Commit graph

2365 commits

Author SHA1 Message Date
Hein-Pieter van Braam
91dfccd1ee
Merge pull request #18425 from RandomShaper/fix-theme-editor-samples
Fix theme editor sample widgets
2018-04-28 22:19:13 +02:00
Hugo Locurcio
0eb2f6c223
Tweak the property hint ranges of caret blink and line length guideline
This allows for more precise adjustments.
2018-04-28 19:13:30 +02:00
Juan Linietsky
93c77580aa Fix how snapping is applied to 3D polygon editing, make it more friendly. 2018-04-28 11:22:22 -03:00
Eoin O'Neill
af1e2c7b21 Basic 'new script' feature added to File System browser 2018-04-27 22:55:48 -07:00
Juan Linietsky
8d199a9b2c CSG Support for Godot!
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
Michael Alexsander Silva Dias
75897710b3 Made the Pin button disable when no AnimationPlayer is selected. 2018-04-27 16:06:05 -03:00
Michael Alexsander Silva Dias
e93a56ef3e Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name. 2018-04-27 16:06:05 -03:00
Pedro J. Estébanez
a0626d7d9c Fix theme editor sample widgets 2018-04-27 20:42:57 +02:00
Marcelo Fernandez
9b4d23e898 Fix use64 used without being initialized 2018-04-27 10:43:48 -03:00
Michael Alexsander Silva Dias
6971604033 Numerous changes to the Animation Editor. 2018-04-26 22:58:30 -03:00
Ignacio Etcheverry
68b35de2b6 Make 'Export PCK/ZIP' work well with EditorExportPlugin
Add debug flag to the 'Export PCK/ZIP' option
Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
2018-04-26 23:21:05 +02:00
Gilles Roudiere
8dcd39c3c4 Adds shortcuts for zooming in the 2D editor 2018-04-26 10:28:56 +02:00
Peter Folkins
223f085857 Fix AnimationPlayer edited scene bug 2018-04-23 14:06:40 -05:00
groud
e8a4c4fa4c Fixes hard to select Node2D 2018-04-23 19:48:15 +02:00
groud
9c5a44aeee Fixes 2d editor panning not working 2018-04-23 19:34:03 +02:00
Anish
cca7633739 Replaces CTRL with CMD in TileMapEditor for MacOS.
Replacing CTRL with CMD makes sense dure to consistency
with MacOS and avoiding conflict with the accessibility
hotkey (ctrl+lmb = rmb)

Fixes: #18238
2018-04-23 19:39:01 +05:30
Hugo Locurcio
1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Crazy-P
e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Paulb23
adeed58477 Added GDScript NodePath highlighting 2018-04-20 21:00:07 +01:00
Paulb23
4cd16f6ba9 Added GDScript function definition highlighting 2018-04-20 20:54:31 +01:00
Eric McCarthy
02b7b916b7 Fix clone down newline bug
Previously cloning down at the end of a script was broken if there was
not an additional empty line.

This fix ensures there is an empty line before attempting to clone
downwards.

