Pedro J. Estébanez
6d0f4a4ad7
Fix picking in CanvasLayer
...
New APIs in 2D physics allow intersection queries filtered by CanvasLayer object instance id. Viewport keep an inventory of its descendant CanvasLayers and takes advantage of all that to test picking with the mouse/touch position correctly transformed for each CanvasLayer.
2018-08-25 00:03:26 +02:00
Rémi Verschelde
f733c6470d
Merge pull request #21110 from natrim/particles2d_editor
...
Particles2D: fix editing Visibility Rect from new inspector
2018-08-24 15:31:31 +02:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Juan Linietsky
34e58fd831
Added a function to cache texture opacity at a pixel, and modified editor to use it.
...
Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
2018-08-23 22:11:10 -03:00
Rémi Verschelde
ab3716bd46
Revert "Take CanvasLayer transform into account for 2D physics"
...
This reverts commit 4839e5f6d9
.
Fixes #21289 .
2018-08-23 21:49:24 +02:00
Juan Linietsky
398c1c1c0c
Fix transform not being applied properly after toggling remote node, fixes #17671
2018-08-23 12:29:33 -03:00
Juan Linietsky
634673cf5b
Fix properly keep scale in RemoteTransform2D, fixes #17692 , closes #17690
2018-08-23 12:14:04 -03:00
Chaosus
27731a86d2
Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
...
Fixes #20459 .
Co-authored-by: Tiago José Sousa Magalhães <crakylps@gmail.com>
2018-08-22 00:11:53 +02:00
Rémi Verschelde
ed10ff65fd
Merge pull request #21245 from RandomShaper/fix-physics-canvas-xform
...
Take CanvasLayer transform into account for 2D physics
2018-08-21 21:46:04 +02:00
Juan Linietsky
ee07fb5ebe
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
2018-08-21 15:31:23 -03:00
Pedro J. Estébanez
20dc63054f
Optimize CanvasLayer::get_global_transform_with_canvas
...
So it takes advantage of the `get_global_transform` cached data.
2018-08-21 20:10:15 +02:00
Pedro J. Estébanez
4839e5f6d9
Take CanvasLayer transform into account for 2D physics
...
Fixes #18073 .
2018-08-21 20:10:15 +02:00
Rémi Verschelde
2969dffbe3
Deprecate incorrect Color::gray()
...
This average is not a proper approximation of a grayscale value,
get_v() is better suited for that.
If we want a real to_grayscale() conversion, it's somewhat more
involved: https://en.wikipedia.org/wiki/Grayscale
Remove the deprecated Gray() from C# bindings as it conflicts
with new named color constants.
2018-08-21 17:48:31 +02:00
Poommetee Ketson
76adef2704
Fix arg name in docs, some copy-paste errors
2018-08-21 01:51:19 +07:00
Andrea Catania
0010d9c82a
Added ray shape and move_and_slide with snapping on 3D.
...
Added stop_on_slope on 2d part
2018-08-19 13:45:23 +02:00
Natrim
6ad0f4ebe8
Particles2D: fix editing Visibility Rect from inspector
...
+ renamed generate_aabb to generate_visibility_rect to prevent future confusions
2018-08-17 12:25:48 +02:00
Rémi Verschelde
968886768b
Lift 1440 limit in rotation_degrees hint range
...
Fixes #15947 .
2018-08-16 14:36:38 +02:00
Juan Linietsky
4e55835e48
Merge pull request #18096 from aaronfranke/master
...
[Core] Split up math_2d.h
2018-08-14 18:58:32 -03:00
Rémi Verschelde
2062d6126d
Merge pull request #20587 from groud/fix_2deditor_scrollable_zone
...
Fixes bugs on the 2D editor scrollable area
2018-08-13 09:03:34 +02:00
Aaron Franke
28fc195339
[Core] Change math_2d includes to vector2 includes where relevant
2018-08-10 14:59:29 -05:00
Juan Linietsky
c02fb271fd
apply a threshold for floor angle, fixes #16037 , fixes #15632
2018-08-10 13:07:52 -03:00
MAriano Javier Suligoy
ce87a30e45
New TileSet Editor
2018-08-09 20:38:02 -03:00
Juan Linietsky
14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
...
Improved Physics material
2018-08-07 15:31:26 -03:00
Andrea Catania
5e65e28eed
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
2018-08-07 19:38:04 +02:00
groud
eb7f4ddcce
Fixes bugs on the 2D editor scrollable area
2018-07-30 01:05:13 +02:00
Rémi Verschelde
12254594ac
Fix PhysicsBody build with deprecated=no
...
Fixes #20483 .
2018-07-27 15:34:58 +02:00
Rémi Verschelde
391e46830f
doc: Sync classref with current source
...
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
...
