Rémi Verschelde
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
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Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky
24fe0715b5
Promote CowData to 64 bits
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Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
Yuri Sizov
b6a2c78033
Merge pull request #87286 from akien-mga/fix-preprocessor-if-ENABLED-checks
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Fix `#if *_ENABLED` inconsistencies, should check if defined
2024-01-17 18:53:33 +01:00
Rémi Verschelde
0a7579b161
Fix #if *_ENABLED
inconsistencies, should check if defined
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Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
2024-01-17 10:30:15 +01:00
A Thousand Ships
227a165ce4
[C#] Fix Encloses
failing on shared upper bound for AABB
and
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`Rect2(I)`
2024-01-16 20:20:53 +01:00
Zae
51c54b03d1
C#: Fix return type hint for methods.
2024-01-09 04:28:17 +08:00
Rémi Verschelde
22e880ad20
Merge pull request #83163 from Chubercik/vectorXi_dist_methods
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Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +01:00
Raul Santos
abd7927325
C#: Use string literal instead of nameof
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Using `nameof` expressions with method parameters requires C# 11 and we're currently on C# 10.
2023-12-21 03:11:47 +01:00
Yuri Sizov
ef79e5d9dd
Merge pull request #82983 from Repiteo/c#-godotsharp-nullable-classes
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[C#] Enable nullability for variant classes
2023-12-19 20:32:30 +01:00
Yuri Sizov
f478a599fc
Merge pull request #85975 from Repiteo/c#-null-ptr-exception
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C#: Implement function to throw on null pointers
2023-12-19 13:02:24 +01:00
Thaddeus Crews
a0db88335a
Implement function to throw on null pointers
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• Specifically: checks if ptr == IntPtr.Zero
2023-12-17 08:52:20 -06:00
Thaddeus Crews
08e44123cb
[C#] Enable nullability for variant classes
2023-12-09 12:42:10 -06:00
Thaddeus Crews
db7a643e1c
[C#] Enable nullability for variant structs
2023-12-09 12:41:53 -06:00
Rémi Verschelde
d76c1d0e51
Bump version to 4.3-dev
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The essential doesn't change.
-- Samuel Beckett, Waiting for Godot
2023-11-29 23:00:27 +01:00
Rémi Verschelde
313bffc205
Merge pull request #83357 from raulsntos/dotnet/ConvertCallableToNative(default)
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C#: Fix converting default Callables to native
2023-11-10 21:55:22 +01:00
A Thousand Ships
668761fa8e
Rename Vector2/3/4I.Min/Max
to MinValue/MaxValue
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More consistent with the `Mathf` constants they reference
2023-11-09 14:16:53 +01:00
Rémi Verschelde
49f492d54b
Merge pull request #83532 from raulsntos/dotnet/nested-class-generation
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C#: Fix generated nested class order
2023-10-18 16:54:58 +02:00
Raul Santos
fe078219fc
C#: Fix generated nested class order
2023-10-18 03:37:57 +02:00
Raul Santos
e6ebde8408
Fix C# docs to use the proper XML
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Replaces some BBCode that was accidentally left in the C# documentation
with the proper XML syntax.
2023-10-18 01:56:25 +02:00
kleonc
408de3b091
Clarify C# docs for operators performing xform_inv
2023-10-17 19:49:42 +02:00
Raul Santos
d525a45e5c
C#: Fix converting default Callables to native
2023-10-15 02:02:58 +02:00
Zae
55f74d99f4
C#: Fix lookup for singleton instance types.
2023-10-13 16:40:46 +08:00
Jakub Marcowski
cb954c6bab
Implement Vector2i/3i/4i
methods: distance_to
and distance_squared_to
2023-10-12 13:46:49 +02:00
Thaddeus Crews
d0cd726310
C#: untyped to typed handle null exception
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• Add some missing exception/return documentation
2023-10-09 09:53:21 -05:00
Thaddeus Crews
d5d5af653e
C# - Fix inheritdoc links in Compat.cs
2023-10-08 09:14:28 -05:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Raul Santos
1dbecc3ff1
Add C# compat members for 4.2 changes
2023-10-03 19:34:39 +02:00
Rémi Verschelde
6bebd9c961
Merge pull request #82664 from hackerzhuli/master
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Fixed an error in `Vector3.BezierDerivative` in mono module
2023-10-02 13:17:02 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
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Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
朱力
bceba81b54
Fixed an error in Vector3.BezierDerivative in mono module
2023-10-02 15:00:05 +08:00
etti
3a39de4e2f
Add rotate_toward and angle_difference to GDScript and C#
2023-10-01 22:19:42 +02:00
Danil Alexeev
aff767ef07
Fix expected argument count for Callable
call errors
2023-09-29 20:00:10 +03:00
Raul Santos
f60cff1cb2
C#: Remove compat method that is now generated
2023-09-26 16:12:10 +02:00
Rémi Verschelde
42011d8673
Merge pull request #82240 from jaros3/vector2i-gethashcode
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[C#] Use `HashCode.Combine()` for basic composite types instead of xor
2023-09-26 13:45:18 +02:00
Rémi Verschelde
017541bcec
Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb
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C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
bruvzg
bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 09:39:51 +03:00
Rémi Verschelde
d759f91f8d
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
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C#: Add abstract class support
2023-09-25 17:18:05 +02:00
Jaroslav Wegner
f1bab5fa51
[C#] Use HashCode.Combine()
for basic composite types instead of xor
2023-09-25 13:56:23 +03:00
Rémi Verschelde
ce0fa4c691
Merge pull request #81783 from zaevi/fix-csharp-static-method
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C#: make C# static methods accessible.
2023-09-20 18:55:10 +02:00
Zae
67e1373e5a
C#: make C# static methods accessible.
2023-09-20 22:49:33 +08:00
Raul Santos
5f6082a96b
C#: Generate and use compat methods
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- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
- C# bindings generator now also generates compat methods.
- All generated C# methods now use `ClassDB::get_method_with_compatibility`.
2023-09-19 20:35:11 +02:00
Thaddeus Crews
657d81e056
C#: CS1591 from none
to suggestion
2023-09-19 13:12:06 -05:00
Rémi Verschelde
c78d0e2eb0
Merge pull request #81819 from Chaosus/cs_max_min_vectors
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Add Vector2/3/4i.MAX and MIN (C#)
2023-09-19 09:04:05 +02:00
Yuri Roubinski
cf3008cb05
Add Vector2/3/4i.MAX and MIN (C#)
2023-09-17 22:12:59 +03:00
Thaddeus Crews
e43b63ab98
C# - bindings_generator warnings to .editorconfig
2023-09-16 11:55:04 -05:00
398utubzyt
2df37a237a
C#: Abstract script class support
2023-09-15 20:35:25 -07:00
Rémi Verschelde
00e14f39fd
Merge pull request #81230 from SamiKalliomaki/array-dispose
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Fix double unregistration on dispose of Array.
2023-09-04 09:08:35 +02:00
Rémi Verschelde
0215d53a10
Merge pull request #81229 from raulsntos/dotnet/arc-hyperbolic
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C#: Expose `asinh`, `acosh` and `atanh` in Mathf
2023-09-04 09:08:12 +02:00
Sami Kalliomäki
43a6748dfd
Do not call Array default constructor when not necessary.
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This fixes a bug where Array would get registered twice with the
DisposablesTracker causing an exception on shutdown.
Fixes #81231
2023-09-03 11:25:23 +01:00
Raul Santos
f90005072c
C#: Expose asinh
, acosh
and atanh
in Mathf
2023-09-02 12:00:02 +02:00