Thomas Herzog
86407aebc5
Merge pull request #8407 from Jylhis/popup_item_select_hide
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Update PopupMenu hiding
2017-06-20 00:20:21 +02:00
Poommetee Ketson
443e58e88c
ColorPicker: fix DPI, hue & color update issues
2017-06-20 04:00:05 +07:00
Mariano Suligoy
f5185e7ba6
Fix ColorPicker's screen pick functionality
2017-06-19 09:23:57 -03:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
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-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
Rémi Verschelde
3e7bbf2ca3
Merge pull request #9196 from volzhs/scene-tab
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Enhance scene tabs
2017-06-16 08:14:45 +02:00
volzhs
fc2fe7ebd1
Enhance scene tabs
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- show scene thumbnail on hover
- resize if has many tabs
- show full scene file name with current edited scene
- can be customized EditorSettings > Interface > Scene Tab
- close scene with mouse middle button
2017-06-16 13:21:05 +09:00
remorse107
61feec28cf
Color Picker Fixed Appearance
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Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector.
Color Picker Fixed Appearance and clang Format
2017-06-15 06:32:57 -05:00
Juan Linietsky
c1df35037f
get rid of button array
2017-06-14 18:27:44 -03:00
Karroffel
23c5fa8687
renamed occurances of ColorRamp with Gradient
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ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-14 01:24:04 +02:00
Juan Linietsky
42b2d52c88
Properly adjust the visible editor rect and make limits respected, closes #8328
2017-06-12 16:19:12 -03:00
Juan Linietsky
bcc435094d
Restired multithread support in OSX and Windows, should stop the crashes.
2017-06-10 10:15:33 -03:00
Rémi Verschelde
606b4ee9df
Merge pull request #9051 from toger5/fixedScriptEditorListSeperation
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fixed spacing for script editor script list
2017-06-08 07:34:27 +02:00
toger5
50e5c7f980
fixed overlapping of temp. colors (script editor)
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+ added a little bit more spacing to the scripts in the script list.
the temp colors now expand to the vseperation, instead of having the same size than the stylebox
2017-06-07 02:41:08 -07:00
Rémi Verschelde
897d6377b7
Revert "Fix text warp in color blocks with CJK"
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This reverts commit cd778e00dc
.
That commit introduced regressions for non-CJK languages are discussed
in #8952 . Fixes #9078 .
2017-06-07 07:38:53 +02:00
Andreas Haas
9e5efa4abd
GraphNode: Remove debug print.
2017-06-06 21:19:55 +02:00
Poommetee Ketson
5fd458e03a
Fix build error
2017-06-05 21:19:54 +07:00
Rémi Verschelde
f8d7670e82
Merge pull request #9038 from AlexHolly/rect2-rename-pos
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renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
Juan Linietsky
01198cb896
Removed stupid right arrow to edit resource. Now simply click it..
2017-06-04 20:35:45 -03:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
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Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Juan Linietsky
bb20f230ad
-Added .hdr format support
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-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Kristupas Stumbrys
0251e9eb01
Fixing typo for rect_position in _change_notify call for Control
2017-05-28 16:38:22 +03:00
Geequlim
b93fce1c18
Fix text warp in color blocks with CJK
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(cherry picked from commit cd778e00dc
)
2017-05-27 11:37:33 +02:00
Sean Bohan
cba62864c8
Fix item list scroll speed.
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Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more.
(cherry picked from commit 064dce7a4c
)
2017-05-27 11:37:33 +02:00
Juan Linietsky
afcce9eb12
-Fix the "set_val" call deferred, it was the only one.. closes #8742
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-Removed redundant bind in input_event
2017-05-23 09:06:22 -03:00
Rémi Verschelde
a6122ce68b
Merge pull request #8862 from volzhs/editor-theme-margin
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Fit grid with label and component of editor
2017-05-22 15:16:57 +02:00
volzhs
a2ad2eedbb
Fit grid with label and component of editor
2017-05-22 20:25:19 +09:00
toger5
955615a3c3
fixed crash when dragging to change color in color picker
2017-05-21 19:11:11 -07:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
231511b2a6
Merge pull request #8631 from volzhs/editor-theme-custom
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New customizable editor theme
2017-05-20 07:16:11 +02:00
yanorax
7b00ad22b9
Add column_title_pressed signal to Tree node
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The Tree node column/table form is missing the ability to
capture column title clicks easily.
