b682ab
Merge pull request #30026 from akien-mga/fix-undo-convert-cpuparticles
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Fix undo references for conversion to CPUParticles
2019-06-24 12:40:23 +02:00
Rémi Verschelde
ed504753f4
Fix undo references for conversion to CPUParticles
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The 'undo' reference should be the node to free when the undo history
is lost, i.e. the original (GPU) Particles node. Similarly, the 'do'
reference should point to the CPUParticles (result of the 'do' call).
Fixes #29742 .
2019-06-24 12:08:30 +02:00
Gwyneth Lowe
7142064110
Correct typo that broke custom selected font color
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Change several font_selected_color to font_color_selected; the actual name of the override
2019-06-24 04:55:29 -05:00
Rémi Verschelde
297e7efa0a
Merge pull request #30011 from akien-mga/animation-invalid-key
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Display invalid value keys in AnimationTrackEdit
2019-06-24 00:07:13 +02:00
Rémi Verschelde
30383a1cdc
Merge pull request #29376 from hilfazer/editor_layouts_dialog
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Saving/deleting editor layouts dialog with layout list
2019-06-23 23:56:52 +02:00
Rémi Verschelde
b3d772ed83
Display invalid value keys in AnimationTrackEdit
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Godot 2.1 and 3.0 had this feature but it was lost in the rewrite
of the animation editor in 3.1.
Drop unused KeyValid icon, since all valid keys now have a custom
type icon.
2019-06-23 19:52:49 +02:00
Dawid Wdowiak
0f14489ecb
Center script line when double clicked on error in debugger
2019-06-23 15:58:07 +02:00
Nils ANDRÉ-CHANG
d2833d4f4d
Replace + "/" +
with String::file_add()
2019-06-23 13:33:50 +01:00
clayjohn
64ecc8a5a3
properly set emitting when particles restart
2019-06-21 22:33:11 -07:00
Rémi Verschelde
05a0a68c72
Merge pull request #24448 from lukad/toggle-system-console
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Add option to toggle console window
2019-06-21 23:43:16 +02:00
hilfazer
9986cf7005
editor save/delete layout dialog with layout list
2019-06-21 19:38:04 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
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Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
Luka Dornhecker
ad504b926f
Add option to toggle console window on Windows
...
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.
Does not impact exported games, which will still run without
console in release and with console in debug mode.
A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.
Fixes #17889 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
Rémi Verschelde
d6f8a43b60
Merge pull request #24116 from Calinou/editor-theme-improved-checkbuttons
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Improve CheckButtons in the default editor theme
2019-06-20 13:07:53 +02:00
Elia Sarti
81065d53df
Fix for #29810
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Ensure indentation works properly in rich text
Fix formatting
2019-06-20 11:42:25 +01:00
Rémi Verschelde
b9f8e072ce
Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channels
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Tweak SpatialMaterial's default metallic and roughness texture channels
2019-06-20 11:46:01 +02:00
Rémi Verschelde
974b07fc70
Merge pull request #29914 from YeldhamDev/fix_onion_errors
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Fix minor onion layering control errors
2019-06-20 11:23:46 +02:00
Michael Alexsander Silva Dias
8a9b3d24f5
Fix minor onion layering control errors
2019-06-19 19:42:26 -03:00
Rémi Verschelde
5a29be31b3
Merge pull request #27188 from samH-FIT/MacroUpdate
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Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
2019-06-19 22:59:49 +02:00
Rémi Verschelde
bf7a6f9c46
Merge pull request #29899 from Chaosus/select_all_tracks
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Added button to select all tracks in track copy dialog
2019-06-19 20:04:54 +02:00
Rémi Verschelde
1abfd61f6e
Merge pull request #28295 from zqyoung1/fix-gridmap-nav-schemes
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Fixed navigation schemes Modo/Maya when used with grid map tile place…
2019-06-19 19:30:57 +02:00
Rémi Verschelde
4476ea81aa
Merge pull request #29897 from Chaosus/fix_animation_track_selection
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Fix animation keys selection with SHIFT/CTRL
2019-06-19 16:45:42 +02:00
Rémi Verschelde
ddba2e7b47
Merge pull request #26748 from raphael10241024/instance
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Fix editor crash when saving a scene containing an inherited scene instance.
2019-06-19 16:28:15 +02:00
JohnJLight
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
Chaosus
be7bd97cb0
Added button to select all tracks in track copy dialog
2019-06-19 15:10:48 +03:00
Zach Young
7b1e112f1d
Fixed navigation schemes Modo/Maya when used with grid map tile placement
2019-06-19 14:03:08 +02:00
Rémi Verschelde
7fa941bfd8
Merge pull request #29463 from Faless/editor/debugger_take_connection
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Editor debugger now always handle connections.
2019-06-19 12:47:51 +02:00
Rémi Verschelde
e6f7875e24
Merge pull request #28787 from mitchcurtis/fix-28059
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Script Text Editor: respect Move Down and Move Up shortcuts on macOS
2019-06-19 12:38:46 +02:00
Chaosus
47e24dd1ee
Fix animation keys selection with SHIFT/CTRL
2019-06-19 13:34:22 +03:00
Fabio Alessandrelli
108de5a734
Editor debugger now always handle connections.
...
The editor debugger used to only take the first client connection,
leaving potential new connections hanging until TCP timeout.
This caused a lock after some time when running multiple game/editor
instances, as the client will fill the write buffer, and then lock until
timeout (as the editor server would never read from that socket).
The editor now drops new connections immediately if it is already
connected to a client.
2019-06-19 11:45:45 +02:00
Rémi Verschelde
57bd26082b
Merge pull request #29547 from santouits/filter-scripts
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Add filter search for script list and the members in the script editor
2019-06-19 00:15:17 +02:00
Rémi Verschelde
d2e8b5bd18
Merge pull request #29493 from YeldhamDev/enhance_fix_feature_profile
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Enhancements and fixes for the editor feature profile
2019-06-19 00:14:05 +02:00
Rémi Verschelde
58fe658f9d
Merge pull request #29859 from KoBeWi/name_sort-inator
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Properly sort projects by name
2019-06-18 20:57:13 +02:00
Tomasz Chabora
39e5c510fc
Properly sort projects by name
2019-06-18 15:51:58 +02:00
Rémi Verschelde
d61d1af64d
Merge pull request #29489 from groud/fixes_nan
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Fixes NaN errors with anchors mode
2019-06-18 09:53:25 +02:00
Rémi Verschelde
0ac3687d6f
Merge pull request #28766 from pgoral/editor_validation_issue
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Changing method signature in other class in not recognized in working…
2019-06-17 23:13:08 +02:00
Rémi Verschelde
3b3ba7d179
Merge pull request #29847 from yurchor/master
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Fix minor typos
2019-06-17 17:28:55 +02:00
Rémi Verschelde
46bff1ab54
Merge pull request #29806 from sparkart/master
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Bring selected script in view of open scripts list
2019-06-17 15:07:27 +02:00
Yuri Chornoivan
340c2c0584
Fix minor typos
2019-06-17 15:11:49 +03:00
Rémi Verschelde
b5459d9f0a
Merge pull request #29830 from NilsIrl/remove_useless
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Remove useless cast from c-string to String
2019-06-17 11:00:01 +02:00
Rémi Verschelde
cd22551d2d
i18n: Sync translation template with current source
2019-06-16 22:08:53 +02:00
Rémi Verschelde
e864237f1a
i18n: Fix extract.py support for new TTRC
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Also make compatible with Python 3.
2019-06-16 22:02:44 +02:00
Rémi Verschelde
ea9a6672e0
i18n: Sync translations with Weblate
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(cherry picked from commit e50eb830af
)
2019-06-16 21:46:27 +02:00
Emmanuel Barroga
fc568d9d5b
Bring selected script in view of open scripts list
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Resolves issue: #29721
2019-06-16 09:48:42 -07:00
Nils ANDRÉ-CHANG
640ed6baba
Remove useless cast from c-string to String
2019-06-16 13:12:01 +01:00
Hugo Locurcio
a100471f6b
Add support for bold fonts in the editor help
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This also makes it possible to use the strikethrough tag (`[s]`)
in the editor help.
2019-06-15 18:47:42 +02:00
Rémi Verschelde
b486f5dde0
glTF: Fix import of animations with INTERPOLATION_LINEAR
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Bug found thanks to GCC 8's -Wduplicated-branches.
Slight refactor for readability.
2019-06-15 15:20:13 +02:00
Rémi Verschelde
1c1e75a4aa
Merge pull request #29795 from YeldhamDev/dependency_editor_changes
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Minor enhancements to the dependency editor
2019-06-15 10:28:11 +02:00
Michael Alexsander Silva Dias
b3ae58d117
Minor enhancements to the dependency editor
2019-06-15 04:12:23 -03:00
Hugo Locurcio
bf97247cec
Improve the default project naming in the Project Manager
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The Project Manager will now infer a project name from the
project path if the name is empty or equal to the default value.