Fixes #18206, cheers!
2018-04-19 20:35:42 -04:00
toger5
29216b2bad added bold font to editor (support for coustom bold font) 2018-04-19 22:00:58 +02:00
Rémi Verschelde
bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Gilles Roudiere
7e89dc432c Fixes left/up axis not mappable as actions 2018-04-18 21:38:52 +02:00
Rémi Verschelde
9ce8d8ddda
Merge pull request #18261 from flashyincceo/export-project-default-filename
Set default file name for exported projects
2018-04-18 16:37:57 +02:00
Rémi Verschelde
db70538688
Merge pull request #18168 from Chaosus/fixcrash
Fix possible crash when clicking on Skeleton2D or Sprite editor options
2018-04-18 16:19:10 +02:00
Peter Folkins
bff73bdbf1 Set default file name for exported projects 2018-04-18 08:58:13 -05:00
Chaosus
026617b5fb Fix possible crash when clicking on Skeleton2D or Sprite editor options 2018-04-18 16:45:39 +03:00
Juan Linietsky
1a3688d0cc
Merge pull request #16902 from groud/analog_action_system
Allow actions to provide an analog value
2018-04-18 07:21:29 -03:00
Gilles Roudiere
ebfa731012 Allow actions to provide an analog value 2018-04-16 23:20:43 +02:00
Paulb23
2fe05383df Added multi group editor dialog, issue 13997 2018-04-15 19:42:48 +01:00
Rémi Verschelde
e7e9d9a0ea
Merge pull request #18156 from RandomShaper/fix-messed-pr
Revert "Unify http- and percent- encode/decode"
2018-04-13 22:20:35 +02:00
Juan Linietsky
1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Pedro J. Estébanez
00e98458ba Revert "Unify http- and percent- encode/decode"
This reverts commit b76ee30917.
2018-04-12 21:12:34 +02:00
Markus Törnqvist
1c6ea572ca Implement font shadows for RichTextLabel 2018-04-12 15:09:48 +03:00
Rémi Verschelde
24c2efc0f5
Merge pull request #16473 from ianb96/move_tab
Drag to Rearrange Editor Docks
2018-04-09 21:45:06 +02:00
Rémi Verschelde
9101a89510
Merge pull request #18054 from Mintormo/bugfix-inconsistent-sort-in-file-manager
Fixed bug #17929. Inconsistent sort in file manager.
2018-04-09 17:56:43 +02:00
ianb96
9ac3c474b8 Drag to rearrange Tabs and TabContainer 2018-04-08 20:23:37 -04:00
Juan Linietsky
b67bfa3328
Merge pull request #16297 from lpn/master
Fixed wave file importer's broken resampling.
2018-04-08 18:41:46 -03:00
Juan Linietsky
3a08f1748b
Merge pull request #16571 from Zylann/find_in_files
Added find & replace in files
2018-04-08 17:24:26 -03:00
Chaosus
56a6d90f36 Fix #18058 regression 2018-04-08 20:01:38 +03:00
Juan Linietsky
2f4f8de459
Merge pull request #16995 from mrcdk/custom_resources_inspector
The inspector will show the custom resources added via plugin
2018-04-08 11:49:34 -03:00
Juan Linietsky
2ba01613a3
Merge pull request #17123 from Jason0214/BugFix_UpdataFavoriteListWhenMoveOrRenameDir
Editor: update favortite_dirs after move or rename a file in filesytem_dock
2018-04-08 11:36:55 -03:00
Juan Linietsky
4ee3f3251d
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08 09:39:03 -03:00
Juan Linietsky
6eb0c74e9d
Merge pull request #17443 from Noshyaar/tilesetcrash
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08 09:31:54 -03:00
Juan Linietsky
47ffe107e6
Merge pull request #17967 from Nibodhika/all-device-mode
Allows to map an action to all devices.
2018-04-08 09:04:14 -03:00
Juan Linietsky
8a84f9df0d
Merge pull request #17741 from Essojadojef/fix-shortcut-categories
Fix all categories unfold when one key binding is changed
2018-04-08 09:02:44 -03:00
Mintormo
41a3929d25 Fixed bug #17929. Inconsistent sort in file manager.
This commit fix a bug #17929
(https://github.com/godotengine/godot/issues/17929)
in file manager. I'm just added sorting of files list
in method FileSystemDock::_update_files.
2018-04-08 13:18:01 +03:00
Nibodhika
1e28f63bcf Allows to map an action to all devices.
This is accomplished by setting a special value (-1) to the device variable
in the InputEvent that's being used to compare with the one received from the OS.

This special value is invalid for a regular input, so it should be safe.
Implements #17942
2018-04-07 20:08:09 +00:00
Juan Linietsky
cd7e9d9642
Merge pull request #17583 from RandomShaper/enhance-uri-utils
Enhance uri utils
2018-04-07 17:07:29 -03:00