Adding this functionality will give us the ability to
create functions such as sort by column, which is a common
table manipulation ability in games/apps.
https://godotengine.org/qa/7699
2017-05-18 13:12:27 +10:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
Rémi Verschelde
27dd415196
Merge pull request #8759 from AlexHoratio/master
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Fixed #8526 , popup menu width now responds to submenu icon
2017-05-15 08:00:50 +02:00
AlexHoratio
69359f2220
Fixed #8526 , popup menu width now responds to submenu icon
2017-05-14 18:55:55 +01:00
Damian Day
f2564ca97f
Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
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Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural
Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String.
Fixes #8712 .
2017-05-12 13:02:25 +01:00
volzhs
bb81293047
New customizable editor theme
2017-05-09 17:46:54 +09:00
toger5
304a1f5b5a
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Andreas Haas
def41b9856
Tree: Clear search string on selection.
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The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P
With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
2017-05-04 22:08:09 +02:00
Poommetee Ketson
e64c473bc9
LineEdit: fix placeholder text affected by secret
2017-05-03 19:23:36 +07:00
volzhs
17e8e343fb
Revert "Add new editor and default theme (WIP)"
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This reverts commit f045efe007
.
2017-05-03 06:19:15 +09:00
Marc Gilleron
d78efddbf5
Fix #8617 WindowDialog with custom panel background crashes godot
2017-05-02 02:18:50 +02:00
Rémi Verschelde
2feb24953c
Merge pull request #8520 from Hinsbart/tree_tooltips
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Tree: Ability to add tooltips to TreeItem buttons.
2017-04-27 08:10:11 +02:00
Daniel J. Ramirez
f045efe007
Add new editor and default theme (WIP)
2017-04-27 08:04:57 +02:00
Andreas Haas
29999942a2
Tree: Ability to add tooltips to TreeItem buttons.
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Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
2017-04-26 19:14:35 +02:00
Rémi Verschelde
5939a9b8e8
Merge pull request #8343 from volzhs/prevent_uncheck
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Prevent to uncheck selected item with button group
2017-04-24 11:19:14 +02:00
Rémi Verschelde
22b9c0207b
Merge pull request #8417 from neikeq/hello-there
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External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Rémi Verschelde
c88f56be64
Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin
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Respect the expand margin for StyleBoxTextures again.
2017-04-20 02:10:55 +02:00
Paulb23
84bca4e72f
Added support for space indentation
2017-04-18 12:30:46 +01:00
Ignacio Etcheverry
4b8568006d
External editor improvements and fixes
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Notable changes:
- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.
Fixes:
- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
Jylhis
8ccb9d13c3
Update PopupMenu hiding
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Make PopupMenu hiding distinguish between checkable item and non checkable
item.
2017-04-14 15:00:38 +03:00
Ray Koopa
75f684bc17
Respect the expand margin for StyleBoTextures again.
2017-04-13 10:37:22 +02:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
volzhs
706ca4efd6
Prevent to uncheck selected item with button group
2017-04-10 13:57:24 +09:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
supaiku
d51fe99a8b
Fix highlight typo
2017-04-06 17:35:08 +02:00
Rémi Verschelde
4d3ed11212
Merge pull request #8248 from Hinsbart/fix_notify_renames
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Fix more property names in _change_notify calls.
2017-04-04 00:21:12 +02:00
Andreas Haas
0a287cfe4c
Fix more property names in _change_notify calls.
