Commit graph

10 commits

Author SHA1 Message Date
Emmanuel Leblond
68ae50ecc2
Add godot_get_global_constants function to dlscript 2017-04-08 17:16:58 +02:00
Karroffel
741800f5cc [DLScript] fixed android builds now
... really.
2017-04-06 14:00:54 +02:00
Rémi Verschelde
ab02206f18 Merge pull request #8280 from karroffel/dlscript-inheritance
[DLScript] inheritance fixes
2017-04-06 08:09:16 +02:00
Karroffel
12514cfebc [DLScript] inheritance fixes
This properly implements script inheritance for DLScripts.
2017-04-06 03:39:06 +02:00
Karroffel
7d914a289c [DLScript] more API fixes 2017-04-06 01:49:09 +02:00
Karroffel
71a99d5517 [DLScript] removed STL imports 2017-04-06 00:22:37 +02:00
Karroffel
fa7e167a92 [DLScript] fixed virtual method export 2017-04-05 17:08:23 +02:00
Karroffel
c6645d6a40 [DLScript] removed unused import
This hopefully fixes android builds
2017-04-05 14:08:26 +02:00
Karroffel
6c49fe9c62 [DLScript] added variant constructor and a function to get userdata of a script
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it.
This is particularly useful and even required for language bindings to work properly.

This also fixes non-tool builds.
2017-04-04 23:02:46 +02:00
Karroffel
fd55308786 added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00