Commit graph

27337 commits

Author SHA1 Message Date
Yuri Roubinsky
5be4e10f4e Fix error label clicking in status bar for shader editor
(cherry picked from commit 25cb5a42e0)
2020-06-24 22:52:05 +02:00
Maganty Rushyendra
0f30fa8fbd Enable finer grained control when creating polygon with UV Editor
Modifies polygon auto-completion based on UV editor scale, in order
to enable finer grained control for the user. Enables selection of
points closer than the current threshold of 8 pixels.

(cherry picked from commit 69d0d89214)
2020-06-24 22:52:05 +02:00
Fredia Huya-Kouadio
944210923f Follow up cleanup for the godotpayment project module
(cherry picked from commit 206cbd960b)
2020-06-24 22:52:05 +02:00
Hugo Locurcio
0867fc2c4c Draw horizontal lines and labels in the editor performance monitors
This partially addresses
https://github.com/godotengine/godot-proposals/issues/1014.

(cherry picked from commit a593786d09)
2020-06-24 22:52:05 +02:00
Maganty Rushyendra
afac2514f8 Fix upscaling image with bilinear interpolation option specified
Fix error in calculation of 4 nearest points in source image when
resizing image with bilinear interpolation.

(cherry picked from commit f24ec3878e)
2020-06-24 22:52:05 +02:00
Rémi Verschelde
8f28e0861f
Merge pull request #39762 from naithar/feature/ios-modules
Enable iOS modules and fix missing symbols errors (3.2)
2020-06-24 22:50:05 +02:00
Rémi Verschelde
8b210f8732
Merge pull request #39806 from RandomShaper/fix_gone_popup_crash_3.2
Handle gone TabContainer popup nicely (3.2)
2020-06-24 20:22:14 +02:00
Pedro J. Estébanez
0f0360702b Handle gone TabContainer popup nicely 2020-06-24 19:31:26 +02:00
Rémi Verschelde
1575820207
Merge pull request #39791 from PoqXert/ios
[iOS] Replace purchase receipt
2020-06-24 15:15:40 +02:00
Poq Xert
bd71925726 Updated purchase receipt suitable for sending to apple verification server 2020-06-24 17:34:20 +10:00
Rémi Verschelde
c7bbe262dd
Merge pull request #39333 from Aroweeri/environment
Environment doc update regarding Viewport usage.
2020-06-24 08:19:19 +02:00
Ignacio Etcheverry
d0f365fe0f [3.2] C#: Fix completion request with case insensitive resource path
Sometimes Visual Studio documents have the root path all in upper case.
Since Godot doesn't support loading resource files with a case insensitive path,
this makes script resource loading to fail when the Godot editor gets code
completion requests from Visual Studio.
This fix allows the resource path part of the path to be case insensitive. It
still doesn't support cases where the rest of the path is also case insensitive.
For that we would need a proper API for comparing paths. However, this fix
should be enough for our current cases.
2020-06-23 21:04:08 +02:00
Ignacio Etcheverry
d8af79140e [3.2] C#: Add VisualStudio support 2020-06-23 21:01:54 +02:00
Rémi Verschelde
7ec072f7e7
Merge pull request #39774 from lawnjelly/kessel_tex_wrapping_fix
GLES2 Batching - Fix texture wrapping state bug.
2020-06-23 10:17:52 +02:00
lawnjelly
491059ca82 GLES2 Batching - Fix texture wrapping state bug.
For textures that were imported as wrapping, the legacy renderer relied on GL repeat state being set as a once off during load, and didn't alter the GL wrapping state at runtime.

Batching was setting wrapping according to the CANVAS_RECT_TILE flag on rects, however this reset GL wrapping to clamp after use, which was conflicting with later drawcalls that relied on the default wrapping being preserved.

In this PR we only set the wrapping in GL if the texture has not been imported with wrapping. This duplicates the logic in the legacy renderer and solves the state bug.
2020-06-23 08:34:17 +01:00
Dylan
198bd4cb0f Environment doc update regarding Viewport usage. 2020-06-22 17:59:44 -04:00
Sergey Minakov
45a6628b15 SCons: Enable iOS modules for ARKit and Camera 2020-06-22 23:23:03 +03:00
Sergey Minakov
e564ca0c1b Export: Fix iOS enabling push notifications capability 2020-06-22 23:16:22 +03:00
Sergey Minakov
bc6a75786c Export: Remove system frameworks from xcode template 2020-06-22 23:16:22 +03:00
Sergey Minakov
a678ceaeae SCons: Enable modules for iOS 2020-06-22 23:15:52 +03:00
bruvzg
a662b853dd Fix use uninitialized ofs variable introduced in 39701.
(cherry picked from commit 439c97e0ff)
2020-06-22 15:41:36 +02:00
Rémi Verschelde
8fd861ab11 doc: Sync classref with current source 2020-06-22 13:24:11 +02:00
bruvzg
1468c0b4d4 [Windows] Prevent overwriting old cursor handle on multiple mouse_mode changes, ensure mouse_mode is set before cursor_set_shape is called to restore cursor.
(cherry picked from commit fc1d1c3557)
2020-06-22 13:08:53 +02:00
Rémi Verschelde
f2f11bc752
Merge pull request #39744 from timoschwarzer/remove-godot-payment-plugin
Remove GodotPayment android plugin (3.2)
2020-06-22 12:15:36 +02:00
Aaron Franke
44c3908c7b Avoid errors when the editor camera is inside the focused object
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON

(cherry picked from commit ed2bbdbbef)
2020-06-22 12:04:52 +02:00
bruvzg
e2675e9462 macOS, prevent multiple CGDisplayHideCursor calls unpaired with CGDisplayShowCursor.
(cherry picked from commit 7a250b579f)
2020-06-22 12:04:31 +02:00
PouleyKetchoupp
d2aa3031dc Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
(cherry picked from commit 8b0232bf29)
2020-06-22 12:03:21 +02:00
Timo Schwarzer
5053ab684a
Remove GodotPayment android plugin
This is now available in a separate repository
at https://github.com/godotengine/godot-google-play-billing
2020-06-22 11:11:41 +02:00
Rémi Verschelde
571a0c60c0 Revert "Implement Skew in Node2D"
This reverts commit 7f61710183.

