Commit graph

29703 commits

Author SHA1 Message Date
Rémi Verschelde
cd728abb98
Merge pull request #47669 from madmiraal/fix-47438-3.x
[3.x] Ensure ConvexPolygonShape support count variable is initialised
2021-04-06 22:34:36 +02:00
Rémi Verschelde
fa4ad3c5c2
Merge pull request #47682 from akien-mga/3.x-android-javavm-threads
[3.x] Android: Fix access to JavaVM for threads after #45618
2021-04-06 22:21:02 +02:00
Bastiaan Olij
abaa032fae
Fixes on android:
- checking for validity of ENV in wrapper classes
- fix for access to JavaVM from threads

(cherry picked from commit b3a43430aa)
2021-04-06 22:02:10 +02:00
Marcel Admiraal
83da95b6e4 Check for empty ConcavePolygonShape2D before checking for intersection 2021-04-06 19:43:51 +01:00
Marcel Admiraal
ebcff3b4a6 Check ConvexPolygonShape2D point count before calcuating moment of inertia 2021-04-06 19:11:40 +01:00
Marcel Admiraal
28c7b3a17d Ensure ConvexPolygonShape support count variable is initialised 2021-04-06 16:46:04 +01:00
Rémi Verschelde
e97cd3d52d
Merge pull request #47659 from Faless/js/3.x_webgl_fallback
[3.x] [HTML5] Implement WebGL fallback.
2021-04-06 13:06:19 +02:00
Fabio Alessandrelli
00f3807a24 [HTML5] Implement WebGL fallback.
According to project settings and when WebGL2 is not available.
2021-04-06 12:56:45 +02:00
Yuri Sizov
ea5b3dda93
Expose editor scale to the plugin API
(cherry picked from commit ea31af68ba)
2021-04-06 10:18:20 +02:00
Hugo Locurcio
566213e08d
Add a subtle background to editor scrollbars
This makes it possible to see whether a scrollbar grabber is at the top
or at the bottom of a scrollbar. Also, if a scrollable area is very
large, this makes it easier to notice that the area can be scrolled
(since the grabber is proportionally very small).

The scrollbar grabbers were also made thicker and slightly more opaque
for better visibility, especially in peripheral vision.

(cherry picked from commit b60b6ddba4)
2021-04-06 10:04:51 +02:00
Bastiaan Olij
5228871e26
Only cleanup meta data if GDNative library is reloadable and we're about to unload it
(cherry picked from commit 81131bd844)
2021-04-06 10:03:41 +02:00
Rémi Verschelde
48b7e73e44
Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@gongpha, @jmb462

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 3d84fa85b4)
2021-04-05 17:36:17 +02:00
Rémi Verschelde
5cfdb86660
i18n: Sync translations with Weblate 2021-04-05 16:30:04 +02:00
Rémi Verschelde
822b734601
Re-allow playing AnimatedSprite2D without frames
Fixes #47578, partial revert of #47064.

(cherry picked from commit 77264e346b)
2021-04-05 15:01:01 +02:00
RoniPerson
79f4da78fb
Added missing : in gdscript example.
(cherry picked from commit 5870931a15)
2021-04-05 12:03:40 +02:00
Jan Haller
f64d9423a5
Fixes #47607 (forgotten statement in GDNative cleanup)
Co-authored-by: geekrelief <geekrelief@gmail.com>
(cherry picked from commit 0fe851da23)
2021-04-05 12:02:56 +02:00
jmb462
ce4dec647c
fix crash on null class in ClassDB.get_property() and set_property()
(cherry picked from commit 400843c172)
2021-04-05 12:02:32 +02:00
bruvzg
d844e72157
RichTextLabel: On custom effect change, parse bbcode only if it's enabled and not empty.
(cherry picked from commit 9f73abfa9f)
2021-04-05 12:01:51 +02:00
megalobyte
724a18cf72
Use double when setting the default step size
Casting it as a float was causing issues with the progress bar

(cherry picked from commit d0f3817876)
2021-04-05 12:01:18 +02:00
Fabio Alessandrelli
f90b24a805
[HTML5] Disable body_size in fetch.
We were using `Content-Length` from the server when `Content-Encoding`
was not set (i.e. response was not compressed).

Sadly, in CORS requests accessing headers is restricted, and while
`Content-Length` is enabled by default, `Content-Encoding` is not.

This results in the impossibility of knowing if the content was
compressed, unless the server explicitly enabled the encoding header
via `Access-Control-Expose-Headers`.

To keep maximum compatibility we must disable `body_size` completely.

(cherry picked from commit 737ed0f66e)
2021-04-05 11:59:38 +02:00
lucicam
1cd13d22c2
Fix crash caused by null parameter passed to CameraServer.add_feed()
Fixes #46181

CameraServer.add_feed() takes a CameraFeed object type as parameter.
Passing in another type of data while binding the method it will make
tha parameter null.
Added a check for null which returns from function and does not make the
engine crash anymore.