The project name will also be capitalized automatically.
2019-06-15 00:01:44 +02:00
Rémi Verschelde
b412534e6f
Merge pull request #29779 from akien-mga/font-settings-cleanup
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Fix help source font setting and related cleanup
2019-06-14 15:22:52 +02:00
Rémi Verschelde
c56ef88c5a
Fix help source font setting and related cleanup
...
This was a regression from #28107 due to a typo in the `initial_set`
call.
I used the opportunity to harmonize the font settings by ensuring we
only get values in `editor_fonts.cpp` and set them all with proper and
consistent hint ranges in `editor_settings.cpp`.
Fixes #29774 .
2019-06-14 14:25:20 +02:00
Michael Alexsander Silva Dias
28683237c5
Check for inherited methods before attempting to create one when connecting a signal
2019-06-13 15:15:17 -03:00
Rémi Verschelde
8c11f883d9
Merge pull request #29129 from kis3lori/remove-save-theme-for-default
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Created a fallback from the "Save Theme" button to "Save Theme As" when a default theme is in use.
2019-06-13 12:10:05 +02:00
Kis Levente Lorand
0823d78374
Created a fallback from the "Save Theme" button to "Save Theme As" when a default theme is in use.
2019-06-13 11:26:08 +03:00
Rémi Verschelde
41a62f3ac3
Merge pull request #29737 from YeldhamDev/connections_dialog_minor_cleanup
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Minor cleanup in connections dialog file
2019-06-13 10:17:42 +02:00
Rémi Verschelde
5ec99dc62f
Merge pull request #29644 from YeldhamDev/editor_file_recent_reselect
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Make possible to reselect an item in the "Recent" list in the EditorFileDialog
2019-06-13 10:11:16 +02:00
Rémi Verschelde
d888c50fa3
Merge pull request #29638 from YeldhamDev/editor_file_hidden_toggle
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Add button for toggling hidden files in EditorFileDialog
2019-06-13 10:09:19 +02:00
Rémi Verschelde
006df1f2bc
Merge pull request #29636 from Calinou/project-manager-dim-window-quitting
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Dim the project manager window while it's quitting
2019-06-13 10:07:58 +02:00
Rémi Verschelde
6effe33bba
Merge pull request #29635 from YeldhamDev/editor_file_favorite_fix
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Apply a better fix for the EditorFileDialog crash on favorite
2019-06-13 10:03:52 +02:00
Michael Alexsander Silva Dias
fdd461ddd0
Minor cleanup in connections dialog file
2019-06-13 02:47:12 -03:00
Michael Alexsander Silva Dias
484127c88f
Enhancements and fixes for the editor feature profile
2019-06-12 21:46:53 -03:00
Rémi Verschelde
32ae64a371
Merge pull request #29708 from sparkart/master
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Added script name tooltip for Open Script Icon
2019-06-12 23:10:38 +02:00
Rémi Verschelde
1a9a2c879a
Merge pull request #29645 from YeldhamDev/create_dialog_reselect
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Allow reselecting items in the "Favorites" and "Recent" lists in the create dialog
2019-06-12 22:58:09 +02:00
Rémi Verschelde
d1a88cb895
Merge pull request #29716 from YeldhamDev/create_node_error_spam
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Fix error spam in create dialog when searching for nodes with some disabled
2019-06-12 22:45:47 +02:00
Rémi Verschelde
3b53db750a
Merge pull request #22863 from Paulb23/reload_shader_external_change_issue_19852
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Reload text shaders when externally edited, issue 19852
2019-06-12 22:44:55 +02:00
Emmanuel Barroga
e15c5489a8
Added script name tooltip for Open Script Icon
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Resolves issue: 29541
2019-06-12 08:10:00 -07:00
Michael Alexsander Silva Dias
c22dcca866
Fix error spam in create dialog when searching for nodes with some disabled
2019-06-12 10:43:42 -03:00
Rémi Verschelde
704f2c5d85
Merge pull request #29615 from Calinou/fix-editor-monitor-large-sizes
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Fix display of large sizes in the editor monitors
2019-06-12 15:21:37 +02:00
Rémi Verschelde
1e5a02f006
Merge pull request #29599 from Calinou/assetlib-project-icon-loading
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Display a "loading" placeholder while icons are loading in the assetlib
2019-06-12 13:36:06 +02:00
Rémi Verschelde
97fb28df0d
Merge pull request #29595 from YeldhamDev/bus_editor_enhancements
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Enhancements for the audio bus editor
2019-06-12 13:34:30 +02:00
Rémi Verschelde
5522d7c2b0
Merge pull request #29664 from akien-mga/external-editor-default-flags
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Always pass script path to external editor
2019-06-12 13:24:57 +02:00
Rémi Verschelde
59a0d90f3a
Merge pull request #29695 from jbuck3/fix-script-create-dialog
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Fix script create dialog
2019-06-12 13:24:02 +02:00
Rémi Verschelde
a2a5273a07
Merge pull request #29703 from YeldhamDev/method_signal_warning_base
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Check base scripts for signal receiving methods before warning about them missing
2019-06-12 13:11:17 +02:00
Rémi Verschelde
c010714732
Merge pull request #29710 from Calinou/assetlib-remove-unimplemented
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Remove some references to unimplemented features in the assetlib
2019-06-12 12:55:16 +02:00
Rémi Verschelde
f47f905248
Merge pull request #29517 from KoBeWi/pan_shop
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Allow to change 2D pan hotkey
2019-06-12 12:51:22 +02:00
Rémi Verschelde
94fbaf71a6
Merge pull request #29474 from YeldhamDev/pick_subtile_fix
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Fix subtile picking in TileMap editor
2019-06-12 12:50:31 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
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Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
santouits
ca4c33cdad
Add filter search for script list and the members
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in the script editor
2019-06-12 13:31:53 +03:00
Hugo Locurcio
75f1e93ac0
Remove some references to unimplemented features in the assetlib
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This removes rating icons and the associated sorting option as
this feature wasn't implemented (and is unlikely to be in the
near future).
This also renames "Cost" to "License", as the "cost" field refers
to SPDX license names on the Godot Asset Library.
2019-06-12 12:26:37 +02:00
Rémi Verschelde
a458365780
Merge pull request #29659 from YeldhamDev/script_connections_node_deleted
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Fix connection info still appearing on scripts if the node source is deleted
2019-06-12 09:46:33 +02:00
Michael Alexsander Silva Dias
831dd19546
Check base scripts for signal receiving methods before warning about them missing
2019-06-11 22:11:26 -03:00
Hugo Locurcio
7fd7dac69c
Add spacing between the icon and details in the assetlib list
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This also scales margin and separation values on hiDPI displays.
2019-06-12 01:14:29 +02:00
James Buck
2d28e393d6
Fix script create dialog
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- Correctly validate parent/class names
- Trigger parent validation when selecting from buttons
- Fix enabling/disabling parent buttons
- Clear class name if not supported
- Minor cleanup
2019-06-11 16:05:24 -05:00
Rémi Verschelde
30e8b53c38
Merge pull request #29680 from akien-mga/fix-headers
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Add missing license headers
2019-06-11 19:01:40 +02:00
Rémi Verschelde
4043c8a8c9
Merge pull request #29678 from akien-mga/err-macros-semicolon
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Fix error macro calls not ending with semicolon
2019-06-11 19:01:26 +02:00
Rémi Verschelde
f18121824c
Add missing license headers
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Make `fix_headers.py` script compatible with Python 3.
2019-06-11 15:33:32 +02:00
Rémi Verschelde
290032b68f
Merge pull request #29565 from YeldhamDev/editor_feature_docs
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Make docs search hide nodes disabled by the editor feature profile
2019-06-11 15:17:52 +02:00
Rémi Verschelde
7842f4ca5c
Merge pull request #29262 from DarknessCatt/issue-27476
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Automatically add new line to scripts
2019-06-11 15:07:09 +02:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
...
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
96028e3f48
Merge pull request #29526 from YeldhamDev/connections_dialog_improvements_reborn
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Improve conections dialog
2019-06-11 14:17:49 +02:00
Rémi Verschelde
227b5d20ee
Merge pull request #29519 from Ranoller/master
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Make tilemap texture origin point top-left.
2019-06-11 12:05:13 +02:00
Rémi Verschelde
8d5bb06ae0
Merge pull request #29515 from Calinou/editor-inspector-checkbox-hseparation
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Add a margin to "checkable" property checkboxes in the editor inspector
2019-06-11 11:56:53 +02:00
Rémi Verschelde
bc75ef5ad0
Merge pull request #29508 from Calinou/doc-hex-constant-uppercase
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Use uppercase for all hexadecimal constants in the editor help
2019-06-11 11:51:59 +02:00
Rémi Verschelde
4a757a2d96
Always pass script path to external editor
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Previously you had to set the Exec Flags manually, reading the documentation
to find out what placeholders to use. As most editors should support having
the file path passed as the last argument, we default to doing this if no
custom {file} flag is defined. We also default the Exec Flags to "{file}" and
the placeholder text gives some documentation.
