Commit graph

23120 commits

Author SHA1 Message Date
Rémi Verschelde
0cff5d0b30
Merge pull request #30833 from sparkart/fix_inspector_clear_remote_node
Fix Clearing Inspector for Remote Node
2019-08-23 09:13:06 +02:00
Rémi Verschelde
bfed4b6a97
Merge pull request #31014 from DavidSichma/kinematic_angle
Fix floor_max_angle comparison for impossible angles
2019-08-23 09:10:38 +02:00
Rémi Verschelde
51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
Rémi Verschelde
3a53e792ef
Merge pull request #31513 from qarmin/int_overflow
Prevent int overflow and underflow
2019-08-23 09:05:25 +02:00
Rémi Verschelde
de6783eaca
Merge pull request #31543 from fogine/#31503-ios-touch-events-stolen
Fixes iOS>=11 stealing touch events
2019-08-23 09:04:43 +02:00
Rémi Verschelde
73f1f9b44f
Merge pull request #31586 from SonerSound/issue_31533
Export path is the only path to be saved as a relative path
2019-08-23 08:34:03 +02:00
Rémi Verschelde
2477d414a1
Merge pull request #31111 from Xrayez/script-templates-project
Allow to define and load script templates per project
2019-08-23 08:24:00 +02:00
Rémi Verschelde
d5675c3996
Merge pull request #31575 from creikey/increase-anchor-precision
Increase control node's anchor precision
2019-08-23 08:22:33 +02:00
Rémi Verschelde
739cbf45c3
Merge pull request #31569 from SaracenOne/plugin_shutdown_fix
Fix an exception when trying to close down editor with plugins using autoload singletons
2019-08-23 08:19:29 +02:00
Rémi Verschelde
9262ad45d6
Merge pull request #31548 from Calinou/project-manager-improve-missing
Improve the display of missing projects in the Project Manager
2019-08-23 08:17:27 +02:00
Yuri Roubinski
db7bbbdbc7 Make code minimap to be visible by default 2019-08-23 08:42:15 +03:00
Hugo Locurcio
e564bffd90
Add horizontal margins to the editor help based on width
This decreases the number of characters per line, and therefore
helps make the editor help more readable.
2019-08-23 01:42:29 +02:00
SonerSound
326f856006 Export path is the only path to be saved as a relative path
Also reverts 90b2415343
2019-08-22 22:20:15 +01:00
Rémi Verschelde
89bcfa4b36
Merge pull request #31580 from Paulb23/issue_31565_out_of_size
Fix minimap mouse click resolving to -1
2019-08-22 22:23:43 +02:00
Paulb23
a5c1830a43 Fix minimap mouse click resolving to -1 2019-08-22 20:07:16 +01:00
Rémi Verschelde
ccf294b92f
Merge pull request #31566 from Faless/ssl/fix_custom_cert
Fix StreamPeerSSL connect_to_stream w/ custom cert.
2019-08-22 20:44:20 +02:00
Cameron Reikes
5deb83e041 Increase control node's anchor precision 2019-08-22 11:04:24 -07:00
Andrii Doroshenko (Xrayez)
f013596760 Allow to define and load script templates per project
Previously it was only possible to create custom script templates per
editor instance which could lead to certain name collisions, but now one
can create such templates per project tailored for specific use cases.

The default path to search for custom script templates is defined in
project settings via `editor/script_templates_search_path` setting as
`res://script_templates` path, yet this can be configured per project.

Templates have at most two origins now:

1. Project-specific, defined in `ProjectSettings`, for instance:
    - res://script_templates/
2. Editor script templates, for instance:
    - %APPDATA%/Godot/script_templates/

