kleonc
ab504b3139
Fix undoing "Move tiles" TileMapLayer action when drag/drop areas overlap
2024-09-11 10:45:23 +02:00
BlueCube3310
0e948fa7e0
Add image previews for 3D and layered textures
2024-09-10 11:35:39 +02:00
Rémi Verschelde
1a51637732
Merge pull request #96681 from Giganzo/lock-group-double-buttons
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Fix 2D editor view showing both lock/unlock, group/ungroup buttons when starting a saved project with empty scene
2024-09-10 09:51:30 +02:00
Adam Scott
9d735b0904
Fix issue where editable children of 3D nodes would be selected
2024-09-09 14:39:09 -04:00
Robert Yevdokimov
92b3e5fe8a
Hide white circle outline during instant transformations
2024-09-09 11:37:37 -07:00
kit
5e1c9d68aa
Extract editor main screen
2024-09-09 11:06:18 -04:00
Rémi Verschelde
c26545c5c0
Merge pull request #96702 from Harsche/fix_rotation_pivot_tool_tooltip
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Change rotation pivot tooltip description to be more precise
2024-09-08 23:22:16 +02:00
Rémi Verschelde
4d42b2235e
Merge pull request #96651 from KoBeWi/path_sweeping
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Cleanup Path3D editor
2024-09-08 23:22:05 +02:00
Rémi Verschelde
82688e9e2e
Merge pull request #96094 from SaracenOne/add_3d_skeleton_to_advanced_importer
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Add 3D Skeleton Preview to Advanced Importer
2024-09-08 23:21:28 +02:00
aXu-AP
ec8374643e
Allow opening of polygon editor without texture
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There's no reason to deny access to polygon editor when there's no texture set.
2024-09-08 23:24:13 +03:00
Harsche
7d8e8e7854
Fix tooltip description to be more precise
2024-09-08 00:48:04 -03:00
kobewi
a49dbdcbef
Cleanup Path3D editor
2024-09-07 00:12:45 +02:00
kobewi
19975b1548
Add Create Curve button to Path2D editor
2024-09-06 15:28:55 +02:00
Giganzo
96aa2f285c
Fix double lock/group buttons when starting editor with empty scene
2024-09-05 21:42:12 +02:00
Rémi Verschelde
80b1cbbb63
Merge pull request #96582 from Giganzo/add-sun-and-env-with-shift
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Fix shift clicking on Add Sun/Environment to Scene buttons
2024-09-05 17:44:33 +02:00
Rémi Verschelde
721852b325
Merge pull request #96579 from Hilderin/fix-selection-stuck-after-saving-scene
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Fix selection stuck after saving scene
2024-09-05 17:44:30 +02:00
Rémi Verschelde
f5aac22b10
Merge pull request #96530 from ev13bird/issue-96527
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Fix instant transformations not being committed when used in succession
2024-09-05 17:44:15 +02:00
A Thousand Ships
62d98c6f02
[Editor] Fix handle ID being passed for 3D Gizmo plugins
2024-09-05 16:09:58 +02:00
ev13bird
060a1a0899
Fix instant transformations not being committed when used in succession
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Also:
- Fix holding down keys repeatedly committing instant transformations, and disallow starting instant during non-instant
- Fix echoed inputs starting new instant transformations after clicking to confirm, and disallow left mouse release committing instant transformations
2024-09-05 21:34:31 +10:00
Giganzo
1b6af3acd3
Fix shift clicking on Add Sun/Environment to Scene buttons
2024-09-05 12:06:29 +02:00
Hilderin
613d4d10cb
Fix selection stuck after saving scene
2024-09-04 19:12:30 -04:00
Rémi Verschelde
0c707d4fd3
Merge pull request #96543 from Giganzo/visualshader-frame-title
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Fix frame title popup position in the VisualShader editor
2024-09-04 17:12:09 +02:00
Arsh Panesar
e905be8249
Fix AnimationPlayer
crash when it's made the scene root
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When an AnimationPlayer is made root of a scene,
the track links may become broken and clicking on
them will crash.
Current master branch also breaks node links when
AnimationPlayer is made scene root, and can also
crash the engine if another node was made scene
root prior to the AnimationPlayer.
This happens because when made root, the editor
loses track of AnimPlayer's root node. By keeping
a copy of the AnimPlayer's root_node, the track
links remain functional.
Fixes #91043 .
