Rémi Verschelde
da346ed4ad
Merge pull request #59583 from V-Sekai/svg-crash
2022-03-29 19:33:30 +02:00
K. S. Ernest (iFire) Lee
683b61b094
Set threads to be one to avoid SVG crash.
2022-03-29 10:05:43 -07:00
Rémi Verschelde
482cdeaf71
Merge pull request #58608 from KoBeWi/metadefault
2022-03-29 16:14:28 +02:00
FireForge
efd9b8bc29
Capitalize names in the debugger
2022-03-29 09:07:08 -05:00
Rémi Verschelde
ab24fb226d
Merge pull request #59665 from lyuma/editor_normal_priority
2022-03-29 15:31:50 +02:00
Dimitris Nikolaidis
02572884f4
Fix canvas_group not being freed in RendererCanvasCull::free
2022-03-29 15:45:27 +03:00
Rémi Verschelde
01a3b84545
Merge pull request #59558 from V-Sekai/primitive-indicies
2022-03-29 14:43:26 +02:00
kobewi
e04ae8c8bc
Add get_total_elapsed_time() to Tween
2022-03-29 13:34:05 +02:00
Rémi Verschelde
88299c1589
Merge pull request #59496 from KoBeWi/inspector_teleport
2022-03-29 13:26:49 +02:00
Rémi Verschelde
e9b928b42a
Merge pull request #59524 from RandomShaper/update_vma
2022-03-29 13:07:01 +02:00
Rémi Verschelde
11a5f612fa
Merge pull request #59663 from bruvzg/subviewport_update
2022-03-29 12:46:24 +02:00
Pedro J. Estébanez
171e31de68
vk_mem_alloc: Update to upstream + Replace use of deprecated items
2022-03-29 11:28:09 +02:00
Rémi Verschelde
3b4e94c8b5
Merge pull request #59660 from timothyqiu/fbx-reg
2022-03-29 10:41:19 +02:00
Rémi Verschelde
e3ab577532
Merge pull request #59656 from bruvzg/icu_suffix
2022-03-29 10:26:48 +02:00
bruvzg
76174cb05a
Update sub-viewport canvas items to ensure oversampling is applied correctly.
2022-03-29 10:44:09 +03:00
Lyuma
ee02a7f785
Keep editor at normal priority on windows.
...
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.
2022-03-29 00:01:31 -07:00
Haoyu Qiu
c17d9f05f8
Simplify FBX importer project settings registering
2022-03-29 15:00:43 +08:00
Rémi Verschelde
29a946ee91
Merge pull request #59374 from timothyqiu/extract-refactor-master
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Refactor editor `extract.py`
2022-03-29 08:44:37 +02:00
Yuri Rubinsky
87e9ab3a5d
Merge pull request #59657 from Chaosus/shader_remove_shadow_attenuation
2022-03-29 09:33:52 +03:00
Yuri Roubinsky
509598e8c0
Remove SHADOW_ATTENUATION
spatial light shader built-in
2022-03-29 08:43:31 +03:00
bruvzg
ea4d62dca3
[ICU] Add library name suffix for API rename to avoid conflicts.
2022-03-29 08:38:21 +03:00
C.Even
619d9d143b
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
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* Callable::bind takes an array of pointers to Variant
* Fixes #57057
2022-03-29 12:15:36 +08:00
Rémi Verschelde
c5efda5f4e
i18n: Sync classref translations with Weblate
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(cherry picked from commit 37f6fff7ae
)
2022-03-29 01:23:07 +02:00
Rémi Verschelde
a7a3ff6940
i18n: Sync editor translation template after #59349
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(cherry picked from commit 15dc747de8
)
2022-03-29 01:23:03 +02:00
Rémi Verschelde
c5192d57c6
i18n: Sync editor translations with Weblate
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(cherry picked from commit 0db753ef54
)
2022-03-29 01:22:58 +02:00
Rémi Verschelde
fd0716cba9
Merge pull request #58160 from m4gr3d/android_editor
2022-03-29 00:04:42 +02:00
Rémi Verschelde
5149db8d85
Merge pull request #59644 from akien-mga/template-no-editor-dep
2022-03-28 23:35:51 +02:00
Fredy Huya-Kouadio
5711037bf6
Android port of the Godot Editor
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These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 14:04:51 -07:00
Rémi Verschelde
f3bd700767
Merge pull request #59619 from Chaosus/vs_input_desc
2022-03-28 22:32:11 +02:00
Rémi Verschelde
8c12dfe099
Merge pull request #56718 from Geometror/noise-overhaul
2022-03-28 21:59:18 +02:00
Rémi Verschelde
324215c485
Merge pull request #59525 from fire-forge/fix-group-names
2022-03-28 21:44:35 +02:00
Rémi Verschelde
45ec0e31c3
Remove last editor code dependencies in template build
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SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
2022-03-28 21:13:01 +02:00
Rémi Verschelde
1ae8b2de38
Merge pull request #59636 from akien-mga/string-remove-ttr
2022-03-28 21:12:44 +02:00
FireForge
88b09694e7
Fix inspector group name capitalization
2022-03-28 14:02:06 -05:00
Yuri Roubinsky
9edbdc4f36
Add refs to shading language to the desciption of input nodes in vshader
2022-03-28 22:01:10 +03:00
Rémi Verschelde
0c7a15d777
Merge pull request #59641 from Sauermann/fix-encoder-compiler-warning
2022-03-28 20:43:34 +02:00
Rémi Verschelde
80d4f35215
Merge pull request #59626 from lufog/const_ref
2022-03-28 20:29:53 +02:00
Rémi Verschelde
7119d355eb
String: Remove TTR and DTR defines in non-tools build
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This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde
2e85105959
Merge pull request #59555 from Sauermann/fix-mouseover-drag
2022-03-28 20:21:28 +02:00
Rémi Verschelde
4799009a0f
Merge pull request #59631 from akien-mga/websocket-no-tools-disable-editor-code
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Modules: Don't build editor-specific classes in templates
2022-03-28 19:56:20 +02:00
Rémi Verschelde
25af3ad5be
Merge pull request #59635 from akien-mga/script-templates-editor-only
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Refactor GDScript/C# script templates logic to be editor-only
2022-03-28 19:36:03 +02:00
Markus Sauermann
759d04e28e
basisu_uastc_enc.cpp was included twice in encoder_sources
2022-03-28 19:34:03 +02:00
Rémi Verschelde
5fe6984639
Modules: Don't build editor-specific classes in templates
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They're moved to an `editor` subfolder so that we can easily handle them
separately.
2022-03-28 16:48:15 +02:00
Rémi Verschelde
c9b75431f3
Refactor GDScript/C# script templates logic to be editor-only
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Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00
Rémi Verschelde
3393b3c8d1
CI: Limit Windows cache size again, otherwise we run out of space
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And force a full rebuild as the cache is now broken.
2022-03-28 16:09:15 +02:00
Rémi Verschelde
74b07dd194
Merge pull request #59426 from timothyqiu/name-style-master
2022-03-28 14:19:47 +02:00
Rémi Verschelde
abbb0dc082
Merge pull request #59548 from akien-mga/obj-remove-unused-categories
2022-03-28 14:17:24 +02:00
Rémi Verschelde
41d075de58
Merge pull request #59456 from Calinou/color-expose-to-linear-srgb
2022-03-28 13:36:19 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support
2022-03-28 13:35:21 +02:00
Juan Linietsky
31f26f5c58
Merge pull request #59629 from godotengine/revert-58931-proposals/4189-better-code-completion
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Revert "Sort autocomplete/code completion options in a better way"
2022-03-28 13:31:50 +02:00