Rémi Verschelde
204be35fc1
Merge pull request #73322 from fire/basisu-compress-black
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For basisu avoid inserting to the image array twice.
2023-02-15 09:50:12 +01:00
K. S. Ernest (iFire) Lee
28a340bf3b
For basisu avoid inserting to the image array twice.
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Basisu images were getting referenced incorrectly like set black or set as not transparent.
2023-02-14 17:22:36 -08:00
Danil Alexeev
8d3e682f52
GDScript: Fix default value of exported enum variable
2023-02-14 18:07:50 +03:00
Rémi Verschelde
f9b043aad7
Merge pull request #73281 from Mickeon/doc-misc-oops
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Slightly tweak `@GlobalScope` & `GDScript`'s documentation
2023-02-14 13:37:43 +01:00
Micky
436bbfebe2
Tweak @GlobalScope
& GDScript
's documentation
2023-02-14 13:26:18 +01:00
Fabio Alessandrelli
02dcf40162
Merge pull request #73216 from baptr/multiplayer
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Fix multiplayer replication crash in on_sync_receive.
2023-02-14 13:18:19 +01:00
baptr
2eadbe7b78
Fix multiplayer replication crash in on_sync_receive.
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A number of early continue cases applied the packet-provided `size`
without validation, allowing large uint32_t values to be treated as
negative offsets and leading to segfaults.
Now, we validate `size` against the buffer length immediately to avoid a
crash.
This could be triggered by receiving sync data for a synchronizer who's
root node had just been removed, since the code path that checked for
unusable sync state failed to advance the offset. Thus the next read
could interpret part of the payload as such an invalid `size`.
Now, we properly advance the read offset in that case (and raise a
better error).
2023-02-14 02:46:32 -08:00
Rémi Verschelde
1fcee45ae5
Merge pull request #73252 from smix8/navigationserver_improve_rid_not_found_error_4.x
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Improve NavigationServer.free() error msg when RID not found
2023-02-14 11:04:40 +01:00
Rémi Verschelde
4848877b80
Merge pull request #72659 from Calinou/doc-rendering-method-support
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Document unsupported features in Mobile and Compatibility rendering methods
2023-02-13 23:45:12 +01:00
smix8
b51cab3411
Improve NavigationServer.free() error msg when RID not found
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Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
2023-02-13 23:44:05 +01:00
Rémi Verschelde
02a9a31b1b
Merge pull request #73244 from vonagam/fix-int-in-float-typed-array
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GDScript: Fix usage of ints with typed array of floats
2023-02-13 23:43:09 +01:00
Hugo Locurcio
42b7739321
Document unsupported features in Mobile and Compatibility rendering methods
2023-02-13 22:17:02 +01:00
Dmitrii Maganov
9cb2da89d6
GDScript: Fix usage of ints with typed array of floats
2023-02-13 22:06:38 +02:00
DESKTOP-9O27V4U\Navi
ac92704f39
Add compatibility code for CSGBox3D width/height/depth from Godot 3.x
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Fixes #66420 .
2023-02-13 20:41:23 +01:00
Rémi Verschelde
d405392847
Revert "Fixed the jumping to function definition using 'Ctrl+LMB'."
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This reverts commit 7eb6367d5c
.
Fixes #73058 .
Fixes #73167 .
This caused regressions, we'll retry with fixes for 4.1.
2023-02-13 17:58:59 +01:00
Rémi Verschelde
49e8a2fb66
Merge pull request #73026 from SirUppyPancakes/sync-context-send
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Implement GodotSynchronizationContext.Send
2023-02-12 22:34:18 +01:00
Rémi Verschelde
34cc5fc03f
Merge pull request #54034 from pkowal1982/fix_53878
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Improve GDScript error for method call on null/previously freed instance
2023-02-12 22:33:49 +01:00
Caleb Kemper
103cb4bee6
Implement GodotSynchronizationContext.Send
2023-02-12 14:12:09 -07:00
pkowal
be4d8a7b2e
Improve GDScript error for method call on null/previously freed instance
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Fixes #53878 .
2023-02-12 21:52:05 +01:00
Fabio Alessandrelli
a77820ade0
[MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
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The connection used to happen during enter_tree, but this was causing
issues when setting the spawnable scenes from code.
The spawner now connects/disconnects to the signal during
add_spawnable_scene/clear_spawnable_scenes if the node is inside tree
and has a valid spawn_path.