(cherry picked from commit c158a63a8a)
2021-04-05 11:58:48 +02:00
Kevin Smith
c081596a55
Make ColorPicker button text and tooltips appear in exported projects
(cherry picked from commit a7d12920f2)
2021-04-05 11:58:03 +02:00
Rémi Verschelde
22e8fe7bfe
Merge pull request #47614 from lawnjelly/bvh_check_userdata
BVH - prevent self collisions
2021-04-04 12:46:00 +02:00
lawnjelly
d67975c1cd BVH - prevent self collisions
I had missed a special case check for userdata of two colliding objects being equal. In this case, collisions should not be reported. This is used in the physics to prevent self intersection in composite objects.
2021-04-04 09:13:58 +01:00
Rémi Verschelde
34c23002ff
Merge pull request #47591 from lawnjelly/ewok_normal_polarity
Batching - flip normal map polarity for rects
2021-04-03 20:57:15 +02:00
Vaughan Ling
f60b90d92e Add iOS Apple Pencil pressure 2021-04-03 10:30:57 -07:00
lawnjelly
8348c97a8d Batching - flip normal map polarity for rects
An earlier PR #46898 had flipped the rotation basis polarity. This turns out to also need a corresponding flip for the light angles for the lighting to make sense.
2021-04-03 10:53:20 +01:00
clayjohn
92bf493821 Fix multimesh being colored by other nodes GLES3 2021-04-02 14:01:47 -07:00
Rémi Verschelde
e6e1f6212d
Merge pull request #47553 from Razoric480/lsp-didDelete
Implement LSP didDeleteFiles to clear diagnostics
2021-04-01 21:57:14 +02:00
Francois Belair
4e8e887748 Implement LSP didDeleteFiles to clear diagnostics
Fixes #43133
2021-04-01 13:41:53 -04:00
volzhs
da4cec620e Make ensure_correct_normals working on GLES2 2021-04-01 16:33:35 +09:00
Kyle
b38a36923a
Fix gdnative config file set as null
Fixes #45997.

Setting a GDNativeLibrary config file as null or any other object but a ConfigFile will now cause an error.

(cherry picked from commit 618dd892f5)
2021-03-31 21:32:12 +02:00
Rémi Verschelde
54f0d8cf96
Merge pull request #47533 from qarmin/fix_navigation
[3.x] Validate argument in Navigation2D::navpoly_add
2021-03-31 20:29:45 +02:00
Rafał Mikrut
050edac8e0 Validate argument in Navigation2D::navpoly_add 2021-03-31 20:10:51 +02:00
Rémi Verschelde
7b35fc4549
Merge pull request #47382 from akien-mga/3.x-tilemap-collisions-opt-in
TileMap: Make collision visibility opt-in
2021-03-31 17:59:41 +02:00
AndreaCatania
bd5663e2cf
Fixes editor crash on closing
Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed.

(cherry picked from commit 79f55fcded)
2021-03-31 12:47:54 +02:00
Rémi Verschelde
72a547dc9d
TileMap: Make collision visibility opt-in
Supersedes #47204, see discussion there.
2021-03-30 23:39:37 +02:00
Hugo Locurcio
5fdb8b02e3
Require editor restart after changing GUI custom theme or font
The `restart_if_changed` project setting hint wasn't set correctly.

(cherry picked from commit 0724424179)
2021-03-30 16:02:33 +02:00
Rémi Verschelde
1435b2f2cb
Merge pull request #47490 from akien-mga/3.x-html-editor-link
HTML5: Fix link to documentation on editor template
2021-03-30 12:46:06 +02:00
Rémi Verschelde
1d20bba0c4
HTML5: Fix link to documentation on editor template 2021-03-30 11:47:43 +02:00
Rémi Verschelde
cca2637b9b
i18n: Sync translations with Weblate 2021-03-30 00:03:07 +02:00
Fabio Alessandrelli
74fd9409d5
[HTML5] Fix WM notifications not being called.
Regression from the library refactoring, binding and not calling is
pretty useless 'o_o.

(cherry picked from commit 01658adb30)
2021-03-29 21:09:19 +02:00
Rémi Verschelde
10fb798883
Merge pull request #47456 from akien-mga/3.x-windows-mingw-aslr
Windows: Disable ASLR protection w/ MinGW, it breaks Mono
2021-03-29 19:06:44 +02:00
Fabio Alessandrelli
b402c1cb17
[HTML5] Fix Mono builds (old emcc?)
Promise chaining the emscripten module `then` function breaks it badly,
causing an infinite loop.
I'm unsure about the source of the issue, but most likely at this point
is due to the old emscripten version (I remember very old html5 builds
having issue with promise chaining too).

With this commit, we no longer use the module as a promise, and
instantiate it using `Promise` objects directly for compatibility.

(cherry picked from commit ae3c9345cc)
2021-03-29 19:04:29 +02:00
geekrelief
2bf0b2996a
fixes #46839, ensure library_classes is cleared and free funcs are called
Co-authored-by: toasteater <48371905+toasteater@users.noreply.github.com>
Co-authored-by: Jan Haller <bromeon@gmail.com>
(cherry picked from commit 58fa4973f6)
2021-03-29 16:26:40 +02:00
Rémi Verschelde
f7a999c814
Windows: Disable ASLR protection w/ MinGW, it breaks Mono
We might be able to make it work by building Mono itself with
ASLR protection too, but there might still be issues when loading
e.g. GDNative DLLs built without ASLR protection.

In the short term this is not a goal, but we can reconsider later
what is actually needed for ASLR protection to work and keep things
user-friendly.
2021-03-29 14:39:20 +02:00
bruvzg
7447c3b76c
[macOS] Enable code signing by default, use ad-hoc signature if no identity specified.
(cherry picked from commit 09c8e69232)
2021-03-29 14:29:54 +02:00
volzhs
b4d88cfe20
Fix typo 'previus_selected'
(cherry picked from commit 990c88f24c)
2021-03-29 14:23:43 +02:00
volzhs
3ee4efe1eb
Fix drawing boxselection on GraphEdit
(cherry picked from commit 1bdc14acea)
2021-03-29 14:23:08 +02:00
Bastiaan Olij
4cce36e35d Change ARVRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:04 +11:00