Yuri Roubinsky
5ba93619fa
Allow using empty statements in the shader, added formatting warning
2021-12-01 11:52:25 +03:00
bruvzg
371010c5f9
HarfBuzz: Update to version 3.1.2
2021-12-01 09:37:48 +02:00
Aaron Franke
9687f6fca3
Warn when using an AABB or Rect2 with a negative size
2021-11-30 18:27:58 -06:00
Hugo Locurcio
89849a9ed9
Rename AStar.get_points()
to AStar.get_point_ids()
for clarity
...
The same has been done for AStar2D as well.
2021-11-30 22:14:39 +01:00
Aaron Franke
129911f61a
Improve Curve with const and real_t
2021-11-30 14:24:27 -06:00
Rémi Verschelde
e223a9c129
Merge pull request #55486 from nekomatata/physics-contacts-debug
2021-11-30 20:21:54 +01:00
Rémi Verschelde
ffc6395aca
Merge pull request #55485 from KoBeWi/is_there_something_this_tool_can't_do_lol
2021-11-30 20:18:41 +01:00
Rémi Verschelde
5643f5e616
Merge pull request #55490 from Chaosus/fix_shader_crash
2021-11-30 20:13:12 +01:00
Rémi Verschelde
7e0537bd79
Merge pull request #55301 from Chaosus/vs_fix_meshemitter_crash
2021-11-30 19:41:11 +01:00
Rémi Verschelde
bdd118e765
Merge pull request #55431 from Chaosus/shader_fix_constants
2021-11-30 19:40:52 +01:00
Yuri Roubinsky
be7c03779a
Fix shader crash when assigning array to non-array in global constant
2021-11-30 21:28:55 +03:00
Rémi Verschelde
a5b1244ebe
Merge pull request #55469 from KoBeWi/ln
2021-11-30 19:12:31 +01:00
kobewi
dc472622cc
Mention that Ctrl+Alt with select tool will scale
2021-11-30 17:36:39 +01:00
PouleyKetchoupp
1ce74c0273
Fix physics 2D/3D contact points rendering
...
Physics internal process was removed by mistake, it's needed for contact
points to be updated each frame.
Fixed some multimesh parameters to allow 3D contact points to be drawn,
although it's still not working well in 3D as only some of the contact
points are drawn, and some of them keep being drawn when the number
of visible instances drops to 0 instead of hiding them all.
2021-11-30 09:35:12 -07:00
Yuri Sizov
d567ce3582
Make default/project theme wait for modules before initializing
2021-11-30 19:09:29 +03:00
Rémi Verschelde
2f8cb1547c
Merge pull request #55477 from pycbouh/editor-crash-script-parent-check
2021-11-30 17:03:14 +01:00
Rémi Verschelde
7da392bcc5
Don't return reference on copy assignment operators
...
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.
According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B) , C++
allows any arbitrary return type, so this is standard compliant.
This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
Yuri Sizov
98ad5cd3db
Fix a crash in editor's script parent class check
2021-11-30 17:44:22 +03:00
kobewi
30df260810
Improve language lists in localization editor
2021-11-30 15:29:41 +01:00
Rémi Verschelde
2a702cff41
Merge pull request #55467 from akien-mga/remove-editor-splash-screen-platinum
2021-11-30 14:55:37 +01:00
Rémi Verschelde
c283fce698
Remove editor splash screen with sponsors logo
...
The Godot Project Leadership Committe has decided to update the sponsoring
tiers so that the Platinum Sponsorship no longer includes a logo on the
editor splash screen.
This lets us reclaim the editor splash screen space for community-related
content instead of sponsors (e.g. a different community-designed splash
screen for each stable branch?).
Also removes two Platinum Sponsors whose sponsorship has expired earlier this
year.
2021-11-30 12:47:25 +01:00
Rémi Verschelde
2d118bd8b8
Merge pull request #55466 from Faless/js/4.x_input_fix_touch
2021-11-30 12:20:00 +01:00
Fabio Alessandrelli
470496d8d4
[HTML5] Fix multi-touch input handling.
...
The code to populate the input data for WebAssembly was incorrectly
overriding values when multiple touches were present due to wrong
indexing.
