Fredia Huya-Kouadio
7cd604132b
Fix an issue causing the running project window to loop-restart when closed with the back button
2023-11-27 23:43:19 -08:00
Fredia Huya-Kouadio
1e4af5269f
Fix issue causing Godot Android apps / games to freeze on close
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The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread.
2023-11-27 18:24:36 -08:00
bruvzg
8e06a1084d
[iOS] Fix GDExtension init callback array reallocation.
2023-11-22 15:15:25 +02:00
Rémi Verschelde
fa259a77cd
Codestyle: Fix some comment issues
2023-11-21 15:26:53 +01:00
Rémi Verschelde
132554badd
Merge pull request #85168 from bruvzg/ios_xc_check
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[iOS] Check if Xcode is installed in one-click deploy code.
2023-11-21 15:06:32 +01:00
bruvzg
eceaaea2fe
[iOS] Check if Xcode is installed in one-click deploy code.
2023-11-21 11:43:29 +02:00
jsjtxietian
a3f44cd67e
Check nullptr in _nvapi_disable_threaded_optimization
to prevent crash
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update outdated link
2023-11-20 19:31:14 +08:00
bruvzg
a92511fec3
[iOS] Fix dotnet export.
2023-11-16 15:05:44 +02:00
bruvzg
6b25204575
[macOS] Fix transparent and borderless flags interaction with full-screen mode.
2023-11-14 08:36:32 +02:00
Rémi Verschelde
5a5b456fca
Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
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Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00
Rémi Verschelde
87ba798cba
Merge pull request #84779 from m4gr3d/keep_android_build_window_open_on_failure
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Preserve the output from the gradle build command
2023-11-12 12:15:54 +01:00
Fredia Huya-Kouadio
136b7f9c52
Preserve the output from the gradle build command
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Updates `EditorNode#execute_and_show_output(...)` to return the output of the executed command.
2023-11-12 12:07:04 +01:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
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We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
Rémi Verschelde
ba713c80df
Fix various typos with codespell
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Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
Fredia Huya-Kouadio
dce2686e52
Remove Android specific abis from the export preset feature list
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The presence of those abis cause them to be included in the set of `p_features` passed to the `gdextension_export_plugin#_export_file(...)` method, which caused them to be lumped in the `features_wo_arch` set.
When trying to find the gdextension library path, we use a predicate with the following logic:
```
[features_wo_arch, arch_tag](String p_feature) { return features_wo_arch.has(p_feature) || (p_feature == arch_tag); }
```
For a `gdextension` config file like the one below, this causes the first android entry (`android.armeabi-v7a = ...`) to always be returned regardless of archs since it always satisfies the predicate.
```
[configuration]
entry_symbol = "example_library_init"
compatibility_minimum = 4.1
[libraries]
linux.x86_64 = "res://libgdexample.so"
android.armeabi-v7a = "res://libgdexample.android.template_release.armeabi-v7a.so"
android.arm32 = "res://libgdexample.android.template_release.armeabi-v7a.so"
android.x86 = "res://x86/libgdexample.android.template_release.x86.so"
android.x86_32 = "res://x86/libgdexample.android.template_release.x86.so"
android.x86_64 = "res://libgdexample.android.template_release.x86_64.so"
android.arm64-v8a = "res://libgdexample.android.template_release.arm64-v8a.so"
android.arm64 = "res://libgdexample.android.template_release.arm64-v8a.so"
```
2023-11-10 07:32:59 -08:00
Rémi Verschelde
dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
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[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
Rémi Verschelde
03d97977b1
Merge pull request #84649 from bruvzg/mac_fs_fs_switch
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[macOS] Fix fullscreen <-> exclusive fullscreen transition.
2023-11-09 20:05:09 +01:00
bruvzg
173b84127b
[Windows] Add some AMD GPUs to the OpenGL blocklist.
2023-11-09 20:11:04 +02:00
bruvzg
d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-09 20:04:40 +02:00
Rémi Verschelde
aaafc69132
Merge pull request #84513 from bruvzg/x11_fallback_and_spam
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[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-09 11:46:36 +01:00
Rémi Verschelde
0e8781e818
Merge pull request #84504 from jitspoe/master.pr_fullscreen_to_windowed_fix
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Fix bug where maximized->fullscreen->windowed mode stays maximized.
2023-11-09 11:46:12 +01:00
bruvzg
4fda7e14be
[macOS] Fix fullscreen <-> exclusive fullscreen transition.
2023-11-09 08:02:56 +02:00
Yuri Sizov
37ae21966d
Merge pull request #84521 from bruvzg/mac_icon_export
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[macOS export] Improve icon generation.
2023-11-07 12:54:28 +01:00
Yuri Sizov
4c5c0414c8
Merge pull request #84491 from scgm0/andorid-no-show-splash-image
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Fix Android disabling splash screen Show Image
2023-11-07 12:54:24 +01:00
scgm0
7771936df5
Fix Andorid disabling splash screen Show Image
2023-11-07 00:22:22 +08:00
bruvzg
03662020a9
[macOS export] Improve icon generation.
