Commit graph

40 commits

Author SHA1 Message Date
Rémi Verschelde
ed28ce53bf
Merge pull request #47142 from jmb462/fix-tween-is_active-always-true-after-stop-and-start
[3.x] Fix Tween.is_active() always true after stop() and then start() (Fix #39760 & #39801)
2021-06-03 11:16:08 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
jmb462
c695ef29b8 3.2 - Fix Tween.is_active() always true after stop() and then start()
Fix #39760 & #39801

These issues were resolved in master branch (and closed) but are still active in the 3.2 branch.
2021-03-18 22:01:59 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Andrii Doroshenko (Xrayez)
81db0e9274 Provide default Tween values for transition and easing types
TRANS_LINEAR and EASE_IN_OUT are chosen as defaults for
interpolation and follow methods.
2019-12-12 02:15:15 +02:00
Rafał Mikrut
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Mark Riedesel
d0b528e4a8 Fix Tween follow_property finishing with null 2019-10-23 16:38:43 -04:00
Devin Pentecost
265eaf1a2c Implementing 0-duration tweens
Some light refactor
Adding comments in functions
2019-06-14 07:20:13 -07:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
James
4c2f9c19b8 Tween: Add a unique identifier to InterpolateData to be able to remove the right one when finished 2018-08-16 15:59:35 +02:00
Răzvan C. Rădulescu
5c914e2d5b Fix and make Tween node less confusing
I've made the following changes:
- make `is_active` the main way of keeping track of tween
  processing/activity, meaning that `is_active` will now return
  `false` if all tween actions have finished or if it isn't started
  or if it was stopped via `set_active(false)` or any other mode
- removed is_stopped because is redundand now

The above meant that we don't have to keep track of yet another variable
`available` since everything is based on `*processing_internal` so I
removed it, likewise it's own local `processing` variable was removed,
as well as the "double" `_set_process` which it feels more like a hack.

What wasn't changed:
- `tell()` still returns max value (i.e. `== get_runtime()` when all
  tweens `finish`)

*More testing is needed*. So far I've tested repeat on/off, delay,
`is_active()` working corretly, `set_active(true), set_active(false)`,
but probably more tests are necessary, all the resets, stops, resume
etc.
2018-06-26 18:16:57 +02:00
steincodes
d3483d8c1e Adding is_stopped method to Tween 2018-06-07 17:14:31 +05:30
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
AndreaCatania
4537977d6d Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
TwistedTwigleg
00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Juan Linietsky
00ec16e3f3 renamed tween animationplayer scale functions to speed_scale 2017-01-13 19:36:04 -03:00
Rémi Verschelde
f392b340ff Tween: Rename times_in_sec (sic) param to duration 2017-01-13 19:40:18 +01:00
Juan Linietsky
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Pawel Kowal
20a18907c1 Fix regression #6864 caused by #6613 2016-10-26 15:15:20 +02:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sanikoyes
6d0914dfc5 Spine: add feature to insert/remove interpolates while updating 2015-05-05 11:12:17 +08:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sanikoyes
b260bfab63 Add call deferred support for Tween 2015-01-07 19:46:01 +08:00
sanikoyes
64f77aa8f3 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable)
2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-19 17:13:20 +08:00
Juan Linietsky
fa004d5c0f Small Fixes
-----------

-Added Ability for centering on top left for centercontainer
-Added ability to bind more than 5 parameters (must include an extra file)
2014-09-17 11:53:29 -03:00
sanikoyes
64413191a9 tween:
1、add follow/targeting support
2、update demo
2014-08-25 13:36:56 +08:00
sanikoyes
3a93143e52 Fix tween seek, add tell function 2014-08-22 14:25:41 +08:00
sanikoyes
344420f67c Replace object to NodePath
Add time callback support
Update demo
2014-08-22 11:24:53 +08:00
sanikoyes
5668cec030 Add tween delay support
Add tween get_runtime function
Update demo for tween delay sample
2014-08-21 15:34:16 +08:00
sanikoyes
87faf1c046 Add tween seek/repeat support
Add tween demo
2014-08-20 16:39:28 +08:00
sanikoyes
b51da466e9 Add remove/remove_all for tween 2014-08-20 12:19:22 +08:00
sanikoyes
f75b8a81d2 Add tween support for godot 2014-08-20 12:01:41 +08:00