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2 commits

Author SHA1 Message Date
Rémi Verschelde
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Rémi Verschelde
ea1e180e4a jpg: Make it a module and split jpgd thirdparty files
Similar rationale as in previous commit.

(cherry picked from commit 16ba665db6)
2016-10-30 14:51:30 +01:00
Renamed from drivers/jpegd/image_loader_jpegd.cpp (Browse further)