Fixes #29662 .
2019-06-11 09:20:42 +02:00
Michael Alexsander Silva Dias
b3010d9734
Fix connection info still appearing on scripts if the node source is deleted
2019-06-10 19:37:56 -03:00
Rémi Verschelde
ee86b18a5e
Merge pull request #29497 from qarmin/fix_memory_leak_in_files
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Fix memory leak after closing files
2019-06-10 15:23:26 +02:00
Michael Alexsander Silva Dias
553972453f
Add button for toggling hidden files in EditorFileDialog
2019-06-10 00:27:37 -03:00
Michael Alexsander Silva Dias
307fe76089
Allow reselecting items in the "Favorites" and "Recent" lists in the create dialog
2019-06-09 22:44:31 -03:00
Michael Alexsander Silva Dias
53719b112a
Make possible to reselect an item in the "Recent" list in the EditorFileDialog
2019-06-09 22:09:10 -03:00
Michael Alexsander Silva Dias
138a8f1a99
Merge pull request #29527 from YeldhamDev/orphan_dialog_dependencies_tooltip
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Add tooltip for the dependencies buttons in the orphan explorer dialog
2019-06-09 18:37:48 -03:00
Hugo Locurcio
c9bc807ce4
Dim the project manager window while it's quitting
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This makes it clearer that the project manager window is busy
while it's quitting (which can take a while on slower PCs).
This also makes it feel more responsive to user input.
2019-06-09 22:48:12 +02:00
Michael Alexsander Silva Dias
1f6a590959
Apply a better fix for the EditorFileDialog crash on favorite
2019-06-09 17:41:45 -03:00
volzhs
15d284b281
Fix crash when selecting favorate directory on EditorFileDialog
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The problem was that favorite tool button kept to change pressed
and unpressed state with toggled event.
This is a quick fix for crash.
EditorFileDialog might need to be refactor later.
2019-06-10 00:27:28 +09:00
Michael Alexsander Silva Dias
bb1c5f5525
Enhancements for the audio bus editor
2019-06-09 00:23:08 -03:00
Hugo Locurcio
746bfc3662
Fix display of large sizes in the editor monitors
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Unlike the old custom method, the `String::humanize_size()`
method works well with file sizes above 2 GB.
This also tweaks the suffixes for spacing consistency and
uses the correct acronym for exabytes (EB).
This closes #29610 .
2019-06-08 22:05:57 +02:00
Hugo Locurcio
9f6b470ea8
Display a "loading" placeholder while icons are loading in the assetlib
2019-06-08 11:18:52 +02:00
Michael Alexsander Silva Dias
def0485ca9
Make docs search hide nodes disabled by the editor feature profile
2019-06-06 22:04:25 -03:00
Michael Alexsander Silva Dias
fc23c8f941
Add tooltip for the dependencies buttons in the orphan explorer dialog
2019-06-06 02:47:56 -03:00
Michael Alexsander Silva Dias
31218a07de
Improve conections dialog
2019-06-06 02:40:20 -03:00
Ranoller
f26e9daab5
Make tilemap texture origin point top-left.
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Fix https://github.com/godotengine/godot/issues/29487 . In this commit: https://github.com/godotengine/godot/pull/28896 bad offset of textures and shapes was fixed, but a center of texture was added too, and this seems not dessired by default because breaks too much compatibility with demos and user projects. A future Check box for center texture can be added
2019-06-05 23:23:36 +02:00
Tomasz Chabora
f472f0491c
Allow to change 2D pan hotkey
2019-06-05 22:44:52 +02:00
Hugo Locurcio
ecda25b050
Add a margin to "checkable" property checkboxes in the editor inspector
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This makes "checkable" property checkboxes look more consistent with
other checkboxes.
2019-06-05 22:18:46 +02:00
Hugo Locurcio
6516098d12
Use uppercase for all hexadecimal constants in the editor help
2019-06-05 16:44:20 +02:00
qarmin
53c0a29fb0
Fix memory leak after closing files
2019-06-05 09:34:16 +02:00
Rémi Verschelde
197b65f32a
Merge pull request #29411 from clayjohn/multimesh_instance_2d
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Added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-04 22:40:13 +02:00
Rémi Verschelde
daca2a9a8e
Merge pull request #29459 from hpvb/fix-move-rename
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Fix moving and renaming files
2019-06-04 22:30:43 +02:00
Gilles Roudière
df0a69bbac
Fixes NaN errors with anchors mode
2019-06-04 21:58:21 +02:00
Rémi Verschelde
e22dde1b18
Merge pull request #29452 from YeldhamDev/remember_selected_subtile
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Remember selected subtile when updating the TileMap editor
2019-06-04 17:16:03 +02:00
Rémi Verschelde
33163c0040
Merge pull request #29460 from YeldhamDev/tilemapeditor_atlas_copy_fix
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Fix TileMap editor not correctly copying atlas tiles
2019-06-04 16:56:59 +02:00
Michael Alexsander Silva Dias
6be7fea798
Fix subtile picking in TileMap editor
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Fixes #29445 .
2019-06-04 11:36:05 -03:00
Hein-Pieter van Braam-Stewart
0ac7715a27
Fix moving and renaming files
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This commit fixes several issues related to moving scenes and resources
in an open project.
* Don't try to reload scenes while not all scenes are updated yet.
* Don't use the UndoRedo system to update non-user initiated editor
state.
* Resave scenes after moving files and updating resource path(s).
2019-06-04 16:24:32 +02:00
Rémi Verschelde
2844b76feb
Merge pull request #29448 from Calinou/improve-performance-monitor-display
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Improve the performance monitor display
2019-06-04 09:27:39 +02:00
Michael Alexsander Silva Dias
412a0b73e9
Fix error spam when typing in the TileMap editor's search box while having no results
2019-06-04 01:44:38 -03:00
Michael Alexsander Silva Dias
6b7d8fd946
Fix TileMap editor not correctly copying atlas tiles
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Fixes #29307 .
2019-06-04 00:44:01 -03:00
Michael Alexsander Silva Dias
0a03ed7544
Remember selected subtile when updating the TileMap editor
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Fixes #29444 .
2019-06-03 21:20:38 -03:00
Hugo Locurcio
b615277a07
Improve the performance monitor display
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- Use dark colors when using a light theme for better visibility
- Enable antialiasing (only effective when using the GLES3 renderer)
- Make graph lines thinner but opaque
- Scale graph line widths on hiDPI displays
2019-06-03 23:30:05 +02:00
qarmin
8245db869f
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-03 21:52:50 +02:00
clayjohn
2b8b1d7c46
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
Rémi Verschelde
b9dc2e7e4d
Merge pull request #28099 from lupoDharkael/fix-completion
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Fix code completion not working with class_name
2019-06-03 14:01:07 +02:00
Rémi Verschelde
0dac4d6db6
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
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MeshLibrary export improvements
2019-06-03 13:59:43 +02:00
Rémi Verschelde
b3162a2a28
Merge pull request #29412 from YeldhamDev/audio_editor_pause_fix
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Fix pausing in audio player editor acting the same as stopping
2019-06-03 13:58:52 +02:00
Rémi Verschelde
657c7fd81c
Merge pull request #29417 from YeldhamDev/visual_shader_icon
...
Better visual shader icon
2019-06-03 13:56:48 +02:00
Rémi Verschelde
d1999048e9
Merge pull request #29428 from akien-mga/docdata-merge-properties
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doc: Fix DocData.merge_from copying old setters and getters
2019-06-03 13:54:53 +02:00
Rémi Verschelde
e1e3fcc908
doc: Fix DocData.merge_from copying old setters and getters
...
This is not necessary and means that some setters and getters
can end up wrong if they are changed in the bindings but DocData
does not update them when running --doctool.
Fixes #29425 .
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2019-06-03 13:03:05 +02:00
JFonS
6f31143996
Add HeightMapShape mesh in CollisionShape gizmo
2019-06-03 11:59:55 +02:00
Michael Alexsander Silva Dias
8ea67380d0
Better visual shader icon
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Closes #20695 .
2019-06-03 02:44:59 -03:00
Michael Alexsander Silva Dias
a5f1635bf2
Fix pausing in audio player editor acting the same as stopping
2019-06-02 22:40:28 -03:00
Paulb23
eed3753357
Reload text shaders when externaly edited, issue 19852
2019-06-01 14:05:44 +01:00
Hugo Locurcio
dc981d8af7
Display longer Git hashes in engine version dialogs
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Due to the high number of commits in the Godot repository,
7-character hashes were starting to become occasionally ambiguous.
In contrast, 9-character hashes are currently unambiguous for
all commits.