As script templates can have the same name over different paths,
the override mechanism was also added, enabling project-specific
templates over the editor ones.
2019-08-22 20:51:30 +03:00
Saracen
daf443bcbc Fix an exception when trying to close down editor with plugins enabled. 2019-08-22 16:30:55 +01:00
qarmin
538405f9c7 Prevent int overflow and underflow 2019-08-22 17:22:35 +02:00
Hugo Locurcio
0271a5f1d8
Improve the display of missing projects in the Project Manager
- Use a "broken file" icon instead of a "folder" icon for missing
  projects
- Fade out the project icon for missing projects
- Use transparent modulate for grayed out projects as it results in
  better-looking text
- Disable the "Edit", "Run" and "Rename" buttons if at least
  one missing project is selected
- Make double-clicking or pressing Enter do nothing when a missing
  project is selected
- Change the "Open in FileSystem" tooltip accordingly for missing
  projects
- Don't connect the "Open in FileSystem" pressed signal to make the
  button ineffective for missing projects
- Name missing projects as "Missing Project" instead of
  "Unnamed Project"
2019-08-22 17:06:02 +02:00
Fabio Alessandrelli
17d5b471b9 Better error handling in SSLContext, Crypto 2019-08-22 16:49:11 +02:00
Fabio Alessandrelli
99f657d89f Fix StreamPeerSSL connect_to_stream w/ custom cert
Follow up on #29871.
Was checking the wrong parameter, causing the code to ignore provided
stream-specific SSL certificate.
2019-08-22 16:42:37 +02:00
Rémi Verschelde
79a480a55e
Merge pull request #31554 from YeldhamDev/filedock_cleanup_changes
Cleanup and minor changes in FileSystem Dock
2019-08-22 16:19:16 +02:00
Rémi Verschelde
bff0458bcc
Merge pull request #31386 from raphael10241024/fix_inertia
Fix custom inertia in physics2d
2019-08-22 15:41:35 +02:00
Rémi Verschelde
7d9ae522b4
Merge pull request #31562 from neikeq/issue-31549
Make sure '.mono/metadata/' exists before creating file
2019-08-22 15:26:53 +02:00
Michael Alexsander Silva Dias
c5b45c9f09 Cleanup and minor changes in FileSystem Dock 2019-08-22 10:24:51 -03:00
Rémi Verschelde
1349e0e585 doc: Sync classref with current source
Fix wrong hyperlinks in Control and Tree.
2019-08-22 14:49:30 +02:00
Rémi Verschelde
6d298cf311
Merge pull request #31561 from Chaosus/vs_group_editable
Added "editable" property to VisualShaderGroupNode
2019-08-22 14:43:25 +02:00
Ignacio Etcheverry
dae2a335c5 Make sure '.mono/metadata/' exists before creating file
Fixes #31549
2019-08-22 14:32:55 +02:00
RaphaelHunter
74713fe970 Fix custom inertia in physics2d, closes#30838 2019-08-22 20:30:03 +08:00
Rémi Verschelde
abd13e4a53
Merge pull request #31560 from akien-mga/revert-24269-sha256string
Revert "Feature: Add SHA256 for PoolByteArray"
2019-08-22 14:23:22 +02:00
Yuri Roubinski
725e5d15ff Added "editable" property to VisualShaderGroupNode 2019-08-22 15:12:18 +03:00
Rémi Verschelde
7402fd2c56 Revert "Feature: Add SHA256 for PoolByteArray"
This reverts commit e2c3bbabb0.

This was superseded by #29871 which adds more crypto features with a
dedicated interface.

Since this commit was never in a stable release (merged during 3.2 dev),
we revert it to avoid having to deprecate it in favor of the Crypto API.
See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-22 13:44:57 +02:00
Rémi Verschelde
7978e9071b
Merge pull request #31302 from Paulb23/issue_4881_code_minimap
Add minimap to text_edit
2019-08-22 13:15:43 +02:00
Rémi Verschelde
2e5ba32b4b
Merge pull request #31545 from groud/add_smart_snapping_display
Displays smart snapping guides when snapped
2019-08-22 13:12:09 +02:00
Rémi Verschelde
4ab4d4a59b
Merge pull request #31489 from iwek7/removeRenameRootOption
Showing only working options in filesystem dock menu
2019-08-22 11:56:48 +02:00
Rémi Verschelde
d2f5c43ad9
Merge pull request #31502 from thimenesup/patch-1
Expose SceneTreeDock::get_tree_editor() to GDScript
2019-08-22 11:55:49 +02:00
Rémi Verschelde
d0a2679a77
Merge pull request #31550 from Faless/ssl/fix_regression
Fix regression in StreamPeerSSL
2019-08-22 09:14:15 +02:00
Rémi Verschelde
197d0ead29
Merge pull request #31547 from m4gr3d/bump_gradle_version
Bump gradle version to 5.1.1
2019-08-22 09:11:55 +02:00
Yuri Roubinski
4dcee2035a Implemented inverse shader function to GLES2 2019-08-22 08:22:49 +03:00
Paulb23
0cea72273f Add minimap to text_edit 2019-08-21 23:48:46 +01:00
Paulb23
895a15b321 Add syntax highlighting cache 2019-08-21 23:36:49 +01:00
Fabio Alessandrelli
b223b207c4 Fix regression in StreamPeerSSL
Validate that base stream is valid before accepting/connecting.
Also remove unnecessary includes.
2019-08-22 00:14:01 +02:00
fhuya
4282e129df Bump gradle version to 5.1.1 2019-08-21 13:49:15 -07:00
fogine
e0df9de0cb iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
Solves an issue where iOS would steal InputEventTouch events when near
screen edges in order to handle system wide gestures.
Fixes #31503
2019-08-21 22:22:18 +02:00
Gilles Roudière
692a78db19 Displays smart snapping guides when snapped 2019-08-21 22:15:51 +02:00
Rémi Verschelde
3bd49dabfa
Merge pull request #31535 from KoBeWi/TileMove
Edit TileMap only with TOOL_SELECT
2019-08-21 21:18:39 +02:00
Rémi Verschelde
22df2b79b6
Merge pull request #30851 from TheDevelo/webrtc-buffer
Allow setting buffer size of WebRTCDataChannel
2019-08-21 21:17:48 +02:00
Rémi Verschelde
1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00