2021-11-30 11:10:21 +01:00
Rémi Verschelde
75d1ae4dac
Merge pull request #55427 from zacryol/tab-container-clarify
2021-11-30 10:56:13 +01:00
Rémi Verschelde
2f7988cd2f
Merge pull request #55177 from Calinou/add-4.0-dev-changelog
2021-11-30 10:01:42 +01:00
zacryol
5c645d510f
Clarify usage of TabContainer
...
Makes it more clear that TabBar is separate from TabContainer, and that the container draws the tabs itself.
2021-11-29 18:01:09 -07:00
Rémi Verschelde
cf67f18ce9
Merge pull request #55454 from ator-dev/block-hidden-tab-close-4.0
...
Prevent hidden tab close buttons from intercepting input [4.0]
2021-11-30 00:15:33 +01:00
Rémi Verschelde
03cfdf8cc7
Merge pull request #55451 from Calinou/scene-tree-dock-fix-icon-theme-change
...
Fix scene tree dock icon not switching colors on theme change
2021-11-29 23:48:20 +01:00
Gilles Roudière
aa74494ab9
Merge pull request #55445 from fazil47/master
...
Right-clicking with copied tiles cancels it
2021-11-29 21:33:55 +01:00
ator-dev
8c2b7ea537
Prevent hidden tab close buttons from intercepting input [4.0]
2021-11-29 20:25:42 +00:00
Fazil Babu
61c2d397d6
Right-clicking with copied tiles cancels it
2021-11-30 00:23:44 +05:30
Hugo Locurcio
9c6032b46a
Fix scene tree dock icon not switching colors on theme change
...
This fixes the "three vertical dots" button at the right of the
scene tree dock when switching from a dark theme to a light theme
or vice versa.
2021-11-29 19:42:06 +01:00
Rémi Verschelde
9d3875dde7
Merge pull request #55408 from madmiraal/fix-54517
2021-11-29 17:30:13 +01:00
Rémi Verschelde
76fb6f1927
Merge pull request #55443 from Calinou/doc-spritebase3d-modulate-material-override
2021-11-29 16:59:01 +01:00
Rémi Verschelde
9c116fcf0a
Merge pull request #55377 from RedHeadphone/patch-1
2021-11-29 16:24:14 +01:00
Hugo Locurcio
4868331897
Document using SpriteBase3D's modulate
property with material override
2021-11-29 16:07:21 +01:00
Marcel Admiraal
272b3c3728
Enable sorting of operator methods in class documentation.
2021-11-29 14:51:44 +00:00
Rémi Verschelde
e4a7ee0da9
Merge pull request #55437 from KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_master_edition
2021-11-29 15:40:54 +01:00
Rémi Verschelde
2771bced6b
Merge pull request #55341 from ator-dev/fix-line-deletion
2021-11-29 14:48:56 +01:00
Rémi Verschelde
cae5615a22
Merge pull request #55417 from ekumlin/issue-54856
2021-11-29 14:46:01 +01:00
Rémi Verschelde
d2ac4bb48e
Merge pull request #55052 from RPicster/master-particles-visibility-rect
2021-11-29 14:30:58 +01:00
Rémi Verschelde
a76be272b9
Merge pull request #55413 from Rubonnek/fix-animation-node-blend-tree-menu-master
2021-11-29 14:03:19 +01:00
kobewi
dc5f6ac4cf
Don't show tooltips for paused controls
2021-11-29 13:23:28 +01:00
Rémi Verschelde
89a4ab6c11
Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix
2021-11-29 13:13:13 +01:00
Rémi Verschelde
d6d20d0926
Merge pull request #55378 from Chaosus/fix_particles_builtins
2021-11-29 12:13:47 +01:00
Yuri Roubinsky
5b4d8545ed
Fix INDEX
built-in in a process function of particle shader
2021-11-29 12:54:24 +03:00
Yuri Roubinsky
6e80e97b0f
Fix built-in(PI, TAU, E) assignment to a global constant in a shader
2021-11-29 10:32:36 +03:00
Raffaele Picca
37cfa56db3
Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes.
2021-11-28 19:42:42 +01:00
Wilson E. Alvarez
697d9e3cbf
Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor
2021-11-28 09:08:34 -05:00
Red Headphone
8a6c6d5329
progress_offset now added to reference cross draw function
2021-11-28 17:59:00 +05:30