Rémi Verschelde
8a00992ab6
Merge pull request #71534 from Faless/mp/4.x_nested_spawn
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[MP] Fix nested spawning during "ready".
2023-01-17 10:38:11 +01:00
Fabio Alessandrelli
ad3a4214c5
[MP] Fix nested spawning during "ready".
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We want our spawns to be notified after ready, but we need to notify
them in the order they entered tree, so that nested spawners can be used
during "ready" (instead of having to await a frame).
2023-01-17 04:22:07 +01:00
Rémi Verschelde
4005fc4b8d
Merge pull request #71279 from vonagam/fix-iterator-number-type
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GDScript: Fix typing of iterator in for loop
2023-01-16 22:21:26 +01:00
Rémi Verschelde
1c3653e083
Merge pull request #67774 from aaronfranke/script-annotations
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Make script annotations be placed before `class_name` and `extends`
2023-01-16 22:20:44 +01:00
Rémi Verschelde
585a934454
Merge pull request #71434 from adamscott/fix-reduce-identifier-from-base-class-script-retrieval
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Fix cyclic reference errors while reducing identifiers
2023-01-16 22:15:21 +01:00
Rémi Verschelde
5f7ac9fe10
Merge pull request #71496 from raulsntos/dotnet/sincos
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C#: Implement `Mathf.SinCos`
2023-01-16 22:13:46 +01:00
George Marques
629796c333
Merge pull request #69970 from poohcom1/fix/autocomplete-custom-class
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Fixes https://github.com/godotengine/godot/issues/69941
2023-01-16 09:44:23 -03:00
Raul Santos
0ccb5f3954
C#: Implement Mathf.SinCos
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Implement `Mathf.SinCos` that wraps a call to `System.Math.SinCos`,
this allows us to use the `SinCos` method more conveniently with
`real_t`.
Using `Math.SinCos` is often cheaper than separate calls to `Math.Sin`
and `Math.Cos`, and they are often used together.
2023-01-16 13:29:32 +01:00
Rémi Verschelde
f96701eda6
Merge pull request #71461 from snoopdouglas/snoopdouglas/master
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Class reference: snake_case .tscn & .gd filenames, _on_* callbacks
2023-01-16 09:41:36 +01:00
Rémi Verschelde
da57e0059e
Merge pull request #70504 from KoBeWi/the_choosen_antipattern
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Add EditorUndoRedoManager singleton
2023-01-16 09:24:50 +01:00
Rémi Verschelde
6a487cc243
Merge pull request #71477 from aaronfranke/gltf-append-doc
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Improve the documentation of GLTFDocument's append methods
2023-01-16 09:24:27 +01:00
Rémi Verschelde
ba551727ef
Merge pull request #71458 from raulsntos/dotnet/quaternion
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C#: Make `Length` and `LengthSquared` into methods in `Quaternion`.
2023-01-16 09:20:53 +01:00
Rémi Verschelde
88c81bfbe5
Merge pull request #71456 from raulsntos/dotnet/sync-plane
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C#: Sync `Plane` with Core
2023-01-16 09:20:30 +01:00
Rémi Verschelde
94312ab943
Merge pull request #71445 from raulsntos/dotnet/transforms
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C#: Add missing `Transform{2D,3D}` and `Basis` constructors
2023-01-16 09:20:07 +01:00
Rémi Verschelde
fda8e6b18d
Merge pull request #71431 from raulsntos/dotnet/scale-and-rotation
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C#: Replace `Rotation` and `Scale` properties with get methods
2023-01-16 09:19:43 +01:00
Rémi Verschelde
2118f8e8a3
Merge pull request #70684 from filiperinaldi/fix_arm64_build_clang
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Fix arm64 build when using Clang
2023-01-16 09:15:44 +01:00
Adam Scott
48e041458f
Fix cyclic reference errors while reducing identifiers.
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Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-15 19:19:25 -05:00
kobewi
b58111588a
Add EditorUndoRedoManager singleton
2023-01-16 01:11:52 +01:00
Aaron Franke
208df30eeb
Improve the documentation of GLTFDocument's append methods
2023-01-15 14:27:08 -06:00
Raul Santos
7a19c87c7e
C#: Sync Plane
with Core
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- Add `Plane(Vector3)` constructor.
- Rename `IntersectRay` to `IntersectsRay`.
- Rename `IntersectSegment` to `IntersectsSegment`.
- Replace `Center` property with `GetCenter` method.
- Add and fix documentation about the _normal_ parameter
to Core and C# documentation.
2023-01-15 19:47:42 +01:00
poohcom1
aa4bceff3e
Add identifier completion for custom classes.
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Previously, custom class would only auto-complete for types in GDScript.
This applies it to identifiers as well.
2023-01-16 00:25:24 +07:00
Raul Santos
5136366112
C#: Add missing Transform{2D,3D}
and Basis
constructors
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- Remove `Transform3D(Quaternion, Vector3)` constructor from C#.
- Add `Transform3D(Projection)` constructor to C#.
- Add documentation to the `Transform3D(Projection)` constructor in Core.
- Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`.
- Expose `Basis` constructor with only real_t params in C#.
- Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#.
2023-01-15 15:45:43 +01:00
Doug Thompson
a4c734ed32
Class reference: snake_case .gd filenames, _on_*
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This is for:
https://github.com/godotengine/godot-docs/issues/6245
2023-01-15 13:26:29 +00:00
Raul Santos
0476fc5a07
C#: Replace Rotation
and Scale
properties with get methods
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- Replace `Rotation` property with `GetRotation` method in `Transform2D`.
