Juan Linietsky
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22a90e8f2a
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DOF blur, near and far fields..
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2016-12-10 01:13:20 -03:00 |
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Juan Linietsky
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18ebd22000
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Multi stage glow with light bleeding from HDR
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2016-12-08 09:48:38 -03:00 |
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Juan Linietsky
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8534ced22d
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Tonemapping and Auto Exposure support
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2016-12-07 17:49:52 -03:00 |
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Juan Linietsky
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9bc506067a
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fix small issue with copying reflections
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2016-12-04 13:08:38 -03:00 |
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Juan Linietsky
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a299c3ebf1
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Support for SSAO
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2016-12-04 12:45:30 -03:00 |
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Juan Linietsky
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27a46d78ec
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Subsurface scattering material param is now working!
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2016-12-02 22:23:16 -03:00 |
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Juan Linietsky
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a47c78aed1
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Screen space reflection effect
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2016-11-29 19:55:12 -03:00 |
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Juan Linietsky
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a732708b9d
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Blend shapes using transform feedback (GPU)
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2016-11-24 20:46:55 -03:00 |
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Juan Linietsky
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69c30709ec
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implemented immediates
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2016-11-23 08:00:15 -03:00 |
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Juan Linietsky
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9d635f0629
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Migrated from GLES to GLAD, fixes many issues.
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2016-11-22 20:51:56 -03:00 |
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Juan Linietsky
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943d27f46d
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Instancing is working! (hooray)
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2016-11-22 01:26:56 -03:00 |
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Juan Linietsky
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70d095d8f2
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Skeletons are working now.
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2016-11-21 19:03:39 -03:00 |
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Juan Linietsky
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a2505542ff
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Huge amount of improvement in the material system. Materials should be
a lot more complete and usable now.
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2016-11-20 22:49:53 -03:00 |
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Juan Linietsky
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c39d2b3f42
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working reflection probes!!
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2016-11-19 13:23:37 -03:00 |
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Juan Linietsky
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a7078a4be9
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Done with lights and shadows (wonder if i'm missing something..)
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2016-11-11 12:27:52 -03:00 |
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Juan Linietsky
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cacf9ebb7f
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
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Juan Linietsky
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6b2a27bbe5
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shadow atlas allocation (work in progress)
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2016-10-31 08:47:46 -03:00 |
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Juan Linietsky
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d6567010bf
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-Many many fixes
-Gizmos work again
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2016-10-29 20:48:09 -03:00 |
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Juan Linietsky
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53d8f2b1ec
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
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Juan Linietsky
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cb34b70df1
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More scene work, can display a skybox
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2016-10-21 07:27:13 -03:00 |
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Juan Linietsky
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4428115916
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Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
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2016-10-19 11:14:41 -03:00 |
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