2023-02-12 15:32:09 +01:00
Rémi Verschelde
cb2e73d578
Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-build
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Clean up ProjectConverter3To4 architecture, move renames map to separate file
2023-02-11 22:05:38 +01:00
Rémi Verschelde
5a79d55560
Merge pull request #73015 from raulsntos/dotnet/build-csproj
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Build C# csproj instead of the solution
2023-02-11 15:35:32 +01:00
Rémi Verschelde
532381562e
Merge pull request #72654 from RandomShaper/ptrcall_ret_raw_obj
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Avoid losing references to objects in the native-scripting boundary
2023-02-11 15:35:01 +01:00
Rémi Verschelde
7725a1a14c
Merge pull request #73068 from dsnopek/webxr-bounds-geometry-bug
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Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry()
2023-02-11 14:35:29 +01:00
David Snopek
9e4d80e08e
Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry()
2023-02-10 19:33:18 -06:00
Rémi Verschelde
ac68330130
Merge pull request #72045 from DeeJayLSP/update_libwebp
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libwebp: Sync with upstream 1.3.0
2023-02-10 18:44:23 +01:00
Rémi Verschelde
e19e6b09b9
Clean up ProjectConverter3To4 architecture, move renames map to separate file
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This allows properly limiting what features depend on the RegEx module
(doing the actual conversion) and what features only require the renames
data (GDScript suggestions).
Also better excludes the conversion command line options when actually
disabling deprecated code.
Fixes #73029 .
2023-02-10 14:35:22 +01:00
Danil Alexeev
220898a69f
GDScript: Remove treat_warnings_as_errors
project setting
2023-02-10 10:16:33 +03:00
Raul Santos
2a1523d751
Build C# csproj instead of the solution
2023-02-10 03:19:30 +01:00
Rémi Verschelde
dc7f08b556
Merge pull request #72971 from vnen/gdscript-multiline-comment
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GDScript: Allow strings as multiline comments
2023-02-09 16:19:03 +01:00
Rémi Verschelde
6fca54a81b
Merge pull request #72975 from vnen/gdscript-no-ascii-spoof-check
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GDScript: Be more lenient with identifiers
2023-02-09 16:12:09 +01:00
George Marques
03ea77407c
GDScript: Be more lenient with identifiers
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- Allow identifiers similar to keywords if they are in ASCII range.
- Allow constants to be treated as regular identifiers.
- Allow keywords that can be used as identifiers in expressions.
2023-02-09 11:19:05 -03:00
George Marques
f95967c299
GDScript: Allow strings as multiline comments
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Bring back the behavior in 3.x that was left out by oversight.
2023-02-09 10:16:00 -03:00
Rémi Verschelde
b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
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Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
Haoyu Qiu
a40ccc2d7e
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
kobewi
e822182bb7
Fix null message in assert()
2023-02-08 20:19:24 +01:00
Rémi Verschelde
1429ff6c4f
Merge pull request #72700 from fire/gltf-export-animation
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Fixes to the GLTF export with baking and null checks.
2023-02-08 09:33:46 +01:00
Rémi Verschelde
b53c4dda62
Merge pull request #72849 from RedworkDE/net-export-settings
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C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-08 09:32:41 +01:00
K. S. Ernest (iFire) Lee
dbc1e94695
Fixes for gltf export.
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* Fix null crashes.
* Bake tracks
* Add some error messages.
2023-02-07 11:57:25 -08:00
Rémi Verschelde
bd267c911b
Merge pull request #72493 from dalexeev/gds-export-flags
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GDScript: Improve validation and documentation of `@export_flags`
2023-02-07 19:38:21 +01:00
Rémi Verschelde
3f95b39cb3
Merge pull request #72789 from Vilcrow/fix-jump-to-definition
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Fixed the jumping to function definition using 'Ctrl+LMB'.
2023-02-07 19:37:50 +01:00
Rémi Verschelde
8be4feec04
Merge pull request #72061 from paulloz/csharp/better-logs-management
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C#: MSBuild logs and panel enhancements
2023-02-07 19:37:43 +01:00
RedworkDE
bf47b62203
C#: Rename export settings mono
-> dotnet
and remove unused AOT settings
2023-02-07 18:20:23 +01:00
Danil Alexeev
c8e3d8b5d5
GDScript: Improve validation and documentation of @export_flags
2023-02-07 19:32:08 +03:00
Paul Joannon
c70c82b0fb
Try and match MSBuild and Godot UI languages
2023-02-07 16:48:23 +01:00
Paul Joannon
9bf2a0bcda
Add new settings about MSBuild
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- toggle creation of binary logs
- manage log verbosity
- toggle logging in console
2023-02-07 16:48:23 +01:00
Paul Joannon
7cf42dbdee
Add button to open the msbuild logs folder
2023-02-07 16:48:23 +01:00
Paul Joannon
e51a20b714
Rename existing editor settings mono
-> dotnet
2023-02-07 16:48:18 +01:00
Markus Sauermann
826e54fa73
Some code simplifications
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1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Adam Scott
0fef203b1f
Remove script class checks when getting function signature
2023-02-07 11:48:10 +01:00