Rémi Verschelde
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90019676b0
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Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
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2022-07-25 11:17:40 +02:00 |
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Bastiaan Olij
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d139131aab
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Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
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2022-07-17 15:42:24 +10:00 |
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Bastiaan Olij
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ecfcfd97fa
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Split dependency logic
Split FOG
Split visibility notifier
Final cleanup of storage classes
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2022-06-28 00:10:29 +10:00 |
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clayjohn
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3e20c1347d
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
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2022-05-24 11:00:34 -07:00 |
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clayjohn
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9b61c855ef
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Add basic lighting to GLES3 renderer.
This includes all three light types and IBL, but does not include shadows or any form of GI
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2022-05-16 15:07:09 -07:00 |
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clayjohn
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652adcd5bf
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Basic 3D rendering
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2022-05-12 10:37:27 -07:00 |
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Fabio Alessandrelli
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d2bb5b88cc
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[GL] Fix HTML5 builds.
Safer guards for debug functions.
GL_FRAMEBUFFER_INCOMPLETE_* functions seem to be OpenGL 4.
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2022-05-11 00:26:26 +02:00 |
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clayjohn
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2f2064fe3d
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Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
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2022-04-26 11:48:39 -07:00 |
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Bastiaan Olij
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6b28d94e77
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Merge canvas and decal into TextureStorage and add render target
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2022-04-17 12:59:50 +10:00 |
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Rémi Verschelde
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f8ab79e68a
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Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
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2022-04-04 19:49:50 +02:00 |
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Bastiaan Olij
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57e5a33623
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Split dummy renderer classes into separate files
Split canvas_texture_storage and texture_storage from render_storage class
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2022-03-16 17:43:10 +11:00 |
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