2019-06-01 13:52:58 +02:00
Rémi Verschelde
0f26d09fbf
Merge pull request #29360 from Calinou/improve-curve-editor-rendering
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Improve the curve editor rendering
2019-06-01 11:13:09 +02:00
Rémi Verschelde
4b399034aa
Merge pull request #24560 from guilhermefelipecgs/fix_24549
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Add EDITMODE_PRIORITY for ATLAS_TILE
2019-06-01 09:49:18 +02:00
Rémi Verschelde
d7163fb77a
Merge pull request #24708 from uzimonkey/sub-resource-names-in-script-editor
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Add sub-resource name when available to script editor
2019-06-01 09:45:08 +02:00
Rémi Verschelde
44bddecb89
Merge pull request #28695 from Ranoller/patch-2
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FIX Script editor doesn´t send unsaved script #28693
2019-06-01 09:01:55 +02:00
Hugo Locurcio
9f8bed3cdb
Improve the curve editor rendering
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- Fix grid rendering when using a light theme
- Enable anti-aliasing for the main curve line
(only applies when using the GLES3 renderer)
- Swap the main line and edge line colors for better visibility
- Scale some line widths on hiDPI displays
(not all of them could be scaled due to rendering bugs)
2019-06-01 02:07:42 +02:00
Rémi Verschelde
a69436aa4e
Merge pull request #27309 from KoBeWi/main_scene_on_android
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Ensure main scene is set when running on device
2019-05-31 16:55:46 +02:00
Tomasz Chabora
9e18e94dc1
Ensure main scene is set when running on device
2019-05-31 16:02:57 +02:00
Rémi Verschelde
29645c8147
Merge pull request #27334 from qarmin/add_50_percent_editor_scale
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Add support for 50% editor scale
2019-05-31 15:28:14 +02:00
Rémi Verschelde
5098d2c46b
Merge pull request #28144 from Calinou/animation-track-editor-align-bool
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Align boolean track icons to other keys in the animation editor
2019-05-31 14:17:26 +02:00
Rémi Verschelde
1f91de4783
Merge pull request #29318 from bojidar-bg/29313-control-constant-update
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Fix constant redrawing of the editor when selecting a Control in a Container
2019-05-31 10:17:56 +02:00
Rémi Verschelde
710827c5db
Merge pull request #29324 from qarmin/fix_memory_leak_text_editor
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Fix memory leak in Text Editor and FileSystem dock
2019-05-31 10:17:19 +02:00
Rémi Verschelde
0fc6b86797
Merge pull request #29329 from volzhs/fix-animation-player
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Fix animation player
2019-05-31 10:13:30 +02:00
Rémi Verschelde
b9802149bb
Merge pull request #29334 from KoBeWi/not_crash_is_true
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Fix crash when inherit in rootless unsaved scene
2019-05-31 10:08:51 +02:00
Rémi Verschelde
ca6a2669df
Merge pull request #29328 from KoBeWi/undo_cpuparticles_too
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Allow undo of conversion to CPUParticles
2019-05-31 10:05:09 +02:00
Rémi Verschelde
6b27b7d113
Merge pull request #29301 from creikey/fix-remotescenetree
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Hide remote scene tree when adding new scene
2019-05-31 09:52:04 +02:00
Cameron Reikes
63c2d1bce1
Hide remote scene tree when adding new scene
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- Don't show create_root_dialog if remote scenetree visible
- Hide create_root_dialog on showing of remote scenetree
Fixes #29288
2019-05-30 23:56:08 -07:00
UziMonkey
7056c825a3
Add sub-resource name when available to script editor
2019-05-31 02:39:58 -04:00
Tomasz Chabora
847a74d588
Fix crash when inherit in rootless unsaved scene
2019-05-31 02:08:37 +02:00
volzhs
fe98a31743
Sync Animation editor with Inspector
2019-05-31 06:50:14 +09:00
Tomasz Chabora
1141ab8b25
Allow undo conversion to CPUParticles
2019-05-30 23:08:57 +02:00
volzhs
e16e5012ca
Revert "Fix AnimationPlayer editor length and step synchronization"
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This reverts commit ca80ebe9f6
.
2019-05-31 04:43:46 +09:00
qarmin
392f6f89cd
Fix memory leak in Text Editor and FileSystem Dock
2019-05-30 21:31:05 +02:00
K. S. Ernest (iFIre) Lee
b42df97edd
Check error code before using FileAccess to create a preview and crashing.
2019-05-30 09:08:52 -07:00
Bojidar Marinov
647fb155c3
Fix constant redrawing of the editor when selecting a Control in a Container
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Fixes #29313
2019-05-30 18:25:22 +03:00
Rémi Verschelde
6895ad303b
Merge pull request #29297 from Calinou/decrease-editor-fps-unfocused
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Decrease the editor FPS cap when the window is unfocused
2019-05-30 16:47:40 +02:00
Rémi Verschelde
c957e56741
Merge pull request #24286 from glaforte/bugfix/20878
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Fixes the support of the 'keep on reimport' flag - Issue #20878 .
2019-05-30 16:42:50 +02:00
Hugo Locurcio
ac14efcdfb
Decrease the editor FPS cap when the window is unfocused
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This decreases CPU/GPU usage when the window is unfocused, which can
be beneficial to laptop users.
This also makes the low-processor mode sleep project setting no longer
affect the editor. Instead, two new editor settings now define the
duration of sleeping when the editor is focused and unfocused.
This closes #24209 and partially addresses #29257 .
2019-05-30 15:42:57 +02:00
Rémi Verschelde
0c74aae576
Merge pull request #29308 from hbina/fixing_undo_2d_particles
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added ability to undo conversion of Particles2D to CPUParticles2D
2019-05-30 14:14:21 +02:00
Rémi Verschelde
24dd8e29ea
Merge pull request #29296 from jbuck3/cleanup
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Remove some redundant lines
2019-05-30 12:52:23 +02:00
hbina085
21078621dd
added ability to undo conversion of Particles2D to CPUParticles2D
2019-05-30 06:51:36 -04:00
Matheus Lima Cunha
7fbb6d986f
Automatically add new line to scripts
2019-05-29 18:13:29 -03:00
Goral
aabd9980d1
Changing method signature in other class in not recognized in working class in typed GDScript #28685
2019-05-29 22:27:16 +02:00
James Buck
4f4513f99c
Remove some redundant lines
2019-05-29 15:20:39 -05:00
Rémi Verschelde
bc816f93c6
Merge pull request #24365 from YeldhamDev/autoload_restrict_keywords
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Restrict Autoloads from having keywords as their names
2019-05-29 18:57:51 +02:00
Rémi Verschelde
21ee1d2198
Merge pull request #25516 from bojidar-bg/25487-folding-remote-tree
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Fix remote scene tree root folding
2019-05-29 17:51:12 +02:00
Rémi Verschelde
c51d2ed55c
Merge pull request #25480 from WindyDarian/scene_import_root_type_script_global_class_support
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Support script global class (class_name) as root_type when importing a scene
2019-05-29 17:31:15 +02:00
Rémi Verschelde
62c9af4072
Merge pull request #25647 from QbieShay/fix_25440
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Added a setting for files in which the editor should search (project specific)
2019-05-29 16:58:28 +02:00
Rémi Verschelde
3f11505f4f
Merge pull request #29253 from IronicallySerious/remove-duplicate-plugin
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Remove duplicate audio bus plugin registry
2019-05-29 10:42:09 +02:00
Chaosus
cd3d538f12
Fix incorrect scroll when the user perform first action on visual shader
2019-05-29 07:41:29 +03:00
Rémi Verschelde
84331549db
Merge pull request #28896 from Ranoller/master
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Fix tilemap displaced textures and shapes
2019-05-28 22:25:18 +02:00
Rémi Verschelde
80f7a19569
Merge pull request #28789 from mitchcurtis/quick-open
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Add Quick Open dialog
2019-05-28 20:45:52 +02:00
Twarit
506436b28a
Remove duplicate audio bus plugin registry
2019-05-28 23:56:04 +05:30
Hugo Locurcio
679e4b5987
Align boolean/color track icons to other keys in the animation editor
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This closes #27782 .
2019-05-28 19:26:44 +02:00
Rémi Verschelde
500fe89600
Merge pull request #28349 from KoBeWi/sprite_editor_mistake_eraser
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Add undo for Sprite Editor
2019-05-28 18:39:14 +02:00
Rémi Verschelde
d4811e6897
Merge pull request #28862 from KoBeWi/editable_clones
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Keep editable children on node duplicate
2019-05-28 18:38:46 +02:00
Rémi Verschelde
81ac52599d
Merge pull request #29239 from fire/plugin_editor_settings
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Be able to add to the editor setting tabs.
2019-05-28 18:38:32 +02:00
Mitch Curtis
ffb6aab1f4
Add Quick Open dialog
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This dialog searches every Resource-derived file in the project, making
it extremely useful for searching everything from audio files to scripts.