2023-11-06 15:04:12 +02:00
bruvzg
f3d4f5a77e
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-06 12:40:44 +02:00
jitspoe
7918e2b6d9
Fix bug where maximized->fullscreen->windowed mode stays maximized.
2023-11-06 02:36:12 -05:00
Fredia Huya-Kouadio
fcb07ff8dc
Fix Android editor crash issue
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Fix issue causing the Android editor to crash when pressing back from a running project
2023-11-03 07:37:46 -07:00
Yuri Sizov
64d20e0ebf
Merge pull request #83482 from bruvzg/no_sign
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[macOS] Remove deprecated altool notarization support, disable rcodesign for C# version.
2023-11-03 12:52:16 +01:00
bruvzg
6557e8aaaa
[macOS] Remove deprecated altool notarization support, add warning for rcodesign used with C# version.
2023-11-02 10:15:41 +02:00
Rémi Verschelde
da0b1eb128
Merge pull request #84316 from m4gr3d/update_android_env_variables
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Replace the use of the `ANDROID_SDK_ROOT` env variable with `ANDROID_HOME`
2023-11-02 09:12:19 +01:00
Rémi Verschelde
95b8a75aaf
Merge pull request #84288 from bruvzg/angle_detect_2
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[macOS] Improve ANGLE support detection.
2023-11-02 09:11:55 +01:00
Fredia Huya-Kouadio
a1ca4bab47
Replace the use of the ANDROID_SDK_ROOT
env variable with ANDROID_HOME
as the former is deprecated.
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See https://developer.android.com/tools/variables#android_home for more details
2023-11-01 15:50:10 -07:00
Rémi Verschelde
2277eea262
Merge pull request #84285 from m4gr3d/auto_set_android_sdk_default
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Automatically pick the Android sdk path using environment variables
2023-11-01 22:32:59 +01:00
Fredia Huya-Kouadio
f86e6115d9
Automatically pick the Android sdk path using environment variables
2023-11-01 07:36:16 -07:00
Rémi Verschelde
63153c9d36
Linux: Remove hardcoded lib path for x86 cross-compilation
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This breaks the build with our updated i686 Linux SDK which doesn't contain
this path, and may not be needed at all.
This might need further work to be robust, and there's an open PR already
adding -march flags for all supported architectures, but for now we're
playing it safe for 4.2.
2023-11-01 14:14:01 +01:00
bruvzg
4c74c7d11a
[macOS] Improve ANGLE support detection.
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Try opening EGL display when checking if ANGLE is supported.
2023-11-01 08:34:35 +02:00
Rémi Verschelde
799d30c306
Merge pull request #83753 from bruvzg/mac_angle_fb
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[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed.
2023-10-31 20:14:42 +01:00
Rémi Verschelde
befc5a9120
Merge pull request #83954 from m4gr3d/update_godot_app_launch_mode
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Update the `launchMode` for the `GodotApp` activity
2023-10-30 23:18:34 +01:00
Tareq Anuar
ee31f2457f
Fix retrieving command line flags in Android.
2023-10-28 19:43:00 +08:00
thfrwn
a0253e593c
TTS_Linux: Fix size_t template issue on OpenBSD by using int consistently
2023-10-27 12:23:39 -04:00
Setadokalo
1d9ec3caa3
Fix freeze when requesting clipboard image from our own window
2023-10-25 18:32:40 -05:00
Fredia Huya-Kouadio
14428c8d5b
Update the launchMode
for the GodotApp
activity to allow other activities to be part of the same task
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For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
2023-10-25 08:27:35 -07:00
Brayden Harlon
085255bd0e
Improved X11 screen_get_refresh_rate performance
2023-10-24 11:25:51 -07:00
Rémi Verschelde
849b4f4793
Merge pull request #83837 from adamscott/revert-to-proxy_to_pthread=no-by-default
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Revert to `proxy_to_pthread=no` as default
2023-10-24 10:54:41 +02:00
Alexander Hartmann
5137497c18
Fix Android logic for deferred window input events being inverted
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Notably fixes issues with `is_action_just_*` queries in `_physics_process`
for TouchScreenButton.
Fixes #66318 .
Fixes #82396 .
2023-10-24 10:43:05 +02:00
Adam Scott
230cebb4b7
Revert to proxy_to_pthread=no
as default
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Currently, `proxy_to_pthread=yes` option as default breaks WebXR
support.
2023-10-23 08:45:45 -04:00
bruvzg
590c353707
[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed. Remove platform specific renderer config values from docs.
2023-10-21 22:09:35 +03:00
Fabio Alessandrelli
e9df955e39
[Web] Fix closure compiler builds using BIGINT
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When using proxy_to_pthread we add BIGINT support (to support exchanging
64 bits integers between wasm and JS).
Bigint though, is part of ECMAScript 2020, and the closure compiler was
using ECMAScript 6 instead.
This commit update the CC configuration to use ECMAScript 2020 instead.
2023-10-21 14:02:22 +02:00