2017-04-03 18:35:15 +02:00
Rémi Verschelde
1bd3648bb0
Merge pull request #8211 from robertdhernandez/NinePatch-Fix
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[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture
2017-04-03 14:41:53 +02:00
Robert Hernandez
8078b5ecf6
Fixed Node2D/Control not updating properties
2017-04-01 20:13:52 -04:00
Robert Hernandez
7a428206fe
Fixed WindowDialog not aligning properly
2017-03-31 01:48:02 -04:00
Robert Hernandez
a4a12a2b7b
Fixed AtlasTexture being incorrectly
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Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an
AtlasTexture.
2017-03-30 21:09:25 -04:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Rémi Verschelde
3cf4103a89
Merge pull request #8023 from CrazyGuy108/master
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List Control::has_point as a virtual method
2017-03-18 10:36:55 +01:00
Rémi Verschelde
3ceefab232
Merge pull request #8020 from karroffel/class-db-inconsistency
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fixed ClassDB inconsistencies
2017-03-15 19:09:43 +01:00
CrazyGuy108
9589936d6e
List Control::has_point as a virtual method
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According to Issue #8018 , a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.
classes.xml was updated to also list this method in Control.
2017-03-14 19:08:13 -07:00
Karroffel
6ab3213a55
fixed ClassDB inconsistencies
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fixes #7960
2017-03-13 21:17:31 +01:00
Andreas Haas
a2776af672
WindowDialog: Fix crash when running as ProjectManager
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Fixes a bug introduced in #7970
2017-03-13 16:05:18 +01:00
Andreas Haas
9080232f17
Editor: Dim UI when a WindowDialog is shown.
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Darkens the editor on WindowDialog popup.
This adds the following new Editor settings:
- interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming
- interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1)
- interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant.
Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all
windows of the editor :P
2017-03-06 20:14:41 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Rémi Verschelde
630158c992
Merge pull request #7916 from RebelliousX/tab_container
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TabContainer's signal changes (v3)
2017-03-05 12:03:09 +01:00
Thaer Razeq
c9bda06dfd
- tab_changed
signal emits only by selecting a different tab.
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- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 02:47:09 -06:00
Rémi Verschelde
723f74c851
Merge pull request #7929 from RayKoopa/editor_resizable_dialogs
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Resizable editor / project settings dialogs & save their bounds
2017-03-04 17:04:27 +01:00
Ray Koopa
7623fd10bf
Make Editor, Export and Project settings dialogs resizable and store their bounds
2017-03-03 18:45:53 +01:00
volzhs
66b7586fb0
Fix wrong TreeItem reference after reconstructing
2017-03-03 04:01:04 +09:00
Ray Koopa
e07aa5deb8
Added functionality for resizable dialogs.
2017-03-01 23:40:10 +01:00
Thaer Razeq
f50488a361
Various fixes detected using PVS-Studio static analyzer.
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- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Ray Koopa
5cf063ca9d
Add disabled tabs
2017-02-27 19:07:50 +01:00
Ray Koopa
fc9077a213
Fix several drawing and logic issues in TabContainer
2017-02-27 15:47:47 +01:00
Rémi Verschelde
3de1415b6a
Merge pull request #7653 from Dumbeldor/RichTextLabel_remove_line
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RichTextLabel add function remove_line
2017-02-26 21:16:30 +01:00
Rémi Verschelde
4d6a3cf7fc
Merge pull request #7874 from volzhs/issue-7820-master
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Fix crash when click icon while editing node name
2017-02-26 20:28:00 +01:00
Rémi Verschelde
caa74b70e7
Merge pull request #7831 from volzhs/tr-buttonarray-3
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Translate ButtonArray text
2017-02-26 20:15:33 +01:00
volzhs
3ae0ffa182
Fix crash when click icon while editing node name
2017-02-23 02:20:46 +09:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Juan Linietsky
f6950956bd
Editor Export Settings Dialog is completed!! Now on to make some exporters..