Unlike the Quick Open Script and Quick Open Scene dialogs, you don't need
to think about the type of file you're opening, just its name.
Shift + Alt + O was chosen to match the existing shortcuts for
Quick Open Scene and Quick Open Script.
2019-05-28 18:27:18 +02:00
Rémi Verschelde
b71254a861
Merge pull request #28392 from KoBeWi/reparent_alt
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Allow to keep local transform when reparenting in editor
2019-05-28 17:31:27 +02:00
Tomasz Chabora
7e9e023e5f
Keep editable children on node duplicate
2019-05-28 16:53:24 +02:00
K. S. Ernest (iFIre) Lee
be341e1931
Be able to add to the editor setting tabs.
2019-05-28 05:11:01 -07:00
Rémi Verschelde
6273e4d76d
Merge pull request #26487 from matzebond/master
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Auto-expand current node type when changing node type
2019-05-28 12:52:21 +02:00
Rémi Verschelde
8384582828
Merge pull request #27836 from turtletooth/right-click
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Allow Right Click in Empty Space on FileSystemDock
2019-05-28 12:07:06 +02:00
Rémi Verschelde
88539cf680
Merge pull request #27972 from ahouts/add-hotkeys-to-tileset-editor
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add hotkeys to tileset editor
2019-05-28 11:57:23 +02:00
Rémi Verschelde
58f66fa848
Merge pull request #28107 from Amssat221/issue28105
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Set range (10-50) to help source font size
2019-05-28 11:53:52 +02:00
Rémi Verschelde
47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
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Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Rémi Verschelde
2f1de365fe
Merge pull request #29231 from AlexHoratio/method_list_drag_fix
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Fix method list to no longer forwards drag commands to script list
2019-05-28 10:20:59 +02:00
Michael Alexsander Silva Dias
fad0338beb
Make animation editor change tracks positions instead of swapping them
2019-05-27 22:03:26 -03:00
Rémi Verschelde
25e36f3540
Merge pull request #29002 from Chaosus/vs_constants
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Added a bunch of scalar constants to visual shaders
2019-05-27 22:26:13 +02:00
AlexHoratio
3b5112567a
method list no longer forwards drag commands to script list
2019-05-27 17:28:29 +01:00
Silvano Cerza
f23e1aab34
Implemented remote scene tree filtering
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User can now filter the remote scene tree, like the local one is filtered, while
the game is running
2019-05-27 17:46:57 +02:00
Chaosus
44de8b4964
Added a bunch of scalar constants to visual shaders
2019-05-27 18:39:59 +03:00
Michael Alexsander Silva Dias
560f5cb104
Actually fix animation editor's bottom panel button not being pressed on certain occasions
2019-05-27 12:12:51 -03:00
Rémi Verschelde
6f49fc27f8
Merge pull request #29200 from KoBeWi/filter_select
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Deselect hidden nodes on filter
2019-05-27 12:17:00 +02:00
Rémi Verschelde
e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
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Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
Rémi Verschelde
0d3ae2a415
Merge pull request #29198 from NilsIrl/seg_fault
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Fix Segmentation fault and reduce memory consumption
2019-05-27 11:59:38 +02:00
Nils ANDRÉ-CHANG
a156b7976d
Fix Segmentation fault and reduce memory consumption
2019-05-26 20:32:09 +01:00
Tomasz Chabora
a019641e73
Deselect hidden nodes on filter
2019-05-26 20:05:02 +02:00
Rémi Verschelde
7cd3e91acf
Merge pull request #27252 from Calinou/add-shortcut-quit-project-manager
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Quit the Project Manager when Command + Q is pressed
2019-05-26 15:21:26 +02:00
Michael Alexsander Silva Dias
757a1de58d
Fix "Node not found:" error message when adding tracks
2019-05-25 15:30:53 -03:00
Rémi Verschelde
cc8023cd1e
Merge pull request #29157 from YeldhamDev/spatial_view_button_container
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Place the spatial editor's top left buttons in a container
2019-05-25 10:46:03 +02:00
Michael Alexsander Silva Dias
c4f797644d
Fix animation editor's bottom panel button not being pressed on certain occasions
2019-05-25 04:07:51 -03:00
Rémi Verschelde
25d2ee677f
Merge pull request #29152 from nekomatata/fix-node-rename-tool-script
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Fixed scene tree update after changing node name in tool script
2019-05-24 22:41:37 +02:00
Michael Alexsander Silva Dias
d29d856933
Place the spatial editor's top left buttons in a container
2019-05-24 16:21:07 -03:00
Rémi Verschelde
11f20c43d7
Merge pull request #28907 from dankan1890/contextual_help
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ScriptEditor: Changed the shortcut for contextual help in ALT + F1
2019-05-24 19:55:42 +02:00
Michael Alexsander Silva Dias
e12b482022
Improve bookmarks
2019-05-24 13:17:09 -03:00
Rémi Verschelde
147ff2095d
Merge pull request #29112 from hbina/fix_auto_ordering
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Fixed scripts list ordering despite being disabled
2019-05-24 17:45:33 +02:00
Rémi Verschelde
521aad3dca
Merge pull request #28467 from kpkhxlgy0/fix-exfat
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fix file system not refresh on exFAT
2019-05-24 16:34:41 +02:00
Rémi Verschelde
2bf28f58ac
Merge pull request #28702 from Lisapple/fs-show-path-tooltip
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Show file path in FileSystem dock tooltip
2019-05-24 16:22:45 +02:00
PouleyKetchoupp
3f174c86d0
Fixed scene tree update after changing node name in tool script
2019-05-24 15:27:22 +02:00
Rémi Verschelde
04ee4f45e5
Merge pull request #24771 from timoschwarzer/animation-player-editor-pos-drag-fix
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Fix AnimationPlayer editor length and step synchronization
2019-05-24 15:21:47 +02:00
hbina085
e1816ee0cb
fixed problem where the script lists gets ordered even when ordering is disabled
2019-05-24 07:32:27 -04:00
bruvzg
2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
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Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
XiaoLongHan
9d309096c9
fix file system not refresh on exFAT
2019-05-24 12:49:37 +02:00
Rémi Verschelde
71d46fffcf
Merge pull request #29066 from akien-mga/i18n-skip-unsupported-locales
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i18n: Skip unsupported locales for editor translations
2019-05-24 12:06:11 +02:00
Matthias Schmitt
6b7c8ef327
Auto-expand current node type when replace node
2019-05-24 00:13:41 +02:00
WiggleWizard
aebca30c43
Fixed virtual method not showing up in autocomplete and docs
2019-05-23 22:31:02 +01:00
AMS21
fe62b69419
Fixed naming issue when duplicating an export
2019-05-23 14:45:17 +02:00
Rémi Verschelde
c088386c5b
Merge pull request #29109 from RandomShaper/fix_onion_skinning
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Fix onion skinning
2019-05-23 07:58:27 +02:00
Pedro J. Estébanez
88153fbb61
Fix 2D bones ignored by onion skinning
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Fixes #27819 .
2019-05-22 20:40:57 +02:00
Rémi Verschelde
fa5cc1da7a
Merge pull request #29003 from Xrayez/clipper-6.4.2-exceptions-fix
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Build Clipper with `tools=no` and patch it to auto-disable exceptions
2019-05-22 15:58:24 +02:00
Rémi Verschelde
02bc82f9be
Merge pull request #29022 from mrcdk/preview_generator_fixes
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Add some extra functions to EditorResourcePreviewGenerator
2019-05-22 12:16:32 +02:00
Andrii Doroshenko (Xrayez)
9bf48db891
Build Clipper with tools=no
and patch it to auto-disable exceptions
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Reverts "Build polygon clipper only in tools builds" (see #17319 )
which allows to build Clipper with tools disabled (release) and because
of that, Clipper has to be patched to optionally disable exceptions in
order to be built on some platforms.
Patched Clipper 6.4.2 to be compiled with exceptions enabled/disabled.
and ensure that Clipper-specific exception macros are defined: don't use
exceptions by default unless exception handling is detected.
Compilation with exceptions will be determined by various
C++ exceptions defines:
* ` __cpp_exceptions` is part of C++ feature testing macros (since C++98);
* `__EXCEPTIONS` is used by some GNU compilers;
* `_CPPUNWIND` is used by MSVC.
The user can override specific exceptions behavior via corresponding
`*_USER` macros (i.e. compiling for embedded systems).