2024-09-04 10:45:07 +02:00
Giganzo
7d78d753b5
Fix Set Frame Title popup position
2024-09-04 01:52:07 +02:00
kobewi
ecc0ab8061
Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-03 23:59:25 +02:00
Rémi Verschelde
13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
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StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Rémi Verschelde
514c564a8c
Merge pull request #96520 from Giganzo/fix-make-floating-tooltip
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Mention screen selector in Make Floating button tooltip
2024-09-03 16:14:08 +02:00
Rémi Verschelde
d0a7dcd8c0
Merge pull request #96371 from KoBeWi/mentos
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Improve dropping code in script editor
2024-09-03 16:14:02 +02:00
Rémi Verschelde
d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
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Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
Rémi Verschelde
b104f21841
Merge pull request #96237 from KoBeWi/you_expected_path_to_even_less_bugs_branch_but_it_was_me,_dio
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Fix Path2D splitting
2024-09-03 16:13:51 +02:00
Rémi Verschelde
79da448d5f
Merge pull request #94582 from citizenll/feat_context_menu_plugin4.x
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Add support for custom items to editor right-click context menus
2024-09-03 16:13:47 +02:00
Gilles Roudière
d75c5ec7ba
Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 15:38:51 +02:00
citizenl
6b2348adac
Add support for custom items to editor right-click context menus
2024-09-03 20:14:14 +08:00
Rémi Verschelde
8eb106e318
Merge pull request #96388 from passivestar/quick-open-shortcut-conflict
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[macOS] Fix Quick Open shortcut conflict
2024-09-03 11:43:45 +02:00
Rémi Verschelde
69888aabb8
Merge pull request #96179 from passivestar/mac-breakpoint-shortcuts
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[macOS] Change breakpoint shortcuts to avoid conflicts
2024-09-03 11:43:31 +02:00
Rémi Verschelde
5633080147
Merge pull request #93624 from EAinsley/complete#3942
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Add duplicate animation for SpriteFrames
2024-09-03 11:43:00 +02:00
Kasper Arnklit Frandsen
88a866fb5a
Add separate timeline snapping control to Animation Editor
2024-09-02 15:57:50 +02:00
Hristo Iliev
dabeaa6a4b
Fix polygon node losing its UV toolbar by adding a call to the show method when assinging a node.
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Fixes #96238
2024-09-02 15:39:29 +03:00
Rémi Verschelde
1474bd7401
Merge pull request #96411 from larspet/uv-editor-error
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Fix Polygon2D UV editor error when opening grid settings
2024-09-02 12:13:46 +02:00
Rémi Verschelde
7795849908
Merge pull request #96013 from passivestar/keyframe-navigation
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Allow jumping to previous/next keyframe in animation player
2024-09-02 12:13:00 +02:00
Rémi Verschelde
2312345be8
Merge pull request #94698 from aaronp64/current_gizmos_hashset
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Improve time to close scene with many 3D gizmos
2024-09-02 12:12:51 +02:00
Giganzo
edba5edcb8
Fix Make floating tooltip mention screen selector
2024-09-02 00:00:14 +02:00
Ainsley Su
57bc1d7574
Add duplicate animation
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Co-authored-by: Nonunknown <nonunknown777@gmail.com>
2024-09-01 17:00:47 +02:00
passivestar
a7abbe5e9e
Allow jumping to previous/next keyframe in animation player
2024-09-01 04:57:58 +04:00
Lars Pettersson
5a0a0257e1
Fix Polygon2D UV editor error when opening grid settings
2024-08-31 23:22:48 +02:00
Lars Pettersson
608d5598e8
Fix Path2D editor not updating gizmos on selection
2024-08-31 21:38:15 +02:00
Marius Hanl
74f64aaf98
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
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- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'.
- Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree).
- Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages
- Improve OK Button disablement (something should be selected)
2024-08-31 21:10:27 +02:00
passivestar
8befcc1113
[macOS] Fix Quick Open shortcut conflict
2024-08-31 18:08:23 +04:00
A Thousand Ships
194bdde947
Cleanup of raw nullptr
checks with Ref
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Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
kobewi
731fd1f0b9
Improve dropping code in script editor
2024-08-31 11:35:59 +02:00
Rémi Verschelde
7753900638
Merge pull request #91599 from dnllowe/realtime-animation-player-property-updates
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Update AnimationPlayer in real-time when keyframe properties change
2024-08-30 23:37:42 +02:00
Rémi Verschelde
84ad611565
Merge pull request #96280 from CreatedBySeb/fix-tileset-scattering
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Fix TileSet Scattering setting vanishing when changing tools
2024-08-30 09:59:43 +02:00
Rémi Verschelde
228a4e7a1d
Merge pull request #96212 from Maran23/theme-type-dialog-navigatable
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Make `ThemeTypeDialog` List navigatable when the `LineEdit` has focus
2024-08-30 09:59:30 +02:00
Rémi Verschelde
b310e5e064
Merge pull request #92842 from mihe/multi-node-keying
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Allow keying properties when selecting multiple nodes
2024-08-30 09:59:01 +02:00
Rémi Verschelde
66dd06837c
Merge pull request #90782 from bruvzg/export_platform_extension
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Allow adding custom export platforms using scripts / GDExtension.
2024-08-30 09:58:52 +02:00
rune-scape
154049ce17
StringName Dictionary keys
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also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
Sébastien Dunne Fulmer
aaa157f929
Fix TileSet Scattering setting vanishing when changing tools
2024-08-29 12:17:38 +01:00
Rémi Verschelde
ad0edb8bb6
Merge pull request #96196 from SaracenOne/bone_editor_revert
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Add Revert support to SkeletonEditor.
2024-08-29 10:36:34 +02:00
kobewi
7e7a4f238b
Fix Path2D splitting
2024-08-28 19:29:23 +02:00
Rémi Verschelde
3bc84c2988
Merge pull request #63744 from KoBeWi/shader_spaghetti
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Refactor toggling script list
2024-08-28 17:14:56 +02:00
kobewi
b4c92dbd0e
Refactor toggling script list
2024-08-28 17:00:51 +02:00
Yuri Rubinsky
52889ab7ee
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00
Marius Hanl
ff9946f817
Make ThemeTypeDialog List navigatable when the LineEdit selected
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This behavior is the same as in the CreateDialog.
The arrow keys or page up/page down navigate the List while the LineEdit has focus.
2024-08-28 12:57:49 +02:00
Rémi Verschelde
35be8acf60
Merge pull request #96199 from SaracenOne/ownerless_node_crashfix
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Fix crash when selecting ownerless 3D node.
2024-08-28 09:45:44 +02:00
bruvzg
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +03:00
Saracen
279ccd6d32
Fix crash when selecting ownerless 3D node.
2024-08-28 04:35:46 +01:00
Saracen
e32856b5f1
Add revert support to SkeletonEditor.
2024-08-28 04:06:13 +01:00
Robert Yevdokimov
67dfbc0816
Save the state of view transform gizmo option
2024-08-27 19:16:43 -04:00
Rémi Verschelde
e98aaf1caa
Merge pull request #94477 from RedMser/typos-batch-1
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Fix various typos
2024-08-28 00:12:12 +02:00
Rémi Verschelde
3e23f56c72
Merge pull request #94288 from KoBeWi/cursed_code
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Allow box selecting over CanvasItems when Shift is held
2024-08-28 00:12:02 +02:00
Rémi Verschelde
9f70823eec
Merge pull request #94012 from KoBeWi/reload_everything_to_update_one_line
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Allow live reloading of built-in scripts
2024-08-28 00:11:53 +02:00
Rémi Verschelde
18895b8aac
Merge pull request #93017 from Chaosus/vs_mesh_emitter_drag_and_drop
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Allow drag & drop Mesh to create MeshEmitter in visual shaders
2024-08-28 00:11:01 +02:00
Rémi Verschelde
48645f3d70
Merge pull request #87793 from ryevdokimov/hide-transform-gizmo
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Add ability to hide editor transform gizmo
2024-08-28 00:10:32 +02:00
Rémi Verschelde
109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
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Add full customization of 3D navigation controls
2024-08-28 00:10:19 +02:00
Rémi Verschelde
d35bee9cdd
Merge pull request #94002 from kitbdev/fix-goto-error
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Fix goto line issues in code editor
2024-08-27 22:27:25 +02:00
passivestar
06baff5f01
[macOS] Change breakpoint shortcuts to avoid conflict with the settings shortcut
2024-08-27 23:12:32 +04:00
Rémi Verschelde
ae241abde7
Merge pull request #95259 from kleonc/polygon2d_uv_editor_fix_zoomed_snapping
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Fix snapping when zoomed in `Polygon2D` UV editor
2024-08-27 17:52:33 +02:00
kleonc
1b7626f391
Fix snapping when zoomed in Polygon2D UV editor
2024-08-27 17:01:41 +02:00
Rémi Verschelde
23a0dac7d8
Merge pull request #96136 from SaracenOne/auto_mapper_fix
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Prevent automapper throwing obscure error.