This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Rémi Verschelde
f778bd8e69
Merge pull request #20404 from TigerCaldwell/master
...
Ensured consistency between RigidBody, PhysicsDirectBodyState, PhysicsServers and their 2D counterparts
2018-07-25 08:25:34 +02:00
Rémi Verschelde
62f2a8aadb
Merge pull request #20252 from RandomShaper/fix-canvas-search
...
Fix CanvasItem's search for a CanvasLayer
2018-07-24 22:45:24 +02:00
Tiger Caldwell
40c7716586
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.
...
RigidBody:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
RigidBody2D:
- Added add_central_force
- Added add_torque
- Added apply_central_impulse
- Added apply_torque_impulse
PhysicsDirectBodyState:
- Added apply_central_impulse
Physics2DDirectBodyState:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
- Added apply_impulse
- Added apply_torque_impulse
PhysicsServer:
- Added body_add_force
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
Physics2DServer:
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
- Added body_apply_torque_impulse
Also fixed some small bugs along the way
2018-07-24 05:00:56 -04:00
Wilson E. Alvarez
a22e746bc3
Removed unnecessary assignments
2018-07-24 09:51:03 +02:00
Juan Linietsky
1ad20dc2f1
Merge pull request #12403 from AndreaCatania/phymat
...
Physics material
2018-07-23 07:37:03 -03:00
Pieter-Jan Briers
b2c797c584
Defer TileMap::update_dirty_quadrants once again.
...
This fixes #20323 .
#11077 is now technically re-broken,
but you can now call update_dirty_quadrants as workaround.
2018-07-22 15:26:14 +02:00
Pedro J. Estébanez
49d0af3c8e
Fix CanvasItem search for a CanvasLayer
...
This fixes the situation where a `CanvasItem` descendant of a `Viewport` which in turn is a descendant of a `CanvasLayer` prefers the more outer `CanvasLayer` rather than the `Vierport`'s.
Because of that, `CanvasItem`s inside a `Viewport` inside a `CanvasLayer` were being rendered to the main `Viewport` instead of the render target of the innermost one.
2018-07-18 20:34:21 +02:00
Max Hilbrunner
b64bf118f1
Merge pull request #19087 from danvalho/master
...
SpriteFrames: expose method to get array containing animation names
2018-07-17 14:54:06 +02:00
Juan Linietsky
13a801430b
Further fixes to KinematicBody2D API, support for sync motion in moving objects
2018-07-17 08:58:04 -03:00
Max Hilbrunner
1f1b45c7ec
Merge pull request #20191 from jvdnbus/line2d-stretch
...
Line2D texture stretch mode
2018-07-17 12:12:29 +02:00
Juan Linietsky
e1f2feec2e
Changes to how snap works (I think this makes more sense now)
2018-07-16 21:30:44 -03:00
Juan Linietsky
063a22851a
-Added support for raycast in KinematicBody2D
...
-Added support for snapping in KinematicBody2D
2018-07-16 20:04:07 -03:00
Jorn Van denbussche
d7aa3e33c8
Line2D texture stretch mode
...
Prototype for stretching the texture across the whole line.
Fixed end cap tile mode.
2018-07-16 23:16:58 +02:00
Jorn Van denbussche
28aa9a1d6d
More accurate UV round begin cap
2018-07-16 14:30:30 +02:00
Marcelo Fernandez
0c78a58b64
Fix possible bug with AudioStreamPlayer2D audio position
2018-07-10 22:57:50 -03:00
Marcelo Fernandez
087329074d
Improved stream paused fade code
2018-07-09 21:58:33 -03:00
Max Hilbrunner
ed61bdd2ae
Merge pull request #19646 from chanon/fix-audiostream-cant-set-null-stream
...
Fix can't set AudioStreamPlayer stream to null
2018-07-05 04:16:47 +02:00
Max Hilbrunner
b21c1f64cd
Merge pull request #18634 from groud/fix_control_child_of_node2d
...
Fixes the bad calculation of margin & anchors when child of Node2D
2018-07-03 18:06:15 +02:00
Max Hilbrunner
6d0ade54c0
Merge pull request #19205 from marcelofg55/audio_stream_pause
...
Pause AudioStreamPlayer when SceneTree pauses
2018-07-03 17:23:53 +02:00
Juan Linietsky
eeab3502d5
Changes to how node paths are selected from property, allowing setting a hint.
2018-06-27 20:50:25 -03:00
Rémi Verschelde
f036353b93
Merge pull request #19164 from marcelofg55/tilemap_undo2
...
Improve TileMap undo operations, second try
2018-06-26 20:57:39 +02:00
Marcelo Fernandez
67a78e020a
Optimize _recreate_quadrants
2018-06-26 00:07:48 -03:00