2019-05-22 13:12:21 +03:00
Rémi Verschelde
bc17704fd7
Merge pull request #29085 from YeldhamDev/node2d_bones_undoredo
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Add undo/redo to Node2D bone creation
2019-05-22 11:26:11 +02:00
Rémi Verschelde
41d3f4787e
Merge pull request #29074 from YeldhamDev/theme_editor_panel_fix
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Fix bottom panel visibility behaviour in the theme editor
2019-05-22 10:45:25 +02:00
Chaosus
e70ea5d97b
Makes the expression node to apply expression only when the focus leaves out
2019-05-22 07:46:47 +03:00
Michael Alexsander Silva Dias
c18e4f0f01
Add undo/redo to Node2D bone creation
2019-05-21 17:17:25 -03:00
Michael Alexsander Silva Dias
b5c8205312
Fix bottom panel visibility behaviour in the theme editor
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Fixes #29034 , fixes #29056
2019-05-21 13:16:06 -03:00
Chaosus
6f2abd68f2
Fix few bugs in expression node
2019-05-21 18:37:31 +03:00
Michael Alexsander Silva Dias
57a03f0f02
Restrict Autoloads from having keywords as their names
2019-05-21 11:56:26 -03:00
Rémi Verschelde
7d42ca8384
Merge pull request #28838 from Chaosus/vs_exp
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Expression node for visual shaders
2019-05-21 16:32:02 +02:00
Rémi Verschelde
e3ead06c1d
Merge pull request #29062 from swarnimarun/theme-editor-improvements
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Fix Theme Editor Preview
2019-05-21 15:10:14 +02:00
Rémi Verschelde
92f67ceef3
i18n: Skip unsupported locales for editor translations
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Godot currently can't properly render scripts that require Right-To-Left
and font shaping support, so we skip those.
This is a temporary measure until these features are supported.
Fixes #28577 .
2019-05-21 14:38:46 +02:00
Rémi Verschelde
1595dfb5db
i18n: Sync translation template with current source
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(cherry picked from commit bf7585530b
)
2019-05-21 13:07:26 +02:00
Rémi Verschelde
e350c81673
i18n: Sync translations with Weblate
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(cherry picked from commit 239a11fe19
)
2019-05-21 13:07:20 +02:00
Chaosus
5648924eef
Expression node for visual shaders
2019-05-21 12:11:41 +03:00
Swarnim Arun
7ec7dba766
Fix Theme Editor Preview
2019-05-21 14:38:46 +05:30
Rémi Verschelde
63e7d2db08
Merge pull request #28218 from KoBeWi/b00km4rk5
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Add bookmarks for easier code navigation
2019-05-20 22:39:19 +02:00
Pedro J. Estébanez
3b17e6de33
Remove ghost of canvas zoom controls during onion skinning
2019-05-20 22:36:34 +02:00
Pedro J. Estébanez
4dd9efe757
Fix canvas zoom controls lazy position update
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After hiding/showing rulers, zoom controls were kept at the wrong position until an update happened because of other reason.
2019-05-20 22:35:31 +02:00
Rémi Verschelde
fdea3d48b0
Merge pull request #26809 from KoBeWi/undo_set_text_like_a_boss
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Allow to undo TextEdit.set_text
2019-05-20 22:00:39 +02:00
Rémi Verschelde
af731f8d0f
Merge pull request #29029 from Calinou/find-in-files-allow-empty-replace
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Allow empty replacement texts in the Find in Files replace dialog
2019-05-20 18:16:14 +02:00
Rémi Verschelde
8498fcf831
Merge pull request #29015 from dfelinto/fix-ui-lowercase
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Fix upper/lowercase in some UI strings
2019-05-20 17:56:56 +02:00
Rémi Verschelde
79cc95c6a7
Merge pull request #27559 from groud/anchor_mode
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Improve the anchors and margin workflow
2019-05-20 17:44:56 +02:00
Hugo Locurcio
a411067829
Allow empty replacement texts in the Find in Files replace dialog
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This closes #29026 .
2019-05-20 14:43:42 +02:00
Rémi Verschelde
6920c82742
Style: Fix issues with clang-format 8.0
2019-05-20 13:51:51 +02:00
Rémi Verschelde
fead547ba5
Merge pull request #28972 from erammos/28943_script_editor_plugin
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minor change in scriptEdtiorPlugin ref #28943
2019-05-20 11:22:47 +02:00
MrCdK
f8a9844d80
Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to generate_small_preview_automatically()
...
Added can_generate_small_preview() so the generator uses generate() or generate_from_path() if it returns true
Added can_generate_small_preview() and generate_small_preview_automatically() to the scripting languages
2019-05-20 11:08:39 +02:00
Dalai Felinto
5b6e7935d1
Fix upper/lowercase in some UI strings
...
Note: I was tempted to also change "Align with View" since we use the word
"With" with uppercase in "Align Selection With View".
However I believe "With" should be lower case and the old stripg
(Align Selection ...) is the one to be fixed.
2019-05-19 18:08:11 -03:00
Rémi Verschelde
a940b4cf64
Merge pull request #28997 from akien-mga/codespell
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Fix typos with codespell
2019-05-19 22:04:14 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
...
Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Chaosus
719a9a9c1c
Added Fresnel and OneMinus to visual shaders
2019-05-19 13:44:30 +03:00
George Marques
c121d8871d
Allow project export to be canceled
2019-05-18 15:33:57 -03:00
Max Hilbrunner
ac58abfd58
Merge pull request #28970 from KoBeWi/a_wild_bug_appeared
...
Fix saving scenes when multi-closing scene tabs
2019-05-18 16:46:31 +02:00
Hugo Locurcio
2713b44da7
Fix "Open Project Data Folder" in the editor
...
The handling code also had to be moved as this option was moved
to the Tools submenu.
2019-05-18 14:35:13 +02:00
Elias Rammos
20ebfefad1
minor change in scriptEdtiorPlugin ref #28943
2019-05-18 14:46:45 +03:00
Tomasz Chabora
27e17fa5de
Fix saving scenes when multi-closing scene tabs
2019-05-17 23:47:02 +02:00
Max Hilbrunner
ee5ba3e097
Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor
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Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
Max Hilbrunner
580b0c651d
Merge pull request #28920 from hmumm/dragging-directory-adds-it-to-script
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Directories can now be dragged into the script editor
2019-05-17 19:51:18 +02:00
Ibrahn Sahir
cbf2d3cdc4
Removed an unused and leaked CheckButton instance in theme editor plugin
2019-05-17 15:39:48 +01:00
Rémi Verschelde
b963bf8253
Merge pull request #28905 from hbina/issue_28585
...
Now able to "Copy Node Path" from the Remote tab. Fixes #28585 .
2019-05-17 11:28:43 +02:00
Rémi Verschelde
4fe1f9353a
Merge pull request #28874 from YeldhamDev/toggle_onion_separate
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Make "Onion Skinning" toggle its own button
2019-05-17 10:31:31 +02:00
hbina085
5f862ee186
Now able to "Copy Node Path" from Remote tab". Fixes issue 28585.
2019-05-17 00:49:37 -04:00
Max Hilbrunner
05cb337f2d
Merge pull request #28587 from Daw11/lanczos
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Implement Lanczos image filter
2019-05-16 23:25:48 +02:00
Max Hilbrunner
2522a43256
Merge pull request #27097 from siddharth952/master
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Adjusts the default color for search border
2019-05-16 23:17:53 +02:00
Tomasz Chabora
3bc0445e05
Allow to undo TextEdit.set_text
2019-05-16 23:05:17 +02:00
Hayden
c9b9ba26db
Directories can now be dragged into the script editor
2019-05-16 10:44:05 -05:00
Michael Alexsander Silva Dias
be8dc97be7
Fix leftover connection to the "Open" signal in FileSystemDock
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Fixes #28903 .
2019-05-15 11:25:52 -03:00
dankan1890
81e48e2cf3
ScriptEditor: Changed the shortcut for contextual help in ALT + F1, to resolve the conflict with the help menu opening shortcut.
2019-05-15 14:27:24 +02:00
Rémi Verschelde
dc7a40f005
Merge pull request #28873 from YeldhamDev/undo_scriptbutton_update
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Properly update script button when undoing a script addition
2019-05-15 09:50:38 +02:00
Ranoller
7a8e4f64b8
Fix tilemap displaced textures and shapes with origin point BOTTOM_LEFT and CENTER and other casuistry
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This commit fix https://github.com/godotengine/godot/issues/22989 fixing displaced textures and not coincident shapes in tilemap. Fix too: https://github.com/godotengine/godot/issues/15249 , https://github.com/godotengine/godot/issues/28206 , https://github.com/godotengine/godot/issues/28610 and probably others
2019-05-15 04:14:27 +02:00
George Marques
9df1a2442b
Show function name in debugger stack trace
...
Also show script and line when the instance is gone when resuming from
yield.
2019-05-14 11:39:44 -03:00
Max Hilbrunner
bdf79f4c6e
Merge pull request #27569 from Faless/net/ipv4_link_local
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Exclude link-local IPv4s from editor host list.
2019-05-14 16:08:16 +02:00
Michael Alexsander Silva Dias
c66bcedb7a
Make "Onion Skinning" toggle its own button
2019-05-14 00:42:05 -03:00
Michael Alexsander Silva Dias
587986f654
Properly update script button when undoing a script addition
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Fixes #28870 .