- Replace `Scale` property with `GetScale` method in `Transform2D`.
- Replace `Scale` property with `GetScale` method in `Basis`.
Core does not expose set methods.
2023-01-15 14:06:16 +01:00
Raul Santos
28a8caac26
C#: Make Length
and LengthSquared
into methods in Quaternion
.
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The `Length` and `LengthSquared` members are implemented as methods
in every other C# struct, `Quaternion` was the only one implementing
them as properties.
2023-01-15 14:03:44 +01:00
Rémi Verschelde
d6d87b6ca4
Merge pull request #71374 from raulsntos/dotnet/remove-spherical_interpolate_with
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C#: Remove `SphericalInterpolateWith` from Transform3D
2023-01-15 13:08:15 +01:00
Rémi Verschelde
e51426cab9
Merge pull request #71423 from raulsntos/dotnet/intersects-without-include_borders
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C#: Remove `includeBorders` parameter from `Rect2i.Intersects` and `AABB.Intersects`
2023-01-15 13:07:13 +01:00
Rémi Verschelde
90c1f4bba4
Merge pull request #71424 from raulsntos/dotnet/sync-basis
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C#: Sync `Basis` with Core
2023-01-15 13:06:48 +01:00
Raul Santos
949a2778ca
C#: Sync Basis
with Core
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- Remove `GetOrthogonalIndex` method (moved to `GridMap`).
- Remove `GetRow` and `SetRow` methods.
2023-01-14 20:06:45 +01:00
Yuri Sizov
4c1f11944e
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
Yuri Rubinsky
9bd5ef1836
Fix GDScript script templates to use a PascalCase style for _CLASS_
2023-01-14 16:21:05 +03:00
Raul Santos
c990f7984e
C#: Remove includeBorders
parameter from Rect2i.Intersects
and AABB.Intersects
2023-01-14 04:39:40 +01:00
Raul Santos
4438315242
C#: Remove SphericalInterpolateWith
from Transform3D
2023-01-14 02:10:59 +01:00
Yuri Sizov
4c5e09f96a
Merge pull request #71339 from raulsntos/dotnet/is_finite
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Add `IsFinite` to C# Variants
2023-01-13 23:34:51 +03:00
Yuri Sizov
bdb3543c2a
Merge pull request #71343 from raulsntos/dotnet/is_zero_approx
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Add `IsZeroApprox` to C# vectors
2023-01-13 23:31:24 +03:00
Raul Santos
14c16746f3
Add IsZeroApprox
to C# vectors
2023-01-13 18:53:39 +01:00
Rémi Verschelde
8716c12ead
Merge pull request #71325 from reduz/refactor-project-setting-overrides
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Refactor ProjectSetting overrides
2023-01-13 18:03:15 +01:00
Rémi Verschelde
ef01b49227
Merge pull request #71329 from vnen/gdscript-fix-enum-value-resolution
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GDScript: Fix infinite recursion in resolution of enum values
2023-01-13 18:02:58 +01:00
Rémi Verschelde
4c2dea108e
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
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Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +01:00
Raul Santos
f852004cf5
Add IsFinite
to C# Variants
2023-01-13 17:57:52 +01:00
Juan Linietsky
6f0e210093
Refactor ProjectSetting overrides
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* Overrides no longer happen for set/get.
* They must be checked with a new function: `ProjectSettings::get_setting_with_override()`.
* GLOBAL_DEF/GLOBAL_GET updated to use this
This change solves many problems:
* General confusion about getting the actual or overriden setting.
* Feature tags available after settings are loaded were being ignored, they are now considered.
* Hacks required for the Project Settings editor to work.
Fixes #64100 . Fixes #64014 . Fixes #61908 .
2023-01-13 15:13:56 +01:00
Dmitrii Maganov
40613ebd21
GDScript: Fix typing of iterator in for loop
2023-01-13 15:36:11 +02:00
George Marques
3a5e41293c
GDScript: Fix infinite recursion in resolution of enum values
2023-01-13 10:17:30 -03:00
Rémi Verschelde
e62f57f51d
Merge pull request #70904 from huangjiaminhhh/master
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Fix for navmesh baking when parsing StaticBody colliders
2023-01-12 22:24:37 +01:00
Rémi Verschelde
6dba67c27d
Merge pull request #71247 from rsjtdrjgfuzkfg/etcpak
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etcpak: Fix ETCPAK_TYPE_ETC2_RA_AS_RG
2023-01-12 21:10:49 +01:00
Rémi Verschelde
aaa5158ff9
Merge pull request #70733 from vonagam/fix-assigning-untyped
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GDScript: Fix some issues with assignments that involve untyped things
2023-01-12 20:08:55 +01:00
Rémi Verschelde
40b9c246b6
Merge pull request #71197 from adamscott/add-default-virtual-path-gdscript
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Add default virtual `gdscript://` path to `GDScript` instances
2023-01-12 17:56:09 +01:00
Rémi Verschelde
def592114f
Merge pull request #70700 from vonagam/fix-abstract-extends
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GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:19:51 +01:00
Dmitrii Maganov
274d49790d
GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:47:10 +02:00
Adam Scott
e3e55b29ce
Add default virtual gdscript://
path to GDScript
instances
2023-01-12 10:27:38 -05:00