2024-08-27 16:55:19 +02:00
Rémi Verschelde
61f2a33353
Merge pull request #96007 from kitbdev/fix-external-script-reloading
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Fix script overwriting with external editor
2024-08-27 16:55:11 +02:00
Rémi Verschelde
9dfc41568a
Merge pull request #95984 from timothyqiu/what-identifier
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Add `String.is_valid_unicode_identifier()`
2024-08-27 16:55:06 +02:00
Rémi Verschelde
1b29f8bbaa
Merge pull request #95738 from SomeRanDev/shader_editor_context_menu
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Add a context menu for the shader editor file list
2024-08-27 16:54:58 +02:00
Rémi Verschelde
21bcff00e9
Merge pull request #95126 from Chaosus/shader_cubemap_fix
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Allow setting a cubemap as default parameter to shader
2024-08-27 16:54:50 +02:00
Chaosus
db251a3f99
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
Chaosus
f538376c3b
Add CLIP_SPACE_FAR
built-in to spatial shader
2024-08-27 08:48:46 +03:00
Robert Borghese
8a087c7ec4
Add context menu for shader editor list
2024-08-27 01:18:03 -04:00
Haoyu Qiu
8bf4ecc026
Add String.is_valid_unicode_identifier()
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- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Jeronimo Schreyer
030fd71da2
add support for visualizing bones in Advanced Import Settings
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When an imported model Skeleton3D type node is selected, the bones are drawn using lines or octahedrons to provide a clearer reference to their position.
Refactored Skeleton3DGizmoPlugin::redraw now uses a static function to generate bone meshes
2024-08-27 02:10:16 +01:00
Saracen
3caba6e4fb
Prevent automapper throwing obscure error.
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Add check to prevent the skeleton auto-mapper throwing a cryptic
error when neither a head or neck bone could initially be detected.
2024-08-26 23:45:03 +01:00
Rémi Verschelde
0125b0eb03
Merge pull request #94215 from Chaosus/vs_preview_and_param_list
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Add a material preview to visual shader editor
2024-08-26 23:28:46 +02:00
Rémi Verschelde
056bc6f279
Merge pull request #92540 from BlueCube3310/layered-texture-info
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Improve layered texture preview
2024-08-26 23:28:19 +02:00
Rémi Verschelde
ac5a528620
Merge pull request #84944 from KoBeWi/legacy_of_ancient_godots
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Fix some legacy code
2024-08-26 23:28:14 +02:00
Rémi Verschelde
347700cd95
Merge pull request #83443 from Chaosus/vs_fix_input_sorting
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Fix visual shader inputs to follow the alphabet order
2024-08-26 23:28:04 +02:00
Rémi Verschelde
002847f29c
Merge pull request #95958 from bruvzg/no_spec_ttr
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Remove spaces and punctuation from the beginning of translatable strings.
2024-08-26 22:45:42 +02:00
Rémi Verschelde
4d353063f5
Merge pull request #95475 from TheSofox/sprite-sheet-guess-feature
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Enable `SpriteFramesEditor` to "guess" the amount of rows and columns of a sprite sheet when loading it for the first time
2024-08-26 22:45:23 +02:00
Sofox
eccd1452fa
Enable SpriteFramesEditor to guess the amount of rows and columns of a sprite sheet when loading it for the first time
2024-08-26 20:48:04 +01:00
Daniel Lowe
67a5932a4f
Update AnimationPlayer in real-time when keyframe properties change
2024-08-26 07:19:01 -04:00
Rémi Verschelde
abce2babe1
Merge pull request #94429 from mihe/animation-res-ref
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Fix animation library copy-paste not preserving resource reference
2024-08-26 10:51:31 +02:00
Rémi Verschelde
04f6321ecc
Merge pull request #91166 from raulsntos/gdextension/loader
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GDExtension: Implement `GDExtensionLoader` concept
2024-08-26 10:51:21 +02:00
Rémi Verschelde
e63e8453da
Merge pull request #84063 from jsjtxietian/add-shortcuts-for-text-shader-editor
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Add several shortcuts for text shader editor
2024-08-26 10:51:07 +02:00