2019-05-13 22:58:41 -03:00
Hugo Locurcio
deb7152724
Quit the Project Manager when Command + Q is pressed
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This uses the same shortcut as quitting Godot while in the editor.
This partially addresses #27251 .
2019-05-13 22:17:16 +02:00
Gilles Roudiere
e875f05c3b
Improve the anchors and margin workflow
2019-05-13 18:55:31 +02:00
Rémi Verschelde
8667e4abf7
Merge pull request #28750 from YeldhamDev/filedock_rmb_inherent
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Make possible to create inherited scenes via the RMB menu in the FileSystem dock
2019-05-13 13:51:22 +02:00
Rémi Verschelde
3fa84efb03
Merge pull request #28831 from dankan1890/spriteframes_sheet_fix
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AnimatedSprite: Add from spritesheets now work as expected. Fix #28030
2019-05-13 12:13:07 +02:00
dankan1890
abeb61f220
AnimatedSprite: Add from spritesheets now work as expected. Fix #28030
2019-05-12 02:33:05 +02:00
freestraws
537ee747be
Apply sprite frames editor FPS value correctly upon _animation_select
2019-05-11 16:32:32 -04:00
Michael Alexsander Silva Dias
dcf27c71b7
Make possible to create inherited scenes via the RMB menu in the FileSystem dock
2019-05-11 05:13:29 -03:00
Rémi Verschelde
89c37dae49
Merge pull request #28807 from bojidar-bg/28798-open-filesystem
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Open selected folder when pressing the "Open" option in the menu
2019-05-11 09:49:34 +02:00
Rémi Verschelde
58c5eb781e
Merge pull request #28742 from guilhermefelipecgs/fix_28737
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[EditorSpatialGizmo] Fix error in intersect_ray
2019-05-11 09:45:08 +02:00
ahouts
c9abff4bae
add hotkeys to tileset editor
2019-05-10 18:08:56 -07:00
Bojidar Marinov
fedf9cd379
Open selected folder when pressing the "Open" option in the menu
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An attempt to fix #28798
2019-05-10 18:55:50 +03:00
Mitch Curtis
793b50651d
Script Text Editor: respect Move Down and Move Up shortcuts on macOS
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Handle shortcuts in CodeTextEditor::_input() so that we get them before its
text_editor's TextEdit::_gui_input() function does. If we don't, that
function will execute the following code:
if (k->get_shift()) {
_pre_shift_selection();
}
#ifdef APPLE_STYLE_KEYS
if (k->get_command()) {
cursor_set_line(0);
} else
#endif
So using Command+Shift+Up for the Move Up shortcut would just result in
selecting all text to the beginning of the document, rather than moving the
current line up.
Fixes #28059 .
2019-05-09 21:08:43 +02:00
Guilherme Felipe
70ead9455f
[EditorSpatialGizmo] Fix error in intersect_ray
2019-05-08 16:51:23 -03:00
volzhs
920403c489
Scroll back to top when changing directory in FileSystem dock
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Fix #26041
2019-05-09 04:00:40 +09:00
Lisapple
182a04b1da
Replacing filename with path in tooltip into FileSystem dock
2019-05-08 17:15:21 +02:00
Rémi Verschelde
b96cd577c3
Merge pull request #28009 from kbake/output-context-menu-27543
...
Adds Copy button to output panel
2019-05-08 15:52:49 +02:00
Michael Alexsander Silva Dias
19b8c51e1d
Change empty scene closing on new inherented scene to a better approach
2019-05-08 04:47:39 -03:00
Michael Alexsander Silva Dias
699140000c
Revert "Merge pull request #28715 from YeldhamDev/inherent_scene_close_empty"
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This reverts commit 0f8356d439
, reversing
changes made to 7b7a664a97
.
2019-05-08 00:46:40 -03:00
Timo Schwarzer
ca80ebe9f6
Fix AnimationPlayer editor length and step synchronization
2019-05-06 21:39:24 +02:00
Rémi Verschelde
7013607ef9
Merge pull request #28365 from fire/split_clip_blend_shapes
...
Modify ResourceImporterScene to split animations with blendshapes.
2019-05-06 16:58:29 +02:00
Michael Alexsander Silva Dias
648cc7c0f5
Make editor close empty scene when creating an inherited one
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Fixes #28654 .
2019-05-06 02:01:01 -03:00
Tomasz Chabora
0bfcf8bc2f
Add bookmarks for easier code navigation
2019-05-05 18:57:53 +02:00
Daw11
28bff3d1ad
Implement Lanczos image filter
2019-05-05 14:03:56 +02:00
Ranoller
d33b4f4de8
FIX Script editor doesn´t send unsaved script #28693
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This commit fix #28693 .
Script editor doesn´t send unsaved version of a script in editor_script_changed signal (sends disk stored version) unless you close other script and apply_scripts() is performed.
2019-05-05 06:56:19 +02:00
Rémi Verschelde
84401e8cdf
Merge pull request #28629 from YeldhamDev/findfiles_always_available
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Make "Find in Files" always available in the script editor
2019-05-03 23:00:45 +02:00
Rémi Verschelde
7b64a24eb3
Merge pull request #28548 from YeldhamDev/check_button_disabled_icon
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Add "disabled" icon for 'CheckButton'
2019-05-03 14:55:32 +02:00
Chaosus
8a8b7af638
Fix collapse visual shader tree
2019-05-03 11:10:08 +03:00
Yuri Roubinsky
0619d5d7b2
Merge pull request #28635 from Chaosus/fix_build
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Fix build visual_shader_editor_plugin
2019-05-03 09:01:27 +03:00
Chaosus
e57d761f9b
Fix build visual_shader_editor_plugin
2019-05-03 08:50:00 +03:00
Michael Alexsander Silva Dias
52651509f0
Make "Find in Files" always available in the script editor
2019-05-02 20:07:06 -03:00
Michael Alexsander Silva Dias
3eb5d1b525
Hide "Built-in Script" option in the script creation dialog when not possible
2019-05-02 13:42:21 -03:00
Michael Alexsander Silva Dias
acadfe0a49
Add "disabled" icon for 'CheckButton'
2019-05-02 13:39:56 -03:00
Michael Alexsander Silva Dias
73d95f1006
Make small changes to the script dialog
2019-05-02 12:04:33 -03:00
Michael Alexsander Silva Dias
6cb4ef1c55
Fix script dialog asking for correct inheritance when not needed
2019-05-02 12:04:05 -03:00
Siddharth
dc7533517f
Update editor_settings.cpp
...
Update editor_settings.cpp
Update editor_themes.cpp
Update editor_settings.cpp
2019-05-02 18:23:37 +05:30
Chaosus
62b7132947
Fix input entries when switching to new visual shader
2019-05-02 10:00:08 +03:00
Yuri Roubinsky
9f49e50d6d
Merge pull request #28571 from Chaosus/fix_vs_input2
...
Added missed inputs for other modes in visual shaders
2019-05-01 17:29:30 +03:00
Chaosus
3c159ea379
Added missed inputs for other modes in visual shaders
2019-05-01 17:04:39 +03:00
qarmin
d9eaa3e093
Fix Remove Missing Project projects on Windows
2019-05-01 14:36:04 +02:00
Rémi Verschelde
47338a8056
Merge pull request #28455 from DrNochi/bugfix/script-dialog-path-with-spaces
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Handle spaces correctly for base / parent scripts in the "New Script" dialog
2019-05-01 08:21:52 +02:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
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Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
kbake
aa4e27084f
fixes 27543, adds a copy button for the editor log
2019-04-30 21:37:24 -04:00
Guillermo
60e16e4a0d
Set range and change EDITOR_DEF to EDITOR_GET
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Fix indentation
Fix Indentation!
Remove 14
2019-04-30 20:14:39 +02:00
Rémi Verschelde
5902e15b9b
Merge pull request #27187 from IronicallySerious/add-new-folder-button
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Add 'Create Folder' button in Install Project dialog
2019-04-30 18:32:42 +02:00
Rémi Verschelde
537b1fbbba
Merge pull request #27954 from sketchyfun/bezier_fixes
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Enhancements and fixes for the bezier animation track editor
2019-04-30 18:31:41 +02:00
Rémi Verschelde
c1cc438ce6
Merge pull request #27913 from Amssat221/issue27912
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Set a range for line spacing
2019-04-30 18:31:20 +02:00
DrNochi
23fd2a9175
Fix script dialog path validation to handle spaces correctly
2019-04-30 16:06:43 +02:00
Rémi Verschelde
9dc9434b1b
Merge pull request #24437 from mateusfccp/single_quotes_option
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Add settings for single-quotes on completion
2019-04-30 14:58:33 +02:00
miwanczuk
fda3a568ef
Issue-28355 - show spaces in editor
2019-04-30 14:57:48 +02:00
Rémi Verschelde
8a7cf6f0d1
Merge pull request #25708 from SeleckyErik/issue-25611-script_dialog_cursor
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Moves cursor to and selects "new_script" in Create Script dialog
2019-04-30 13:57:14 +02:00
Rémi Verschelde
1b08ba1a48
Merge pull request #25713 from qarmin/remove_all_missing_projects
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Add button in Project Manager to remove all missing projects
2019-04-30 13:56:29 +02:00
Rémi Verschelde
378ddde5e3
Merge pull request #25720 from qarmin/fix_hide_search_project_settings
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Clear SearchBox when unclick SearchButton
2019-04-30 13:49:01 +02:00
Rémi Verschelde
1ca65b5e26
Merge pull request #25751 from Calinou/faster-script-error-checking
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Allow floating-point values in the idle parse delay editor setting
2019-04-30 13:47:52 +02:00
Rémi Verschelde
9591e587fe
Merge pull request #26022 from lupoDharkael/create-script
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Add class tree selection to script inheritance selection
2019-04-30 13:43:53 +02:00
Rémi Verschelde
4e230d7134
Merge pull request #27148 from YeldhamDev/creatediag_force_guides
...