See #38868, in its current implementation a small skew value might end up
serialized to scene files due to floating point precision errors, which is
detrimental to VCS.

This can be cherry-picked anew once a fix for #38868 has been found.
2020-06-22 10:26:06 +02:00
Rémi Verschelde
75791358c6
Merge pull request #39736 from naithar/fix/deleted-object-stringify
Fix for a crash on printing freed object
2020-06-22 10:02:30 +02:00
Sergey Minakov
af1788baf3 Variant: Fix potential crash when stringifying deleted Object
Fixes #38597.
2020-06-22 08:53:47 +02:00
Rémi Verschelde
000db65d40 i18n: Sync translations with Weblate 2020-06-22 08:43:14 +02:00
skyace65
0b1d9f9d88 Fix Joint2D doc
(cherry picked from commit a94ba7be59)
2020-06-22 08:37:57 +02:00
Rémi Verschelde
327479472e Revert "return boxed long when marshalling a godot int to mono runtime in dynamic contexts"
This reverts commit 42a31501a8.

It breaks compat as is and needs some further work before it can be
cherry-picked for 3.2.x.
2020-06-22 08:35:21 +02:00
Vorblen
4c638f98ab Fix "Fully Axis-Locked" Freelook Navigation Scheme
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 29e901c342)
2020-06-21 21:48:12 +02:00
Hugo Locurcio
9889641bae Document how Vector2, Vector3 and Color behave in a boolean context
See #39731.

(cherry picked from commit 227f12478d)
2020-06-21 21:44:02 +02:00
Aaron Franke
d9beab34c5 Update bool documentation to be more clear
(cherry picked from commit 08577fab14)
2020-06-21 21:42:56 +02:00
Rémi Verschelde
8ac13e50cf Move Haiku platform port to external repository
The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform

While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.

The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).

Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.

(cherry picked from commit efcc508ee5)
2020-06-21 21:42:26 +02:00
Maganty Rushyendra
7e3d7417e3 Fix overwrite of manual changes in export_presets.cfg when export dialog is opened
Ensures that behavior when export_presets.cfg file is edited manually
while editor is running remains identical to before commit 44094b0.

(cherry picked from commit 4a7c19e719)
2020-06-21 21:41:39 +02:00
Bastiaan Olij
70fb79efa0 Fix missing slider joystick handling on Windows
(cherry picked from commit aa01b327d6)
2020-06-21 21:41:14 +02:00
PouleyKetchoupp
cdbbc75e90 Set proper file type attribute for OSX zip export
The missing file type in file attributes was causing the file to lose
executable permissions when unzipped with some softwares.

(cherry picked from commit 4501771fd8)
2020-06-21 21:40:57 +02:00
Hugo Locurcio
371f1e951e Replace the AssetLib tab icon with a less confusing design
This closes https://github.com/godotengine/godot-proposals/issues/818.

(cherry picked from commit ebabedc615)
2020-06-21 21:40:39 +02:00
Hugo Locurcio
c5d70fc6a6 Scroll horizontally when holding Shift with Scroll to Pan enabled
This closes https://github.com/godotengine/godot-proposals/issues/1077.

(cherry picked from commit 84e1c5e4c3)
2020-06-21 21:40:10 +02:00
Rémi Verschelde
f99cbb94cc Export: Rename 'Windows Universal' to 'UWP'
It's otherwise too easy to be confused between 'Windows Desktop' (Win32)
and 'Windows Universal' (UWP).

(cherry picked from commit 08ef0aab16)
2020-06-21 21:39:44 +02:00
Sl3dge78
6e835a4820 Autofilled path gets set properly on animation subresources
(cherry picked from commit d731f43794)
2020-06-21 21:39:23 +02:00
Dominik 'dreamsComeTrue' Jasiński
af43748dd5 Prevent having spaces in signal's method in Connect Dialog
Fixes: #39647
(cherry picked from commit 79f46da1a3)
2020-06-21 21:38:17 +02:00
Sl3dge78
d99f6c4d5c Fix #20467. The "Anim imported" warning gets displayed properly when working on imported anims.
(cherry picked from commit 95cd74fc4b)
2020-06-21 21:36:12 +02:00
unknown
d080c0de51 adding check for syskeydown on control and alt
(cherry picked from commit d191a8b9f8)
2020-06-21 21:34:50 +02:00
Tomasz Chabora
8f3eec930b Add unique icon to Polygon2D
(cherry picked from commit 225622e5e3)
2020-06-21 21:33:23 +02:00
Rémi Verschelde
804b53bdbb
Merge pull request #37500 from madmiraal/check-motion-before-bullet-sweep-3.2
[3.2] Check for motion in cast_motion() before doing Bullet convexSweepTest().
2020-06-21 18:31:52 +02:00