Commit graph

3 commits

Author SHA1 Message Date
Graham Pentheny
5193e4a7dd
Updated Recast to 4fef044
In some cases Godot can generate input parameters to Recast that cause it to crash.  Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize.

This has been fixed upstream in Recast (in 3901c5854c).  Updating Godot's Recast integration fixes this crash issue in Godot as well.

(cherry picked from commit 36de150c74)
2022-11-30 15:34:27 +01:00
Rémi Verschelde
8d394f6c01 Recast: Update to upstream commit 57610fa (2019)
(cherry picked from commit 6ba546f98b)
2020-05-01 11:02:29 +02:00
Saracen
92e77d5ff2 Recast integration. 2017-09-04 21:41:57 +01:00