Force drawing guides in single-row Tree items in the editor
2019-04-30 11:56:37 +02:00
Ben Hickling
a7ef836c69
Fixed a few issues with the bezier animation track editor, fixed the Travis CI errors, added TTR to bezier value labels and rounded them to 3 decimal points
2019-04-30 10:41:23 +01:00
Rémi Verschelde
6ee5f7c881
Merge pull request #27453 from KoBeWi/glhf_scene_root
...
Use filename for scene root of imported models
2019-04-30 11:38:32 +02:00
Rémi Verschelde
36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
...
Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
Rémi Verschelde
ac0369e9ff
Merge pull request #27845 from samdze/master
...
Make TileMap overridable "set_cell" function called on undo/redo
2019-04-30 10:55:53 +02:00
Rémi Verschelde
5313ce232d
Merge pull request #27870 from mawenzy/pr_gotoline
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Bind goto_line function for Script Editor
2019-04-30 10:53:23 +02:00
Rémi Verschelde
ceebd748b9
Merge pull request #27927 from theisegeberg/#27925_trimHalvesAudio
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Fixes WAV import being cut in half with new trim code
2019-04-30 10:46:56 +02:00
gsegovia2018
bab8c760e8
Set range for line spacing
2019-04-30 10:38:10 +02:00
Rémi Verschelde
e98ccaefe8
Merge pull request #28323 from homer666/animationplayer-imported-anim-warning
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Warn when opening imported anim in Animation editor
2019-04-30 10:15:30 +02:00
Rémi Verschelde
d647f7ce71
Merge pull request #28491 from guilhermefelipecgs/ux_tile_map
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[TileMapEditor] Improve tool picking usability
2019-04-30 10:09:05 +02:00
homer666
80e9e93e27
Add Popup::popup_centered_clamped method
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- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
homer666
e5c8e4019b
Warn when opening imported anim in AnimationPlayer
2019-04-30 04:46:45 +10:00
Tomasz Chabora
9dba47a743
Allow to keep local transform when reparenting
2019-04-29 19:24:12 +02:00
Rémi Verschelde
7018de8425
Merge pull request #28016 from YeldhamDev/spritesheet_dialog_improvements
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Small improvements to the new Sprite Sheet dialog
2019-04-29 18:40:59 +02:00
Rémi Verschelde
23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
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Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
Rémi Verschelde
82fcc99573
Merge pull request #28104 from homer666/connections-error-dialog
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Update signal connections error dialog
2019-04-29 18:37:57 +02:00
Guilherme Felipe
99958c99da
[TileMapEditor] Improve tool picking usability
...
When KEY_CONTROL is released, go back to the last tool.
Also add a tooltip for paint button with shortcuts for line draw and
rectangle paint.
2019-04-29 12:38:33 -03:00
Rémi Verschelde
8b757e0fee
Merge pull request #28451 from Calinou/limit-size-manage-feature-profiles
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Limit the size of the Manage Editor Feature Profiles dialog
2019-04-29 17:25:54 +02:00
Rémi Verschelde
17ad16e396
Merge pull request #28284 from Daw11/doc-link-fix
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Fix the unclickable links inside the doc
2019-04-29 17:23:50 +02:00
Rémi Verschelde
1af18ab235
Merge pull request #28399 from YeldhamDev/textedit_expose_tab_fold
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Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-29 17:04:46 +02:00
Rémi Verschelde
8f337b6652
Merge pull request #28407 from erammos/debugger_inspector_fix
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Debugger's inspector doesn't clear it values on every debug action
2019-04-29 17:03:14 +02:00
Rémi Verschelde
3b509a9c53
Merge pull request #28435 from YeldhamDev/editorpath_menubutton_change
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Make 'EditorPath' into a proper 'MenuButton'
2019-04-29 16:50:43 +02:00
Rémi Verschelde
85c27f9c90
Merge pull request #28452 from Sintinium/undoredo-lock
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Undo support for locking and grouping for both 2D and 3D
2019-04-29 16:23:28 +02:00
Rémi Verschelde
8cf193b5c2
Merge pull request #28480 from homer666/keyframe-fps-mode
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Update edited keyframe's snap mode properly
2019-04-29 16:22:48 +02:00
Rémi Verschelde
b1f824291b
Merge pull request #28507 from homer666/refresh-when-animation-storage-changed
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Refresh import dock upon changing scene importer's "animation/storage" property
2019-04-29 16:09:02 +02:00
Rémi Verschelde
18e88c8563
Merge pull request #18992 from aaronfranke/mono-equal-approx
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[Core] [Mono] Improve and use approximate equality methods
2019-04-29 10:16:46 +02:00
homer666
106d1f3c3c
Refresh import dock on change "animation/storage"
2019-04-29 11:38:45 +10:00
homer666
62e0262951
Update edited keyframe's snap mode properly
2019-04-28 09:31:53 +10:00
Daw11
ce6ab56e9f
Fix the unclickable links inside the doc
...
Fixes #27384
2019-04-27 21:30:08 +02:00
Samuele Zolfanelli
e2dd0c101e
Make TileMap overridable "set_cell" function called on undo/redo
2019-04-27 17:20:32 +02:00
MrCdK
20e442a9f6
Reverts the change made to the editor progress dialog in faaecd6987
...
It was causing issues on Windows like, for example, when saving with CTRL+S the keys CTRL and S were stuck after saving and pressing only S would save the scene again until CTRL was pressed again.
2019-04-27 14:06:16 +02:00
Sintinium
d1fa546dc9
Undo support for locking and grouping for both 2D and 3D
2019-04-26 18:16:59 -05:00
Hugo Locurcio
f5940e2909
Limit the size of the Manage Editor Feature Profiles dialog
...
This makes it more readable on large monitors.
2019-04-26 18:49:37 +02:00
Chaosus
7a9735eef4
Fix uniform title color in visual shaders(regression)
2019-04-26 10:53:40 +03:00
Michael Alexsander Silva Dias
f275de24ee
Make 'EditorPath' into a proper 'MenuButton'
2019-04-25 20:53:58 -03:00
Hugo Locurcio
2041e21eb5
Allow floating-point values in the idle parse delay editor setting
...
This also makes value changes effective without having to restart
the editor.
2019-04-26 00:01:20 +02:00
Rémi Verschelde
77f576e2a1
Merge pull request #28418 from guilhermefelipecgs/fix_scroll
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Fix scroll for texture_region and polygon_2d editor
2019-04-25 22:58:03 +02:00
Rémi Verschelde
ae8f8530af
Merge pull request #28417 from guilhermefelipecgs/more_switch_on_hover
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Set switch_on_hover to true for the remaining menus
2019-04-25 22:57:07 +02:00
Rémi Verschelde
f05dce3ee2
Merge pull request #28262 from KoBeWi/gotta_close_them_all
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Add Close Others/Right/All for scene tabs
2019-04-25 22:46:46 +02:00
Hein-Pieter van Braam
ad744cefb0
Merge pull request #28361 from homer666/animationplayer-fps-mode-fixes
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AnimationPlayer FPS mode fixes
2019-04-25 23:09:47 +03:00
Aaron Franke
b659e1eb2b
Use approximate equallity methods in many places
2019-04-25 13:20:29 -04:00
Tomasz Chabora
6169e755aa
Add Close Others/Right/All for scene tabs
2019-04-25 18:14:36 +02:00
Rémi Verschelde
cce2e4b07c
Merge pull request #22301 from YeldhamDev/button_popup_highlight
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Enable toggle behaviour for buttons that trigger popups
2019-04-25 17:47:23 +02:00
Guilherme Felipe
f662f1505e
Fix scroll for texture_region and polygon_2d editor
2019-04-25 10:51:27 -03:00
Guilherme Felipe
32b9b3159a
Set switch_on_hover to true for the remaining menus
2019-04-25 10:27:33 -03:00