Rémi Verschelde
87b2d3f9cf
Merge pull request #39329 from KoBeWi/capture_the_anim
...
Restore capture caches when missing
2020-06-08 08:31:01 +02:00
unknown
365c35f30e
Removed variables and #include in EditorSceneImporterAssimp::import_scene that became unused after the recent commit ec1bf96( #39363 ).
2020-06-08 11:59:17 +05:30
Rémi Verschelde
67f56ff73a
Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltip
...
Add an editor tooltip to document gizmo visibility options
2020-06-08 08:24:55 +02:00
Rémi Verschelde
ba4ae6225b
Merge pull request #39378 from mbrlabs/basis-fix-master
...
Re-apply basis of newly added node (via drag-n-drop) in editor viewport
2020-06-08 08:23:44 +02:00
Marcus Brummer
41af859c68
Re-apply basis of newly added node (via drag-n-drop) in editor viewport
2020-06-07 22:09:41 +02:00
Tomasz Chabora
b426d11d86
Allow duplicating files when holding Control
2020-06-07 21:36:48 +02:00
Aaron Franke
6c2df6792b
Change the default editor camera rotation to position it in +X +Y +Z
2020-06-07 13:36:04 -04:00
Hugo Locurcio
138a4eecb3
Add an editor tooltip to document gizmo visibility options
...
See discussion in
https://github.com/godotengine/godot-proposals/issues/716 .
2020-06-07 18:31:17 +02:00
Rémi Verschelde
ec1bf96e41
Merge pull request #39200 from azagaya/fix-blend-2
...
Fixing wrong blending rect methods
2020-06-07 15:52:22 +02:00
Rémi Verschelde
46d8d60186
Merge pull request #39363 from MCrafterzz/fix38745
...
Fix 38745: Importing FBX of a non-Unicode encoded path causes Assimp throws error
2020-06-07 15:43:09 +02:00
Marcus Elg
29abbccc5f
Fix fbx import assimp error
2020-06-07 15:11:40 +02:00
Rémi Verschelde
8da68fe910
Merge pull request #33858 from Calinou/inspector-layers-add-hover
...
Add visual feedback when hovering layer checkboxes in the Inspector
2020-06-06 23:20:01 +02:00
Rémi Verschelde
e36580428c
Merge pull request #39346 from akien-mga/oidn-fix-vs-2017
...
oidn: Fix build for VS 2017
2020-06-06 23:18:32 +02:00
Rémi Verschelde
ca5519c430
Merge pull request #39342 from akien-mga/denoise-64bit-desktop-only
...
denoise: Restrict build to 64-bit desktop platforms
2020-06-06 23:18:18 +02:00
Giuliano Barberi
d443a13244
Tree: Calling update in _gui_input less frequently
2020-06-06 17:02:22 -04:00
Rémi Verschelde
38a200f1e3
oidn: Fix build for VS 2017
...
Backporting this upstream patch:
1e42e6db81
Fixes #39186 .
2020-06-06 21:27:32 +02:00
Rémi Verschelde
39d84fef89
denoise: Restrict build to 64-bit desktop platforms
...
One of OIDN's dependencies only supports x86_64 and aarch64.
For now we also exclude potential future Android tools builds,
but this could be re-evaluated in the future.
Fixes #38759 .
2020-06-06 21:23:46 +02:00
Rémi Verschelde
23a2b4ab7d
Merge pull request #39341 from JFonS/minor_shader_parsing_fix
...
Minor fix on GLSL shader parser
2020-06-06 21:21:54 +02:00
Rémi Verschelde
d838a44735
Merge pull request #39340 from JFonS/upgrade_oidn
...
Upgrade OpenImageDenoise to v1.1.0
2020-06-06 20:17:54 +02:00
jfons
af3f9a854e
Minor fix on GLSL shader parser
2020-06-06 19:53:16 +02:00
jfons
dd79d1ce78
Upgrade OpenImageDenoise to v1.1.0
...
Upgrade OIDN to 1.1.0, the latest stable version that doesn't need
the ISPC compiler.
Documented the changes made during the removal of TBB and added a patch
file for them.
2020-06-06 19:03:16 +02:00
Rémi Verschelde
ce1811f9e2
Merge pull request #39338 from Faless/crypto/instantiate_fix
...
Crypto virtual methods, fix editor crash when mbedtls is disabled
2020-06-06 18:22:42 +02:00
Fabio Alessandrelli
87cc283b8b
Crypto as a custom instance class.
2020-06-06 17:33:44 +02:00
Fabio Alessandrelli
054f52364f
Fix editor crash when mbedtls is disabled.
2020-06-06 17:33:43 +02:00
Rémi Verschelde
17af010478
Merge pull request #38967 from nekomatata/remote-inspector-builtin-res
...