2017-02-19 23:21:35 -03:00
volzhs
57ed6ef741
Translate ButtonArray text
2017-02-18 00:20:55 +09:00
Vincent
c20b186e73
RichTextLabel add function remove_line
2017-02-16 20:36:25 +01:00
Andreas Haas
dd4c2709e4
Spinbox: don't ignore double clicks.
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Fixes the problem with spinboxes not updating when clicking too fast.
2017-02-14 00:57:49 +01:00
Rémi Verschelde
ea7e8c8e86
Merge pull request #7795 from hpvb/rename-md-macro
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Rename the _MD macro to D_METHOD
2017-02-13 15:46:17 +01:00
geequlim
4ebc30e303
Fix compile error with TextureButton
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Export TextureButton::ResizeMode as its own enum values
2017-02-13 21:17:47 +08:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
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This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam
0f687f0ccb
Remove use of _SCS from ADD_METHOD
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This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Rémi Verschelde
b2db9279fa
Merge pull request #7769 from GodotExplorer/pr-resizeable-texturebutton_3
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Enhance TextureButton and TextureRect with resize
2017-02-12 23:22:41 +01:00
geequlim
ab375117ba
Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
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Make TextureButton to the same resize behavior with TextureRect
2017-02-09 22:52:52 +08:00
kbake
1169f4e040
Selected text is now deselected on ctrl+home/end
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This fixes Issue #7694 and also the error mentioned in the comments of that issue.
2017-02-03 02:01:41 -05:00
Pawel Kowal
b602096b9b
Fix #7011 ScrollContainer takes into account child's EXPAND flag when scrolling is enabled
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(cherry picked from commit e9316a009e
)
2017-02-02 08:24:37 +01:00
Paulb23
6b42cd5fe6
Fixed line lenght guideline drawing with color option
2017-01-28 14:36:57 +00:00
Rémi Verschelde
5ec3b5f2c9
Merge pull request #7604 from RayKoopa/gui_button_style_pressed
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Respect style boxes for Button states other than "normal"
2017-01-23 07:55:24 +01:00
Juan Linietsky
0aa7242624
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
Ray Koopa
2baeb531e6
Respect style boxes for Button states other than "normal"
2017-01-21 23:00:59 +01:00
Ferenc Arn
6f4f9aa6de
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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Also inlined some more math functions.
2017-01-16 13:36:33 -06:00
Rémi Verschelde
f44ee891be
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
Juan Linietsky
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
Juan Linietsky
dcb95ec147
removed duplicated functions in class hierarchy that were bound more than once
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added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Rémi Verschelde
7b9f2d9929
Finish renaming *Frame GUI classes to *Rect
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ReferenceFrame had been overlooked, and the cpp files still used the old
names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14 10:52:54 +01:00
Juan Linietsky
de8cc309d6
Renamed button functions to be more verboes, same with Range unit value -> ratio
2017-01-13 14:08:30 -03:00
Juan Linietsky
e53c247cb1
Created new Engine singleton, and moved engine related OS functions to it.
2017-01-13 12:51:14 -03:00
Juan Linietsky
04c749a1f0
New API for visibility in both CanvasItem and Spatial
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visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
Juan Linietsky
da477b76a9
some class renames
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TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
Juan Linietsky
5afaf84ae1
Added a list of signals to rename, this should become a header eventually
2017-01-12 00:54:21 -03:00
Juan Linietsky
83cb84753f
Renamed most signals so they refer to:
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-An action being requested to the user in present tense: (ie, draw, gui_input, etc)
-A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-12 00:51:08 -03:00
Juan Linietsky
f698e2be4f
Proper inheritance checking when requesting theem resources
2017-01-11 18:29:59 -03:00
Juan Linietsky
bc26f90581
Type renames:
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Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky
f3f4a11cfb
- _ready() callback only happens once now, if you want to receive it again, use request_ready()
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- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks
- callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
2017-01-10 18:04:33 -03:00
Juan Linietsky
48097f6df3
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
2017-01-10 01:49:55 -03:00
Juan Linietsky
a503f8aadc
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
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This means that each time this scene is instanced, the resource will be unique!
