Juan Linietsky
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3732688231
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-Make sure to properly use node path from animation track as base path, fixes #3448
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2016-01-31 20:06:37 -03:00 |
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Franklin Sobrinho
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9f5d537993
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Fix animation toolbar
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2016-01-27 11:10:51 -03:00 |
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Juan Linietsky
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74a48a0140
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-Massive editor dialog cleanup
-Added a bottom menu list
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2016-01-17 20:03:57 -03:00 |
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George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
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Juan Linietsky
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200b7bb87c
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-Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
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2015-12-05 14:18:22 -03:00 |
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eska
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7f5cb7512d
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Split up AnimationPlayer tracks editor Tracks button
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2015-11-18 22:55:05 +01:00 |
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Juan Linietsky
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947b283248
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-fix compile issue (pow)
-ask user for track to call nodes when adding call track
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2015-08-30 10:10:51 -03:00 |
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Juan Linietsky
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f36e7dcb40
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improved animation editor
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
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2015-05-25 01:47:02 -03:00 |
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Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
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Juan Linietsky
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dc7ac86b79
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
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Juan Linietsky
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6dd8768811
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3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
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2014-11-12 11:23:23 -03:00 |
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Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
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