Fix dialog spam when inspecting MeshInstance from model file
2020-06-06 16:11:11 +02:00
Tomasz Chabora
642d91381a
Restore capture caches when missing
2020-06-05 23:26:25 +02:00
dominiks
d2250a2320
Add note about automatic window title to FileDialog documentation.
2020-06-05 22:30:24 +02:00
Rémi Verschelde
f54eda121d
Merge pull request #39304 from m4gr3d/enable_focus_awareness
...
Add support for focus awareness
2020-06-05 12:42:21 +02:00
Rémi Verschelde
50cb781b1b
Merge pull request #39316 from Anutrix/remove-hashmap-reduntant-func
...
Remove unused function get_key_value_ptr_array from hash_map.h and another tiny fix.
2020-06-05 11:53:54 +02:00
Rémi Verschelde
e3db6199b6
Merge pull request #37073 from nodj/improve_2dEditor_zoom
...
Improve 2d editor zoom
2020-06-05 11:45:06 +02:00
Rémi Verschelde
ac2619ec1c
Merge pull request #39298 from Faless/js/keyCode40
...
Switch HTML5 key detection from keyCode to code.
2020-06-05 11:39:43 +02:00
Rémi Verschelde
c7632208fe
Merge pull request #39297 from Faless/webrtc/local_description_doc
...
Fix WebRTCPeerConnection set_local_description doc
2020-06-05 11:39:07 +02:00
Rémi Verschelde
36f6103026
Merge pull request #39301 from Calinou/fix-argument-parameter-confusion
...
Tweak the GDScript error message about passed argument type mismatch
2020-06-05 11:33:53 +02:00
Rémi Verschelde
d0b89c42bf
Merge pull request #39286 from akien-mga/gamepad-update-controllerdb
...
Sync controller mappings DB with SDL2 community repo
2020-06-05 11:19:11 +02:00
Rémi Verschelde
06a2fb0bac
Merge pull request #39293 from madmiraal/fix-27921
...
Correct misspellings of damped spring.
2020-06-05 11:04:46 +02:00
Rémi Verschelde
399c88dcaa
Merge pull request #39289 from mbrlabs/shader-has-param-fix
...
Add "shader_param/" prefix in Shader::has_param()
2020-06-05 11:04:23 +02:00
Rémi Verschelde
150ba031de
Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counter
...
Added predefined var check for `for` loop counter
2020-06-05 11:01:55 +02:00
unknown
c9edc82b3b
Remove unused function get_key_value_ptr_array from hash_map.h and also fix parameter name in function get_key_list.
2020-06-05 13:13:42 +05:30
Thakee Nathees
95b0a00d2c
Fix: Ctrl + Click not working for subclasses
2020-06-05 12:25:07 +05:30
Thakee Nathees
fc89c5c76d
Debugger stepping to incorrect line fix
...
Fix : #39296
2020-06-05 12:15:37 +05:30
johan
fea6ca20c9
2D Editor: modified zoom increment to the twelveth root of two
...
- properly visit power of 2 factors (50%, 100%, 200%...)
- index based zoom values to prevent floating point issues
- Fix 2d editor not able to reach min and max zoom values
2020-06-04 21:48:55 -04:00
Fredia Huya-Kouadio
2bf1f8e4b3
Add support for focus awareness
2020-06-04 15:49:55 -07:00
Hugo Locurcio
30053de182
Tweak the GDScript error message about passed argument type mismatch
...
This makes it less confusing.
This closes https://github.com/godotengine/godot-proposals/issues/670 .
2020-06-04 22:31:37 +02:00
Fabio Alessandrelli
0a35b97b62
Swtich HTML5 key detection from keyCode to code.
...
The value of this, does not include the layout.
The code has extra logic to map the unicode value to our keylist,
supporting ASCII and Latin-1.
Also add support for `physical_keycode` in HTML5 platform.
2020-06-04 21:15:05 +02:00
Fabio Alessandrelli
39bcbf5690
Fix WebRTCPeerConnection set_local_description doc
...
ice_candidate_created should be emitted after set_local_description no
matter the type of the description (assuming no error is returned of
course).
2020-06-04 21:10:34 +02:00
Marcel Admiraal
b5e31b70dc
Correct misspellings of damped spring.
2020-06-04 18:07:24 +01:00
Marcus Brummer
ffbb211bbe
Set "shader_param/" prefix in Shader::has_param()
2020-06-04 17:41:10 +02:00
Rémi Verschelde
c0ff2a388d
Merge pull request #39281 from mbrlabs/check-android-release-keystore
...
Check if the specified Android release keystore exists
2020-06-04 16:24:24 +02:00
Rémi Verschelde
938334cc9e
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@6191f6333b .
2020-06-04 15:52:27 +02:00
Rémi Verschelde
b8ff8fe85c
Merge pull request #39284 from mbrlabs/editornode-execute-output-selection
...
Enable text selection in the execute output of EditorNode
2020-06-04 15:45:36 +02:00