As such, thanks to this, the following features were implemented:
-ButtonGroup is no longer a control, it's now a resource local to the scene
-ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-10 01:07:03 -03:00
Juan Linietsky
1f8451001d
-Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
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-Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code
-Sorry, editor will not update automatically because it uses a different translatio method.
2017-01-09 16:43:44 -03:00
Juan Linietsky
e9bb65db81
-All types have editable script now in properties
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-Changed clip to a property in Control which can be set by the user
2017-01-09 15:50:59 -03:00
Juan Linietsky
13cdccf23b
Variant INT and REAL are now 64 bits (other types remain at 32)
2017-01-08 20:58:39 -03:00
Juan Linietsky
94ee7798ce
-removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter
2017-01-08 19:54:19 -03:00
Juan Linietsky
4fd464a4c5
Removed ratio anchoring (will have to fix multiple 3D views later..)
2017-01-08 19:12:24 -03:00
Juan Linietsky
de73297883
Swapped expand and fill flag bits, so scenes don't save this property by default
2017-01-08 19:12:24 -03:00
Juan Linietsky
fa170cbc58
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
Juan Linietsky
a464afb4e7
Removed the "released" signal from button, it's pointless now that button_down and button_up exist.
2017-01-08 17:27:48 -03:00
Juan Linietsky
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
Juan Linietsky
920947f297
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
Juan Linietsky
8ecc34bfae
removed unnecesary modulate funtions, which were superseded by self_modulate
2017-01-08 12:31:14 -03:00
Juan Linietsky
8963ca3d17
Fix code completion for new getnode syntax
2017-01-08 03:01:52 -03:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
Juan Linietsky
99ceddd11e
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
Juan Linietsky
495d059a74
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-05 09:18:03 -03:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
...
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky
d8e54b1e26
Merge pull request #7431 from MarianoGnu/gles3
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Fix Color Picker
2017-01-04 20:28:28 -03:00
Juan Linietsky
b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
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-Modified help to display properties
GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Juan Linietsky
3fae505128
Begin modifying properties to make them more friendly to script and doc.
2017-01-03 00:38:16 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Juan Linietsky
ce26eb74bc
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-02 19:12:25 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
b530904038
Merge pull request #7341 from bruno-ortiz/master
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Bugfixes for Tree node
2017-01-02 15:53:43 +01:00
Rémi Verschelde
f50afe81d8
Merge pull request #7385 from bojidar-bg/tree-range-drag-lock
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Fix #7098 by not accepting right clicks while dragging the range
2017-01-02 14:38:25 +01:00
Bruno Ortiz
4b9a96859b
Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted
2017-01-02 11:26:37 -02:00
Rémi Verschelde
3e1b5ad223
Merge pull request #7382 from volzhs/fix-visibility
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Able to change visibility when ancestor node is hidden
2017-01-02 14:17:42 +01:00
Rémi Verschelde
1a2a57e2ee
Merge pull request #7376 from volzhs/scroll-horizontal
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Scroll horizontally with mouse wheel when horizontal enabled only
2017-01-02 13:52:31 +01:00
Rémi Verschelde
0cf34cb3af
Merge pull request #7372 from chanon/master
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Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02 13:48:03 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Bojidar Marinov
d40eb1565e
Fix #7098 by not accepting right clicks while dragging the range
2016-12-28 23:20:54 +02:00
volzhs
f33e21e7af
Show visual notice for visibility on Scene Dock
2016-12-28 22:12:08 +09:00
volzhs
22b76511fb
Scroll horizontally with mouse wheel when horizontal enabled only
2016-12-27 16:32:22 +09:00